Title Update Discussion

> Guys there is not going to be a a TU for Reach. In my opinon it doesnt need a TU its a good game. Also if you want proof you should go back and see one of the BWU where they said Halo Reach’s engine is so advanced they dont need TU’s for the game.
>
> <4

Because Bungie didnt do TU’s for Reach. They just made playlist updates.

If 343 wanted to remove a huge ( and crappy) part of the game like bloom or AL, they would have to release a TU for Reach.

Message to 343

No more Halo reach style
Bring Battle Rife Back !!

This is why halo reach is broken

Bring back halo 2 / 3 style
why do you think halo 3 lasted so long
the number of halo reach players are droping rapidly…

<3 yes man,i agree,make Halo 4 more like Halo 3 not like Reach,Reach is Bungies biggest fail.almost like Halo 3,maybe some little changes

halo 2/3 style back,no stupid gravity,no aa’s ,no bigger aim while shooting,NO JETPACK…and much more stupid reach things

and 100% no reach-assassinations,sometimes you cant even make double kills with assassinations in reach,good old HALO gameplay,reach should not be named Halo,its a mix between CoD,GoW and some other games

http://www.g4tv.com/videos/53453/Halo-Combat-Evolved-Anniversary-E3-Gameplay-Demo/

Possible hint at MM TU or Classic playlist w/o Bloom we will see if it is im very excited

> http://www.g4tv.com/videos/53453/Halo-Combat-Evolved-Anniversary-E3-Gameplay-Demo/
>
> Possible hint at MM TU or Classic playlist w/o Bloom we will see if it is im very excited

omfg I’m excited :smiley:

first off reach needs a TU, IMO yes bloom and AL need to be fixed but lets get some other issues fixed first that will make multiplayer better for this game

  1. fix bugs

  2. up the punishment for AFKing, if you AFK two games you get a ban and demoted a rank, because really the current system is useless and dosent discourage AFKing at all

  3. change betrayel system, 2 times and you get to boot for that person, but if you have a power weapon for that playlist and get betrayed you have the imediate option to boot

  4. ability to invite a freind into a playlist if somebody on your team drops out

im sure we can ALL agree on this so we should get this stuff in game and than talk out the whole AL and bloom situation later once the multiplayer starts to shape up

> 3. change betrayel system, 2 times and you get to boot for that person, but if you have a power weapon for that playlist and get betrayed you have the imediate option to boot

I dont agree with this. Wit h the betrayal system change yes; but with power weapons is iasily to kill your teammates by accident. So i think you should get two chances with power weapons and granades. If it’s by hit one or with normal weapons.

Well, in the general section there’s a thread with proof of Some fixes. whether the hints mean a TU is questionable though.

@ Patrix, I think he meant that if you personally have a power weapon and you get betrayed yourself, then you should be able to boot right away. Betraying for the sniper has become such a huge problem I stopped using it.

I can agree with all the points except number 4. No join in progress may seem outdated, but it’s almost a symbolic feature of Halo for me. When you have join in progress, not only does it promote quiting, but it messes up the flow. How can you know what to expect from your enemies when they quit out and are replaced by somebody with a completely different play style? Join in progress just doesn’t belong in Halo multiplayer in my opinion. I have nothing wrong with it being in Co-op though.

> @ Patrix, I think he meant that if you personally have a power weapon and you get betrayed yourself, then you should be able to boot right away. Betraying for the sniper has become such a huge problem I stopped using it.
>
> I can agree with all the points except number 4. No join in progress may seem outdated, but it’s almost a symbolic feature of Halo for me. When you have join in progress, not only does it promote quiting, but it messes up the flow. How can you know what to expect from your enemies when they quit out and are replaced by somebody with a completely different play style? Join in progress just doesn’t belong in Halo multiplayer in my opinion. I have nothing wrong with it being in Co-op though.

well it’s not like knowing your enemy effects weather or not you win, for me it’s all an issue of how well do you know your technique, as for it promotes quiting, how many times will someone have the option to invite a freind in?

> > @ Patrix, I think he meant that if you personally have a power weapon and you get betrayed yourself, then you should be able to boot right away. Betraying for the sniper has become such a huge problem I stopped using it.
> >
> > I can agree with all the points except number 4. No join in progress may seem outdated, but it’s almost a symbolic feature of Halo for me. When you have join in progress, not only does it promote quiting, but it messes up the flow. How can you know what to expect from your enemies when they quit out and are replaced by somebody with a completely different play style? Join in progress just doesn’t belong in Halo multiplayer in my opinion. I have nothing wrong with it being in Co-op though.
>
> well it’s not like knowing your enemy effects weather or not you win, for me it’s all an issue of how well do you know your technique, as for it promotes quiting, how many times will someone have the option to invite a freind in?

When I search for a game, I really don’t want to join a game 49-35. I want to start at 0-0.

> > > @ Patrix, I think he meant that if you personally have a power weapon and you get betrayed yourself, then you should be able to boot right away. Betraying for the sniper has become such a huge problem I stopped using it.
> > >
> > > I can agree with all the points except number 4. No join in progress may seem outdated, but it’s almost a symbolic feature of Halo for me. When you have join in progress, not only does it promote quiting, but it messes up the flow. How can you know what to expect from your enemies when they quit out and are replaced by somebody with a completely different play style? Join in progress just doesn’t belong in Halo multiplayer in my opinion. I have nothing wrong with it being in Co-op though.
> >
> > well it’s not like knowing your enemy effects weather or not you win, for me it’s all an issue of how well do you know your technique, as for it promotes quiting, how many times will someone have the option to invite a freind in?
>
> When I search for a game, I really don’t want to join a game 49-35. I want to start at 0-0.

Agreed. At least unless joining a game is way quicker than matchmaking currently is. If I have to sit a minute or so searching for a game to join and it ends 10 seconds after I joined, it would just be a waste of time.

However, mid-game joining worked quite well in H:PC. About 50 to 60 percent of the people in each team were “core players” who stayed over the course of multiple games, and the rest was drop in / drop out.

Due to the hugeness of this post, I’ve included a TL;DR at the bottom. But for more details, you’ll have to read each section.
Seeing as 343 is taking over Reach and all of its future updates from July onwards, hopefully there will be a Title Update (TU) in order to remedy Reach’s flaws. This is how I would imagine the TU for Reach to be. This mainly focuses on the main issues of the game, not minor glitches and the like.

Armor Lock
Reduce Armor Lock (AL) to its most basic component: invincibility. Basically, remove every single aspect of it until it becomes an AA that only allows brief bursts of invincibility.

Remove:

  • EMP.
  • Shield recharge while in AL.
  • Stun effect when hitting AL.
  • Frosting (whether it’s a glitch or not).
  • 360 degree turnaround.
  • Plasma grenade shedding when stuck before going into AL.

And so on and so forth. Strip AL of all its extraneous properties and make it so that it becomes the AA that it was meant to be: a short burst of invincibility to protect against harmful damage.

Of course, modifications have to be made to this new version of AL. Such changes include:

  • Implementing a forced timer on the AL. Simply put, once you activate AL, you have to stay in AL for that duration.
  • Each full charge of AL has two uses.
  • Each use lasts 1-2 seconds. I prefer 1 second, simply because it would take much more skill to time for a perfect deflection than 2 seconds.

With these modifications and removals, which I’ve thought through very clearly, AL won’t be the annoying, broken, and detrimental-to-gameplay AA that it is right now. Instead, it would be a much more skill-based AA while still fulfilling its original purpose.

DMR
DMR bloom. This will change to the Magnum’s style of bloom. It’s my opinion that the Magnum has the best bloom of any semi-automatic weapon in the game. If you spam, you won’t get any kills. If you pace, you’re rewarded tremendously.

The DMR should get this same treatment. A faster, larger expansion of bloom, but a faster reset. This will promote pacing shots while discouraging spamming at the same time. If done right, the kill times will also be decreased when pacing, but increased when spamming. It’s a win win situation.

But you say that with the Magnum-type bloom, the DMR won’t work well at longer ranges because of this high expansion rate? Well, the main reason why the Magnum doesn’t work at longer ranges is because of its large base reticle and its low ammo capacity. The DMR has a very precise base reticle and rather high ammo capacity. Put in the 4x scope, and you’ve got the longer ranges covered.

If I had my way, I would also change the DMR’s ammo capacity back to 12 like in the Beta. This also discourages spamming and encourages conservation of ammo. But this isn’t really necessary.

As for other, aesthetic changes, I would like the DMR to revert back to its green typing on the ammo counter. It fitted with the entire gun far better than the blue.

Banshee
What I had in mind is to decrease the blast radius of the Banshee bomb. Just the blast radius. Nothing else is needed. Well, maybe tracking systems of Rockets, Plasma Launchers, Plasma Pistols, and the like can still work after the Banshee evades.

The obvious solution is to team-DMR it!

While this might be a good solution in theory, most of the time, it’s impractical. A good Banshee user can perform tricks and launch bombs almost simultaneously, launching green projectiles of death and immediately evading to throw off DMR fire.

By the time that you do bring it down, the Banshee will have racked up a considerable lead, considering that your entire team focused on bringing down one enemy, while that one enemy brought down your entire team, perhaps several times over. Don’t forget the other team, though. While your team is looking at the sky, scoped in, the enemy team would’ve decimated you with the aid of the Banshee.

This key thing is what most people forget when debating about the Banshee. Not only are you focused on taking the Banshee down, which will kill you several times over if the pilot is even half-decent, but you also have to face the enemy team.

Well, then, you can just grab a power weapon!

Again, this is theoretically a good solution. But you can’t always find an available power weapon, and the margin of escape from the Banshee is small. This solution is really more luck-based than anything else. After all, it won’t be that easy, if not impossible, to get out of a Banshee’s spawn trap in order to find a power weapon. And even if you get to the power weapon’s spawn, it might not be there, or the enemy team might’ve advanced and sent you back to the respawn screen.

The thing here is to assume the most common, probable scenario. In this case, the most probable scenario is that you start out with a DMR. This simply isn’t good enough to balance out a flying vehicle that almost anyone is guaranteed at least a Killing Spree in.

To take an extreme example, say that Bungie creates a vehicle that can instantly teleport to any location on the map, can launch a salvo of rockets with precision, and has near immunity to any weapon. However, the Spartan Laser can destroy it with one hit. Does this make it balanced? No.

It’s easy! Grab another vehicle!

This, again, falls into the category of a theoretical good solution. Vehicles aren’t alway available, believe it or not, and the ones that are are almost always destroyed by a good Banshee pilot. Let’s break it down:

Warthog: A relatively good anti-air vehicle, if you have cooperative teammates. Even so, the turret takes a while to destroy a Banshee, while one Banshee bomb is all it takes to flip or destroy a Warthog. And then, the Warthog is done for.

Revenant: It’s extremely difficult to hit a fast aircraft such as the Banshee with the mortar. Even if you do, one shot won’t kill the Banshee, while one bomb most likely will kill the Revenant.

Wraith: Again, same thing as the Revenant. Due to its slowness, it’s an easy target for the Banshee, and one of the few targets that the bomb homing system will actually work on. A smart pilot of the Banshee will stay away from the Wraith, slowly taking it down from above.

Falcon: Really the only viable solution. But its takeoff time is extremely slow, and it requires teamwork, which the Banshee doesn’t. By the time it gets oriented, more than likely, all of its occupants are killed by the Banshee.

Banshee: Another viable solution, but more than likely, a smart pilot will destroy the other Banshee as soon as it can.

Scorpion: Personally, I think that this and the Banshee are the only real counters to another Banshee. But, the Scorpion isn’t found on many maps; in fact, I can only think of two, which are Boneyard and Paradiso. So the simple rarity of this vehicle rules it out as a counter.

Options
If it’s possible, extra custom options would be nice. The three main things that are needed are the following:

  • Bloom toggle.
  • Rate of fire option.
  • Individual weapon damage modifiers.

Then again, this might not be possible, even with a TU. But if it is, this’ll really solve most of what people have issues with in Reach.

As promised, here’s the TL;DR version:

AL needs to be stripped of all properties besides invulnerability. The DMR bloom needs to be made more like the Magnum’s. The Banshee bomb’s blast radius needs to be decreased. A bloom toggle, RoF option, and weapon modifiers, if possible, are also needed.

Haha, dear god. i would play Reach a lot when CEA comes out if there was a Title Update. Let’s hope for the best!

Please fix the Melee system. You have the upper hand and too often people will sprint to double beat you down as a last resort

> Haha, dear god. i would play Reach a lot when CEA comes out if there was a Title Update. Let’s hope for the best!

well… there’s been some hints.

> > Haha, dear god. i would play Reach a lot when CEA comes out if there was a Title Update. Let’s hope for the best!
>
> well… there’s been some hints.

Hints that they need to talk about NOW before people get jaded about Halo CEA. This “Lets hold off and talk about it later” strategy is getting old with gamers. If you announce something, and then something like the CEA multiplayer dispute comes up…We need to know about any fixes or updates IMMEDIATELY.

343 needs to come out with some details about their plans for Reach. Now.

> > > Haha, dear god. i would play Reach a lot when CEA comes out if there was a Title Update. Let’s hope for the best!
> >
> > well… there’s been some hints.
>
> Hints that they need to talk about NOW before people get jaded about Halo CEA. This “Lets hold off and talk about it later” strategy is getting old with gamers. If you announce something, and then something like the CEA multiplayer dispute comes up…We need to know about any fixes or updates IMMEDIATELY.
>
> 343 needs to come out with some details about their plans for Reach. Now.

Yes, they do. In the podcast they said they’d release little bits of info before, during, and after Halo fest.

> > > > Haha, dear god. i would play Reach a lot when CEA comes out if there was a Title Update. Let’s hope for the best!
> > >
> > > well… there’s been some hints.
> >
> > Hints that they need to talk about NOW before people get jaded about Halo CEA. This “Lets hold off and talk about it later” strategy is getting old with gamers. If you announce something, and then something like the CEA multiplayer dispute comes up…We need to know about any fixes or updates IMMEDIATELY.
> >
> > 343 needs to come out with some details about their plans for Reach. Now.
>
> Yes, they do. In the podcast they said they’d release little bits of info before, during, and after Halo fest.

I think it’ll be too late by then. You gotta realize we live in a VERY fast-paced world these days. People are going to ignore Halo CEA if they don’t hear what 343 is up to very soon. You can see the rage on the forums…People aren’t going to just WAIT until 3 months from now…