Title Update Discussion

> > Remove bloom, all it does is slow down the gameplay = make it boring, and add randomness = make it frustrating.
> >
> > Worst addition to Halo. /fact
>
> Not fact.
>
> The accuracy of the DMR is completely under your control.

Edit.

Not gonna be rude here. Just sick of that statement.

> > > Remove bloom, all it does is slow down the gameplay = make it boring, and add randomness = make it frustrating.
> > >
> > > Worst addition to Halo. /fact
> >
> > Not fact.
> >
> > The accuracy of the DMR is completely under your control.
>
> Yeah. It isn’t. Just so you know.

Yes, it is.

When you fire the DMR, the bullet will ALWAYS land within the reticule on your screen.

If you give the reticule time to shrink back down, you gain the advantage of a more pinpoint-accurate shot.

If you pull the trigger when the reticule is bloomed out, then you are less pinpoint, but the bullet will still land within the circle. It is completely up to the player to make this decision.

So, if an enemy is close enough that they fill your reticule even when it is fully bloomed out, the go ahead and fire: you WILL hit them 100% guaranteed.

If the enemy DOES NOT fill your bloomed out reticule, then wait for the reticule to shrink until the enemy does fill it. Again, you will hit them 100% guaranteed.

So yes, it IS completely under the players control. You decide when to fire, and you know exactly how accurate or inaccurate your gun is at all times.

> > > > Remove bloom, all it does is slow down the gameplay = make it boring, and add randomness = make it frustrating.
> > > >
> > > > Worst addition to Halo. /fact
> > >
> > > Not fact.
> > >
> > > The accuracy of the DMR is completely under your control.
> >
> > Yeah. It isn’t. Just so you know.
>
> Yes, it is.
>
> When you fire the DMR, the bullet will ALWAYS land within the reticule on your screen.
>
> If you give the reticule time to shrink back down, you gain the advantage of a more pinpoint-accurate shot.
>
> If you pull the trigger when the reticule is bloomed out, then you are less pinpoint, but the bullet will still land within the circle. It is completely up to the player to make this decision.
>
> So, if an enemy is close enough that they fill your reticule even when it is fully bloomed out, the go ahead and fire: you WILL hit them 100% guaranteed.
>
> If the enemy DOES NOT fill your bloomed out reticule, then wait for the reticule to shrink until the enemy does fill it. Again, you will hit them 100% guaranteed.
>
> So yes, it IS completely under the players control. You decide when to fire, and you know exactly how accurate or inaccurate your gun is at all times.

You responded before I could delete my post. I’m not going to respond with anything other than I completely disagree with whatever you say about bloom and I will never see it your way. I’m sick of the arquement. It really doesn’t matter what I think about bloom anyways because my opinion doesn’t matter, the only option I have is not to play. Its not the core reason behind me not playing Reach anyways. Armor Lock and the lack of maps I like IS.

> You responded before I could delete my post. I’m not going to respond with anything other than I completely disagree with whatever you say about bloom and I will never see it your way. I’m sick of the arquement. It really doesn’t matter what I think about bloom anyways because my opinion doesn’t matter, the only option I have is not to play. Its not the core reason behind me not playing Reach anyways. Armor Lock and the lack of maps I like IS.

That’s completely fair. Everyone has their own preferences :slight_smile:

There’s no doubt that bloom changes the way Halo plays. Some people will like it, others won’t.

Three years of waiting for THIS. The only playlist I can play is Squad Slayer. Thanks Bungie. Good riddance.

> Anyone else think they should buff up the vehicles a bit? All it takes for them to explode is a full dmr clip spammed from across the map.

Yes, damn it, this times a thousand. They feel like paper in this game.

> "Wut? So bloom does not need to be fixed we should just play Halo like COD and hide behind stuff? And this game has better strafing than halo 3?! Hahahaha!
> Halo should have a balance between individual skill and teamwork. It should not be impossible for a great player to take on 2 guest and survive. "
>
> Far from it, you should stop playing Halo: Reach like Halo2 or 3 than complaining how things are broken because of what you want and what are happening are 2 different things.
>
> The DMR’s ability to fire before its bloom resets to rest can make a shot less accurate than the first bullet out of a Halo3 BR. That right there, I understand is enough for many Halo3 BR users to feel gimped.
>
> But you know what, at least your last sentence is a better one. Instead of boasting how one system is more skilled than another, tell 343i how you prefer your aiming reticle to have more assist and that you want more jump height and want no fall damage. Not because it takes more skill, but because it lets you play a certain way that Reach doesn’t. It let’s you move around the map and shoot more quickly with little consideration for your situation.
>
> That is a hell of a lot better than saying “Reach’s system is broken” and then spew out circumstances that actually prove that system is working as Bungie intended.

i think his point was, in halo, you used to be able to always run around and out shoot people to get kills. now you cannot do that because if someone is spamming you can lose even if they are technically shooting worse. there literally is no reason whatsoever that the DMR should not let the person who shoots better win 100% of the time in DMR-only battles. maybe if you could give us a reason why its better this way then we could take your stance on the DMR being the best thing since sliced bread seriously, but you cannot. never in my entire halo career have i been so off-put from the concept of running around only to get killed by someone misusing his weapon.

the DMR is NOT working as bungie intended. bungie did not anticipate that people would completely ignore this mechanic, that bit is pretty obvious. bloom was supposed to make people CONTROL their rate of fire to retain accuracy, and yet, give them some lee-way with closer combat battles for a more flexible weapon. what ended up happening, however, is the removal of skill from close to mid range battles in favor of a coin flip, and up until mid range people can still completely ignore the mechanic to see success. also, its like you are under the misconception that bloom actually benefits anyone in its current implementation, when, in reality, it does not. bloom doesnt help a single person the way it is currently implemented when someone is spamming. if the average everyday FPS person picks up halo and spams his DMR he will lose a LOT more than he will win, and he’ll often times just give up and stop playing the game. if he doesnt give up, and no one tells him its better to pace your shots a lot of the time, he’ll continue to not only hurt his own chances in winning DMR-only encounters, he’ll also add frustration to the people who are actually making an attempt to PLAY THE GAME AS INTENDED. people who dont spam their DMR’s dont benefit either when someone is pacing, it just adds frustration “is this kid mashing his R trigger going to luck out and beat me in this mid range encounter?” (which basically is like asking if the game is going to fail).

getting out-br’d happened to me all the time, and i never got frustrated with it. when i get killed by someone with the DMR when they are just mashing the holy hell out of their R trigger, thats INCREDIBLY frustrating.

the bullet spread of the BR is a non-issue and doesnt add anything of value to any bloom related discussion because the bullet spread was the same for every player, while the bloom on the DMR is only problematic if ONE player is spamming.

i mean… can you give us even one reason why someone who is playing the game as intended should lose in a 1v1 DMR battle to someone completely ignoring the mechanic and just mashing their R trigger?

Why not just have kill times faster and AAs as pick ups instead of spawning with them and remove bloom or tame it, it will balence the game much more

> > Ya know I love this argument so much. What honestly makes you believe that in a close range DMR fight that the person who shoots slower should take precedence over someone shooting faster? This is completely idiotic that people think you HAVE to pace your shots in every situation and battle.
>
> right, but the person who shoots better should absolutely win 100% of the time. if you just mash the R trigger you should not get kills at any range, ever, because you are completely ignoring the mechanic. in halo reach close range DMR-only battles, when played optimally, are coin flips. it ends up being whichever person gets lucky and hits the first 4 spammed shots first, then headshot afterwards. we want it to be the person who shoots better wins 100% of the time, because thats intuitive, good shooting mechanics for a primary weapon spawn. anything else is suboptimal.
>
>
>
> > Bloom is there so Halo Reach is not being played from the 2 bases of Hemorrhage. If bloom didnt exist you could get a 5 shot with the DMR across the map in a second.
>
> bloom could be tweaked, it doesnt have to be removed like some will suggest. if bloom WAS removed, however, it would probably come with a decrease in max shooting speed. if max bloom was increased by 100%, combined with a proportionally faster ‘bloom reset rate’, the DMR would be a billion times better than it is now, and have 0% luck factor like it currently does.
>
>
> > Bloom adds in a risk-assessment factor. If someone is so close to you that the expanded reticule is the same as that as the enemy, then you should fire as fast as possible. Its skill not luck or some random act.
>
> false. it absolutely is luck-based shooting when someone is spamming. not only that, spamming, like i said before, is actually optimal at close range. there is no reason for it to have a ‘risk assessment’ factor (which basically just means pace and hopefully they wont get lucky). luck doesnt add anything of value to the game. not one single thing.
>
> the way the DMR is currently also doesnt benefit anyone in 1v1 DMR-only battles when someone is spamming. it doesnt benefit spammers because they lose a LOT more than they win against pacers. it doesnt benefit pacers because even tho they are using mechanics properly, they can still get beat by the person making absolutely no attempt at using them properly (which makes literally no sense).

This has to be the funniest thing i’ve seen in on a forum. I love how all of a sudden Halo is about precision aiming. I remember Halo 3 better than most people, and what you seem to forget like most others is the RANDOM-ness of the BR. You didnt even have to aim at the face to get a head shot and here you are complaining that the DMR is more of a skill-less weapon. People are stuck in this mind-set that spamming is wrong and pacers should always win and i honestly have no idea why. No one ever said you have to pace every-single-shot, so why are you? Get out of your shell and figure out how to win engagements, because you’re not wining any complaining on a game forum.

And also when did precision aiming become so important? You act like it is the only factor that should win. What happens when everyone can aim well? We start finding ways to dodge - circle strafing, lateral strafing, jumping, crouching, etc. Halo is more about a simple 1v1 engagement. So you can find ways to “prove” me wrong again. In the end its your opinion against mine.

> This has to be the funniest thing i’ve seen in on a forum. I love how all of a sudden Halo is about precision aiming.

halo has always been about precision shooting, among other things of course. in halos 1, 2, AND 3 the person who shot better won the 1v1 battle with their primary weapon spawn only. in halo reach this is not the case. hilarious is you thinking it wasnt like this in halo 1, 2, or 3.

> I remember Halo 3 better than most people, and what you seem to forget like most others is the RANDOM-ness of the BR.

the BR was random, sure. that doesnt make it right, or prove a point, however. the BR is random for EVERYBODY. the problem with the DMR is that if ONE person is spamming, the game becomes completely random in its outcome.

> You didnt even have to aim at the face to get a head shot and here you are complaining that the DMR is more of a skill-less weapon.

no. were not saying its a skill-less weapon. anyone saying that is wrong. the DMR is, however, a RANDOM weapon, especially at close range where spamming is actually OPTIMAL for the first 4 hits, then headshot, effectively making every single battle at this range where both people are using DMRs only, and shooting optimally, COIN FLIP BATTLES.

> People are stuck in this mind-set that spamming is wrong and pacers should always win and i honestly have no idea why.

were stuck in the mindset that if i play the game correctly, and pace my DMR using a cadence other than mashing the R trigger, i should beat the person who makes no attempt to play the game correctly 100% of the time. is it really that hard to understand?

> No one ever said you have to pace every-single-shot, so why are you?

they did not. what they did do, however, was implement bloom to throttle players shooting. they didnt implement bloom to enable people to mash their R triggers for success, or to add a random luck factor to the game. if they did, thats an epic fail because there is literally nothing of value that luck adds to halo. nothing.

> Get out of your shell and figure out how to win engagements, because you’re not wining any complaining on a game forum.

complaining about others complaining. hilarious.

> And also when did precision aiming become so important?

November 15, 2001, the date halo CE was released through September 14, 2010. precision aiming actually mattering in a lot of battles has been a good part of halo for 8 years, 9 months, and 30 days (or 3225 days). precision aiming NOT mattering for a lot of battles has been in halo for 250 days. which number is bigger? 250 or THREE THOUSAND AND TWENTY FIVE?

> You act like it is the only factor that should win.

no. i do not act like its the only factor that should win. if i start with a DMR and someone else starts with a DMR it is not unreasonable AT ALL to think that if i shoot at him, and he shoots at me with our DMR’s only, the person who shoots better should win the encounter 100% of the time. i realize there are other factors in the game, but when you boil it down to the basics to look if the DMR works correctly or not, it does not pass in the areas of logic, or being intuitive for FPS.

> What happens when everyone can aim well? We start finding ways to dodge - circle strafing, lateral strafing, jumping, crouching, etc.

i fail to see why people learning to aim provides anything to this argument. it sounds to me like learning to circle strafe, lateral strafe, jump, and crouch, etc. would be players trying to learn to be better and use the things they practice to get better at the game and perform better at the game.

> So you can find ways to “prove” me wrong again. In the end its your opinion against mine.

yes, it is your opinion against mine. the fact of the matter is i can actually DEBATE my opinion by asking you why its better for the game to be
shoot better -> win the 1v1 DMR-only battle, unless someone is spamming, then god knows who will win. spamming is also optimal at close range making every close range battle a coin flip if both players are shooting optimally.
over
shoot better -> win the 1v1 DMR-only battle?

maybe if you could answer that question people might look at your opinion and think it is a valid and debatable stance on bloom, but you wont / cannot answer it. sorry, but when looking at the game from a logical standpoint, the DMR just looks like a joke, among other things in this game.

I hate for my first post here to be in the ‘343 do this, 343 do that’ thread, but what are you gonna do.

Anyway, I think most if not all maps could use a new weapon spread. Every map should have at least one of the sniper, rockets, or an overshield (preferably double ovie, the nerfed ovie of H3 was a joke and barely worth going for). Overshield and camo powerups need to return, and all armor abilities (aside from sprint [default] and active camo [pointless w/ the powerup back]) should be reverted to pickup form. Put like 2 or 3 per 4v4 map, a few more for bigger maps.

In addition to that we could also really use specially tweaked versions of some maps. Changes only the company in charge can perform. I’m thinking changes along the lines of Halo 3, with Snowbound -> Boundless, Epitaph -> Epilogue, Sandtrap -> Sand Tarp, etc. Remove the break room and 4th floor windows from Sword Base, and if possible widen the doorway to the yellow lift room. Make a new Condemned variant (Uplink sucks and is pointless), that completely blocks off the low-G zone in the middle. Give Countdown a graphics touchup, to help with orientation. Color the walls on one side of the map definitively red, the other side blue. Make the changes visible from the balcony. Apparently inserting lights via forge causes the map to lag just a little. How about an Anchor 9 variant that blocks space access except for the plasma pistols and inside of rockets, which would be boxed in and programmed to have no change in gravity.

This next idea is kind of out there, but some of the community maps in matchmaking, if at all possible, should be given new skins and then re-released into MM (hopefuly avoiding any DLC restrictions). I think the monotone aesthetics of forge world maps causes some people to overlook them. If this is a possibility, then I feel the community at large should vote for 8 maps, then community cartographers votes for 12 more. Redesign with covenant architecture, human designs like a warehouse (Foundry, Boneyard), New Alexandria, maybe New Mombasa. Maybe slightly different looking forerunner architecture too. This whole paragraph is just me spitballing, it’s probably more trouble than it’s worth.

On the subject of overshields, I don’t mind the flames, but the purplish glow given to covenant enemies with OS would be much better. Yes I know that would require a title update.

All voting lobbies should be changed to mimic firefight. The map is the same for all three choices, only the gametype options change. Slayer in the top slot, slayer DMRs in the second slot, a wild card in the third slot, like elite slayer or whatever else. Still only one chance to veto the list. I suggest this because I can’t be the only one sick and tired of playing a steady rotation of Countdown, Asylum, and Sword Base.

That’s all I really got for now. I mean I also got a forge wishlist that goes for pages, but I don’t want to subject anyone to that. :slight_smile:

Is there any reply from 343 in this thread?

> Is there any reply from 343 in this thread?

no lol.

343 might have skimmed it when it first came up but this is now a complaining thread. If it’s contained to one thread i won’t down it. Anyway the BR wasn’t really random. It shot three bullets in a triangular trajectory.

> I shoot the M-4 Carbine in real life. 5.56MM NATO round. Equipped with an EOTech holographic sight and iron sights. The real world equivelant to a DMR.
>
> If you are within real world handgun range of me I’m not even going to use my sights, I’m going to look down the barrel and press the trigger as fast as I can. If you take the time to use your sight or your optics in real life in that situation you’ll lose.
>
> If you’re beyond handgun range I’ll use my sights.
>
> Bloom is fine. The problem is 99% of the people who play Reach have never fired a real firearm in their life, they’re used to Halo 3 making it easy on them.
>
> Real life guns, you don’t use sights and you fire as fast as you can in close range battles. You only use sights and pace your firing when shooting at a distance.

I refuse to admit to posting in this thread, ever.

But this guy is right, and the haters just read/wrote right past him.

Bloom is fine.

> > I shoot the M-4 Carbine in real life. 5.56MM NATO round. Equipped with an EOTech holographic sight and iron sights. The real world equivelant to a DMR.
> >
> > If you are within real world handgun range of me I’m not even going to use my sights, I’m going to look down the barrel and press the trigger as fast as I can. If you take the time to use your sight or your optics in real life in that situation you’ll lose.
> >
> > If you’re beyond handgun range I’ll use my sights.
> >
> > Bloom is fine. The problem is 99% of the people who play Reach have never fired a real firearm in their life, they’re used to Halo 3 making it easy on them.
> >
> > Real life guns, you don’t use sights and you fire as fast as you can in close range battles. You only use sights and pace your firing when shooting at a distance.
>
> I refuse to admit to posting in this thread, ever.
>
> But this guy is right, and the haters just read/wrote right past him.
>
> Bloom is fine.

I’m sorry, but this argument is horrible…

We should accept bloom because it is somewhat realistic? Pfft.
This is a videogame we’re talking about.

> > > I shoot the M-4 Carbine in real life. 5.56MM NATO round. Equipped with an EOTech holographic sight and iron sights. The real world equivelant to a DMR.
> > >
> > > If you are within real world handgun range of me I’m not even going to use my sights, I’m going to look down the barrel and press the trigger as fast as I can. If you take the time to use your sight or your optics in real life in that situation you’ll lose.
> > >
> > > If you’re beyond handgun range I’ll use my sights.
> > >
> > > Bloom is fine. The problem is 99% of the people who play Reach have never fired a real firearm in their life, they’re used to Halo 3 making it easy on them.
> > >
> > > Real life guns, you don’t use sights and you fire as fast as you can in close range battles. You only use sights and pace your firing when shooting at a distance.
> >
> > I refuse to admit to posting in this thread, ever.
> >
> > But this guy is right, and the haters just read/wrote right past him.
> >
> > Bloom is fine.
>
> I’m sorry, but this argument is horrible…
>
> We should accept bloom because it is somewhat realistic? Pfft.
> This is a videogame we’re talking about.

And since when has Halo been realistic? :stuck_out_tongue:

I swear the realistic argument is just stupid.

> > I shoot the M-4 Carbine in real life. 5.56MM NATO round. Equipped with an EOTech holographic sight and iron sights. The real world equivelant to a DMR.
> >
> > If you are within real world handgun range of me I’m not even going to use my sights, I’m going to look down the barrel and press the trigger as fast as I can. If you take the time to use your sight or your optics in real life in that situation you’ll lose.
> >
> > If you’re beyond handgun range I’ll use my sights.
> >
> > Bloom is fine. The problem is 99% of the people who play Reach have never fired a real firearm in their life, they’re used to Halo 3 making it easy on them.
> >
> > Real life guns, you don’t use sights and you fire as fast as you can in close range battles. You only use sights and pace your firing when shooting at a distance.
>
> I refuse to admit to posting in this thread, ever.
>
> But this guy is right, and the haters just read/wrote right past him.
>
> Bloom is fine.

people skipped over it because its a VIDEO GAME. arguing realism as a reason for ANYTHING to do with video games is fail.

if all video games worked 100% like their real life counterparts do, no one would play them because they would be terrible.

> > This has to be the funniest thing i’ve seen in on a forum. I love how all of a sudden Halo is about precision aiming.
>
> halo has always been about precision shooting, among other things of course. in halos 1, 2, AND 3 the person who shot better won the 1v1 battle with their primary weapon spawn only. in halo reach this is not the case. hilarious is you thinking it wasnt like this in halo 1, 2, or 3.
>
>
>
> > I remember Halo 3 better than most people, and what you seem to forget like most others is the RANDOM-ness of the BR.
>
> the BR was random, sure. that doesnt make it right, or prove a point, however. the BR is random for EVERYBODY. the problem with the DMR is that if ONE person is spamming, the game becomes completely random in its outcome.
>
>
>
> > You didnt even have to aim at the face to get a head shot and here you are complaining that the DMR is more of a skill-less weapon.
>
> no. were not saying its a skill-less weapon. anyone saying that is wrong. the DMR is, however, a RANDOM weapon, especially at close range where spamming is actually OPTIMAL for the first 4 hits, then headshot, effectively making every single battle at this range where both people are using DMRs only, and shooting optimally, COIN FLIP BATTLES.
>
> > People are stuck in this mind-set that spamming is wrong and pacers should always win and i honestly have no idea why.
>
> were stuck in the mindset that if i play the game correctly, and pace my DMR using a cadence other than mashing the R trigger, i should beat the person who makes no attempt to play the game correctly 100% of the time. is it really that hard to understand?
>
>
> > No one ever said you have to pace every-single-shot, so why are you?
>
> they did not. what they did do, however, was implement bloom to throttle players shooting. they didnt implement bloom to enable people to mash their R triggers for success, or to add a random luck factor to the game. if they did, thats an epic fail because there is literally nothing of value that luck adds to halo. nothing.
>
>
> > Get out of your shell and figure out how to win engagements, because you’re not wining any complaining on a game forum.
>
> complaining about others complaining. hilarious.
>
>
> > And also when did precision aiming become so important?
>
> November 15, 2001, the date halo CE was released through September 14, 2010. precision aiming actually mattering in a lot of battles has been a good part of halo for 8 years, 9 months, and 30 days (or 3225 days). precision aiming NOT mattering for a lot of battles has been in halo for 250 days. which number is bigger? 250 or THREE THOUSAND AND TWENTY FIVE?
>
>
> > You act like it is the only factor that should win.
>
> no. i do not act like its the only factor that should win. if i start with a DMR and someone else starts with a DMR it is not unreasonable AT ALL to think that if i shoot at him, and he shoots at me with our DMR’s only, the person who shoots better should win the encounter 100% of the time. i realize there are other factors in the game, but when you boil it down to the basics to look if the DMR works correctly or not, it does not pass in the areas of logic, or being intuitive for FPS.
>
>
>
> > What happens when everyone can aim well? We start finding ways to dodge - circle strafing, lateral strafing, jumping, crouching, etc.
>
> i fail to see why people learning to aim provides anything to this argument. it sounds to me like learning to circle strafe, lateral strafe, jump, and crouch, etc. would be players trying to learn to be better and use the things they practice to get better at the game and perform better at the game.
>
>
>
> > So you can find ways to “prove” me wrong again. In the end its your opinion against mine.
>
> yes, it is your opinion against mine. the fact of the matter is i can actually DEBATE my opinion by asking you why its better for the game to be
> shoot better -> win the 1v1 DMR-only battle, unless someone is spamming, then god knows who will win. spamming is also optimal at close range making every close range battle a coin flip if both players are shooting optimally.
> over
> shoot better -> win the 1v1 DMR-only battle?
>
> maybe if you could answer that question people might look at your opinion and think it is a valid and debatable stance on bloom, but you wont / cannot answer it. sorry, but when looking at the game from a logical standpoint, the DMR just looks like a joke, among other things in this game.

You can debate and i cant? Thats your opinion. And you keep throwing it around like a fact. Im sorry that you feel the need to berrate every aspect of this game and cant sit down and enjoy it, I really am. But dont try to think that just because I refuse to sit around and have a debate on a game forum that you are automatically right and as implyed, more intelligent.

You still have no proof that bloom was intended to award pacers. No where in this game or from the developers do they stress the fact that this is the right way and that you should only do it this way. That rediculous. So if spamming my DMR gets me a kill faster, then so be it. The person is respawning and I have another kill. And will I always win the battle? No, its a last desprite resort to stay alive. And just like anything, the more of something you have the increased chance of success.

> You can debate and i cant?

i implore you to prove that you can debate your stance on bloom by actually answering my question.

> But dont try to think that just because I refuse to sit around and have a debate on a game forum that you are automatically right and as implyed, more intelligent.

the only reason you ‘refuse to debate’ is because the question i posted just decimates your logic and stance on bloom being fine because the answer is obvious. the fact of the matter is, i can actually debate my stance on bloom being suboptimal, while the best you can come up with is ‘its better cuz i said so’.

> You still have no proof that bloom was intended to award pacers.

yea, bungie implemented bloom in hopes of people completely ignoring the mechanic. thats spot on logic there buddy. bloom does its job MOST of the time, but not all of the time (which is the issue). its kind of like a bad employee in that respect.

> No where in this game or from the developers do they stress the fact that this is the right way and that you should only do it this way.

how about in the RESULTS? spamming doesnt win more against pacing, not even close! it still happens tho, and it shouldnt. there absolutely should be NO CHANCE for someone completely ignoring the mechanic to get a kill. its completely illogical to think that the game is better, or optimal to let the person who shoots technically worse win a 1v1 DMR-only battle even 1% of the time.

i’ll make this more clear:

1.) the DMR adds luck to halo.
2.) luck adds nothing of value to halo.
3.) its not BETTER this way over shoot better -> win 1v1 DMR battle AT ALL.
4.) the DMR letting people who ignore the mechanic and full auto spam doesnt BENEFIT ANYBODY.
5.) they could fix this problem.

i believe the following quote from Luke Smith says it best

“Two men enter, the better man leaves, the lesser man is respawning, and that’s Halo.”

unfortunately, thats not halo reach, as far as 1v1 DMR-only battles go.