Title Update Discussion

Dear 343i, i pray to god that this is already worked on, but if not, this thread will needs to be kept alive so that you can see this.

I am requesting that with the release of CEA that you patch Reach(</3) so that we no longer have to play a broken game until H4(<3).

My Requests-

o Faster Kill Times(Similar to H3)
o Weaker Grenades
o Removal of Arena, Ranked and Social Re-implemented
o Make Credits= EXP from H3(If needed)
o Weaker Grenade Magnetism
o Only AA On Spawn- Sprint, Others should be pick-ups or preferably Overshields and Active Camo
o Jump Height(Similar to H3)
o Shield Bleedthrough Re-implemented
o Make maps not to suit jetpackers ex Sword Base(Forge is fine(I’d rather have more maps for H4))
o If bloom needs to stay, use Fragtality’s Bloom(not random)

By making credits similar to what EXP was, i mean that you need (insert amount of credits) for (insert rank) and a highest skill of (insert highest skill here).

Any other ideas please post.

Thats an entirely unhelpful post.

How much faster? How much less damage? What do you mean by making credits like Halo 3’s EXP? Won’t this alienate everyone who actually likes reach for what it is?

TBH, you’re most likely to get drastic changes like that in Halo 4; look back over previous halo games, nothing so dramatic has been done to the games post-launch.

Lets learn from H3 and Reach and not have a credit system. The credit system always get’s abused.

> Thats an entirely unhelpful post.
>
> How much faster? How much less damage? What do you mean by making credits like Halo 3’s EXP? Won’t this alienate everyone who actually likes reach for what it is?
>
> TBH, you’re most likely to get drastic changes like that in Halo 4; look back over previous halo games, nothing so dramatic has been done to the games post-launch.

They changed the ranking system in H3, it can be done again.
It may alienate some, but hopefully it will bring back others.

> Thats an entirely unhelpful post.
>
> How much faster? How much less damage? What do you mean by making credits like Halo 3’s EXP? Won’t this alienate everyone who actually likes reach for what it is?
>
> TBH, you’re most likely to get drastic changes like that in Halo 4; look back over previous halo games, nothing so dramatic has been done to the games post-launch.

there are a lot of Halo fans that would come back, and way more than the few amount of people that will leave.

It’s too late to bring back those that left Reach. At this point the best we can hope for is to maybe iron out some of the bugs and ride the storm until halo 4.

I was actually hoping that the patch would be released with CEA that way players that do not play online can still update their own Reach Titles. Online players would be able to do it via first sign in to Reach. Hopefully many different things are changed but all we can do now is wait, just like what we’ve been doing the past 10 months.

> It’s too late to bring back those that left Reach. At this point the best we can hope for is to maybe iron out some of the bugs and ride the storm until halo 4.

Are you kidding?

There’s still tons of fans that would instantly come back if there was an announcement of a TU. And for the people that still play Reach, some of us still are waiting for a TU :slight_smile:

> Dear 343i, i pray to god that this is already worked on, but if not, this thread will needs to be kept alive so that you can see this.
>
> I am requesting that with the release of CEA that you patch Reach(</3) so that we no longer have to play a broken game until H4(<3).
>
> My Requests-
>
> o Faster Kill Times(Similar to H3)
> o Weaker Grenades
> o Removal of Arena, Ranked and Social Re-implemented
> o Make Credits= EXP from H3(If needed)
> o Weaker Grenade Magnetism
> o Only AA On Spawn- Sprint, Others should be pick-ups or preferably Overshields and Active Camo
> o Jump Height(Similar to H3)
> o Shield Bleedthrough Re-implemented
> o Make maps not to suit jetpackers ex Sword Base(Forge is fine(I’d rather have more maps for H4))
> o If bloom needs to stay, use Fragtality’s Bloom(not random)
>
> By making credits similar to what EXP was, i mean that you need (insert amount of credits) for (insert rank) and a highest skill of (insert highest skill here).
>
> Any other ideas please post.

Kind of a fail post. You can make small things different, like up the damage of some weapons, or down the damage of grenades a bit, but most of what you’re talking about is changing the gameplay mechanics altogether. They can’t re-implement Ranked and Social, because Reach’s ranking system doesn’t work that way. Bungie didn’t actually change the Ranking system in Halo 3, they just added on to it. Armor Abilities are here to stay, unless you want Bungie/343 to go through and edit EVERY SINGLE PLAYLIST GAMETYPE AND MAP so it’s set up this way. No Shield Bleedthrough is a core gameplay mechanic that Bungie put in Reach. And “Skill” Rating can’t be re-implemented.

Overall, what you’re asking for is for Bungie or 343 industries to remake and re-release Halo:Reach again less than a year later. Sad.

> > It’s too late to bring back those that left Reach. At this point the best we can hope for is to maybe iron out some of the bugs and ride the storm until halo 4.
>
> Are you kidding?
>
> There’s still tons of fans that would instantly come back if there was an announcement of a TU. And for the people that still play Reach, some of us still are waiting for a TU :slight_smile:

no kidding! myself, and a TON of my friends would isntantly re-buy halo reach (they sold theirs) if it was title updated. most of them lost faith that would ever happen, so they just sold their copies.

i, for one, would instantly buy the newest map pack with the first official title update announcement (meaning the second it was announced they would TU, WAY before the TU actually happened).

too late to bring back the fans that left reach? tell me you arent serious.

If they put in CE maps into Reach, without the ability to play the game exactly like CE…it just won’t feel right, no matter no many classic maps are remade.

> If they put in CE maps into Reach, without the ability to play the game exactly like CE…it just won’t feel right, no matter no many classic maps are remade.

this, times a million.

putting CE maps into reach is like putting glitter on a pile of feces. its sparkly now, but its still -Yoink-.

what we need is the maps AND a title update. for this reason alone i wont be instantly buying the new halo anniversary. i’ll just play thru the campaign at a friends house when one of us rents it for a few bucks.

im still hoping a title update will be announced, or some sort of multiplayer change will be announced. if a title update is announced, or if its announced that CE:A will have updated multiplayer aspects (like tweaked bloom, tweaked grenades, tweaked armor lock, etc.) i’ll INSTANTLY buy the new map pack 343 made.

> A) There’s nothing to fix
>
> and
>
> B) If you ever actually took the time to read Bungie’s messages (BWU), then you would know that they’ve been working on a major multiplayer update for quite some time now.
>
> And don’t make up rumors. It doesn’t make you look cool.

Sez you. If there was nothing to fix there wouldn’t be so many of us -Yoinking!- since Sept. '10 about so many Halo breaking elements on Reach, now would there?

i’m beginning to think that a Title Update will never happen for Reach in the same way that we’ll never see Halo CE multiplayer on xbox live.

no matter how much we ask for it, neither of these is ever going to happen.

I think Bungie has been rather receptive to the community overall. Afterall this game is a product of things that the community had a problem with in the previous games as well as some new things bungie added to keep it fresh and not have it just be a rehashed H3. Which it blows my mind that is what people want when you really break it down.

The real things that need changed are the little things like the DMR that i always hear about. I’m not a high level player so it seems fine to me but makes sense. Other items like AL just need tweeked to prevent abuse and make their effectiveness lowered. Realize that for every thing that they take out it produces a cascade effect that carries over to other elements of the game. There are several things that have been taken out only to have a new percieved menace appear in the eyes of many players, when will it stop? Do too much and it will no longer resemble Reach or Halo. sadly most of you will give answers that equate to Reach being just like H3, which equates to H3 with better graphics. Personally i think the real problem is the community, if you leave something open for abuse, prepare to be amazed.

Lastly i have to laugh at some of the community inspired changes that have been made. First is how many times Arena has changed. And everytime a new group of comlainers, with some of the same ones, come around saying how now something else is wrong or broken, when will it stop? The best for me is people begged for MLG. Then they begged, heck cryed for team classic. Some also wanted classic firefight. Now those playlist enjoy some of the lowest populations that there are in Reach. So for everyone that said thats what the game needs why aren’t there more people in them? Why aren’t they the most popular playlists in all of Reach, please explain? No one can answer these questions. That is because these people are really just a minority compared to most, but they are very vocal. Hopefully 343 can filter out the BS and provide a bright future for Halo.

> > A) There’s nothing to fix
> >
> > and
> >
> > B) If you ever actually took the time to read Bungie’s messages (BWU), then you would know that they’ve been working on a major multiplayer update for quite some time now.
> >
> > And don’t make up rumors. It doesn’t make you look cool.
>
> Sez you. If there was nothing to fix there wouldn’t be so many of us -Yoinking!- since Sept. '10 about so many Halo breaking elements on Reach, now would there?

Why didn’t you submit beta feedback if their were so many problems? by Sep 10’ the game was already what it was going to be. Bungie or 343 can’t undo a lot of it now but if people would have decided to be productive prior to release after playing the beta then maybe you could have gotten somewhere. I have no sympathy. play the game or don’t.

Remove Bloom or give an option in customs to remove the bloom please.

Its VERY simple, and all it would require is a change in gametypes.

All you do is make it so no one Spawns Armor Abilities and have them spawn on the map just like Halo 3.

Armor Lock should be considered a power weapon (and I hate to say that) so there should be only 2 for each team.

My suggestion, all in all would be to…
-Change gametypes to no one spawns with power weapons
-Increase speed to halo 3’s
-Increase jump height to halo 3’s
-Bring halo 2 and 3 maps into the mix (bring the Pit back! everyone will love you and you will be the cool kids lol)
-Spread out AA’s on those maps

An additional way of making more fans happier…
-Increase Vehicles health, many of you may not know this but you can increase vehicle health by simply putting down the player damage and player damage resistance to the same levels. If you put damage to 50% and resistance to 50% the damage tables aren’t changed at all except to nonplayer items, in which they will take twice as much fire power to destroy. This will also decrease the Grenade mini nuke problem, as the splash damage of the grenade is decreased, but will do the same ammount of damage if an enemy is close enough to the grenade with 50% resistance.

-[This one will require a TU] add option to decrease or Remove reticule bloom. Keep DMR spread to a minimal and make it like the halo 3 odst pistol. and when turning bloom off, have a warning show that will say “The DMR and Pistol will do 30% less damage in order to balance” and keep the AR and Plasma repeater bloom at its height when it is completely turned off.

> The best for me is people begged for MLG. Then they begged, heck cryed for team classic. Some also wanted classic firefight. Now those playlist enjoy some of the lowest populations that there are in Reach. So for everyone that said thats what the game needs why aren’t there more people in them? Why aren’t they the most popular playlists in all of Reach, please explain?

this is actually quite simple to answer. the classic playlist isnt that popular because the people it was catered to appease simply dont even play halo reach to begin with.

> Why didn’t you submit beta feedback if their were so many problems? by Sep 10’ the game was already what it was going to be. Bungie or 343 can’t undo a lot of it now but if people would have decided to be productive prior to release after playing the beta then maybe you could have gotten somewhere. I have no sympathy. play the game or don’t.

feedback from 1 single person does very little, especially when there are thousands of people submitting feedback.

if 1 person actually knows what they are talking about, and writes an intelligent post, it will often times be drowned out by the vast multitude of idiots saying things like BUFF ARMER LOCKZ.

for example, people had a problem with the DMR in the beta, so they told bungie to tweak it. bungie did tweak it, but what they did was add a MASSIVE random factor to it, effectively breaking it, and making its implementation laughable.

bottom line, you could give the best feedback in the world but
1.) there is no guarantee they will listen
and
2.) there is no guarantee they will actually implement it like you suggest without EPIC failing in some other aspect.

the fact of the matter is, there are things in reach that are so slap-in-the-face obvious they should be changed / tweaked its almost sickening to think about.

who benefits from the DMR letting spamming win?

why is it better for close range DMR battles to be coin flip battles?

why is it that armor lock does literally everything it was intended to do with a 1 second duration, but for some reason it has to last 6+ seconds?

how is armor lock not blatantly overpowered?

why is it ok to completely remove the concept of map control from halo by including jet pack starts?

why is it better to remove the viability of shooting from -some- close combat battles involving 1 melee like the no bleed melee system does in halo reach?

why is it better for grenades to be mini nukes that are literally infinitely better than every single non-power weapon in the entire game?

why is it better for grenades to be damn near inescapable without armor lock or evade (or barely escape some of the damage with sprint) because of their insanely fast fuse time?

i mean… the list goes on. this game is nothing short of a joke. it was specifically catered to the crowd who
1.) could literally care less what the mechanics are so long as they could shoot weapons, see explosions, and drive vehicles.
2.) would defend ANY mechanics regardless of their implementation.
3.) dont even understand the mechanics in the first place.

a good metaphor for what bungie did with reach was taking competitive basketball, then making the basket 3 foot off the ground and added in tackling.

This was done with AAs in the MLG playlist, and it’s still pretty bad. Just take AAs out I say.