> There is either a winner and looser or both players die. 100% of the time either there is a better user of the weapon in that exact battle in question. Or both players are equal in skill in that particular battle and both players die. 100% of the time.
you did NOT answer my question. i said WHY IS IT BETTER? all youve done is state that if 2 people are exactly the same and use the gun exactly the same way and both fire at the exact same time, they will both die (which has literally no relevance to anything). 100% of the time there is NOT a ‘better use’ of the weapon, that is completely false. im talking about FULL AUTO SPAMMING beating pacing, what are you taking about? spamming isnt optimal for every shot at ANY RANGE, EVER (save MAYBE close range where you have to hit 4 shots before that sprinter will try to double melee you, and, even then, you MIGHT not be able to shoot to get ahead in this situation depending on how many inches he is away from you, and if its viable in that situation).
im not saying the better player should win every time. im saying the player who SHOOTS BETTER should win every time. your reply makes me believe you misunderstood, and thought the former.
then i post this question for you, and, yet again, you talk about irrelevant nonsense and completely dodge the question.
> who benefits from the times when spamming beats pacing?
so lets break it down. you give us all a huge paragraph to work with, so you would think that somewhere inside this paragraph you would answer my question, but this is not the case.
> As I have just noted, everyone. It seems the DMR is not meant to be any trouble to hit a target in red-reticle range or even just beyond it. The DMR is suppose to allow a player to engage enemies at very long range but at the cost of kill-time. At close range, the DMR isn’t suppose to miss as it is suppose to give the user a chance against shorter range weapons too. At mid-range, the DMR made so that against the shorter ranged weapons, it doesn’t completely shred. (all the while the closer range weapons are made to compete at almost mid-range while not shredding too far from the user).
good job, you explained to us something that not a single one of us didnt know. something that we werent even talking about.
> Where DMR vs DMR battles are concerned, the bullets that may miss due to bloom because of firing too fast should automatically ring a bell in a players head that perhaps engaging at that distance is not a guarantee kill and that the player should use some sort of “assist,” be it cover, environment, a teammate, grenade, AA or other strategy to increase the odds of a win. How one chooses to assist themselves is called gaming.
you start this with DMR vs DMR, which makes me hopeful that you will actually stay on topic, and answer the question being WHO IS BENEFITING FROM SPAMMING BEATING PACING, but, once again, you dodge.
> To combine both into one; the better technical shooter can only prove their worth by expanding the ranges until they find their dominance range over the other.
so what you are saying is, its ok because i can always stand on the very edge of the map and run away from anyone who comes even remotely close to me so that it works as intended? brilliant strategy!
> The better shooter isn’t always better at closer ranges against even the noobiest of noobs. Because at close ranges technical shooting skill isn’t as big a requirement as your target is so large anyways. So other options such as Grenades, Melees and other weapons become more viable options as the ranges between targets changes.
thats all fine and dandy, except this makes the game completely random at every single encounter at this range where you dont have those tools and other options and outs.
> When one can use a weapon that will technically beat all others but the insta-kills, why use anything else?
im not even talking about the sandbox. im talking about DMR vs DMR battles. how can you possibly stray off topic this hard, every single time i ask you a question. it boggles my mind, to say the very least.
> That’s a shame that you wish to dismiss a variable simply because you feel it is irrelevant rather than seeing how relevant it is. Strafing may not be much on the surface, but depending on the range and opponent, it is a layer that is leveled high in determining a battle’s outcome.
strafing makes very little difference in a battle where 1 person is trying to aim, and the other person doesnt even have to be close to aiming on target, or using their gun correctly. the player speed in this game is terribly slow, so its almost impossible to not be able to keep a part of the watermelon sized reticule on target.
===
ok so, imma ask you the questions again, cept this time imma lead you off so MAYBE, JUST MAYBE you’ll stay on topic.
question 1:
> why is it better for the technical shooter (the person who shoots better) to not win 100% of the time in DMR vs DMR only battles?
and here is your ‘answer starter’
> it is BETTER for the BETTER SHOOTER for this ONE ENCOUNTER to win LESS THAN 100% of the time BECAUSE:
please use that question starter so you wont drift off topic as you seem to like to.
question 2:
> who benefits from the times when spamming beats pacing?
and here is your ‘answer starter’
> an example of someone who benefits from the times when spamming beats pacing (at medium close to medium range) would be:
please answer these questions and try your hardest to stay on topic by being a champ and using my ‘question starters’ to help you! i have faith in your abilities!