I guess I am the only one that runs into glitches often and can change the tide of battle, or I spend hours in forge finishing a map and saving it more than once to find out the map just disappeared.
> I guess I am the only one that runs into glitches often and can change the tide of battle, or I spend hours in forge finishing a map and saving it more than once to find out the map just disappeared.
I’ve never had a glitch change the tide of battle (lag on the other hand is a different matter) and I’ve yet to have a map fail to save when multiple copies are made (Which I always do after a certain incident). The issue is finding out why it happens and then finding the bug in the coding. Sure, it’s annoying, but nothing’s perfect
um… yes it does need an update. now AL and Bloom IMO need to be changed for gameplay to make it competative but here are some other things that need to be changed for a better game enviorment
-
bring up the punishment for AFKing since the current one does nothing ruining others experience
-
make it so that people can join a team where somebody left
-
change the betrayel system so its easier to boot somebody over betraying for a power weapon
-
their are still actual bugs in the game that need to be changed makeing it harder to play, i got a bug once that deleted jun in the sniper mission makeing it a pin in the but to beat on legendary.
these NEED to be changed, you are just plain wrong on the issue
next halo should keep equipment, lose armour abilities (keep a jet pack though for customs though
)
> No. Stop there. Don’t even think about proposing what could should, and must be replaced or modified in Halo Reach.
>
> This is to let everyone know what the grounds* are in regards to a TU. and there are some things that should be noted first:
> Reach has done incredibly well without a TU so far, in the sense that the Gameplay and mechanics can be fiddled around with so much. Look at Action Sack. Ever thought you would play Haloball or skeeball? What about Power Slayer, or speedpile, or speedflag? In almost any other game, a change that crazy would have to have a TU to make it work, but not Halo Reach. The fact that Reach is so Flexible is what makes this game so unique.
>
> Okay now down to the meat of the issue: What is the cause or need for a TU?*(Random order)
>
> 1) there is an error in the netcode which makes the game lag out at even the slightest disturbance, or other problem (causes health imbalance, weapondamage goes out the window
>
> 2) a map is easily exploited eg: a place you were not meant to go, off the actual map(easily fixed in Reach: kill barrier,a la Zealot)
>
> 3) weapon(s) is/are OVEPOWERED. eg: a weapon kills in 2 shots and fires as fast as an assault rifle and can be used at all ranges well(ridiculously OP). Said weapon ONLY is made weaker. note: only if there is no other option and must be changed
>
> 4) Game code itself is too easily manipulated, changed, or is just plain poor
>
> 5) Creators are making something new for the game, a new gametype or aesthetic
>
> So you see? A TU is not something bandied about just so the community can get a game they want. It is something only used if there is no other way, or is something that could make them money(unfortunately).
>
> That said, a Tu is still important to the maintenance of a game, only if there is enough people paying attention to make it worthwhile. In Reach that isn’t a problem.
>
> No, the fact that Reach is so flexible is why there will not be a TU for Reach in the near future.
>
> Discuss.
>
> *IMO
both halo 2 and halo 3 were changed to tweak the games core game mechanics in a title update. to upgrade the game.
thats what we want for halo reach.
yes, this game is stable, but in its stable state, it is very inconsistent, and often times even RAGE INDUCING.
bloom on the DMR and armor lock are the primary suspects for this. not only could they be easily tweaked, the game would be better as a whole in doing so. they are both flat out broken mechanics that are basically impossible to argue against changing for the better.
you say this game can be changed, its flexible, but i think you are just flat out wrong here. where is the custom option to turn off no bleed melees? where is the custom option to make grenades not mini nukes? where is the custom option to remove the random factor from the DMR? where is the custom option to tweak armor locks’ duration to make it not BLATANTLY OVERPOWERED?
some things CAN be fixed, there are lots of possibilities, etc., but the CORE GAME MECHANICS of the game are still slap-in-the-face broken in the opinion of most long term competitive halo fans.
> Yes. Games with updates are becouse they were not stable from the day they came out.
This is half true. A lot of times this is the case, and most developers try hard to avoid that. However, more often than not, most updates are because of issues discovered post-release that really have nothing to do with mechanic stability but rather experience stability. Campaign glitch fixes, frame rate issues, weapon nerfing, weapon beefing etc.
Sure, Reach is stable. So are a bunch of other games. Only three games fit in the top three though, and right now all three are stable. If they want to stay there this game needs to better than stable and dlc.
> i got a bug once that deleted jun in the sniper mission makeing it a pin in the but to beat on legendary.
I wish that happened to me. I hate dealing with Jun. He randomly fires (usually not on target), which takes every bit of stealth out of the night time mission.
Also, to the guy talking about Reach NOT needing a TU, if nothing else, we need a fix for the framerate drops on Bungie made maps (non-Forge), FF & Campaign. As it stands, it’s absurd.
> > Yes. Games with updates are becouse they were not stable from the day they came out.
>
> This is half true. A lot of times this is the case, and most developers try hard to avoid that. However, more often than not, most updates are because of issues discovered post-release that really have nothing to do with mechanic stability but rather experience stability. Campaign glitch fixes, frame rate issues, weapon nerfing, weapon beefing etc.
> Sure, Reach is stable. So are a bunch of other games. Only three games fit in the top three though, and right now all three are stable. If they want to stay there this game needs to better than stable and dlc.
True.
Reach doesn’t absolutely need an update to be playable, but that certainly doesn’t mean one isn’t justified to make the game more enjoyable. It still has issues with Armor Abilities, and how they interact with the rest of the sandbox (Snipers and camo, sprint and swords, armor lock in general) which don’t lead to the best possible experience under the given circumstances. Duration timers could be changed, delays increased, and the game improved by rejecting the fanboy’s assumption that the game is perfect (IE. no changes are necessary.) Infection still has it’s betrayal glitches which do dramatically harm the experience. The DMR is still far too oppressive in terms of it’s range, clip size, and power, which plays hell with movement pathways in BTB, especially. Anti-vehicle mechanics are completely lobsided with uber-snipers and worthless lasers. The audio for live plasma grenades is far too low (at least compared to frags.) Vehicle AI rather routinely craps out (banshees especially.) Hunter and chieftan melee hit-boxes don’t seem to match up with the character models. Betrayal booting is still -Yoink-, half a year after it was acknlowedged as such by Bungie themselves. And double melee still being a viable strategy cannot possibly play well with the shooter component of this FPS.
And I could go on listing things, but you get the point. There are improvements to be made and there really shouldn’t be any reason that anyone should be against them. You may like Reach, you may even love it, but you are certainly in no maximum. Things can always get better, even if they are already good.
> > Yes. Games with updates are becouse they were not stable from the day they came out.
>
> This is half true. A lot of times this is the case, and most developers try hard to avoid that. However, more often than not, most updates are because of issues discovered post-release that really have nothing to do with mechanic stability but rather experience stability. Campaign glitch fixes, frame rate issues, weapon nerfing, weapon beefing etc.
> Sure, Reach is stable. So are a bunch of other games. Only three games fit in the top three though, and right now all three are stable. If they want to stay there this game needs to better than stable and dlc.
Halo 2’s title update greatly powered up the Battle Rifle. Before the update, it took far more than four shots to kill than it came to be. I can’t remember what else they updated, but this greatly helped establish a skill gap in the game. It was clear who the good players were.
> > > Yes. Games with updates are becouse they were not stable from the day they came out.
> >
> > This is half true. A lot of times this is the case, and most developers try hard to avoid that. However, more often than not, most updates are because of issues discovered post-release that really have nothing to do with mechanic stability but rather experience stability. Campaign glitch fixes, frame rate issues, weapon nerfing, weapon beefing etc.
> > Sure, Reach is stable. So are a bunch of other games. Only three games fit in the top three though, and right now all three are stable. If they want to stay there this game needs to better than stable and dlc.
>
> True.
>
> Reach doesn’t absolutely need an update to be playable, but that certainly doesn’t mean one isn’t justified to make the game more enjoyable. It still has issues with Armor Abilities, and how they interact with the rest of the sandbox (Snipers and camo, sprint and swords, armor lock in general) which don’t lead to the best possible experience under the given circumstances. Duration timers could be changed, delays increased, and the game improved by rejecting the fanboy’s assumption that the game is perfect (IE. no changes are necessary.) Infection still has it’s betrayal glitches which do dramatically harm the experience. The DMR is still far too oppressive in terms of it’s range, clip size, and power, which plays hell with movement pathways in BTB, especially. Anti-vehicle mechanics are completely lobsided with uber-snipers and worthless lasers. The audio for live plasma grenades is far too low (at least compared to frags.) Vehicle AI rather routinely craps out (banshees especially.) Hunter and chieftan melee hit-boxes don’t seem to match up with the character models. Betrayal booting is still Yoink!, half a year after it was acknlowedged as such by Bungie themselves. And double melee still being a viable strategy cannot possibly play well with the shooter component of this FPS.
>
> And I could go on listing things, but you get the point. There are improvements to be made and there really shouldn’t be any reason that anyone should be against them. You may like Reach, you may even love it, but you are certainly in no maximum. Things can always get better, even if they are already good.
i agree with most of this, save the double melee statement. the problem isnt that 2 melees is a kill, the problem is that you can just sprint + melee + melee with ease because of no-bleed melees removing the viability of shooting from some close quarters combat situations to come out ahead.
looking back, the 2 melee system has worked fantastically thru every single one of the past 3 halo games.
the melee system in reach fails because of no-bleed primarily, then sprint adds another bad factor to it. thats why people ideally use the 3 melee system when you can also pick sprint off the spawn. when sprint isnt in the picture, no-bleed is still bad, but the 2 melee kill system works (as good as it can with no bleed
because you can just backpedal and shoot (if they dont shoot, they die).
> > > Yes. Games with updates are becouse they were not stable from the day they came out.
> >
> > This is half true. A lot of times this is the case, and most developers try hard to avoid that. However, more often than not, most updates are because of issues discovered post-release that really have nothing to do with mechanic stability but rather experience stability. Campaign glitch fixes, frame rate issues, weapon nerfing, weapon beefing etc.
> > Sure, Reach is stable. So are a bunch of other games. Only three games fit in the top three though, and right now all three are stable. If they want to stay there this game needs to better than stable and dlc.
>
> Halo 2’s title update greatly powered up the Battle Rifle. Before the update, it took far more than four shots to kill than it came to be. I can’t remember what else they updated, but this greatly helped establish a skill gap in the game. It was clear who the good players were.
the halo 2 update made it so you couldnt grab things thru walls (weapons, objectives, etc). it also made it so the BR had a tighter grouping to help combat how insane the sniper was in that game (to make it more consistent). they toned down the damage on the pistol also (duel pistols was INSANE in that game pre-patch!). the biggest thing they did, however, was change it from a 6 melee kill (or something along those lines) to a 2 melee kill provided you were holding forward (for some reason forward momentum mattered i dont know why…). they also took out the rockets being a 1 melee kill if falling so it wasnt completely dominant in multiple circumstances, especially where it is supposed to be either lose, or tie (instead of rocket floor to kill self and opponent, you could just jump and wait till you were falling, then melee for a kill).
> > > > Yes. Games with updates are becouse they were not stable from the day they came out.
> > >
> > > This is half true. A lot of times this is the case, and most developers try hard to avoid that. However, more often than not, most updates are because of issues discovered post-release that really have nothing to do with mechanic stability but rather experience stability. Campaign glitch fixes, frame rate issues, weapon nerfing, weapon beefing etc.
> > > Sure, Reach is stable. So are a bunch of other games. Only three games fit in the top three though, and right now all three are stable. If they want to stay there this game needs to better than stable and dlc.
> >
> > Halo 2’s title update greatly powered up the Battle Rifle. Before the update, it took far more than four shots to kill than it came to be. I can’t remember what else they updated, but this greatly helped establish a skill gap in the game. It was clear who the good players were.
>
> the halo 2 update made it so you couldnt grab things thru walls (weapons, objectives, etc). it also made it so the BR had a tighter grouping to help combat how insane the sniper was in that game (to make it more consistent). they toned down the damage on the pistol also (duel pistols was INSANE in that game pre-patch!). the biggest thing they did, however, was change it from a 6 melee kill (or something along those lines) to a 2 melee kill provided you were holding forward (for some reason forward momentum mattered i dont know why…). they also took out the rockets being a 1 melee kill if falling so it wasnt completely dominant in multiple circumstances, especially where it is supposed to be either lose, or tie (instead of rocket floor to kill self and opponent, you could just jump and wait till you were falling, then melee for a kill).
Yes… It’s all coming back to me. They also took out the flag bounce you could between the two bases on Colossus (that move was an art!). Also dummy glitch got removed. Man that was the best one when you could plant a dummy in a certain spot on Coagulation and capture the flag 3 times in a row. We did this beating standbyers one game!
Here’s to hoping they do something in Halo: Reach to bring back the skill gap. The better, more hardcore players should be able to dominate once again, like they did in Halo Combat Evolved through Halo 3. Lesser players should not be rewarded with random bloom kills and cheap gimmicks like Armor Lock.
^^^ Man, I just realized there is almost 60 pages dedicated to how and why Reach sucks. This game is effed.
Since there is a Halo HD comming out (said to have no comeptitive MP), there must be a TU for Reach , because it must last untill Halo 4 comes out.
If 343i gets control of Reach, they can just fix the things that didn’t need to be chaged from Halo, Bullet Spread for Bloom, Melee Bleedthrough for No melee bleedthrough, faster to slower moving speed, Power Ups/Equipment for Armor Abilities on loadouts.
Bloom should get removed from precision weapons, give the precision weapons (DMR, NR, Sniper Even Pistol) capped fire rate (same kill time as when you pace your shots) and recoil (replacing bloom).
Armor Lock should have no frosting and no plasma grenade shedding.
There should be 75% melee damage in every playlist or melee bleedthrough.
10% more speed and jump by default.
Arena division visible in every other playlist.
That way this game will be Halo again and it will last untill Halo 4 comes out.
I didn’t make the video, it’s just that the video can express how I feel about Reach.
> My thoughts on the matter
>
> I didn’t make the video, it’s just that the video can express how I feel about Reach.
That vid you linked does a good job, covers things like melee bleed through and armor lock pretty well.
I like bwwaaaa’s take on the state of Reach matchmaking too: http://www.youtube.com/watch?v=bzpKJ4NlqT8
> Man, there is almost 60 pages dedicated to how and why Reach sucks. This game is effed.
Will anyone step up and save the game? Guess we shall see. I’m about done posting here. I’ve said everything I wanted and there are many people who share my opinion. Just hoping something gets done. This game has potential like people say. It just needs to go back to what worked in Halo 2 and 3 that made those games dominate the others in the popularly charts.
will reach get a TU any time in the near future? and does anyone know if it will fix the hard drive problem?
> will reach get a TU any time in the near future? and does anyone know if it will fix the hard drive problem?
Nope. You better wait to see if they say something in E3. If not then there won’t be a TU.
A TU announcement for Reach isn’t worthy of E3 presentation. just announce it on here.
> A TU announcement for Reach isn’t worthy of E3 presentation. just announce it on here.
exactly.e3 will probably be the official release of halo CE remake.TU will probably be released on the websites.