> The best for me is people begged for MLG. Then they begged, heck cryed for team classic. Some also wanted classic firefight. Now those playlist enjoy some of the lowest populations that there are in Reach. So for everyone that said thats what the game needs why aren’t there more people in them? Why aren’t they the most popular playlists in all of Reach, please explain?
this is actually quite simple to answer. the classic playlist isnt that popular because the people it was catered to appease simply dont even play halo reach to begin with.
> Why didn’t you submit beta feedback if their were so many problems? by Sep 10’ the game was already what it was going to be. Bungie or 343 can’t undo a lot of it now but if people would have decided to be productive prior to release after playing the beta then maybe you could have gotten somewhere. I have no sympathy. play the game or don’t.
feedback from 1 single person does very little, especially when there are thousands of people submitting feedback.
if 1 person actually knows what they are talking about, and writes an intelligent post, it will often times be drowned out by the vast multitude of idiots saying things like BUFF ARMER LOCKZ.
for example, people had a problem with the DMR in the beta, so they told bungie to tweak it. bungie did tweak it, but what they did was add a MASSIVE random factor to it, effectively breaking it, and making its implementation laughable.
bottom line, you could give the best feedback in the world but
1.) there is no guarantee they will listen
and
2.) there is no guarantee they will actually implement it like you suggest without EPIC failing in some other aspect.
the fact of the matter is, there are things in reach that are so slap-in-the-face obvious they should be changed / tweaked its almost sickening to think about.
who benefits from the DMR letting spamming win?
why is it better for close range DMR battles to be coin flip battles?
why is it that armor lock does literally everything it was intended to do with a 1 second duration, but for some reason it has to last 6+ seconds?
how is armor lock not blatantly overpowered?
why is it ok to completely remove the concept of map control from halo by including jet pack starts?
why is it better to remove the viability of shooting from -some- close combat battles involving 1 melee like the no bleed melee system does in halo reach?
why is it better for grenades to be mini nukes that are literally infinitely better than every single non-power weapon in the entire game?
why is it better for grenades to be damn near inescapable without armor lock or evade (or barely escape some of the damage with sprint) because of their insanely fast fuse time?
i mean… the list goes on. this game is nothing short of a joke. it was specifically catered to the crowd who
1.) could literally care less what the mechanics are so long as they could shoot weapons, see explosions, and drive vehicles.
2.) would defend ANY mechanics regardless of their implementation.
3.) dont even understand the mechanics in the first place.
a good metaphor for what bungie did with reach was taking competitive basketball, then making the basket 3 foot off the ground and added in tackling.