Title Update Discussion

last I checked, -Yoink!- the powerweapons was how Halo was played.

In fact, MLG reduces the sandbox to a precision weapon, Sniper, Rockets, sometimes the Shotgun and Plasma Pistol. Which is like having CE’s competitive settings, Pistol with Rockets, Sniper and Shotgun (cause no one used the other weapons on the map).

So really, what are you trying to argue? Halo: Reach forces you to play like CE?

If you use the Needle Rifle or Pistol more often during these so called “close/short/medium” ranged encounters instead of the DMR, you would improve drastically. (though I would have to say, you haven’t improved, you just aren’t using a more challenging weapon).

dog has his game. .

> last I checked, -Yoink!- the powerweapons was how Halo was played.
>
> In fact, MLG reduces the sandbox to a precision weapon, Sniper, Rockets, sometimes the Shotgun and Plasma Pistol. Which is like having CE’s competitive settings, Pistol with Rockets, Sniper and Shotgun (cause no one used the other weapons on the map).
>
> So really, what are you trying to argue? Halo: Reach forces you to play like CE?

Look, I know reach makes you feel good as compared to other halo games. Thats cool every dog has his game. The starting weapons are weaker and more random while the power weapons are stronger and easier to use. Halo CE had a great starting weapon that could still kill the power weapon holder if he were skilled enough. The DMR just kills to slow and is to random to overcome the player with power weapons. Halo:reach in no way plays like CE. Saying that labels you a dumb -Yoink!-.

The pistol and NR lose to the DMR close range more often than not, as the DMR does not punish spamming well. I am wondering if you really have played halo reach.

> A) There’s nothing to fix
>
> and
>
> B) If you ever actually took the time to read Bungie’s messages (BWU), then you would know that they’ve been working on a major multiplayer update for quite some time now.
>
> And don’t make up rumors. It doesn’t make you look cool.

Actually no all Bungie is doing is changing around Arena so its based on win/lose and adding a classic playlist. There is no actual big changes. Don’t make rumors.

I must be “winning” if you are resulting to internet trolling tactics. I am sorry that you feel personally hurt by Bungie’s actions. I know you how you feel. Halo2 was not what I expected the sequel to CE to be.

“The starting weapons are weaker and more random while the power weapons are stronger and easier to use.”

This is a prime example of spewing ignorance and does not help you.

First the AR is the most accurate one yet. Fired in quick bursts can let you harass a scoped enemy at medium range. At long range, it may stand a chance of hitting the target with the first shot of each rested burst. Yes it is weak. But if it was any stronger or had any more ammo, it could actually become OP.
The PRi gives you a secondary reticle to aim for to compensate and lead the target, it gets more accurate as it overheats. It’s weaker than the AR.
The Plasma Pistol takes down shields in I think it’s 4 shots. Those fire off more quickly than it takes to charge a homing plasma shot. Since it gives you a secondary reticle to lead your target with, it too is very predictable.

The Pistol is the only strong yet random starter. It is meant to be used like a real world pistol. It is a pray and spam weapon at close to short range. But it requires a slightly better understanding of what it means to spam. At close ranges, the Pistol will out shoot a DMR’s 4 shots 2 to 1. With 8 shots vs 15, it’s up the Pistoler to be more environment aware. The upside is that it is capable of being used up to even long range, but only for pop-shots, not actual engagements. At medium range, an AR pulsed will beat a Pistol because of the pacing required to keep both accurate. The Pistol won’t be able to scope due to the harassing AR and if cover or movement isn’t used, the AR wins.

Because of a visual bloom or crosshair reticle, the degree of accuracy is always known. That is not random nor unpredictable.

“Halo CE had a great starting weapon that could still kill the power weapon holder if he were skilled enough”

The 3-shot Pistol apparently was suppose to be a 6-shot. Besides the point that is, but still a good lawyer tactic. Anyways, the ROF combined with magazine size, power, on a scope, with heavy head assist, the only downside to the Pistol was that the reticle could come loose. That there were other weapons on the map is almost a joke by view of weapon balance. The differences between the Pistol and Sniper were nearly non existent as far kill times vs range were concerned. You could also shoot a rocket user dead before their rocket hit you if they got the shot off first.

It was more like, if you were skilled, you could use a powerweapon to kill a Pistol user.

But in all honesty, I shyed away from the Pistol. Its power made playing the game monotonous. The physics in the game were too fun to waste the game on simply aim and SPAM.

The same monotonous play occurred till Reach as far as MP was concerned. In Halo3, I could only stand it for so long before I stopped playing for a while. It took the hype of Reach to pull me back into H3 enough to finish of the achievements for it.

The gameplay of H3 itself wasn’t enough to keep me in like CE did. Heck back in H2, I only played the MP with my friends, I was more into Tom Clancy FPSs, Mechwarriors and a few RPGs during H2’s run because of the lack of variety to gameplay potential.

I haven’t put down Reach. Although I have been working in such a way I missed almost the whole week.

Anyways this has turned into a story with seemingly no structure. I will end it with an observation and then a conjecture.

Halo isn’t any one thing to any one person. But what it was to Bungie and I am willing to bet it is to 343i, Halo is about having fun first. And because they intend on using more than one weapon in the game, they balance things in each game differently to get their intent. That the previous Halos eventually turned into 1 weapon metagames in almost every playlist was never their intent.

Reach is the first Halo that regardless of your viewpoint to your liking, a system that is balanced, predictable and layered. Each previous Halo is a standalone masterpiece in spite of their flaws. In fact it appears it is their flaws that define each one’s online competitive play (not MLG itself, which comes from the online competitive play).
CE’s OP Pistol.
H2’s BR button and map glitches.
H3’s BR (being the only non-power precision weapon that fired with actual precision)
And for all 3, there was no max/min ROF, just spam the trigger and let the system fire when ready.

Now the irony is, that there is little to no apparent flaw in Reach’s weapon system. Certain AAs can imbalance or hinder the intent of certain gametypes but that does not mean Drop Shield or Armor Lock do not have their purposeful uses in MP or imbalance the game entirely. And since AAs are new and the weapons system is different, I can consed that there could be too many things at once to adapt to. Not only are their 2 midrange weapons with similar but different enough mechanics to learn, you cannot let the system fire when ready for you. The game expects you to play with something competitive gamers don’t have, patience.

Unfortunately, Bungie maybe felt their audience, as a whole, was as skilled as they claim to be within the videogame community.

> Unfortunately, Bungie maybe felt their audience, as a whole, was as skilled as they claim to be within the videogame community.

If that were true, I don’t think they would have a bloom system based on chance and AAs that let players have a “get out of jail free card.”

Hope it’s true.

I got one or two grammar faults and 1 thing I’m sure will soon be pointed out should have expanded on the online CE part. There was no online (besides the ugly XBC) on CE>

Ok, ya ya, to groups of people that played Halo: CE had a few people in that group that either eventually used nothing but the Pistol or were restricted from using the Pistol.

Groups of Halo:CE players either gravitated towards the Pistol or they actually scrubbed either its use or certain players from using it.

The groups that used the Pistol as an exclusive went on to support tournament and the ones that didn’t are the ones that support Halo for almost everything but single weapon play.

> > Unfortunately, Bungie maybe felt their audience, as a whole, was as skilled as they claim to be within the videogame community.
>
> If that were true, I don’t think they would have a bloom system based on chance and AAs that let players have a “get out of jail free card.”

Well ya, they expected previously skilled Halo players to be able to use their knowledge of map control and teamwork to continue to dominate. They didn’t expect to find out how selfish or tactically unskilled some of said players really are.

Please bring back the classic Halo game mechanics.

For the love of god, get rid of bloom, armor abilities, no bleed through, etc. It’s not fun.

343 will, and yes they are way better at listening than bungie. Ever heard of NEOGAF ?

> You CAN kill by spamming outright, but firing optimally while using cover negates full out spamming and will win 95% of the time. Your statement implies to me that for you, 95% of the time, you are either using the wrong weapon or are extremely out of position.

Ohhh I seee now. Spawning with a DMR in a DMR-spawn game and defending myself with it against a spammer means I’m obviously using the wrong weapon.

I’ll paint a picture for you.

1v1 - I kill a player in an encounter that took place in blue Snipe spawn (Sanctuary). in about 3 seconds I quickly gain control of Ring 3 (all the way on top of top middle structure), throw a 'nade around Red Carbine/rocks and force the player to spawn around Red Snipe/Red Flag. We engage once again.

Now here is what is most-likely to occur in this scenario with 2 expert players (means these guy hardly ever miss);

  1. We fight again DMR vs. DMR and his spamming gets the best of my perfectly paced shots. This happens far too often in this game. Regardless of where the hell you are (mid/close). In a battle where both players have perfect aim.
    or
  2. I get lucky with my perfectly paced shots and his spamming actually costs him the battle (and ultimately maybe the game). THIS IS HIGHLY UNLIKELY TO OCCUR, but it can. the chances of this happen to the kids who spam mid/close range is tooooo lowwwww.
    or
  3. He and his spamming gets the the best of my spamming.
    or
  4. I get the best of his spamming with my spamming.

Your suggestion of cover usage slows gameplay down.
The point is bloom only works from longrange. Midrange to close is a coin toss most of the time.

> As far as hardly strafing, BS. The responsiveness in Reach is better than 3 for strafing.
> Like I’ve said before, it’s ok to not like the system but do not spout fallacies about it.

Oh man, better than H3 - that is automatically acceptable!
Impossible not to improve something from h3. It’s as if Bungie made H3 how it is on purpose not only to piss their game’s loyal fans of but to make it easy for Reach to look more impressive.

Listen, just because this game does something sliiiiiightly better than Halo 3, that doesn’t mean it still doesn’t suck at it.

Saying strafing in Reach is more responsive than 3 is like having a 10 inch cut on your head and than having it close only .5 inches the next day. It still hurt/sucks and is hardly better than yesterday.

We need to close that gash completely in order for us to feeeel paiiiinnnn no more, you feel me?

Man I hope they listen to its competitive community.

> Man I hope they listen to its competitive community.

Same here. They need to realize the competitive community knows what makes a balanced game, most casual players aren’t good enough to see the flaws with “gimmicks” and slow kill times. C’mon 343, fix this game.

> > Man I hope they listen to its competitive community.
>
> Same here. They need to realize the competitive community knows what makes a balanced game, most casual players aren’t good enough to see the flaws with “gimmicks” and slow kill times. C’mon 343, fix this game.

But ya see, you don’t know the difference between competitive and balanced. It appears that Halo’s competitive gameplay has always been about 1 weapon to use at all times to counter every other weapon. That isn’t balance. Most of you guys expose your hypocrisy when you turn around and claim Armour Lock is overpowered because it is the counter to everything yet it has no counter itself.

There is a time and a place of Armour Lock and there is a time and a place for a 1 weapon system. ALL THE TIME is not the time for either.

Sorry, all I honestly read was “I can’t play like Halo2 or 3” and really bad opinion based analogies. Especially your part with the “why use cover? It slows down gameplay?”

I again say, just because a system is different doesn’t make it broken. And just because you loved the old system, doesn’t mean it wasn’t broken.

As far as your problem with spamming on small/medium sized maps with a DMR and talking lonewolf tactics, there is nothing I can do for you. The competitive ruleset is suppose to come from within a system, not without.

343i may understand that a lot of competitive players want the 1 weapon metagame, but a lot of competitive players can’t understand a multiweapon metagame.

> > > Man I hope they listen to its competitive community.
> >
> > Same here. They need to realize the competitive community knows what makes a balanced game, most casual players aren’t good enough to see the flaws with “gimmicks” and slow kill times. C’mon 343, fix this game.
>
> But ya see, you don’t know the difference between competitive and balanced. It appears that Halo’s competitive gameplay has always been about 1 weapon to use at all times to counter every other weapon. That isn’t balance. Most of you guys expose your hypocrisy when you turn around and claim Armour Lock is overpowered because it is the counter to everything yet it has no counter itself.
>
> There is a time and a place of Armour Lock and there is a time and a place for a 1 weapon system. ALL THE TIME is not the time for either.

lol he is comparing a skillful weapon with little autoaim to invincibility in a press of a button.

i’m not even.

AL can be used super effectively at anytime, any range by anybody. it takes very little skill.

You say the pistol out-does everything as if it were easy…you have no clue what you talk about in these boards.

Don’t get your hopes up until there is a definite confirmation/official response.

If this is real, I may continue to have hope in the Halo series. 343I has done good so far, especially with cryptum. Is there anything to suggest that the neogaf thing isn’t legit?