> I don’t recall Bungie ever saying there may be a title update for Reach. If you can link it that’d be great. Plenty of people on the B.net forums are asking for it, but I doubt it will happen. There is nothing gamebreaking in Reach. There are a couple small things that could be tweaked, but I think the majority of the problems in Reach stem from the poor playlist implementation and lack of quick updates to simple issues.
i disagree. the mechanics in reach are so bad, myself, a halo player who has RELIGIOUSLY played halo since CE has stopped playing halo altogether.
i’d say the following things are ‘game breaking’, being the main reasons why i stopped playing:
1.) DMR algorithm. the person who shoots better should win 100% of the time. its not even remotely close to that in halo reach. in every single other halo game thats how it was, and with good reason too. there is literally not a SINGLE REASON why its BETTER the way it is in reach. im not talking about removing bloom, im talking about tweaking it so that if you spam it like a clown, you lose 100% of the time. spamming doesnt benefit a single person either, in 1v1 DMR-only battles. it adds frustration to players who are competent enough to tell when they are getting beat by it, and mystery to newer players who dont know how to use their primary weapon spawn. shooting should be straight forward, and its not. because of that we have a GRIP of people who do nothing but mash their R triggers, for success. it adds more of a RANDOM factor than actual skill gap (it adds some skill gap, but it adds 10x more random factor, especially if everyone knows how to use it because spamming is actually optimal for the first 4 hits in a lot of ranges, effectively making every battle at those ranges a coin flip if its DMR-only). the only ‘depth’ that it adds is ‘oh, by the way, even if you shoot better this clown can still win if he mashes his R trigger simply because he got lucky’, and i wouldnt exactly call that ‘depth’ at all. its horrible, to say the very least. this alone is the main reason why i quit playing halo reach.
2.) grenades are MINI NUKES. seriously. it used to be grenades were tools to AID in players getting kills, to be used in a few key situations like when you could predict movement because players that see you throwing a grenade could actually be pro and dodge them often times. in reach, they are literally the first thing you use if you dont have a power weapon the VAST majority of the time. not only are they SIMPLE to use, they are also damn-near IMPOSSIBLE to dodge. it used to be grenade skill mattered in halo, now it doesnt. anyone and their mother can throw a mini nuke, and heck, they will actually KILL YOU from FULL SHIELDS now (if you have a bit of health missing).
3.) no bleed melees make absolutely no sense whatsoever. ive heard it all in defense of this, everything from ‘lore and realism’ (LOL) to players having to ‘guess’ how much they have to shoot before its a 1 smack kill. no-bleed melees are literally one of the most unintuitive game mechanics i have ever seen in a FPS game, straight up. now instead of seeing someone in close combat and shooting / trying to damage them straight away, you have to be knowledgeable as to if shooting is even VIABLE in the first place to get ahead or benefit you in any way, shape, or form. it turns melee combat into a constant guessing game if you plan on trying to shoot to get ahead. alternatively, of course, you can always just wait for the sprinting double derp clown to get within melee range then go from there (which is hilarious, if you think about it).
4.) armor abilities. every. single. one. is horribly implemented. sprint is widely used, and its actually one of the more broken ones. get outplayed? run away. any competent halo player will tell you straight away that chasing people is a TERRIBLE idea, ESPECIALLY in halo reach because if theyve shot you… what… 2 times with a DMR a single grenade is a kill! good luck chasing thru a mini nuke laid behind the person escaping at the main choke point / doorway that he ran thru. then you have armor lock, that is straight up BLATANTLY OVERPOWERED, not even close to being debatable. evade is SUPER fun, but its stronger than all of the other armor abilities by 10x if you actually know how to use it even remotely well. invis is just horrible when you are using it against good players. its basically like telling them exactly where you are (seriously, who would want to tell a good player where you are?). hologram is 100% useless when compared to the other armor abilities, not even close. bubble takes about a billion clips to actually pop, and it doesnt really serve a single purpose in the game (other than making objective games with 1 smack melee kills with the objective a nightmare). then jet pack just completely and totally removes the word ‘map control’ from every single map / gametype combination that its a part of outside of MAYBE sword base (an already awful map that jet pack makes sense in because its so broken).
in short, every single one of the games core game mechanics are horrible. if i could play halo 2 online, myself, and about a million other people would probably rather be playing that. i should probably go re-buy halo 3 (my disc scratched :C) since i kinda miss playing halo every once and awhile, but halo reach just makes me want to see sparks fly with the reach disk in my microwave.