Banshee
What I had in mind is to decrease the blast radius of the Banshee bomb. Just the blast radius. Nothing else is needed. Well, maybe tracking systems of Rockets, Plasma Launchers, Plasma Pistols, and the like can still work after the Banshee evades.
The obvious solution is to team-DMR it!
While this might be a good solution in theory, most of the time, it’s impractical. A good Banshee user can perform tricks and launch bombs almost simultaneously, launching green projectiles of death and immediately evading to throw off DMR fire.
By the time that you do bring it down, the Banshee will have racked up a considerable lead, considering that your entire team focused on bringing down one enemy, while that one enemy brought down your entire team, perhaps several times over. Don’t forget the other team, though. While your team is looking at the sky, scoped in, the enemy team would’ve decimated you with the aid of the Banshee.
This key thing is what most people forget when debating about the Banshee. Not only are you focused on taking the Banshee down, which will kill you several times over if the pilot is even half-decent, but you also have to face the enemy team.
Well, then, you can just grab a power weapon!
Again, this is theoretically a good solution. But you can’t always find an available power weapon, and the margin of escape from the Banshee is small. This solution is really more luck-based than anything else. After all, it won’t be that easy, if not impossible, to get out of a Banshee’s spawn trap in order to find a power weapon. And even if you get to the power weapon’s spawn, it might not be there, or the enemy team might’ve advanced and sent you back to the respawn screen.
The thing here is to assume the most common, probable scenario. In this case, the most probable scenario is that you start out with a DMR. This simply isn’t good enough to balance out a flying vehicle that almost anyone is guaranteed at least a Killing Spree in.
To take an extreme example, say that Bungie creates a vehicle that can instantly teleport to any location on the map, can launch a salvo of rockets with precision, and has near immunity to any weapon. However, the Spartan Laser can destroy it with one hit. Does this make it balanced? No.
It’s easy! Grab another vehicle!
This, again, falls into the category of a theoretical good solution. Vehicles aren’t alway available, believe it or not, and the ones that are are almost always destroyed by a good Banshee pilot. Let’s break it down:
Warthog: A relatively good anti-air vehicle, if you have cooperative teammates. Even so, the turret takes a while to destroy a Banshee, while one Banshee bomb is all it takes to flip or destroy a Warthog. And then, the Warthog is done for.
Revenant: It’s extremely difficult to hit a fast aircraft such as the Banshee with the mortar. Even if you do, one shot won’t kill the Banshee, while one bomb most likely will kill the Revenant.
Wraith: Again, same thing as the Revenant. Due to its slowness, it’s an easy target for the Banshee, and one of the few targets that the bomb homing system will actually work on. A smart pilot of the Banshee will stay away from the Wraith, slowly taking it down from above.
Falcon: Really the only viable solution. But its takeoff time is extremely slow, and it requires teamwork, which the Banshee doesn’t. By the time it gets oriented, more than likely, all of its occupants are killed by the Banshee.
Banshee: Another viable solution, but more than likely, a smart pilot will destroy the other Banshee as soon as it can.
Scorpion: Personally, I think that this and the Banshee are the only real counters to another Banshee. But, the Scorpion isn’t found on many maps; in fact, I can only think of two, which are Boneyard and Paradiso. So the simple rarity of this vehicle rules it out as a counter.
Options
If it’s possible, extra custom options would be nice. The three main things that are needed are the following:
- Bloom toggle.
- Rate of fire option.
- Individual weapon damage modifiers.
Then again, this might not be possible, even with a TU. But if it is, this’ll really solve most of what people have issues with in Reach.
As promised, here’s the TL;DR version:
AL needs to be stripped of all properties besides invulnerability. The DMR bloom needs to be made more like the Magnum’s. The Banshee bomb’s blast radius needs to be decreased. A bloom toggle, RoF option, and weapon modifiers, if possible, are also needed.