Like I said elsewhere, the game just isn’t fun. Not saying I need incentive to play, I just want it to be fun.
> Like I said elsewhere, the game just isn’t fun. Not saying I need incentive to play, I just want it to be fun.
Excactly, I dont care about the ranking system, I care that Reach currently ISNT FUN.
> > Like I said elsewhere, the game just isn’t fun. Not saying I need incentive to play, I just want it to be fun.
>
> Excactly, I dont care about the ranking system, I care that Reach currently ISNT FUN.
Yup, and when I join a game and realize “This isn’t fun, and I’m getting camped, I want to quit” then I get quit banned…
sigh 343 please realize, it going to be diffcult for people to jump onto your next Halo project or buy any DLC, if you dont take steps to keep the current installment fun and fix the issues that have been repetedly adressed!
> >
>
> i think you somehow think that the general masses are capable of forming their own opinion based on logic and even the slightest bit of thought process, when they clearly arent. halo fans will defend any mechanics that halo games have, simply because they are halo fans. thats how it has been with the majority, and thats how it will continue to be with the majority.
>
> also, the people who care about the game enough that they would try to discuss it on the forums are the people game designers should be listening to in the first place, not the people who just play to see explosions and shoot bullets.
>
>
>
> > If no one benefits, everyone benefits. If one group benefits from it, it would be to all other groups detriment.
>
> bungie could have easily made GOOD game mechanics that keep people wanting more, and feeling like they are improving, but instead we have the opposite effect. we have bad game mechanics that make even just above average halo players feel like they have already hit the proverbial ‘skill ceiling’ so there really isnt much incentive to keep playing, especially when they see how they are getting killed by bad game mechanics over and over used by people who are worse than they are at the game.
>
> people strive for mastery, that is a pretty fundamental part of the human psyche for most people, in some way or another. people like to see that they are learning, and progressing / getting better, and they also like to see that even tho they have progressed this far, they still have a LONG ways to go in terms of getting even better. unfortunately, with halo reach, things like ‘shooting skill’ are completely thrown out the window because 1v1 DMR battles dont function as they should.
>
> the thing about adding GOOD game mechanics, however, is you have to pair them with a GOOD matchmaking system that actually pairs people with like-skilled opponents so people dont get discouraged when they are matched up against people who are far better than they are. both have to be implemented. unfortunately for all of us, in halo reach, neither was implemented, and the population suffers as a result.
>
>
> > If the bloom mechanic was so attrocious as everyone in here makes it out to be, why has nothing been done?
>
> because patching the game immediately takes money out of bungies bank account, without directly, and immediately influencing their incoming money. if patching the game would directly make bungie gain more money, they would have done it by now. the fact of the matter is they really could care less that they made a game with shoddy mechanics because they are already swimming in dollars.
>
> to me, it seems like with a patch to this game they would attract a TON of halo fans to come back and re buy their recently sold halo reach copies because the mechanics arent terrible anymore. i would certainly buy the new map pack if the game was updated, and any subsequent map pack also! until then, however, the game simply isnt worth playing for me.
>
>
>
> > If 343 really wanted to stop this entire mess of self-entitled threads, just make Forge far more complete. Make Forge apply to everything, and I mean everything (gun’s damage, rate of fire, recoil/bloom, reload time… players move speed, jump height…bleedthrough or not, more customizable AA)
>
> this bit is actually a really good idea. i hope they do this with the next halo game, so even if they mess up the games mechanics they can still be fixed by competent people.
Absolute 100% Agreement. The next Halo needs Customization in EVERY ASPECT of the game. Period.
What would make it fun for me is a custom game finder and more customization like spartan color, emblems, game option, begin able to remove bloom, health bars, and begin able to make it possible to dual wield, etc. And new DLC that is actully good - new forge world with actuall things in it, like pallets and barriers and vehicles like Phantom and Pelican. And make it so the vehicles have the option - turret rockets [troop] -, Having different huds on different helmets(Reach doesnt even have a -Blam!-hud)_____________________________________________________________________What i would want in DLC is 1 Firefigth map- 1 Forge world- 1 Competetive map (Remake or new).
> There is no incentive for me to play Reach.
>
> The rank means nothing, the Challenges only get you Cr which means nothing. The armor selection is average at best, and the only reason it costs so much Cr is because they knew they were lacking in good customization.
>
> The maps get worse each and every time I play this game. I want to know, What were they THINKING with Sword Base?! You cannot defend such a horrible map, you just can’t. The only map worth playing is Powerhouse and it almost never appears in Voting lobbies.
>
> Speaking of voting, the voting system is worthless. When three sets of the same level appear in a voting booth, something is wrong. When Jetpack is useless and AL is game breaking something is wrong. When Invasion Slayer makes me quit out of nearly every game something is wrong. But has 343 adressed these issues? No.
>
> Removing Bleed Through makes no sense, its lead to stupid gameplay beyond anything I could have imagined. Hell it was better in the Beta when we have fast melee, at least the pain ended quickly. But no, its just a beatdown fest in FFA gametypes, and constant SwordBlacking and AL EMP draining conflicts, sucking the fun out of Reach, each and every time.
>
> Explain to me how I’m supposed to jump on the MMO Bungie bandwagon when this is the kind of support you give your game. By support I don’t mean one playlist update per month! I mean adressing the core issues that have been mentioned so many times, everyone is sick of hearing about them. End the issues and fix them please! I’m sorry Bungie, I love you but Reach needs help, the game is bloody boring the gameplay is slow, maps are average to awful and there is no reason, seriously NO REASON AT ALL to play this game.
I pretty much disagree with all of this and would just like to point out, that I’m not on the Kinectimals forums whining about how that game wasn’t designed for MY tastes.
> > Bad mechanic, good mechanic… Way to miss the point. The mechanic is intended, maybe it wasn’t made for your enjoyment? Sounds to me like I’m not the only one who doesn’t want you to play Reach.
>
> see, thats the thing. you guys are misguided in that you think that these terrible mechanics benefit… anyone, when they dont. who, exactly, benefits from the DMR algorithm in Halo Reach? no, really. give me 1 group of people who is benefited from having added luck here. think all you want, but you wont come up with a good example simply because NO ONE benefits from it.
No, you’re misguided, this game was NOT created for YOUR enjoyment, the same way that Kirby’s Epic Yarn or Bejeweled wasn’t made for me.
The DMR algorithm in Reach adds Depth to the game. The weapon has ranges where it’s efficient and ranges where it isn’t. Figuring out those ranges and speeds is where the depth comes in. This is a much more refined weapon than what has ever been in Halo and a great addition, if you played, you would know this.
CPKBOB answered you perfectly. Basically when it comes to bloom, the odds are even. The bloom is fair to EVERYONE. If you’re losing, it’s because you don’t know how to manage your shots, NOT because someone is ALWAYS getting lucky against you.
> > The math that you anti-bloom people use PROVES that can only happen 24% of the time AT 10 forge units. That will hardly get ANYONE wild success at this game.
>
> yea, except, spamming is optimal up until this range. did you forget that? and because spamming is optimal up until this range, where EVEN AT THAT RANGE ITS SILL RANDOM, damn near every single encounter in reach is a metaphoric coin flip. good at shooting? good at cadence? TOO BAD, SPAM SPAM SPAM SPAM SPAM SPAM SPAM.
I think MOST people would actually agree that if you are losing these fights you are NOT good at cadence, OR shooting.
And I challenge you to find an official word from EITHER Bungie OR 343 where they say that the DMR was designed to REWARD you for having good cadence.
The tru7h is that you don’t even understand the design intention behind the DMR. It’s not a BR, the BR was terrible, GET OVER IT.
> > “Laughable” I had no idea we were judging Halo the same way we would Ratchet and Clank. Get over yourself.
>
> thats exactly what i feel the new mechanics are. laughable. and, even then, thats giving them too much credit.
Compared to what? One of your trashy FPS’s no one wants to play with you? I mean, that’s really the only reason you’re here, you apparently still play, but can’t get over the fact that this isn’t Halo 3.5, no one’s made YOUR game, too bad!
> how about you try your darndest to explain to us why this 24% of fail is better than ZERO% fail.
> and, like i said before, spamming is OPTIMAL up until this range, too, so almost every single DMR battle is entirely random, or subject to chance.
>
> heres a question that destroys you:
>
> if 2 people have flawless aim, and are standing a consistent 5 forge blocks from each other, both using full auto spam till they hit 4 shots, then follow up with a headshot, who will win?
>
> HERP DERP GET DESTROYED BY LOGIC.
>
> thats the entire point. the DMR isnt consistent when used properly, even if you have better aim, or try to use a cadence because at the vast majority of ranges SPAMMING IS OPTIMAL, and SPAM BATTLES ARE COMPLETELY RANDOM IN THEIR OUTCOME.
AGAIN, I challenge you to find an official word from EITHER Bungie OR 343 where they say that the DMR was designed to REWARD you for having good cadence.
I will also say that if you have two players only on a whole map, with no AA’s and DMR’s only, and that those two players are just going to stand in place seeing who can rack up the most kills in a shoot out, then you are NOT playing Halo.
Sure, you can set up that scenario using the Halo Engine, but you’re not EVER going to find a game like that in match making (except maybe on the lame MLG maps).
The math PROVES that bloom is NOT random. It’s static. And being Static, it’s something that you can control. And because it’s something you can control, the winner will be the one with the most skill, most of the time.
There is no mythical game of match making Halo where the score is tied at 49 and one player gets that lucky shot that wins him the game EVEN though he should have lost. Sorry, your scenario is a lie.
> > You don’t like the mechanics, then don’t play, it’s that simple. Me and thousands of other people every day will continue to disagree with you by playing it.
> >
> > You’ve been out voted.
>
> so, if by popular vote, america decided to nuke the rest of the world, would that be ok? its popular vote after all.
>
> see my point?
No, I don’t see you’re point, I’m talking about a video game, and you’ve LITERALLY just gone Nuclear.
> votes, and the majority dont mean ANYTHING when the majority of the community has absolutely no idea whats going on in the first place.
>
> how about you rack your brain for answers to some simple questions:
>
> which is better:
>
> halo where, if 2 people encounter each other with [primary weapon spawn for competitive games] only, the person who has better aim and shooting wins 100% of the time, regardless of the range. (every other halo)
>
> or
>
> halo where, if 2 people encounter each other with DMR’s only, the result is unknown, regardless of who shoots better, or who gets the first shot, unless its long range, where the better shooter will win. (halo reach)
I enjoy BOTH games, and one mechanic that I might like more or less in one game as I do the other, does NOT Make/Break the game. I’m even going to say I like Reach MORE because the way the DMR is set up, I’m encouraged to use more than just that ONE weapon. YOUR scenario precludes this as even being a possibility.
> how about this one
>
> which is better:
>
> grenades that aid in people getting kills, but are still dodgeable (halos 1, 2, and 3)
>
> or
>
> grenades that are so powerful, and so incredibly hard to dodge because of slow movement speed, extremely fast fuse time, the ability to stick to the ground, and huge radius; that they are considered to be MINI NUKES by a lot of people. (halo reach)
I guess I’ve not been moving slow enough to really have a complaint about the nades at all. Maybe you should try that?
> or this one
>
> which is better:
>
> shooting in close combat for benefit 100% of the time (halo 3)
>
> or
>
> shooting in close combat for benefit… some… of the time. (halo reach no-bleed)
So you want to negate melee all together? Sorry, but Halo HAS ALWAYS, and SHOULD ALWAYS BE about FPS COMBOS.
You don’t just shoot.
Combo-ing your melee, shooting and nading is what this game is about. NOT just shooting. Not just melee. Just try to double melee me, if you pull it off, it’s not because of a broken mechanic, it’s because I failed to kill you first.
YOU apparently want to play a game OTHER than Halo.
> see? when you look at the game from a standpoint of someone using actual LOGIC and THOUGHT PROCESS instead of just ‘i like reach better DURRRRR’, its pretty obvious that this game is trash when compared to the previous titles.
What’s obvious is that you’re going to use your flawed logic to whine about this game even though you supposedly don’t play it.
You don’t like it? Fine, you can stop flooding this forum with your whine threads and go play something else.
> I’m not on the Kinectimals forums whining about how that game wasn’t designed for MY tastes.
Well if you take that attitude then nothing negative can be said about anything since you could immediately draw the cop-out “Well it just isn’t for you.”
And while that may very well be the case, the point about Reach is that it easily could be if it weren’t for Bungie’s mistakes in sacrificing gameplay for superficial nonsense (of one kind or another) and delivering something with hardly any entertainment value to it
It sucks, and saying so isn’t a bad thing. In fact it’s the only way things are going to get better, be it through updates and DLC that both try to make up for Reach’s failings or just least through the next big thing from 343 which recognizes the -Yoink- of it’s predecessor and substitutes it for worthwhile content and gameplay.
> > I’m not on the Kinectimals forums whining about how that game wasn’t designed for MY tastes.
>
> Well if you take that attitude then nothing negative can be said about anything since you could immediately draw the cop-out “Well it just isn’t for you.”
>
> And while that may very well be the case, the point about Reach is that it easily could be if it weren’t for Bungie’s mistakes in sacrificing gameplay for superficial nonsense (of one kind or another) and delivering something with hardly any entertainment value to it
>
> It sucks, and saying so isn’t a bad thing. In fact it’s the only way things are going to get better, be it through updates and DLC that both try to make up for Reach’s failings or just least through the next big thing from 343 which recognizes the Yoink! of it’s predecessor and substitutes it for worthwhile content and gameplay.
Calling my defense of this game a cop out is as fair to me as anyone calling this game broken to Bungie.
You might not like it.
There are points I’m not a huge fan of.
But it sucks? No, sorry, that’s too extreme, if you don’t like it, then maybe it just wasn’t made for you!
Go back to Kinectimals, or COD, or Halo 3, or really whatever it is that you prefer, and leave THIS Halo to the people who enjoy it.
I had to sit through nearly a decade of bad Halo mechanics before Reach came along. Now it’s my turn.
Thats why I stick to firefight! But, Im not to shure what exactly there is to fix, shure armor lock gets frustrating but you have to adapt. When I try using armor lock im horible with it, instead of always throwing frags at em just get a long range guy on them and take em out when they pop right out, just an idea.
I also think all this crying isn’t helping either, I mean all people do is bash the game, maybe that is why Bungie doesn’t allways jump into fixing the game. I think that its alright to have these opinions, but arguing and fighting over these topics wont solve anything, if we could come to an agreement then MAYBE, we could get something done with these problems you guys are complaning about, lets just calm down here and think about what we really want. That way 343 can “Fix your game” Debates are fine but, arguing and crying gets extremly annoying, just not trying to be a dictator but actually trying to prevent this from becoming like that mess called the reach forums.
> Anyone else think they should buff up the vehicles a bit? All it takes for them to explode is a full dmr clip spammed from across the map.
Nah, they are perfect in this game…its just the sniper should be a bit weaker agianst them…
Classic Playlist is awesome but needs moar maps.
first of all i just wanna say that you should really try to control your rage. it is very apparent in your posts that because you were so angry you were unable to understand and comprehend what i was saying.
i would also like to say that i find it astonishing that you constantly think that i want this game to play a certain way to fit my needs, when, clearly, im not the only one who thinks the way i do. not only are you the VAST MINORITY in thinking that halo reach doesnt need to be patched, there is also a GRIP, a TON, of different bugs / glitches, and things of this nature that are FACTUALLY IN THE GAME that could be fixed with a patch. not only that, there is LITERALLY NO DOWNSIDE TO PATCHING HALO, yet, for god knows what reason, apparently you are completely against the idea of change for the better.
> Compared to what? One of your trashy FPS’s no one wants to play with you? I mean, that’s really the only reason you’re here, you apparently still play, but can’t get over the fact that this isn’t Halo 3.5, no one’s made YOUR game, too bad!
compared to every other halo game. were talking about halo remember? im not going to bring up mechanics from other game titles to compare with halo’s mechanics because, for the most part, halo has had good mechanics (in halos 1, 2, and 3, but not reach).
> I will also say that if you have two players only on a whole map, with no AA’s and DMR’s only, and that those two players are just going to stand in place seeing who can rack up the most kills in a shoot out, then you are NOT playing Halo.
my example only stated that it was DMRs only, and they had perfect aim. these players could still transverse the map, and jump around, etc. my point was, if the DMR doesnt function as intended 100% of the time, it should be tweaked to do so.
> The math PROVES that bloom is NOT random. It’s static. And being Static, it’s something that you can control. And because it’s something you can control, the winner will be the one with the most skill, most of the time.
i understand that, but what im saying is, why would you want the winner to be the one with the most skill MOST of the time over ALL of the time. no really, PLEASE give me a good example of why its better for the DMR to be
shoot better -> win the encounter, unless hes spamming then he could win even tho you shot better
instead of
shoot better -> win the encounter.
thats logic at its core. apparently you arent capable of understanding such fundamental things such as this argument.
> There is no mythical game of match making Halo where the score is tied at 49 and one player gets that lucky shot that wins him the game EVEN though he should have lost. Sorry, your scenario is a lie.
just because the score isnt 49 all doesnt mean the mechanics shouldnt be called into question. every kill matters in halo, and if the game boils down to random chance, the competitive players, and the power gamers will see this as failed mechanics.
> I enjoy BOTH games, and one mechanic that I might like more or less in one game as I do the other, does NOT Make/Break the game. I’m even going to say I like Reach MORE because the way the DMR is set up, I’m encouraged to use more than just that ONE weapon. YOUR scenario precludes this as even being a possibility.
its not about preference, its about having mechanics that make sense. quite frankly, the bloom algorithm in halo reach doesnt make much sense.
> I guess I’ve not been moving slow enough to really have a complaint about the nades at all. Maybe you should try that?
nice dodge on this one. not surprising, clearly the former was better in this example.
> So you want to negate melee all together? Sorry, but Halo HAS ALWAYS, and SHOULD ALWAYS BE about FPS COMBOS.
>
> You don’t just shoot.
>
> Combo-ing your melee, shooting and nading is what this game is about. NOT just shooting. Not just melee. Just try to double melee me, if you pull it off, it’s not because of a broken mechanic, it’s because I failed to kill you first.
>
> YOU apparently want to play a game OTHER than Halo.
lol what? my point is shooting isnt viable 100% of the time, when it clearly makes more sense for it to be. really have no idea how you can read my posts, then interpret them in such a -Yoink!- manner. and because i dont like no-bleed melees i want to play a game other than halo even tho 3 of the past 4 halo games havent had this bad mechanic? seriously, what world are you in where no-bleed has been in halo for longer than bleed melees? lol
> What’s obvious is that you’re going to use your flawed logic to whine about this game even though you supposedly don’t play it.
>
> You don’t like it? Fine, you can stop flooding this forum with your whine threads and go play something else.
yea, lets clean up this forum of all the ‘complaint, and opinion’ threads, and have it consist of whats your favorite armerz threads /sarcasm
my logic is pretty straightforward. really dont know how its so hard for you to grasp it.
here are my main points
1.) halo can be improved
2.) bloom is implemented poorly
3.) grenades are nukes
4.) no-bleed melees are unintuitive.
lets break it down:
2.) bloom
why is it better for halo to be
shoot better -> win 1v1 DMR battle, unless 1 person is spamming, then god knows who will win.
over
shoot better -> win 1v1 DMR battle?
theres a point for urza, and his SUPER RUL HARD LOGIC.
3.) grenades
why is it better for grenades to be all you need to use to get kills
over
grenades being a tool to aid in players getting kills?
theres 2 points for urza! wow im on a roll!
4.) melees
why is it better for melees to be
shoot, in close combat, to come out ahead, or gain an advantage SOME of the time
over
shoot, in close combat, to come out ahead, or gain and advantage ALL of the time?
thats 3 points for urza! hoo rah!
> > > I’m not on the Kinectimals forums whining about how that game wasn’t designed for MY tastes.
> >
> > Well if you take that attitude then nothing negative can be said about anything since you could immediately draw the cop-out “Well it just isn’t for you.”
> >
> > And while that may very well be the case, the point about Reach is that it easily could be if it weren’t for Bungie’s mistakes in sacrificing gameplay for superficial nonsense (of one kind or another) and delivering something with hardly any entertainment value to it
> >
> > It sucks, and saying so isn’t a bad thing. In fact it’s the only way things are going to get better, be it through updates and DLC that both try to make up for Reach’s failings or just least through the next big thing from 343 which recognizes the Yoink! of it’s predecessor and substitutes it for worthwhile content and gameplay.
>
> Calling my defense of this game a cop out is as fair to me as anyone calling this game broken to Bungie.
>
> You might not like it.
>
> There are points I’m not a huge fan of.
>
> But it sucks? No, sorry, that’s too extreme, if you don’t like it, then maybe it just wasn’t made for you!
>
> Go back to Kinectimals, or COD, or Halo 3, or really whatever it is that you prefer, and leave THIS Halo to the people who enjoy it.
>
> I had to sit through nearly a decade of bad Halo mechanics before Reach came along. Now it’s my turn.
The thing is, Bungie set this game up so that down the line it could still be fixed and the mechanics could still be changed/altered. This is why they handed the game over to 343i. Since they knew that the team they had would be the ones to deliver any sort of tweaks that any of the major mechanics needed. Bungie was on a short time and I remember when they discussed packing the game on disc. They set Reach up to be taken care of by their brother company 343i so that they could move on and focus on the MMO. Which is reasonable. If and when a title update comes out, i’m hoping 343 has chosen to wait so long for a very good reason. They have the opportunity to create an ever lasting game that will out live the Xbox 360 platform with a higher population than any of the games released within the next few years.
343i please fix Reach. It will be the greatest investment for the sake of the Halo franchise.
Your franchise.
> first of all i just wanna say that you should really try to control your rage. it is very apparent in your posts that because you were so angry you were unable to understand and comprehend what i was saying.
>
> i would also like to say that i find it astonishing that you constantly think that i want this game to play a certain way to fit my needs, when, clearly, im not the only one who thinks the way i do. not only are you the VAST MINORITY in thinking that halo reach doesnt need to be patched, there is also a GRIP, a TON, of different bugs / glitches, and things of this nature that are FACTUALLY IN THE GAME that could be fixed with a patch. not only that, there is LITERALLY NO DOWNSIDE TO PATCHING HALO, yet, for god knows what reason, apparently you are completely against the idea of change for the better.
lol, just the fact that you think I’m raging tells me you know you’re losing this. I’m a minority in this thread reminding you guys how the rest of the community ACTUALLY feels about these issues.
> > Compared to what? One of your trashy FPS’s no one wants to play with you? I mean, that’s really the only reason you’re here, you apparently still play, but can’t get over the fact that this isn’t Halo 3.5, no one’s made YOUR game, too bad!
>
> compared to every other halo game. were talking about halo remember? im not going to bring up mechanics from other game titles to compare with halo’s mechanics because, for the most part, halo has had good mechanics (in halos 1, 2, and 3, but not reach).
Well I think their GREAT Mechanics compared to Halo or anything else! Where has that gotten us? Oh yeah, you’re still mad.
> > I will also say that if you have two players only on a whole map, with no AA’s and DMR’s only, and that those two players are just going to stand in place seeing who can rack up the most kills in a shoot out, then you are NOT playing Halo.
>
> my example only stated that it was DMRs only, and they had perfect aim. these players could still transverse the map, and jump around, etc. my point was, if the DMR doesnt function as intended 100% of the time, it should be tweaked to do so.
A 100% chance of something having the same result, is not random.
> > The math PROVES that bloom is NOT random. It’s static. And being Static, it’s something that you can control. And because it’s something you can control, the winner will be the one with the most skill, most of the time.
>
> i understand that, but what im saying is, why would you want the winner to be the one with the most skill MOST of the time over ALL of the time. no really, PLEASE give me a good example of why its better for the DMR to be
>
> shoot better -> win the encounter, unless hes spamming then he could win even tho you shot better
>
> instead of
>
> shoot better -> win the encounter.
>
> thats logic at its core. apparently you arent capable of understanding such fundamental things such as this argument.
The real winner will always be the player with the most skill. They understand how and when to use their bloom, ALL the time. He know’s when to spam, and when not to. Skill is VERY much at work here, and the “more skillful” player will spam when it’s appropriate to do so, and they will do it faster.
> > There is no mythical game of match making Halo where the score is tied at 49 and one player gets that lucky shot that wins him the game EVEN though he should have lost. Sorry, your scenario is a lie.
>
> just because the score isnt 49 all doesnt mean the mechanics shouldnt be called into question. every kill matters in halo, and if the game boils down to random chance, the competitive players, and the power gamers will see this as failed mechanics.
YOU see it as failed mechanics, the rest of the community understands how this works and uses it to their advantage against people like you who don’t understand them.
> > I enjoy BOTH games, and one mechanic that I might like more or less in one game as I do the other, does NOT Make/Break the game. I’m even going to say I like Reach MORE because the way the DMR is set up, I’m encouraged to use more than just that ONE weapon. YOUR scenario precludes this as even being a possibility.
>
> its not about preference, its about having mechanics that make sense. quite frankly, the bloom algorithm in halo reach doesnt make much sense.
Now you’re quoting me out of context, you had asked my preference. The ‘bloom algorithm’ makes sense and adds to the depth of the game.
> > I guess I’ve not been moving slow enough to really have a complaint about the nades at all. Maybe you should try that?
>
> nice dodge on this one. not surprising, clearly the former was better in this example.
Not really, you asked me my opinion and I gave it to you. Sorry you didn’t like the answer. And here again you’ve quoted me out of context. Don’t keep this up.
> > So you want to negate melee all together? Sorry, but Halo HAS ALWAYS, and SHOULD ALWAYS BE about FPS COMBOS.
> >
> > You don’t just shoot.
> >
> > Combo-ing your melee, shooting and nading is what this game is about. NOT just shooting. Not just melee. Just try to double melee me, if you pull it off, it’s not because of a broken mechanic, it’s because I failed to kill you first.
> >
> > YOU apparently want to play a game OTHER than Halo.
>
> lol what? my point is shooting isnt viable 100% of the time, when it clearly makes more sense for it to be. really have no idea how you can read my posts, then interpret them in such a -Yoink!- manner. and because i dont like no-bleed melees i want to play a game other than halo even tho 3 of the past 4 halo games havent had this bad mechanic? seriously, what world are you in where no-bleed has been in halo for longer than bleed melees? lol
NO NO NO NO NO, Just like you want to reply on the BR for everything, you want to rely on shooting for just everything. That is NOT Halo. Has not been, and by my wishes, never will be. The mechanic exists to encourage sandbox usage and combos.
> > What’s obvious is that you’re going to use your flawed logic to whine about this game even though you supposedly don’t play it.
> >
> > You don’t like it? Fine, you can stop flooding this forum with your whine threads and go play something else.
>
> yea, lets clean up this forum of all the ‘complaint, and opinion’ threads, and have it consist of whats your favorite armerz threads /sarcasm
>
>
> my logic is pretty straightforward. really dont know how its so hard for you to grasp it.
I can’t grasp your logic because it’s:
A.) Based on your subjective opinion
B.) Against what the community wants
C.) More of the same BS that was in H2 and H3
D.) Lacks any type of relevant facts
> here are my main points
>
> 1.) halo can be improved
Agreed.
> 2.) bloom is implemented poorly
MAYBE, but because every player has the same mechanic, the more skillful player will win.
> 3.) grenades are nukes
Your problem, not mine.
> 4.) no-bleed melees are unintuitive.
I’ve actually always wondered HOW bleed-though made any sense at all. Either your shield is working, or it isn’t. Bleed-through never made sense to me.
> lets break it down:
>
> 2.) bloom
>
> why is it better for halo to be
>
> shoot better -> win 1v1 DMR battle, unless 1 person is spamming, then god knows who will win.
>
> over
>
> shoot better -> win 1v1 DMR battle?
>
> theres a point for urza, and his SUPER RUL HARD LOGIC.
Again, the more skillful player knows when to spam, and because bloom effects every player the same, the more skillful player will always win.
> 3.) grenades
>
> why is it better for grenades to be all you need to use to get kills
>
> over
>
> grenades being a tool to aid in players getting kills?
>
> theres 2 points for urza! wow im on a roll!
People have been getting grenade kills for longer than you’ve been alive. Why stop now? The mechanic is fine.
> 4.) melees
>
> why is it better for melees to be
>
> shoot, in close combat, to come out ahead, or gain an advantage SOME of the time
>
> over
>
> shoot, in close combat, to come out ahead, or gain and advantage ALL of the time?
>
> thats 3 points for urza! hoo rah!
I’m not sure I understand what you’re trying to say here at all. It sounds to me like your problem is more about melee power than it is bleed-through.
URZA and GuyWired. I know you are having a arguement but not like this. You both are close to assualting each other. Please stop or else bs angel locks the thread due to flaming.