Title Update Discussion

> That means tactics and strategy was used to create a situation that favoured someone 99%. That’s not a broken system, that’s a balanced and diverse system.

when you have mechanics that dont work by themselves, they are broken. sorry, but this statement is false. the fact that i cant 1v1 DMR only battle someone, but, instead i have to use other broken mechanics to somehow help aid in battles doesnt ‘fix’ the broken mechanics, it just means that all of the mechanics together make the game nearly UNPLAYABLE by any semi-competitive, semi-powergamer’s standpoint.

how about this point thy reaperMC:

if the bloom was changed on the DMR to make the person who shot better for that encounter win 100% of the time, who would this change hurt? who would this change NOT benefit? sorry, but thats logic at its core. the DMR’s algorithm currently doesnt benefit anyone in DMR vs DMR battles, and if it was changed to function as intended, where the person who shot better won 100% of the time, LITERALLY NO ONE WOULD SUFFER.

seriously. go teach 1000 gamers the correct cadence on the DMR. have them get the first shot against someone, then follow up with this flawless cadence, and perfect aim, then ask them what they are thinking when they get beat by someone who just mashes the R trigger. the only ones who are thinking ‘wow this game is great’ would be few, and far between. the ones who are thinking the game is better because of the ability for someone to just mash the trigger to beat them would be even more scarce.

> Halo 3 is not good because of wimpy grenades

grenades werent even remotely ‘wimpy’ in that game. sure you couldnt just throw them and have them explode to kill someone 99% of the time like you can in halo reach, but thats the reason why they were infinitely better; because you actually had to BE EVEN THE SLIGHTEST BIT GOOD TO USE THEM. in reach it really doesnt matter how mediocre you are at throwing mini nukes, because they are mini nukes.

> It sold well and all of the top reviewing sites (G4, Metacritic) gave it exceptional scores.

you act as if the reviews from a bunch of people who have no idea whats going on matter in the least, when they dont. you dont ask legit level 10’s in halo 3 to review halo reach, you ask the level 50’s because they have some semblance of an idea whats going on.

> Especially since a competitive player would say the reason the Pistol in CE and the BRs in H2 and H3 were the go-to weapons is because the rest of the weapons were either broken, frustrating or seemingly random and therefore unskillful to use when compared to those go-to’s

examples, please.

> The Pistol and BRs were broken, easy and 1 had randomness increased in it to attempt to remove its effectiveness over the other weapons.

again, says you. the pistol and the BR werent even remotely ‘easy’ to use. you actually had to AIM with a SMALL RETICULE with those guns. in halo reach you have a basketball to aim with, how in the world is that harder, especially when considering the fact that the game is hitscan AND has huge bullet magnetism? you are right tho, the DMR is harder. whys that? because its LITERALLY IMPOSSIBLE to win 100% of the time WHEN YOU SHOOT BETTER THAN THEY DO.

> Halo has always been as you say, a choice between broken, frustrating and random vs the skillful that you seem to dislike.

again, examples please.

> Halo is now a game that isn’t broken, is frustrating and the least random vs the most skillful of all the Halos, though is the centre of the original claim.

yea, except for the PRIMARY WEAPON SPAWN of competitive games LMAO! HAHAHAHA

in conclusion, this is all my opinion. the difference, however, is im backing my opinion based off of simple logic (like these shoddy mechanics benefit no one, and there isnt a single good reason why the DMR should function as the person who shoots better for that encounter doesnt win 100% of the time), while other people use nothing but ‘i like halo they way it is’ as the foundation for every statement they make.

really hope 343 goes with what makes sense logically, not what the majority of the community (who has no idea whats going on in the first place) thinks.

You only have the look at MLG to see how the skill gap has faded.

In Halo 3 Tournaments ( TS and FFA) The winners used to win by a definitive margin of kills. In Reach FFA’s espeically they are usually always close in kills. Also alot less kills in the same time, due to kill times.

I think cossta touched on the subject.

Find his post, read it.

> You only have the look at MLG to see how the skill gap has faded.
>
> In Halo 3 Tournaments ( TS and FFA) The winners used to win by a definitive margin of kills. In Reach FFA’s espeically they are usually always close in kills. Also alot less kills in the same time, due to kill times.
>
> I think cossta touched on the subject.
>
>
> Find his post, read it.

could you find this post for us?

‘find his post, read it’

basically tells us to search the internet for a single post. lol

The search function works wonders, ya know.

Yeah, thats a good post.

> > > Reach is not good because of overpowered grenades, slow default movement, AA’s made spam by the loadout system, and bloom.
> > >
> > > That was easy.
> >
> > Halo 3 is not good because of wimpy grenades, equipment that is worthless and terrible BR spread.
> >
> > That was easy.
>
> The frag grenades in Halo 3 were the best in my opinion. The damage was perfect, they were enough to take out your shields but never kill you if you had full shields. And I loved the physics of that grenade. It took a considerable amount of skill to be good at using them to their fullest potential.
>
> Equipment was not worthless either, They were essential for winning games in Team Slayer and Team Doubles on certain maps. Isolation and Assembly are good examples and there’s a lot more maps too. Equipment most notably the Power Drainer and the Regen are a big part of changing the outcome of a battle. At most I would say that Equipment was to easy and to use and just allowed for cheap kills.
>
> Agreed on the Random Br spread from Halo 3. But is not a big of a problem as the bloom in Reach is right now.

My reply was basically playing devils advocate. I can find any flaw in all of the Halo games. That’s all my post was.

> > > > A choice between broken, frustrating, and random vs. skillfull?
> > > >
> > > > We clearly disagree on what halo is and that is not going to change.
> > >
> > > No it won’t. Especially since a competitive player would say the reason the Pistol in CE and the BRs in H2 and H3 were the go-to weapons is because the rest of the weapons were either broken, frustrating or seemingly random and therefore unskillful to use when compared to those go-to’s… because the go-to’s could be used in 99% of the situations for equal or better results than the other choices (non-power). So really, what choice is there if there is a better choice? The Pistol and BRs were broken, easy and 1 had randomness increased in it to attempt to remove its effectiveness over the other weapons.
> > >
> > > Ironic x2. Halo has always been as you say, a choice between broken, frustrating and random vs the skillful that you seem to dislike.
> > >
> > > Ironic x3. Halo has always attempted to not be a choice between broken, frustrating and random vs the skillful.
> > >
> > > Ironic x4. Halo is now a game that isn’t broken, is frustrating and the least random vs the most skillful of all the Halos, though is the centre of the original claim.
> > >
> > > Now whether it’s the most fun, of course that’s a matter of opinion per person. No Halo is universally praised as the best… I like it that way.
> >
> > This.
> >
> > Every Halo has had its own personal flaw. Like you said, fun is subjective and what version of Halo people like is all an opinion. Personally, I can’t stand to play Halo 1. It just…isn’t enjoyable to me. I prefer Halo 2/Reach to both Halo 1 and Halo 3. Of course, this is just my mere opinion.
>
> Based on everything you two say it seems you hated Halo and like Reach because it is not Halo. I think you found the primary weapons frustrating because they were hard to use and COULD beat other weapons in any range(if the user of the shotgun/sword/sniper were bad). It sounds like you are anti-utility weapon.
>
> I don’t understand what you liked about Halo… The CE pistol and BR MADE Halo great to many people and you seem to hate those guns. Weird.

No no no no. I do like Reach because it is different, but like I said, I’d take Halo 2 over Halo 1 and Halo 3. I enjoyed Halo 2 quite a lot. Over 90,000 kills in matchmaking. Not saying that’s a lot or I’m pro, but just goes to show you that I played it a lot.

However, with that being said, the BR made a lot of people look better than they actually were. Immense bullet magnetism and auto aim were the main 2 culprits. The BR was no hard to use, at all. Halo 2 was pretty much a BR fest. I prefer games where weapons have niches, rather than one weapon dominating every other weapon. That’s how I see Reach. The DMR is good at mid-long range, but at short range, I will take you out with a pistol or an AR. Reach relies heavily on people using the weapons on how they are supposed to use. You don’t use a shotgun at long range, and you don’t try to use a rifle at short range.

I don’t hate the CE pistol or the BR. I just find that a gun that can be used in any situation isn’t that balanced. I find Reach more enjoyable because it’s more tactically influenced. Each engagement requires the users to think about what weapon they’re using, what armor ability they have and at what range they are from the enemy.

@Q, I brought up G4/Metacritic because a lot of people say Reach is a failure. It is not. It got good scores. The multiplayer aspect of the game pretty much falls on opinions. G4 and the reviewing sites the like get the game, play it and try to give you an unbiased review of the game. I say try because I do take game reviews with a grain of salt. My main point is Reach is a well made game. It does have its flaws, but I’m not going to let those flaws inhibit my enjoyment of the game. I’m all for an update to make it more enjoyable for fans that don’t like it.

> > > > Reach is not good because of overpowered grenades, slow default movement, AA’s made spam by the loadout system, and bloom.
> > > >
> > > > That was easy.
> > >
> > > Halo 3 is not good because of wimpy grenades, equipment that is worthless and terrible BR spread.
> > >
> > > That was easy.
> >
> > The frag grenades in Halo 3 were the best in my opinion. The damage was perfect, they were enough to take out your shields but never kill you if you had full shields. And I loved the physics of that grenade. It took a considerable amount of skill to be good at using them to their fullest potential.
> >
> > Equipment was not worthless either, They were essential for winning games in Team Slayer and Team Doubles on certain maps. Isolation and Assembly are good examples and there’s a lot more maps too. Equipment most notably the Power Drainer and the Regen are a big part of changing the outcome of a battle. At most I would say that Equipment was to easy and to use and just allowed for cheap kills.
> >
> > Agreed on the Random Br spread from Halo 3. But is not a big of a problem as the bloom in Reach is right now.
>
> My reply was basically playing devils advocate. I can find any flaw in all of the Halo games. That’s all my post was.

But the only difference is that the things he said are legit problems. Grenades are too overpowered not to say we already have slow movement and jump height added to make it worse, Bloom is broken on some weapons. AA’s in General have moved away from the core gameplay too much. The only real problem you said was the BR spread in H3.

> The only real problem you said was the BR spread in H3.

Which really wasn’t a problem. The bullets traveled in a triangular pattern which forced you to aim right in the middle of the head or neck line to be 100% effective. If you did this all three bullets hit them in the head. If you did not aim correctly maybe one or two would make it through but the third one missed. That is why in a BR/BR fight the better shooter lived.

Hitscan works in Halo because it adds signifigant consistency, and deals efficiently with a lot of the XBLA hit registration issues.

No matter what you do to the weapons, keep hitscan to allow for real long-range precision encounters.

> Hitscan works in Halo because it adds signifigant consistency, and deals efficiently with a lot of the XBLA hit registration issues.
>
> No matter what you do to the weapons, keep hitscan to allow for real long-range precision encounters.

but what if i prefer shooting my guns ahead of their target and hoping that the game predicts their movement into them, while also having to fight the epic battle against laggy xbox live?

lol, in all seriousness, yes. hitscan should absolutely be in the next halo game. i would be VERY disappointed if they took a step backwards in this regard.

there is literally no upside to using anything but hitscan.

with hitscan you either aim on target and hit, or aim off target and miss. sure bullet magnetism plays a bit of a part in giving hits where they should have been misses, but thats just xbox live games. not using hit scan effectively makes players have to constantly be aware of the connection they have with the host so they can guesstimate how far to lead their shots based on this connection. this leads to missed shots that should have been on target, and landed shots that werent on target INFINITELY more than if hit scan was used. also, without hit scan host advantage becomes INSANE, effectively making the host a ‘super spartan’ because he has bullets that actually register consistently, while everyone else has to cross their fingers every time they shoot. atrocious is probably one of the better words to describe non-hit scan gameplay.

its literally not even debatable that hitscan isnt the absolute best way to have guns shoot. not only that, its not even remotely CLOSE to being debatable.

please 343, dont fail here.

> The search function works wonders, ya know.

That’s the post thanks, couldn’t remember the thread or what his user was.

> when you have mechanics that dont work by themselves, they are broken. sorry, but this statement is false

You are correct. Your statement is false. In a videogame, a system can be broken or even proper when considering only said system alone and in the singular and without the other functions it is meant to interact with. However, when you compare to or use in combination of other systems, the system becomes balanced. That is of course, in a balanced game. It is very possible to have every system work as intended individually but once the whole thing starts to interact, you can see that it doesn’t. Again meaning, though each system works as intended alone, once they start to interact with each other, the outcomes are not as intended.

Blue Blaze is a very, very, very, very asymmetrical fighter that when you take a character and analyze them alone, you can definitely interpret them to be over-powered or broken characters. Yet the entire game is balanced around those “broken” or overpowered game and it creates quite the balanced fighter.

> Which really wasn’t a problem. The bullets traveled in a triangular pattern which forced you to aim right in the middle of the head or neck line to be 100% effective. If you did this all three bullets hit them in the head. If you did not aim correctly maybe one or two would make it through but the third one missed. That is why in a BR/BR fight the better shooter lived.

But the problem is, Halo3 also fails in the aiming category just as Reach does. Here is my video showing you at mid-range and shorter, the H3BR reticle needs to only touch its edge to the enemies head to get the aim-assists to hit. It’s not a perfect experiment, it was quickly done. However though it may not disprove much in its own, it clearly shows that the H3BR does not require near perfect aim to use, only near perfect timing.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=122349096
PS: I’ve linked this video before as a counter arguement to a previous post but 0dls… what, scared to see? Don’t be, it benefits us all.

This video now shows you how a perfect shooter in Halo3 isn’t rewarded like players claim. You can clearly see that against a stationary target at mid-range, the H3BR will miss. The H3BR is not capable of 100% accuracy even in the hands of a 100% accurate player:

Do note that when the reticle is red, the aim assist tightens the spread. Meaning being scoped in when firing can have an advantage over a no-scoper.

Now this video shows how outside of aim-assist range, the H3BR “punishes” accuracy instead of the DMR rewarding accuracy:
http://www.youtube.com/watch?v=Rc9Bb5Due-g
Outside of assist-range, a user must use a team or lots of shots with their BR to get a kill. At that same range, the DMR needs only 5.
Another note: the 1st BR bullet is true. The BR is such that if you can maintain 100% accuracy, you will get your kill in 12-shots (all of your bullets). Compare that to the 5 it takes with perfect shooting with the DMR…

Something else, the H3BR only changes its spread pattern when a red-reticle is achieved. The DMR changes its spread pattern when zoomed in. What I mean by that is that the H3BR only changes its spread pattern when a red-reticle is achieved, zoomed or not. Aim-assist tightens the spread.
The DMR changes its spread pattern according to being zoomed in or not. Its aim-assist turns on according to red-reticle or not but unlike the H3BR, zooming in WILL tighten your spread, regardless of reticle lock or not.

Again, the DMR is less random than the H3BR as it is more controllable. Yes there is more potential for the DMR to have a greater spread than the H3BR at closer ranges, but it also has the potential to have greater precision than the H3BR at longer ranges.
The player has more, not less control in Halo: Reach.

As far as pros not dominating like they used, that has nothing to do with lessening the skill-gap. It probably has to do with the quality of gamers up and coming. That and gaming code is much better. Less assists though still present.
Like it was said in the UFC last night, when the sport started, it was MMA because it was a conflict of discrete styles. Now it’s conflict of fighters who have a diverse set of skills that are only rooted in styles. True MMA.
St. Pierre isn’t getting worse and that’s why he isn’t destroying his competition as of late. His competition is getting better, they have to. Pros aren’t getting worse, the skill gap isn’t being lessened, it’s being broadened. Players are getting better and skillsets have to change. Just about every sport understands this. Those that wish to be a sport should start to understand this.

Final note, I believe one should shoot centre-mass with either the BR or DMR until shields are downed. Then it’s a shot to the head. GREATLY increases chances of winning in any situation (ok 99%).

> examples, please.

Powerweapons aside, if I were to scrub the use of either the Pistol in CE and the BRs in H2 and H3, how happy would you be? How fast, consistent and easy would Halo feel to you if you could not use the weapons you say Halo gives a choice to use in the first place?
I know the answer because you feel Halo: Reach has no consistent weapon. That is why the previous Halos did have less choice than you want me to believe. You feel you have no choice in Reach because all weapons are random… yet in the previous Halos, you had a choice because 1 weapon (non-power) was not random when compared to the others. That is contradictory.
If anything, the most random weapons are no longer as random as they once were while the accurate ones are still as accurate… ie: the AR is controllable and its spread stays inside the circle reticle. The Shotgun shoots all its pellets inside its reticle. Not DMR or NR shot goes outside of its reticle. It is because the other weapons are more viable that you feel the DMR is less viable. It isn’t that the DMR isn’t 100% reliable in all ranges, it’s that more weapons are more reliable in more ranges than just the 1 weapon… choice.
As far as a “spawning” weapon being to unpredictable vs itself. You can spawn with any weapon you choose through the custom settings. Bungie feels the AR and Pistol are the best starts.
Personally, NR and Pistol starts with 2 maybe 4 DMRs on the map should be the “competitive” start.

> > Reach is not good because of overpowered grenades, slow default movement, AA’s made spam by the loadout system, and bloom.
> >
> > That was easy.
>
> Halo 3 is not good because of wimpy grenades, equipment that is worthless and terrible BR spread.
>
> That was easy.

No, I use equipment to save my butt all the time, its quite useful. Just not good in every situation so you have to be selective. Its no good dropping a regen if you have a sword or shotgun rushing you, just as it is no good to drop a bubble shield without one of those two weapons to defend your self once your inside. Power drain owned everything.
The rest, I have to agree, was worthless.

Grenades were great because you had to throw them well to get a kill.

BR spread for you had to be like Bloom was for me when it was introduced, so I can see your point. But in the end, I found the BR still quite reliable in Halo 3. In Reach, the DMR just misses for you so you don’t have to worry about getting better at it. Thats part of the whole incenctive to keep playing thing.(…there is none…)

> But the only difference is that the things he said are legit problems. Grenades are too overpowered not to say we already have slow movement and jump height added to make it worse, Bloom is broken on some weapons. AA’s in General have moved away from the core gameplay too much. The only real problem you said was the BR spread in H3.

In his opinion, those are problems. When I throw a grenade, I want to know I’m throwing something lethal. That happens in Reach. They’re lethal grenades. Grenades are a part of Reach are they not? I’m going to use them. The slow movement speed again, is an opinion. The AA spam again, is an opinion. The only thing that can be considered a “problem” is bloom. I agree with that. Bloom sometimes does not work as intended.

The rest of his post was all opinion though. While the movement speed is slower than Halo 3, that doesn’t make it a “problem”. I’m fine with the movement speed. I’ve played the classic playlist and the upgraded movement speed in that is fine as well. I’m fine either way. I’m assuming he meant by “AA spam” people were using AA’s too much? lolwat? Yeah, let me not use my ace in the hole to gain an advantage too much. Derp. Back to grenades, could they tone the grenade power down a bit? Sure. Like I said though, doesn’t mean they’re a game breaking problem. I feel like a lot of people hate this game because it’s different. They wanted Halo 3.5 and it’s not Halo 3.5. Halo 3 is still there though, so you guys can still play that. I don’t mean that in a mean way. People praise Halo 3 for being super duper awesome, yet Reach is beating it in population. I understand people trying to make Reach better(The ones that hate it) but you will not turn Reach into Halo 3.

> > > Supercidal:
> > > Reach is not good because of overpowered grenades, slow default movement, AA’s made spam by the loadout system, and bloom.
> > >
> > > That was easy.
> >
> > Halo 3 is not good because of wimpy grenades, equipment that is worthless and terrible BR spread.
> >
> > That was easy.
>
> No, I use equipment to save my butt all the time, its quite useful. Just not good in every situation so you have to be selective. Its no good dropping a regen if you have a sword or shotgun rushing you, just as it is no good to drop a bubble shield without one of those two weapons to defend your self once your inside. Power drain owned everything.
> The rest, I have to agree, was worthless.
>
> Grenades were great because you had to throw them well to get a kill.
>
> BR spread for you had to be like Bloom was for me when it was introduced, so I can see your point. But in the end, I found the BR still quite reliable in Halo 3. In Reach, the DMR just misses for you so you don’t have to worry about getting better at it. Thats part of the whole incenctive to keep playing thing.(…there is none…)

Like I stated in a previous post, I was merely playing devils advocate. You found things you didn’t like about Reach, I did the same with Halo 3. I can do it with Halo 2 and Halo 1 as well. AA’s are still used as a situational device. The only thing is you keep it after you use it.

I prefer the DMR over the BR to be honest. Now, hear me out. While bloom can be frustrating, I still feel like the DMR is a really powerful weapon. When I shoot it, I know I’m doing damage. Obviously this is just an opinion. My point is I feel like the DMR “feels” like a better weapon. Bloom does not work right all the time. I’m all for fixing that. I like the idea of bloom though. They can tweak it to make it work better.

xBamxBamx

My problem with reusable equipment(AA’s) as loadouts is that I get sick of them the same way I get sick of always spawning with sniper or shotgun. There is a reason we don’t spawn with sniper or shotgun, because it gets repetitive and common. Same thing with AL, if you always have armor lock on spawn and always will, it quickly loses what was ever cool about. Halo, at its core, is not that deep of a game so when you give everybody full access to its weapons and abilities your left with a feeling of, “wow, this game is not very good.” People need a carrot in front of them as soon as they spawn in, such as, “I have to get that gun” or “I have to get that AA.” Then they use it as best as they can while they have it until its ammo or usage is gone. Thats what makes Halo, to me, a good game, there is always the desire to get something while in the game.

> In his opinion, those are problems. When I throw a grenade, I want to know I’m throwing something lethal. That happens in Reach. They’re lethal grenades. Grenades are a part of Reach are they not? I’m going to use them. The slow movement speed again, is an opinion. The AA spam again, is an opinion. The only thing that can be considered a “problem” is bloom. I agree with that. Bloom sometimes does not work as intended.
>
> The rest of his post was all opinion though. While the movement speed is slower than Halo 3, that doesn’t make it a “problem”. I’m fine with the movement speed. I’ve played the classic playlist and the upgraded movement speed in that is fine as well. I’m fine either way. I’m assuming he meant by “AA spam” people were using AA’s too much? lolwat? Yeah, let me not use my ace in the hole to gain an advantage too much. Derp. Back to grenades, could they tone the grenade power down a bit? Sure. Like I said though, doesn’t mean they’re a game breaking problem. I feel like a lot of people hate this game because it’s different. They wanted Halo 3.5 and it’s not Halo 3.5. Halo 3 is still there though, so you guys can still play that. I don’t mean that in a mean way. People praise Halo 3 for being super duper awesome, yet Reach is beating it in population. I understand people trying to make Reach better(The ones that hate it) but you will not turn Reach into Halo 3.

All Halo games have had lethal grenades. It’s just that the Grenades in this game take almost no skill what so ever in earning a kill compared to pervious Halos. The fuse is too short,Damage is too much and the radius is to big. Add the slow movement and Jump height and we got Grenades that you cannot dodge at all (No Evade) if the player is even slightly good. All I want is grenades that actually have some skill and thought into using them instead of being mindless and throwing them anywhere close to a player and being able to damage them. The movement speed and the grenade’s characteristics get in the way of that. Not to say slow movement speed also makes strafing obsolete which makes the skill game even less smaller.Also I remember the constant complaints from the Beta saying to nerf the grenades and increase the speed and jump height.It was done but to the such a minimum extent you can hardly see the difference between the Beta and the Retail. Reach’s grenades aren’t game breaking but they are the worst grenades out of all Halo games.

Grenades, Melee, Bloom and Armor Lock.

Those need to get a fix.

Yeah, its not an “Ace in the hole” if everybody has access to it. Grenades are a huge problem in this game because you can’t avoid them without armor lock, so armor lock becomes necessary for survival. You can’t jump over them like you could in Halo 3 because the blast radius gets that high.

> Thanks for providing the perfect excuse to post a reminder of our rules. As always, you can view the guidelines you agreed to at registration here:
>
> http://halo.xbox.com/forums/announcements/f/6/t/1423.aspx
>
> To make things easier, though, here’s the most relevant part-
>
>
>
> > The Forums are intended to provide a positive experience for all members. Please make sure that you are not detracting from the community experience for any user. Your opinions are welcome but refrain from personal attacks and harassment of other members, and from posting content which could be viewed as unlawful, threatening, -Yoink!-, harmful, indecent, lewd, abusive and inflammatory. All content posted on the Forums should maintain a helpful and courteous tone, and not be intended to provoke or flame other community members.
>
> Apologies for the interruption. Use the report button… if you need me. :slight_smile:

We haven’t really had to report anybody…yet.

> > Thanks for providing the perfect excuse to post a reminder of our rules. As always, you can view the guidelines you agreed to at registration here:
> >
> > http://halo.xbox.com/forums/announcements/f/6/t/1423.aspx
> >
> > To make things easier, though, here’s the most relevant part-
> >
> >
> >
> > > The Forums are intended to provide a positive experience for all members. Please make sure that you are not detracting from the community experience for any user. Your opinions are welcome but refrain from personal attacks and harassment of other members, and from posting content which could be viewed as unlawful, threatening, -Yoink!-, harmful, indecent, lewd, abusive and inflammatory. All content posted on the Forums should maintain a helpful and courteous tone, and not be intended to provoke or flame other community members.
> >
> > Apologies for the interruption. Use the report button… if you need me. :slight_smile:
>
> We haven’t really had to report anybody…yet.

Some bad eggs go down to the incinerator never to be seen again. BS Angel keeps only the good eggs. :wink: