again you show off your incredible ability to fail at answering questions. my question was “would a growth mindset person prefer a game that the person who shoots better wins 100% of the time, or a game that lets the person who flails around and mashes his R trigger win?”
the underlying question was which game would a growth mindset person prefer from my 2 choices. you, then, decided to add on your own alternative answers, effectively ignoring the entire question. again, not surprising. youve done this before. when i ask you a challenging question that quite frankly just DECIMATES your ‘logic’ to the core, you opt out of answering the question then add alternate filler in hopes of answering it without proving me right. you are a silly guy thy reaperMC :D. every time you fail at answering the questions that slap your logic around it makes me look right. you think you are being really clever, but all you really do by dodging questions and failing to answer them even tho they are straight forward, and direct, is prove to everyone that you cant argue when a simple question proves you wrong.
then, you do it again with your next answer to this question “would a growth mindset person prefer a game that grenades actually take some semblance of skill to use, and are dodge-able, or a game that grenades take almost no skill to use, and are not dodge-able?”
again, the underlying question is which game would a growth mindset person prefer. i found it exceptionally hilarious that you say its a ‘loaded’ question. yanno why its loaded? because the OBVIOUS answer slaps reach in the face. i find it hilarious that you dont think growth mindset people would care about how much skill something takes, considering improving their skills is one of the main things that makes a person a growth mindset person. are you really trying to argue that a growth mindset person would rather play a halo game that takes less skill over a halo game that takes more skill? yea, growth mindset people really enjoy playing sequels to games that make any average joe shmo a lot closer to how good they are because the game has been so dumbed down /sarcasm.
> only that they try and learn to do what they do not know.
good luck learning how to dodge mini nukes. basically the only thing you can do to not get killed by mini nukes is hide in the most random, sporadic spots on the map. grenades are not even remotely hard to throw in reach, and if one is thrown at you, GOOD LUCK dodging it.
my next question really wasnt that hard “would a growth mindset person prefer a game that rewards the person who plays the game better in battles involving 1 melee, or a game that not only can you not shoot to get ahead 100% of the time, sometimes its actually DETRIMENTAL to you getting the kill?”
let me break it down for you:
would a growth mindset person prefer a game
-that rewards the person who plays the game better (meaning they do more damage) in battles involving 1 melee (with a kill, and staying alive)
-or a game that not only can you not shoot to get ahead 100% of the time, sometimes its actually DETRIMENTAL to you getting the kill (effectively throwing their effort, and skill out the window some of the time)?
i find it hilarious that in your answer you can define the question as being loaded (again laughable considering its only loaded because it slaps reach in the face because thats how it is in reach, and even you can recognize that).
> Simple to answer. The growth mindset person would say the first sentence makes no sense in comparison to the second.
nice try at taking a shot at me using the growth mindset person as an example, but there was only 1 sentence. sentences have periods at the end of them. there was only 1 period, so it was 1 sentence. both growth mindset people, and fixed mindset people would tell you that.
> If the GMS-player outplayed the other player, then the addition of +80% in favour of the enemy didn’t matter because the GMS-player already accounted for the possibility of said ability and limited its effect before the fight even started.
HILARIOUS! lets look at the growth mindset persons options, provided that the person using armor lock is above average in skill level:
-sniper headshot
-kill every single member of the other team who would help the armor locker (and if even one of them has armor lock you instantly fail, god forbid if 2 of them have armor lock)
and thats it. so, when i dont have a sniper rifle, or if even 1 more person who would save the armor locker has armor lock himself, i literally cannot ‘limit its effect’ before the fight starts provided that im playing against even semi-competent people.
knowing that someone might have spawned with the ability to make them be able to press 1 button to gain a +80% survival rate really adds a LOT to halo. halo is sooo much more fun when you have to straight up turn around and run away every time you see someone use something they can spawn with /sarcasm
ive heard a lot of hilarious things from you thy reaperMC, but defending armor lock has to take the cake.
> If the GMS-play lost, then they will realise either they didn’t account for other factors or there was a failure in execution.
growth mindset people dont die to armor lockers, they just walk away because they know if they try to fight them, they will probably die to the armor lockers teammates (or if he expect the teammates to fight them, the armor locker can come out and get 1 or 2 shots into him, effectively making the teammate win).