Title Update Discussion

> Thanks for the feedback guys, I added some stuff to the OP.
> @ tsassi, I proposed some changes for other AAs and grenades (possibly after you read the post). There are many things to complain about in Reach. Hitboxes isn’t one of them. The movement speed and jump height are amped up in Team Classic and MLG, so I’m pretty sure you’d wanna play those (once they fix Reach)
> MLG maps are always pretty good. (Other than V2 Reflection…)
>
> By the way, do you guys think think this thread is pointless? I made this thread to trying to give a good place for everyone to get represented for an upcoming TU but no one seems to care.

This isn’t pointless, you are trying to make the game better and more enjoyable for everyone. I noticed you added some more fix proposals. What do you think about the bloom fix I showed? I think it removes all problems of bloom.

Team Classic isn’t enjoyable as the grenades are still way too powerful and the weapons aren’t balanced. I wouldn’t call it very classic experience, another reason I don’t play it is that Forge maps just happen to look boring. I only play MLG when I want play with a team. It’s good if you have a decent team, but if and when you want to go in alone, it’s not a place for you. It also still has the somewhat clumsy gameplay of Halo Reach, meaning the game doesn’t have nearly as good flow as the previous games.

I have stopped caring about performace and usually just mess around when I go to matchmaking. If the game still isn’t fun when it gets a title update, I guess I’ll just keep messing around until Halo 4 (assuming it’s a decent game).

I’m not fundamentally sure if it is correct place to post my thoughts on Reach, but I figured to post here anyway.

Halo: Reach’s Flaws/Problems

Since Halo: Reach was released in September 14th, 2010 and I was one of those folks received pre-ordered game in midnight event. Nearly ten month has passed, I have been playing Halo: Reach and I noticed many flaws in the game and honestly, I have been thinking about this if I should post or not. But, I have decided to make my own comments.

Armor Abilities: Personally, I think it’s broken or unbalanced because of several problems/flaws appeared during usage of specific armor abilities and I have been examining the pros and cons plus any effect on the gameplay such as kill time and how it blends with map. I will make a list of it and describe each of Armor Abilities.

Sprint: I think it is fine for now, but it has little problem such as melee system (double melee) and it allows you to run away when you’re severely outgunned or outplayed. I believe it does hurt the gameplay.

Evade: I would consider it as broken. It had several problems such as: extremely fast recharge rate, allowing you to spam evade more often, which it is basically basis of sprint being on steroids or worse. Again, it allows you to run away from outgunned or outplayed as well.

Armor Lock: In any FPS game, including Halo shouldn’t have “perk” or “ability” to be Invincible. It has serious unfair advantages such as “Frosting Effect”, “Plasma Grenades Shedding Effect”, EMP, Sword block, have ability to see the battlefield around you via 360 degrees around and being invincible to everything. In effect, it’s meaningless way to delay your death in six seconds.

Jetpack: Ruins the map control. Basically, it allows user to use their jetpack to reach to un-reachable places then camp there or use it as attempt to escape from being outgunned or outplayed. Also, sometimes it can be used to overwhelm a player if it is done properly. I would call it a cheap way to beat skilled players without any effort at all.

Active Camo: It is useful Armor Abilities, however it is useless to use because of radar jammer which it makes you detectable to other players. Also there is lack of cover in the any maps, making usage of active camo more difficult.

Drop Shield: It is fine, it has weak shield that aren’t effective at all. There is no other flaws in that dropshield. So it’s fine for now. Although, it should be pick up only.

Hologram: It is fine as well, despite being useless. But it can be useful for sniper, especially open maps such as boneyard or spire, you can use it to track shots being fired then boom, you have a dead sniper there.


Now, let’s talk about another several flaws on Reach, all right?

Bloom: It is little broken due to two reasons: Luck factor and total randomness. For instance I can use a “precision” weapon such as DMR. At close range, you can actually achieve kills via spamming. Medium to long range is purely based on luck, hoping that your one of shots actually hits something. It actually does lower the skill gap due to luckiness factor and randomness factor involved in the bloom system.

Grenades: It is vastly overpowered due to large blast radius with higher damage. You can easily spam the grenades to score easy kills with little to no skills required to do this. Don’t you think it’s little crazy?

Campaign: It was meh campaign at best. It broke the canon, even insulted the best-selling novel called: The Fall of Reach, written by Eric Nylunds. It had many inconsistencies that can’t be simply explained at all. Also, some character deaths are pretty much unnecessary such as Jorge. It isn’t considered that a SPARTAN-II are much more valuable than a SPARTAN-III? If so, then why he did have to die for no reason? Also, Kat’s death was meaningless as well because it stated that she was extremely smart, she would have anticipated this occurrence but sadly no, she did not which it led to her death. Carter, Noble Six and Emile’s death was fine in the storyline.

Maps and little of Forge: Seems that they got lazy with maps, they just released repetitive maps that were from campaign. It baffles me that why they didn’t consider to make completely unique multilayer maps instead of copying from campaign? Now, on Forge: I said it had a small flaw, nothing serious at all. A little flaw is that the color of map in the Forge world is repetitive grey and honestly, it’s getting little irritating. To make a well detailed map with less grey as possible is little impossible, because of screenlag and framerate drop.

Ranking System: Well, there was no ranking system (skill based). Credit system with ranks isn’t related to skill at all because it means how long you have been playing at Reach. I’m not going to mention Arena because I don’t play it so much, so I can’t effectively say about it at all.

Betrayal System: It is broken because of a moronic players gets in the range of my fire, thus killing them as betray and they boot me. It was ridiculous, it was not my fault, it’s fault of a moronic player. Also, when I get betrayed, sometimes boot option doesn’t appear at all because it apparently doesn’t consider that betraying me is betraying.

Now, I know some guys may hate me for this but I’m just expressing my opinion and probably constructive criticism at Reach. Don’t get me wrong, I still do like Reach because of fun factor being involved, customization, firefight, forge and some good things in the matchmaking such as team classic, grifball, living dead, some of BTB games, and custom games. I admit that I am a General as well.

TL:DR

Halo: Reach is flawed, more likely seriously flawed, but I still play it because of fun factor involved with firefight, customization, custom games, some games from matchmaking and I’m just acknowledging the flaws in the Reach, that’s all.


Now, I have concluded in my post; you may disagree or agree with my statement. If so, then elaborate on why you agreed or disagreed. I do welcome to your arguments and I can do my best to make my arguments/defending my statement.

Halo Reach is a pretty -Yoinked!- up game and I hope that 343i will make a better game.

spot on. across the board.

awesome post bro. welcome to the forums! we need more people like you posting here :smiley:

Oh wow. It got merged into this thread. Now the post is no longer the OP so it is essentially useless. Now, most players will just read the first post and skip to whatever people are talking about in the latest posts. Someone else made a similar thread though, so lets continue this there. By the way, thanks for the feedback guys!

343 Industries has been given a very hard task: to fix Reach. Making a title update is no easy endeavor, and takes time and resources. It is never possible to please everyone, but this thread will strive to do so nonetheless. The point of this thread is to discuss solutions and have an OP that contains what the community wants. If you ever have a problem with any idea proposed in this post, say why, and we will discuss it. If we agree the OP is flawed, we will revise it until as many people are satisfied as possible. Also comment below if you feel that there is a problem/ solution that is not being represented, and If your reasoning is decent, I’ll add it to the OP. If you like all the solutions in the thread, please say so in the comments as well. If you support one solution over another, tell me, and Ill add you to the number of supporters for each solution. This thread will give 343 industries a good idea of how much support the ideas in this thread has.

After reading many posts, I tried summarizing what we want. (Can’t please everyone though)

Here are the main problems and some possible solutions:
Grenades:
The grenades in Reach have gotten the power they had in CE days again, but the fuse timer is much shorter. Combined with slower movement speed, grenades have become a real pain.
Solution 1: Lower the power of the grenades. Don’t let grenades bleed through shields.
Solution 2: Increase the fuse to be more comparable to Halo CE.
Solution 3: Change grenade functionality(including bouncing mechanics) to be like Halo 3. (2 supporters)

Bloom:

Solution 1: Remove bloom from the DMR. (1 supporter) This would speed up gameplay and remove the luck currently associated with the DMR. Modders have all ready done this, and looking at all your great work with your short time with the franchise, we think you could pull it off too.

Solution 2: Increase the max expansion of the DMR bloom to about 3 times the diameter of the current expansion. This would make spammers actually lose control of the DMR, and proper gun control would be required to use it effectively. To keep the gameplay from being to slow, the DMR should be a 4 shot kill with faster retraction rate, but more expansion with each shot. The increase in bloom expansion per shot would make it so the spammers get into trouble with the bloom, and the increased retraction rate would reward pacing your shots. The four shot kill would make sprinting away from a DMR battle much less effective. This solution is a lot harder, but if 343 studios could pulled it off they would prove their ability to balance Halo while adding new mechanics.

Armor Abilities:

Sprint: People complained there kills ran away, but there are DMR bloom fixes above that should fix that. Another user proposed that players should get knocked out of sprint when taking damage.

From what I have read in the title update discussion, the bulk of the problems in armor abilities was armor lock.

Solution 1: (1 supporter) Get rid of armor lock in all gametypes.
Solution 2: Add a period of time after someone exits armor lock where the user is vunerable to damage, but cant move, aim, or shoot. This period should last around one second. Shields will start recharging after this bloc of time ends.
Solution 3: Make armor lock reduce damage instead of absorbing all of it.
Solution 4: Shorten armor lock, and get rid of the EMP and frosting effect.

A handful of people also had problems with Jetpacks because they can ruin map control:
Solution: Have jetpack as a pick up Armor Ability. This way, it could play a roll in getting top control, but!
You would first have to get to where the jetpack is as opposed to walking up the stairs to the top, or getting a power weapon etc.

Many players miss the feeling of spawning on the same terms of everyone else.
Solution representing them: Make a playlist with pick up AAs pick up. (Get rid of Loadouts, start with sprint)
You could do this without a TU though, so I would wait to see how many players come back after the update before adding this playlist. If the player count would be as low as it was now, the community would be split too much for ideal matchmaking speeds.

Most players had nothing against sprint, hologram, evade, or camo. However, there are also many players who hate armor abilities in general). If enough people support 343 industries getting rid of armor abilities in Reach Matchmaking (Say you just want Armor abilities gone in the comments) I will update this post to just say: Remove Armor Abilities. By the way, I am assuming you guys are not satisfied with the Classic Playlist.To represent the other sides, say if you support the other solution(s) over the removal of AAs.

AFK players: If a player gets 0 kills, don’t give him any Credits.

Here are some things that many would like:

Clear distinction between Social and Ranked

1-50 ranking

Bleed Through melee

343 Industries,
As you can see with all the complaining on these forums and lack off players in Reach’s Matchmaking, Halo players are unhappy.
If you were to answer our cries, you could win over the heart’s Halo community and prove yourselves as developers of the people. We have faith you.

I’d prefer if they reduced damage to grenades, got rid of bloom entirely except for the AR so someone can’t go charging in with it and get perfect accuracy, Solution 1 for AL and just having all other AA’s besides sprint as pickups (sprint would be what you start with). Otherwise I mainly agree.

Without bloom the Pistol would be OP. I guess they would need to nerf the fire rate a bit if they got rid of bloom entirely. As I said earlier, updates take time and resources. Most of the complaints were against the DMR bloom, so I think 343 should spend there time fixing things like the DMR. I need you to explain WHY the pistol/needle rifle shouldn’t have bloom before i add your solution to the OP.

Grenades are garbage in this game. They don’t bounce at all. Halo 2 and 3 had them right.

Armor Abilities are garbage. (All of them) If we must keep them for Halo 4, make them pickups. I’d much rather have equipment back though.

Bleed through every thing!

1-50 needs to come back.

The arena needs to go away.

Forge maps are all GRAY and BORING. At least Sandbox had a few colors.
Most Forge maps cause frame rate issues in split screen. This is annoying

I added a solution to the Nades section. Do you guys approve?

> I added a solution to the Nades section. Do you guys approve?

I like it. I would say decrease the power, the radius of the explosion, and make it bouncy like we had in Halo 2/3.

I am all for removing bloom by the way. If I were in charge of the fabled title update, I would simply put a bullet spread on the DMR and Pistol, similar to what the CE Pistol had. If you shot too fast or held the trigger down, the shots wouldn’t be accurate.

wow. they merged threads again. Its really annoying cause now the OP doesn’t keep track of the community feedback.I was trying to help out 343 industries, but I give up. My threads keep getting merged with this one, and in 40 posts everyone will forget about my ideas. Should I give up on this website, or do you think I will be able to make a difference?

> wow. they merged threads again. Its really annoying cause now the OP doesn’t keep track of the community feedback.I was trying to help out 343 industries, but I give up. My threads keep getting merged with this one, and in 40 posts everyone will forget about my ideas. Should I give up on this website, or do you think I will be able to make a difference?

Never give up hope. It’s like a great coach of college basketball once said “Don’t give up, don’t ever give up”.

They are just trying to make these forums to have no duplicate threads. Your ideas are very good though. Don’t worry, your ideas won’t be wasted.

Does anyone have any ideas of how the community could get 343 to take the actions bungie wouldn’t and fix this game? I’m tired of seeing this game get worse instead of progressing. I believe 343 could make a major impact on loyal halo fans if they showed they really wanted to fix this game. But, i don’t know if they want to make major changes to a bungie product.

My ideas are going to be wasted. Same goes for all the time I put into trying to set up a good discussion of what the community wants from 343 industries. This thread is dead. It has been for a long time. I spent at least 4 hours making two other threads that were working as intended until an admins buried them in this thread’s grave. If 343 industries fixes reach I will be amazed and very pleased. I give up trying to help.

> wow. they merged threads again. Its really annoying cause now the OP doesn’t keep track of the community feedback.I was trying to help out 343 industries, but I give up. My threads keep getting merged with this one, and in 40 posts everyone will forget about my ideas. Should I give up on this website, or do you think I will be able to make a difference?

Question # 6 is relevent. Link

Also there is an OFFICIAL feed back thread if you’re interested.
Link

> > wow. they merged threads again. Its really annoying cause now the OP doesn’t keep track of the community feedback.I was trying to help out 343 industries, but I give up. My threads keep getting merged with this one, and in 40 posts everyone will forget about my ideas. Should I give up on this website, or do you think I will be able to make a difference?
>
> Question # 6 is relevent. Link
>
> Also there is an OFFICIAL feed back thread if you’re interested.
> Link

Thanks I’ll post it there.

>

Sure, You’re welcome. I just wanted to make sure you don’t get discouraged. 343 posts a lot and they welcome input.

they get control of the game on july 7th. assuming they havent started yet and will start making a title update then, it will take like… a month and a half-ish to release one. hopefully they have already started making one because we desperately need it.

> hopefully they have already started making one because we desperately need it.

Says you.