> No, it shouldn’t force anything.
k. then give me one good reason why its ok for spamming to win against pacing. why should i ever lose when i pace my shots to a kid who takes absolutely no attempt at playing the game correctly, and just mashes his R trigger as fast as he can? making spamming win even 1% of the time doesnt add anything to the game of positive value. there isnt a single person that gets beat by spamming then proceeds to think ‘wow i really enjoyed that, i hope next time i try to play the game correctly i get beat by someone neglecting to play it correctly just like this time, it really makes it fun!’. most people look at spamming winning vs them and just see the game falling on its face. and rightly so, too. halo has never been like this before. you either shot better, or you died in 1v1 battles of the primary weapon spawn only. adding the ability for someone to completely neglect to use the gun as intended for success just adds frustration, and random chance where it both does not need to, and doesnt add anything either.
> I accepted from the beginning that it was different.
the problem isnt that its different. ive been a large supporter of bloom from the get-go. the thing is, it was implemented poorly, and it makes the game extremely un-fun for a lot of players as a result. every time i try to play halo reach i dont have fun. the reason i dont have fun is because the skill gap is incredibly low, and damn near every single core game mechanic in the game is laughable when compared to any other halo game. different is good, downgrading every mechanic is not.
> I do win 100% of the battles I should have won.
really? you must be oblivious as to whats happening then because people spam all the time, and spamming wins all the time too.
> So like I said, imperfect though it may be, the bloom system doesn’t even remotely break the game. Its just another variable in the equation.
for competitive players, and power gamers alike, thats exactly what it does; break the game. yes its another variable, but its another variable that doesnt need to be there in the first place because it doesnt add anything of value.
> It used to just be track the target and shoot as fast as you can pull the trigger. Now its track the target and use an appropriate rhythm for the situation.
false. it used to be everyone shot at the same pace, and the person with better aim won the battle. now it really doesnt matter how good you are at shooting because if someone is spamming, the victor of the battle is completely random, and anyones guess as to who will come out ahead. now its shoot your target with flawless aim and cadence, and WHOOPS hes spamming so he can still win even if you had the first shot, simply because he got lucky by abusing the games shoddy mechanics.
the reason you dont see a problem here is probably because you arent a competitive power gamer. for the competitive power gamers this type of stuff makes our blood boil. for everyone else they just shrug it off and are happy to play halo.
there literally isnt one single reason why its better for the game to work this way. not one. i certainly havent heard one, and ive been asking this question to nay-sayers for a LONG time now. heck, ive asked the same question to some people several times. there is a reason why they dodge the question over and over, its because it fundamentally destroys them logically.
if i shoot better, i should win 100% of the time. its as simple as that. thats FPS at its core, and when it doesnt work like that, the game becomes terrible by any competitive power gamers point of view.