2.) even tho i am better at throwing grenades than most people, grenades are not even the slightest bit hard to throw in halo reach, when compared to every other halo game. not only that, they are also damn near impossible to dodge. because of this you have ~5 choices (ive probably forgot some, but this gives you a good idea of how -Yoink!- it makes the game play) to help you survive these mini nukes and never die from them (or die very few times to them):
-use armor lock (and feel slimy and gross for using such a blatantly overpowered armor ability)
-use evade (this one i dont mind :D)
-stand in the most random, sporadic spots on the map that people will never be able to grenade from where they are in relation to where you are (hiding lol.)
-be constantly aware of every single time someone on the other team dies, be able to predict EVERY SINGLE PLACE they could possibly spawn, and put yourself in places that you can still shoot them, but they cannot throw mini nukes back at you.
-kill the person before he can look at you (because people can throw grenades as they are dying with ease in halo)
its not that im getting killed by grenades in halo. that happens all the time in every halo game. the difference here is, they are MINI NUKES than any mediocre kid can toss and they are damn-near impossible to escape from. sorry but, especially at higher levels of play, halo reach is more like a first person grenadier than a first person shooter. not only are grenades your best option to kill people (if you dont have a power weapon), if you arent actively seeking them, scavenging the map for them, YOU ARE DOING IT WRONG because they are INCREDIBLE.
3.) because of no bleed melees, i have to know the EXACT distance where my shooting isnt viable in situations where they sprint at me for the double melee. if i try to shoot someone and they are just 2 centimeters closer than the viable range, they will be able to melee me twice before i can pop their shields and melee them once with shooting. in halos 1, 2, and 3, the person who was more proficient at close quarters combat won the encounter. halo 3 was the best example of a melee system i’d say, it worked as follows:
player A and B damage each other then melee at the same time, the player who did more damage lived, while the other person died. pretty straightforward and intuitive dont you think?
in halo reach, it works as follows:
player A shoots at player B sprinting at him for the inevitable double melee kill.
if player A knows that shooting is viable he will then shoot at player B and melee him after his shields are popped, resulting in a kill.
if player A knows that shooting is NOT viable, he will NOT shoot at player B, and instead wait, doing nothing, till player B comes within melee range, at which point both players melee each other. after this, if player A is playing optimally, he will then jump backwards and headshot player B.
this is if player A knows the EXACT range that its viable, which is very hard to tell.
if player A does NOT know the EXACT range that it is viable it works as follows:
player A shoots at player B, waiting for his shields to pop so he can melee for a kill, only to get double meleed because it wasnt viable in that situation.
or
player A shoots at player B, waiting for his shields to pop, then melees for a kill because it WAS viable in that situation.
effectively making the ‘optimal’ way of playing if you dont know the exact number of centimeters where shooting isnt viable, to stand still and let the clown sprinting at you for the ‘double derp’ kill melee you, at which point you melee him, and jump backwards for a kill.
CLEARLY this way is roughly 20000000000x more convoluted than the halo 3 melee system was.
4.) armor lock is blatantly overpowered. because of this, the vast majority of the time it will be optimal (at higher levels of play where people actually have some semblance of an idea whats going on) to actually TURN AROUND, and RUN AWAY before his teammates kill you. basically what im saying is, with halo reach, ARMOR LOCK gives players the ability to get outplayed, then press A SINGLE BUTTON for a +80% survival rate provided that they dont have teammates who are horrible at the game, and that they… kinda… stuck next to their team.
you say the answer is ‘team work’ but what it the entire other team is using armor lock? team work might work against a SINGLE armor locker, but that person has a team using team work TOO.
armor lock is blatantly overpowered. it might not seem that powerful in the games that you play in, but thats probably because you were paired up with a bunch of bad kids who have no idea whats going on, and are (somehow) too slow to press the armor lock button before a grenade blew up, too fail to be able to use it to win every melee encounter against non armor locking, non evade using players, or too slow to be able to armor lock before a rocket / grenade launcher shot hits them. when you play in higher skill-tier games, its nothings short of BLATANTLY overpowered. notice how its not in arena? can you take a WILD GUESS as to WHY that is? i’ll give you the answer: ITS BLATANTLY OVERPOWERED, NOT EVEN CLOSE TO BEING BALANCED. not only that, it also slows the game down to a HALT on a FREQUENT basis, effectively inducing rage in the majority of people every time it is used.
the list goes on, but i’ll end it there.
> now go play some more games then get on here and cry some more about how this game has ruined halo and u are so upset your goin to throw a tantrum.
i dont play it. times when i do play it are few and far between these days. when i do end up playing it, i dont have fun either. im hardly ‘throwing a tantrum’ lol. i just happen to be very passionate about halo, and very aware of how slap-in-the-face TERRIBLE the mechanics in this game really are.
> Its a good game! I enjoy it and sometimes I hate it
you hate parts of the game? you mean its not SUPERTURBOFUNTIMEZ 100% of the time? GHASP! thats awesome to hear. baby steps i guess. what parts of the game dont you like? what parts / times make you HATE it?
> You clearly are not good at halo cause if you were you woudlnt be crying all the time!
lol you should really compare the stats of the person you are calling bad before you call them bad.
hope you learned something 