This is not a complaint thread but simply a few things that I and a few people I know would see fit for Reach to succeed further when 343i take over Reach on the 8th of July.
Feel free to post your own replies on what is being complained about other than Armour Lock or other game mechanics.
Multi-Team
* Rocket Hog Race - Although a perfect replacement for Rocket Race after Multi-Team went 3v3v3v3, it is a pure mess, you can barely stay on your wheels long enough to actually drive properly.
Fix/Suggestion - Either one of the following, remove it from Multi-Team, giving Rocket Race (2v2v2v2v2v2) its own playlist in the “Community” Section of Matchmaking. Another option is change Multi-Team back to 2v2v2v2v2v2 and make it Rocket Race again. Or make it’s weighting much lower, as of now it is possible for Rocket Hog Race to show up either on the first voting round randomly and it’s a guaranteed option to show up during the second voting phase.I would much prefer the FIRST option, as regardless of how low populated the playlist is, I can guarantee it would make Multi-Team’s Population go up. Currently, I rarely play it due to the fact people will ALWAYS vote for it when something fun comes up on the first voting phase.
Team Classic
* Grenades - Right, this is going to be a tricky one to try and ask for a change, right now, with the current Reach Engine, it is impossible to have a Damage Modifier for Grenades without a Title Update which this far into Reach, is highly unlikely - With this causes the attempt at Classic Settings to make grenades extremely powerful due to the 110% Damage Modifier added by Jeremiah from Bungie to make kill times faster.
Fix/Suggestion - Make it so you do not spawn with ANY Grenades on ANY Gametype in the Team Classic Playlist, I agree that the decision to make it a 1 Grenade off the spawn start was a good one but due to the fast kill times in Classic, the grenades build up and people end up with two regardless.Fix/Suggestion 2 - Adding on sort of to the first suggestion, make it so all grenades on the map are set to a highish respawn time so grenades will not be as dominant compared to what they are now. Also, make it so instead of TWO Grenades spawning next to each other, it is just one, yes, this would take a lot of effort due to the fact there are a lot of maps, but it would make the experience better.
* 110% Damage Modifier - This, in my honest opinion was a silly change and most of the community frowned upon it after it was announced by Jeremiah on Bungie’s Forums, it was a suggestion by Jeremiah hoping it would make classic better but instead made it a ‘Nade Spam Fest’.
Fix/Suggestion - Simple really, set it back to 100% Damage Modifier, that way grenades can still be used efficiently and wisely as you only have one that can drop a shield and kill them with a simple headshot from the Needle Rifle or a spray from the Assault Rifle.* Map Names - Not much of a problem but just my thought, I don’t exactly have the best memory and for those times when I actually do play Classic, I have no idea what I am voting for because the map names are all made by the Author. Now this playlist is meant to be Classic, why not just have the exact same names as Classic Maps?
Fix/Suggestion - Make all maps have the same name as what the original map was/is.
Firefight Doubles
* Only one round gametypes - Now I know for a fact I am not the only one who would like to see this change, currently in 2X Score Attack, the gametype used has only ONE Round per game. This makes the game very boring and finishes to quickly and is more biased to the host due to Firefight Lag so the person without host will tend to get a lot less kills and a lot less Credits (cR).
Fix/Suggestion - Increase the gametype 2X Score Attack to have at least ONE Set, this would result it me and many others actually wanting to play it over Arcade Fight which may I point out has UNLIMITED LIVES & 3 Rounds (ONE Set).
I am in NO way suggesting that 2X Score Attack should have unlimited lives as that would ruin the point.
Rumble Pit
* Juggernaut - The problem with this Gametype is nothing other than the fact it rarely shows up, when I first played this in the Beta, I was hyped for it and when the game was released, I was upset that it rarely shows up, playing it in a Custom Game is not an option for me as not many of my friends have Reach or enjoy playing it as it’s just not their thing.
Fix/Suggestion - Increase the weighting of this to at least show up 50/50 on the SECOND Voting Phase of Rumble Pit.
* Arena Zealot - Currently and for a while, Arena Zealot has been in place on all playlists on Matchmaking, this, yes was a good idea for Gametypes like Oddball, Infection & Slayer but, other than them, Zealot’s upper area works well for Gametypes such as Juggernaut, Crazy King & Headhunter.
Fix/Suggestion - Make it possible for regular Zealot to show up with Juggernaut, Crazy King & Headhunter in Rumble Pit as it causes no harm and would add another level of fun