> In a videogame, a system can be broken or even proper when considering only said system alone and in the singular and without the other functions it is meant to interact with.
so what you are saying is, because melees and grenades are both broken, its ok for the DMR to have a random factor when 1 person is spamming? you are saying its ok for the person who shoots better not to win 100% of the time because grenades and melees are both broken too? you are also saying that its ok for grenades to be mini nukes because shooting and melees are broken too? lets not forget you are also saying that its ok to remove the viability of shooting some of the time like no bleed melees factually do, and the reason is because shooting and grenades are both broken?
no. you dont use terrible mechanics to justify other terrible mechanics. sure this might work in a fighting game, but this isnt a fighting game. this is CHESS not CHECKERS. i havent played halo for 8+ year because i just like seeing things explode, and shoot guns, and run around as a cyborg. i played halo because it has always had a pretty large skill gap (even with halo 3, altho in halo 3 it was much, much less). i played halo because no matter how good i got, i could always see room for improvement. unfortunately, for me, the ‘room for improvement’ in halo reach is pretty narrow. instead of getting better at technical things like shooting and throwing grenades, on top of placement and tactics, and mind games and the like; i am forced to get better at AVOIDING shooting battles that are DMR vs DMR only, get better at AVOIDING mini nuke grenades, get better at AVOIDING no-bleed derp fest melee battles, and instead get better at placement and tactics because they matter infinitely more than shooting skill or grenade skill or melee skill, 3 things that even a halfwit moron can do in halo reach because its been dumbbed down so far. grenades are mini nukes, i dont have to have good aim at all to use them because the blast radius is HUGE, the damage is off the flippin charts (often times STRAIGHT UP KILLING PEOPLE), the fuse time is SUPER fast, and they STICK TO THE GROUND. because of all of these things grenades are both almost impossible to dodge, or avoid, and they are also SIMPLE to use. thats just one example of this dumbbed down halo gameplay, but there are many more. how about armor lock, for example? im very sure bungie was looking at the casual gamers when they decided to make this last 6 seconds because any even semi-competent game designer would tell you you would have to be straight up +1 chromosome limited to even CONSIDER that SIX SECONDS of INVINCIBILITY is EVEN REMOTELY BALANCED. so bungie snuck in an ‘easy button’ into their game, to get even the biggest of noobs a +80% survival rate for damn near every encounter that they dont eat a sniper bullet to the face in, so long as they… kinda… stay next to their team.
> It is very possible to have every system work as intended individually but once the whole thing starts to interact, you can see that it doesn’t.
you are right here, it was intended that bungie dumbbed down the gameplay so any casual soccer mom gamer could play, and thrive in the halo reach setting. and yea, when i see all of the mechanics individually i dont see them melding together in some awesome blend, i just see a terrible game.
> [halo 3 videos]
i mean, your videos are pretty cute, but you still cant provide EVEN ONE SINGLE REASON why its better for the person who shoots better in a DMR vs DMR battle 100% of the time, nor can you provide even 1 good reason why its better for the person who shoots better to not win a BR vs BR battle 100% of the time. no, really. ive asked this question to you about a million times, and every time you dodge it because it SLAPS YOUR ARGUMENT IN THE FACE. have you thought up even 1 reason why its better? surely youve had enough time to come up with a reason (i doubt it, because there isnt one).
