Title Update Discussion

people will always be frustrated you guys didnt go with the CE multiplayer experience, and instead the reach one for the classic maps. the reason people are so frustrated at this is because most of the old halo veterans DO NOT LIKE HALO REACH MULTIPLAYER. this frustration can be easily remedied to some extent, by TITLE UPDATING halo reach so its not terrible anymore.

in order to fix halo reach, the following things need to be changed (or given options to change via custom game options):

1.) first and foremost, either remove the possibility of spamming to win DMR vs DMR battles (any range), or give us options to do so when we are making gametypes. it shouldnt matter if im standing 5 feet, or 30 feet from someone, if we both have DMRs, and we both shoot at each other, when i pace my shots and observe the mechanic of bloom, and the other guy COMPLETELY IGNORES said mechanic, he should lose 100% of the time. it makes more sense at close range for bloom to let you shoot faster, i’ll give you that, but from a gameplay standpoint, this only makes close range DMR battles COIN FLIP battles because its now a race to see which person can get the first 4 lucky hits with their fully spammed DMR shots.

2.) revert to halo 3 post-patch melee system, its infinitely more intuitive and straightforward.

Halo 3’s melee system worked as follows:
SHOOT -> MELEE -> KILL goes to the person who did more damage (by at least ~26 damage)

Halo Reach’s melee system works as follows, when someone is trying for the ever-so-popular sprint + double melee tactic:
1.) do i know what range in which shooting is viable to get ahead? if yes go to 2.), if no go to 4.)
2.) is the target far enough away that i can shoot and have it impact the battle in any way, shape, or form? if yes go to 3.) if no go to 4.)
3.) shoot -> melee (and dont miss a single bullet with your shooting, because you’ll probably go back into shooting being not viable again)
4.) dont shoot at all, wait till they are within melee distance, then melee when they do. -> jump backwards -> headshot them.

and thats assuming the player actually knows that at some ranges shooting simply isnt VIABLE AT ALL. when players dont know this fact, it becomes EVEN MORE PROBLEMATIC.

3.) Grenades - grenades are mini nukes. between the fast fuse time, incredibly slow player speed, super low jump height, and large grenade radius, grenades have become straight up 100% more effective than every single non-power weapon in the entire game. because of this ‘good’ players will now actively seek to pick up these mini nukes because they are THAT POWERFUL. change is needed, or at least custom game options to change radius and damage and fuse time.

4.) Armor lock - armor lock is blatantly overpowered, not even remotely close to being balanced. anyone who argues that it isnt probably plays big team battle all day long where it doesnt really matter, or they are somehow lucking out by constantly playing against bad players who are somehow too slow to press that one single button for invincibility when they need it. because of its SUPER long duration, the armor lockers teammates have AMPLE time to save him almost always (provided that they arent bad, and the armor locker is staying with his team). this problem is compounded exponentially when more and more people on the same team are using said armor ability. never in my entire halo career have i heard so much rage and hate for one mechanic, as i have for armor lock. this can be changed VERY easily (or give us custom game options to do so), with -4 seconds of its duration, and a 100% removal of the ‘frosting effect’.

5.) Jet pack - this fix is pretty simple, really. just dont put it in ANY of the NON-JOKE playlists, at all, ever. the concept of ‘map control’ has always been an important thing in halo 1, 2, and halo 3. in halo reach its completely thrown out the window when this AA can be picked. people try to argue that its ‘loud’ and makes them a ‘big target’, but thats only assuming they are terrible at using it and fly straight up all the time, never staying behind cover, etc. when a skilled player uses jet pack, they will use it as little as possible to get up 1 floor, or 2 floors, exposing themselves very little, to none at all in the process. its even more problematic that you can fly up what seems to be 89 feet above the map, rendering most of the cover and line of sight blockers useless (top down cover is almost non-existent on some maps).

6.) Player Traits - player speed and jump height is simply too slow. for the new ‘halo CE’ playlist(s) can we please have increased player speed and jump height? its definitely needed, and it can easily be done in custom game options.

7.) Sprint - as sprint currently is, if you get 1 shot down in a DMR battle, you can simply run away to a choke point, and, provided that you have a mini nuke or 2, you will get away unscathed. this is problematic, to say the very least. i propose you change it so whenever you are damaged, you will stop sprinting right then, and stay unable to sprint for another 2 seconds. with this change sprint will be used to get to places, but it will not be used to simply run away at the smallest loss of advantage in battles.

with these changes, i feel that the old halo vets, such as myself, wont feel so betrayed to not be able to play the game we have loved since its release, being stuck with the new halo game that seems to be specifically catered to people that arent that great at the game. we need change 343. if this change isnt coming, dont expect the anniversary halo to have much success. i dont like halo reach as it is, and im not going to like it any more playing on the good halo 1 maps. the maps in halo 1 were amazing, but that doesnt solve the problems that i have stated above. the last thing i want to see is myself playing on my favorite map, damnation, with the same terrible reach mechanics.

hopefully you guys will listen.

I didn’t really read the post, but I just agree that Halo Reach NEEDS to be fixed.

The thing is, reach could be fixed without a TU to an extent, but the game does need a TU.

A great idea, but with how little 343 seems to care about its fan base, I have 0 faith that anything will be done. At this point I just expect the worst and would be pleasantly surprised about any change.

But to reiterate, I highly doubt it. Good ideas though.

> A great idea, but with how little 343 seems to care about its fan base, I have 0 faith that anything will be done. At this point I just expect the worst and would be pleasantly surprised about any change.
>
> But to reiterate, I highly doubt it. Good ideas though.

im afraid im in the same boat as you :C

the most logical way to approach this is to simply expect them to do nothing so that when they continue to do nothing i wont be disheartened even more to see halo thrown in the casual dumpster. then when halo anniversary comes out, i simply wont buy it.

Reverting back to the AR to beat-down mechanic of the previous Halo games is a step backward. Sprint is the problem in the case of all close quarters combat. You are also blowing the jet pack problem out of proportion. It does not negate map control.

I totally agree, man. I’m a halo veteran also, and I pretty much quit Halo with Reach. I tried to make myself like it, but it’s just not a satisfying experience. A title update can honestly make this game come back, but we’ll just have to see if 343 realizes the potential for revitalizing what true Halo is.

Give us the custom game option to

A: remove bloom
B: enable damage bleed through from shield to health.

These two simple custom game options would bring millions of people to Halo: Reach instantly and slam most of the negative feedback related to lack of multiplayer in Halo CE Anniversary instantly. I don’t see the lose in enabling these two simple custom game options to allow people to play halo in a more classic manor while having no effect on the Reach sandbox in other gametypes/matchmaking. Please do this for your fans, we need it.

A title update to rebalance the entire multiplayer would be nice.

However, I suggest two custom game options that should satisfy the needs of those seeking a classic halo experience like myself.

1: Disable Bloom (custom game option)

2: Enable damage bleed through from shield to health for all weapons and melee (custom game option)

I love how rapidly this place is turning into b.net.

Anyway…
1: yes
2: yes
3: yes, but I think some of this can be alleviated by just removing frag grenades off all the maps
4: it’s only bad if an entire team is abusing it. revert it to pickup form and there shouldn’t be as many problems
5: again, aa’s as pickups, don’t put it onto any maps where it could cause real trouble (i.e. reflection)
6: can be fixed in game options. 120/125/200 with sprint as a pickup sounds pretty good to me
7: yeah, sprint cooldown is needed, more to fix sword-sprinting than anything

I’ll add a number 8 - FIX THE MAPS THEMSELVES.

First and most important, I love Reach and its mutiplayer I think it the best so far. I know there people out there that don’t like Reach. That ok, that your opinion and I respect that as you should respect mine on Reach. If you going to come here and flame and argue how Reach is the worst Halo, then please don’t comment in this post. I do fine Reach frustrating at sometimes, as is many other games that are around. I writing this post, becasue I do enjoy Reach, and I hope it will contuine to be support in the future.

This post is for constructive criticism only, explain what you want to see in Reach or change. Remember this is opinion only and you should respect each other. We all love halo, but differnt view on how it should be.

There’s really not much I can say. If they made the core gameplay more like the classic playlist gameplay I would enjoy it more (faster speed, 75% melee, no AAs, etc)

Reach still has a lot of potential, only 343 can allow it to reach it.

Make assists and securing objectives more worthwhile other than lone wolfing the game. If there were some incentive for players to actually secure said objectives maybe players will play as a team. Team play is lacking in reach but I do still love reach. It seems like you have to always party up if you want this experience.

Fortunately, I didn’t read the the original post.

As always, give it up about a TU. If one was happening, we will hear about it. Until then, go play Reach more and learn to <4 it.

Host settings/ system:

1.There been couple of times, when the host leaves everyone is in black screen everything is fine still talking to my friends. Then I will be kick out of the game, as will some of my friends while the others are still in it. There has to be a better host system.

  1. Capture the flag, after a black screen for some strange reason our flag will appear on the enemy team side, I don’t know how but I see it couple times.

Frag:
1: I do fine them overpower, but werid of all I just think its host, becaue I can put a frag next to them but they still have stong sheild and health. Otherway around, I be dead in one frag, or down to 3 bars even thouhg its no where near me.

Arena:
1: Need’s a new spwan system or spwan points, ex: cant belive how many time I will spwan in front of an enemy team. Or I will spwan next to them, or worse I will spwan and next second the enemy team is spwaning right behind me. Those of some my expernice .

Sword block:
1: This is the most random thing ever, and its frustrating when I have the sword and most people can block it. Even though I cant block a sword for 99% of the time. Its a plasma weapon you shouldnt be able to block it.

There will be no changes. Reach is a casual Halo game made for casual gamers and it will stay that way. Its a Halo game for COD fans instead of Halo fans.

> There will be no changes.

Proof?

Just Watched the G4TV interview with Frankie on CEA.

“We’ll be doing stuff with Matchmaking, but there are some things we can’t talk about now”.

So, they might be fixing Reach…

hopefully…

Guys there is not going to be a a TU for Reach. In my opinon it doesnt need a TU its a good game. Also if you want proof you should go back and see one of the BWU where they said Halo Reach’s engine is so advanced they dont need TU’s for the game.

<4

Honestly, half of Reach’s problem can be fixed with forge and custom game options. Doesn’t mean the game doesn’t need updating though.