I must be “winning” if you are resulting to internet trolling tactics. I am sorry that you feel personally hurt by Bungie’s actions. I know you how you feel. Halo2 was not what I expected the sequel to CE to be.
“The starting weapons are weaker and more random while the power weapons are stronger and easier to use.”
This is a prime example of spewing ignorance and does not help you.
First the AR is the most accurate one yet. Fired in quick bursts can let you harass a scoped enemy at medium range. At long range, it may stand a chance of hitting the target with the first shot of each rested burst. Yes it is weak. But if it was any stronger or had any more ammo, it could actually become OP.
The PRi gives you a secondary reticle to aim for to compensate and lead the target, it gets more accurate as it overheats. It’s weaker than the AR.
The Plasma Pistol takes down shields in I think it’s 4 shots. Those fire off more quickly than it takes to charge a homing plasma shot. Since it gives you a secondary reticle to lead your target with, it too is very predictable.
The Pistol is the only strong yet random starter. It is meant to be used like a real world pistol. It is a pray and spam weapon at close to short range. But it requires a slightly better understanding of what it means to spam. At close ranges, the Pistol will out shoot a DMR’s 4 shots 2 to 1. With 8 shots vs 15, it’s up the Pistoler to be more environment aware. The upside is that it is capable of being used up to even long range, but only for pop-shots, not actual engagements. At medium range, an AR pulsed will beat a Pistol because of the pacing required to keep both accurate. The Pistol won’t be able to scope due to the harassing AR and if cover or movement isn’t used, the AR wins.
Because of a visual bloom or crosshair reticle, the degree of accuracy is always known. That is not random nor unpredictable.
“Halo CE had a great starting weapon that could still kill the power weapon holder if he were skilled enough”
The 3-shot Pistol apparently was suppose to be a 6-shot. Besides the point that is, but still a good lawyer tactic. Anyways, the ROF combined with magazine size, power, on a scope, with heavy head assist, the only downside to the Pistol was that the reticle could come loose. That there were other weapons on the map is almost a joke by view of weapon balance. The differences between the Pistol and Sniper were nearly non existent as far kill times vs range were concerned. You could also shoot a rocket user dead before their rocket hit you if they got the shot off first.
It was more like, if you were skilled, you could use a powerweapon to kill a Pistol user.
But in all honesty, I shyed away from the Pistol. Its power made playing the game monotonous. The physics in the game were too fun to waste the game on simply aim and SPAM.
The same monotonous play occurred till Reach as far as MP was concerned. In Halo3, I could only stand it for so long before I stopped playing for a while. It took the hype of Reach to pull me back into H3 enough to finish of the achievements for it.
The gameplay of H3 itself wasn’t enough to keep me in like CE did. Heck back in H2, I only played the MP with my friends, I was more into Tom Clancy FPSs, Mechwarriors and a few RPGs during H2’s run because of the lack of variety to gameplay potential.
I haven’t put down Reach. Although I have been working in such a way I missed almost the whole week.
Anyways this has turned into a story with seemingly no structure. I will end it with an observation and then a conjecture.
Halo isn’t any one thing to any one person. But what it was to Bungie and I am willing to bet it is to 343i, Halo is about having fun first. And because they intend on using more than one weapon in the game, they balance things in each game differently to get their intent. That the previous Halos eventually turned into 1 weapon metagames in almost every playlist was never their intent.
Reach is the first Halo that regardless of your viewpoint to your liking, a system that is balanced, predictable and layered. Each previous Halo is a standalone masterpiece in spite of their flaws. In fact it appears it is their flaws that define each one’s online competitive play (not MLG itself, which comes from the online competitive play).
CE’s OP Pistol.
H2’s BR button and map glitches.
H3’s BR (being the only non-power precision weapon that fired with actual precision)
And for all 3, there was no max/min ROF, just spam the trigger and let the system fire when ready.
Now the irony is, that there is little to no apparent flaw in Reach’s weapon system. Certain AAs can imbalance or hinder the intent of certain gametypes but that does not mean Drop Shield or Armor Lock do not have their purposeful uses in MP or imbalance the game entirely. And since AAs are new and the weapons system is different, I can consed that there could be too many things at once to adapt to. Not only are their 2 midrange weapons with similar but different enough mechanics to learn, you cannot let the system fire when ready for you. The game expects you to play with something competitive gamers don’t have, patience.
Unfortunately, Bungie maybe felt their audience, as a whole, was as skilled as they claim to be within the videogame community.