Just bring back bleed-through and never EVER remove it again. Sorry, but that was a really bad idea…
If anyone thinks that Sword Clash should be gone with sprint still being inside the game then they must have never played Halo: Reach. The Sword is already a 1-hit kill weapon and with sprint it makes the Sword even more powerful.
> If anyone thinks that Sword Clash should be gone with sprint still being inside the game then they must have never played Halo: Reach. The Sword is already a 1-hit kill weapon and with sprint it makes the Sword even more powerful.
its even more incredible with evade. as long as they dont have the shotgun, or the rockets, its basically 10 guaranteed kills if you are good with evade lolz. sprint makes the sword amazingly powerful, but evade makes it SUPER INCREDIBLY AMAZINGLY powerful (like 100 times worse XD)
> Just bring back bleed-through and never EVER remove it again. Sorry, but that was a really bad idea…
oh i know… worst. idea. EVER.
it makes melee combat sooooo convoluted.
> > Just bring back bleed-through and never EVER remove it again. Sorry, but that was a really bad idea…
>
>
> oh i know… worst. idea. EVER.
>
> it makes melee combat sooooo convoluted.
There’s a movement on the Optimatch forums of bungie.net trying to get 75% melee damage across all playlists. I think that could be an easy fix for the 343 Industries. They should consider it.
Melees are too easy to perform on Reach, you never miss up close. It’s like an automatic hit. For some players, it’s all they do in close combat–the double beatdown.
> > > No where in this game or from the developers do they stress the fact that this is the right way and that you should only do it this way.
> >
> > Carnage Carnivale
> > http://www.youtube.com/watch?v=ZUv98eWVnL0&feature=related
> >
> > See 0:22-0:30 for a quote from the Designer
> > See 1:18-1:38 for DMR segment w/ Designer, Engineer, and Executive Producer
> >
> > This is the one and only thing Bungie has said about how to use the DMR.
> >
> > Simply posted this for reference and clarification
>
> in case you dont wanna watch the video, the quote at 0:22 is
>
> “2 men enter, the better man leaves. the lesser man is respawning, and thats halo”
> -luke ‘lukems’ smith
>
> which is NOT how it works in reach if someone is spamming.
>
> the quotes at 1:18-1:38 is as follows
>
> “the DMR is absolutely an awesome ‘worthy’ successor to the BR”
> -joe tung
>
> “you kind of get control over how accurate your shot is going to be. if youre spamming that trigger as fast as you can fire it, its gunna go ‘kinda wild’. if you are trying to hit a guy really really far away then you have to slow that down”
> -jon cable
Lol for the Too Long; Did Not Watch.
> the AR in reach is basically awesome as far as shooting goes with its bloom and what not. the problem / things that need tweaked are the clip size, damage, and rate of fire to make it kill 2 people with 90% accuracy like i said.
My opinion here (and i actually don’t know any specs on the AR per se) is really that they should bring it back to H3 with the AR, where you had to control your rate of fire to get good shots. Right now it does’t feel like that it feels like a Super Soaker.
> a good example of this is countdown going from where the concussion rifle spawns (top of the middle ‘tri-lift’ area) to the top floor of the map. there are 2 doorways there that are super choke points. because of this you will see people grenading the heck out of these 2 spots, and hiding around the corner there with the shotgun / sword often too.
>
> this spot isnt THAT problematic per se, because its a pretty obvious strategy so people will encounter it with more caution so they’ll be ready for shenanegans to happen at said choke point.
Not advocating their decision, but this is why Bungie made the Jet Pack and Armor Lock AA’s. They were intended as anti-camping assets. They really should have just thought out the maps better.
> the shotgun could probably use a range nerf so you cant snipe people with it.
This just made me lol, thought of Left 4 Dead.
> There’s a movement on the Optimatch forums of bungie.net trying to get 75% melee damage across all playlists. I think that could be an easy fix for the 343 Industries. They should consider it.
>
> Melees are too easy to perform on Reach, you never miss up close. It’s like an automatic hit. For some players, it’s all they do in close combat–the double beatdown.
This should be reasonably simple, but perhaps not.
It hurts me to play and hope that each bungie update they will say TITLE UPDATE, or arena fix, aka 50 system. It hurts to never see it.
The thing is… why has Microsoft let this happen. Even if reach gets a title update, why has it taken this long so far, and why did they even let reach dwindle down this much… Just makes me sick to my stomach. Please don’t flame me, It just hurts and I’m just venting.
Whenever they implement I try it out just to see how it is, because I try so hard to enjoy this game and I do a lot of the time… but it def, is missing that “it” factor. What makes halo games halo. I wish I knew what it was but I feel robbed.
I’m still going to play cause I love halo, but damn sometimes they make it hard to continue the love…
> …is missing that “it” factor. What makes halo games halo. I wish I knew what it was but I feel robbed.
Why would it need a TU? I mean, you say it’s missing the “it” factor, yet you don’t know what “it” is.
Halo 3: ODST & Halo: Reach changed Halo from the Gaming Juggernaut to the little guy saying Please sir, I want some more.
> Halo 3: ODST & Halo: Reach changed Halo from the Gaming Juggernaut to the little guy saying Please sir, I want some more.
This.
> > …is missing that “it” factor. What makes halo games halo. I wish I knew what it was but I feel robbed.
>
> Why would it need a TU? I mean, you say it’s missing the “it” factor, yet you don’t know what “it” is.
why WOULDNT it need a title update?
no really… who exactly would be like “OH MY GOSH THEY TITLE UPDATED HALO. IM DONE PLAYING REACH NOW.”
no one. not a single person is that stupid. the fact of the matter is, you dont even have to say anything beyond ‘title update’ because everyone already knows what the problems are. heck i bet you could make a list of 5 things off the top of your head straight away that would be beneficial if changed.
things like… making the DMR lose 100% of the time if you just mash the R trigger at any range. that alone would make more people want to play this game. removing the random luck factor would be CRUCIAL for ALL LEVELS of halo play.
how about nerfing the mini nukes? increase fuse timer, or reducing damage, or reducing blast radius, doesnt really matter what is nerfed about them, just anything to make them less mini nuke and more GRENADE.
or nerfing armor lock to 3 second MAX duration and faster cooldown so it can actually be put into non-joke playlists without making bungie look like idiots for doing so.
how about removing no bleed so we actually have an intuitive melee system again where you just shoot -> melee and the person who did a significant amount more damage lives while the other person dies. the updated post patch halo 3 melee system was PHENOMENAL. an updated halo 3 post patch melee system would be ideal. im tired of having to know the range in which shooting IS NOT VIABLE to get ahead in melee combat. close quarters combat in halo has never felt so unintuitive and horrible in any of the other halo games.
those are the main issues i’d say. pretty hilarious how they are all HUGE mechanics in current halo reach that are pretty straight up terrible for gameplay and overall enjoyment of the game for sooooo many people.
I agree with the above post.
How about giving us a real ranking system in a title update as well? Rank no longer equates to skill in this game. I’ve seen Heros/Legends and higher ranked players with ridiculously low k/d ratios (obviously with low win percentages also) and a lot of their games played in firefight and campaign. It’s like Reach was created for those players in Halo 2/3 who could not get to high levels because of the skill they lacked. Now the 20s in H3 can get to Noble ranks just by playing the computer and not matchmaking. In Reach the developers made it so that amount of time gave you your rank. That’s still quite a joke to me. This game is so social its disgusting.
I know there is the other thread that delves into the 1-50, but a new ranking system could be fixed and put into place with a Title Update.
> I agree with the above post.
>
> How about giving us a real ranking system in a title update as well? Rank no longer equates to skill in this game. I’ve seen Heros/Legends and higher ranked players with ridiculously low k/d ratios (obviously with low win percentages also) and a lot of their games played in firefight and campaign. It’s like Reach was created for those players in Halo 2/3 who could not get to high levels because of the skill they lacked. Now the 20s in H3 can get to Noble ranks just by playing the computer and not matchmaking. In Reach the developers made it so that amount of time gave you your rank. That’s still quite a joke to me. This game is so social its disgusting.
>
> I know there is the other thread that delves into the 1-50, but a new ranking system could be fixed and put into place with a Title Update.
honestly i dont even think the non-skill based ‘ranks’ are an issue. the problem is that people at higher skill levels dont get paired up with like-skilled opponents, even if they have the ‘search by skill’ option enabled. if matchmaking wasnt so atrocious, it wouldnt matter what rank you got paired up with, so long as they were actually as good, or about as good, or a bit better than you are at the game. playing halo currently is like average-halo-player-smashing fest 75% of the time for me, then i get paired up with a team of 4 noble ranked people, lose that game, then its back to average-halo-player smashing time.
I just hope the next Halo is of the same playable consistency of what Halo 2 was.
Take out bloom and AAs please 343i.
> I just hope the next Halo is of the same playable consistency of what Halo 2 was.
>
> Take out bloom and AAs please 343i.
This these two were the most horrid ideas ever put into a halo game
> > I just hope the next Halo is of the same playable consistency of what Halo 2 was.
> >
> > Take out bloom and AAs please 343i.
>
> This these two were the most horrid ideas ever put into a halo game
The bloom itself isn’t really the issue (since its been used in almost every halo game anyway) its how they implemented it this time that was horrid. And I personally like the idea of AA’s. Things like Sprint and Jet Pack really seem like a natural step in this type of universe, although some better attention was needed. However overall I can understand the dislike for them in general.
> > > I just hope the next Halo is of the same playable consistency of what Halo 2 was.
> > >
> > > Take out bloom and AAs please 343i.
> >
> > This these two were the most horrid ideas ever put into a halo game
>
> The bloom itself isn’t really the issue (since its been used in almost every halo game anyway) its how they implemented it this time that was horrid. .
Bloom =/= Bullet Spread. So that thing you said that bloom has been in almost every Halo is false.
Look at the Reach AR, it starts from very good accuracy to bad accuracy, and it’s controllable. Bloom > bullet spread for automatic weapons in my opinion.
Now look at the Halo 3 AR, it fires bullets inside the reticle, and can let some go outside the reticle if fired non-stop.
Now lets look at the DMR, it starts with good accuracy and ends with bad, the problem with the system is that when 2 people spam, the winner can be choosen by luck, becasue the full bloomed reticle gets bigger than the head, and the bullet can either go through the middle, or through the side, that is never known. Another problem is when 1 person paces their shots at close, and another just spams then, the person that paces has a slower fire rate but more accuracy, and the person that spams has a faster fire rate and less/more chance to hit depending on the range. It’s just common sense, after some games of Arena/MLG one can see how the system adds an unwanted luck factor.
Now lets compare that to the Halo 2 Carbine which is the closest weapon to the DMR, the carbine had Bullet Spread, it didn’t promote any luck because everyone had the same fire rate and accuracy, now that was a good system.
My cloncussion:
Bloom is good for the automatic weapons, and I reccoment 343i to use Bloom for the auto weapons of their game.
Bullet spread is good for the precision weapons, the size of the static reticle shows how accurate the weapon is and that’s agood system, unlike bloom, this system doesn’t slow down the game.
> > > I just hope the next Halo is of the same playable consistency of what Halo 2 was.
> > >
> > > Take out bloom and AAs please 343i.
> >
> > This these two were the most horrid ideas ever put into a halo game
>
> The bloom itself isn’t really the issue (since its been used in almost every halo game anyway) its how they implemented it this time that was horrid. And I personally like the idea of AA’s. Things like Sprint and Jet Pack really seem like a natural step in this type of universe, although some better attention was needed. However overall I can understand the dislike for them in general.
i agree with most of this. bloom itself is NOT a bad idea imo. if implemented correctly, it would add tremendous skill-gap and depth to halo. in reach the primary thing it adds is a random luck factor when someone is spamming, especially for close range battles where spamming is actually OPTIMAL.
i dont agree with the jet pack being in any non-novelty halo playlists. it completely devastates the concept of map control, something that has been a fundamental part of halo for many many years. jet pack is a horrible thing to have for most) matchmaking halo. its the only armor ability that couldnt be tweaked to make it work for balanced non-joke halo games.
most of the AAs would be welcomed by me if they had minor tweaks.
examples of this are as follows:
sprint - make it so if you get damaged while sprinting, you stop sprinting, and are unable to sprint again for 2.5 seconds so you cant just run away when you get out played.
evade - decrease the recharge rate after you use 2 evade rolls, and increase the recharge rate if you only use 1 evade roll. its pretty insanely overpowered right now if you are good at it. its easily the best armor ability in the game when mastered, not close.
armor lock - decrease the duration to a MAXIMUM of 2.5 seconds for 1 full burst, or 2 smaller bursts (NOT THREE, we dont need armor lock flailing around in melee battles wreaking havoc). also increase the recharge rate a little bit. this way armor lock would be useful, could do what it was intended to do, without being blatantly overpowered by most competitive peoples standards.
invis - this one is a bit tougher to balance. i’d say the maximum invisibility you gain from this needs to be lowered a bit (also make it so you can run around with the invis on and not fade out of invis when doing so), the radius on the radar jamming needs to also be lowered a bit, and the radar jamming should circle around the player in a random pattern so you cant tell exactly where the person with invis is most of the time like you currently can. invis is basically a non-issue at higher levels of play. picking invis at higher levels of play is basically like picking an armor ability that says “IM RIGHT HERE! THROW GRENADES AT ME”.
hologram - this one needs MAJOR buffs. this is easily the most useless armor ability at higher levels of play. first of all the hologram should leave a RED dot on the radar, not a white dot like it currently does in halo reach. it would be very cool if the hologram aimed at the person closest to it on the enemy team also. this would make it more useful and not terrible like it basically currently is lol.
bubble shield - the idea for this is pretty good, dont get me wrong, but its implementation in reach just sets it up for being incredibly frustrating. first of all it should not take a whopping FOUR GRENADES to pop the bubble. how about 3 grenades instead. also, if i shoot the bubble with 2 clips from ANY WEAPON, it should pop.
jet pack - completely remove from non-joke playlists.
No. Stop there. Don’t even think about proposing what could should, and must be replaced or modified in Halo Reach.
This is to let everyone know what the grounds* are in regards to a TU. and there are some things that should be noted first:
Reach has done incredibly well without a TU so far, in the sense that the Gameplay and mechanics can be fiddled around with so much. Look at Action Sack. Ever thought you would play Haloball or skeeball? What about Power Slayer, or speedpile, or speedflag? In almost any other game, a change that crazy would have to have a TU to make it work, but not Halo Reach. The fact that Reach is so Flexible is what makes this game so unique.
Okay now down to the meat of the issue: What is the cause or need for a TU?*(Random order)
-
there is an error in the netcode which makes the game lag out at even the slightest disturbance, or other problem (causes health imbalance, weapondamage goes out the window
-
a map is easily exploited eg: a place you were not meant to go, off the actual map(easily fixed in Reach: kill barrier,a la Zealot)
-
weapon(s) is/are OVEPOWERED. eg: a weapon kills in 2 shots and fires as fast as an assault rifle and can be used at all ranges well(ridiculously OP). Said weapon ONLY is made weaker. note: only if there is no other option and must be changed
-
Game code itself is too easily manipulated, changed, or is just plain poor
-
Creators are making something new for the game, a new gametype or aesthetic
So you see? A TU is not something bandied about just so the community can get a game they want. It is something only used if there is no other way, or is something that could make them money(unfortunately).
That said, a Tu is still important to the maintenance of a game, only if there is enough people paying attention to make it worthwhile. In Reach that isn’t a problem.
No, the fact that Reach is so flexible is why there will not be a TU for Reach in the near future.
Discuss.
*IMO
Yes. Games with updates are becouse they were not stable from the day they came out.
> Yes. Games with updates are becouse they were not stable from the day they came out.
Yes that is my point. Reach is stable, so there is no actual NEED to create a TU for Reach.