Title Update Discussion

> > > All these points have been made but I also would like some acknowledgment that our concerns are being heard because Bungie doesn’t seem to care what so ever anymore :frowning: Some just say that all of our woe’s aren’t falling on deaf ears! We just want our game fixed. Also if this fails i’m just gonna start calling MS and Bungie personally till someone fixes this Yoink!!
> >
> >
> > Bungie’s been listening. Why do you think we have a classic playlist? Why do you think the Arena was changed? Why do you think the tank was taken out of Hemmorhage? Bungie has been listening. Sure, the changes they have made have been playlist/new gametypes but that doesn’t mean they haven’t been listening. A TU will come from 343. Don’t knock Bungie.
> >
> > Reach is a well made game. People like to bring up population like it automatically means Reach is terrible. Nope, it doesn’t. Population doesn’t have a direct correlation with how good/bad a game is. Watch this. Halo 3 has had around 120k people online in the past 24 hours. Reach has had over 600k. Derp, must mean Halo 3 is a terrible game derp. See how population can’t be used? Reach is different than what Halo fans are used too. Halo has been around for 10 years. Sorry, but I was starting to get tired of the same old thing. Bungie went out and tried something new. For people who actually respect Bungie and are true fans, they respect Reach for what it is.
> >
> > The point I’m trying to make is people make Reach out to be this complete disaster. lolwut? Sorry, it’s not. I understand if you don’t like it, that’s fine. I respect peoples opinion. What I don’t respect though is how Reach/Bungie are getting thrown under the bus. Almost disgusts me at how much hate Bungie is getting for trying something new. Oh well I suppose.
>
> Bungie is listening to the wrong people unfortunately. They are accelerating the death of the game by making additions and changes to things that don’t need changed and ignoring the problems.

I have to disagree. The way you make it sound, just because Bungie hasn’t changed the game the way you want it, they’ve listened to the wrong people. Any changes Bungie makes, someone is going to disagree. There is no “right” and “wrong” people. There is a majority and minority. The majority wanted the tank out, so it happened. The majority wanted a classic playlist, so it happened.

Bungie isn’t ignoring anything. They’ve handed over the dirty work to 343. Maybe I’m just being optimistic, but I can’t sit here and think Bungie doesn’t realize that there are people unhappy with the game. I’m sure they know that. Fixes don’t happen overnight. The playlist changes have been because of people voicing their opinions in the optimatch forums. I’m on your peoples side though about a title update. I support one. The changes made so far though for Reach haven’t been for naught, that’s I’ll I’m saying.

> > 4. I do feel that Bungie/343i is slacking. We got TUs for H3 and H2 within 6 months of both of their initial release dates. It’s almost been 8 months since Reach’s release, it is only natural to get anxious and assume that the companies are slacking.
>
> That or most who are claiming it’s time for a TU really don’t understand the reasons for the TUs in the first place.
>
> Halo2 had no Beta. The first few months of Halo2 were very similar to CoD games and their first few months; the full-price Beta stage.
>
> Halo3 got TUs because there were some bugs that made it past the Beta, but mostly because their system wasn’t as flexible as Reach’s is, so certain playlist additions and tweaks needed actual hard-code changes that were more than a simple server-side switch flick. Removing shield doors required a TU in Halo3. In Reach, not so.
>
> Reach hasn’t gotten a TU mostly because the game is built as intended and so far, any tweaks deemed necessary have all been executable from the server-side do to Reach’s forethought on changes.

lets be clear.

the reason reach hasnt had a title update is because bungie could care less about matters that dont directly impact their cashflow.

reach is a joke. damn near every single core game mechanic is LAUGHABLE. the game is in DIRE need of a patch by ANY competent halo fan’s standpoint.

its not that they looked at things and said ‘wow, this is exactly what we were hoping for this game’.

its that they looked at things and said ‘wow i could care less because were swimming in dollars’.

lets take a look at these core game mechanics that are god-awful, and in DIRE need of patching, shall we?

grenades are mini-nukes, custom game options cant change this. playlists like ‘classic’ get slaughtered by this mishap in development because, with the increase in damage, the grenades are (SOMEHOW, didnt think this was possible) MORE effective. you can literally throw a grenade, then shoot them with 1 bullet from your pistol before it explodes, for a kill. thats just sad. halo reach is literally more of a FIRST PERSON GRENADIER than a first person SHOOTER because of this blunder.

no bleed melees FACTUALLY remove the viability of shooting from SOME close quarters combat situations. really bungie? how could someone possibly look at the melee system, then think, “it would be so much better if SOME of the time shooting simply didnt do anything to change the outcome of the battle”. this is literally one of the most unintuitive game mechanics that i have ever seen in a FPS game in my entire life. shooting for an advantage 100% of the time? nawww that makes too much sense.

the DMR is just flat out broken. the algorithm is so god-awful it has everyone and their mother spamming the holy hell out of this PRECISION weapon in the VAST MAJORITY of encounters up until MID RANGE where it STILL WINS ~15% of the time against pacing. the algorithm itself might be ok, but the bullet magnetism is so insanely large, it completely counteracts the DMR’s algorithm to make it not matter. DMR battles are literally a -Yoinking!- COIN FLIP almost every single time. clearly broken mechanic.

then theres the armor abilities that are all broken to hell. every single one of them is either:

1.) imbalanced, with no semblance that bungie even tried testing these at a even remotely competitive level (armor lock, evade, jet pack, and bubble shield for objective)
2.) useless, as in… why would i ever use this armor ability when the others are clearly better in every way, shape, and form at higher levels of play (hologram is terrible, invisibility is obvious)
3.) annoying, as in… “yes! this guy is gunna die soon!, oh wait hes got sprint so i have to either chase him and probably die to his mini nuke that he leaves behind him, or just let him get away and hopefully i’ll have a power weapon or mini nuke to kill him with next time”.

i’d be really cool if we had CORE game mechanics that didnt look like they were made up by a team of children with absolutely no idea what they were doing, but we dont. we have a terrible game made up of terrible mechanics. halo, for the first time in ~9 years, simply isnt fun anymore.

I’m surprised you don’t use this same ability to always shoot your frags as a defense to the incoming mini-nukes… One would think it’s not only skilled but intelligent to pause their shooting when noticing a player attempting to throw a 'nade. That way when the reticle is at its tightest, one can shoot that 'nade and prevent its possible damage. Heck, one might think trying to shoot a 'nade out of the enemy’s hand would almost be better than continuous bodyshots if 1 or 2 shots have already landed…

And to accuse Reach of being a 'nade-fest as though 'nades being one of the fectas of Halo doesn’t mean they aren’t already “spammed” in previous installments.

And to boot, as if each game’s lessening of reserve 'nades, both on the map and on the player, wasn’t an indication of them attempting to reduce their effectiveness without nerfing them (the true term, not the believed term).

Too many false literals and absolutes.

> > > 4. I do feel that Bungie/343i is slacking. We got TUs for H3 and H2 within 6 months of both of their initial release dates. It’s almost been 8 months since Reach’s release, it is only natural to get anxious and assume that the companies are slacking.
> >
> > That or most who are claiming it’s time for a TU really don’t understand the reasons for the TUs in the first place.
> >
> > Halo2 had no Beta. The first few months of Halo2 were very similar to CoD games and their first few months; the full-price Beta stage.
> >
> > Halo3 got TUs because there were some bugs that made it past the Beta, but mostly because their system wasn’t as flexible as Reach’s is, so certain playlist additions and tweaks needed actual hard-code changes that were more than a simple server-side switch flick. Removing shield doors required a TU in Halo3. In Reach, not so.
> >
> > Reach hasn’t gotten a TU mostly because the game is built as intended and so far, any tweaks deemed necessary have all been executable from the server-side do to Reach’s forethought on changes.
>
> lets be clear.
>
> the reason reach hasnt had a title update is because bungie could care less about matters that dont directly impact their cashflow.
>
> reach is a joke. damn near every single core game mechanic is LAUGHABLE. the game is in DIRE need of a patch by ANY competent halo fan’s standpoint.
>
> its not that they looked at things and said ‘wow, this is exactly what we were hoping for this game’.
>
> its that they looked at things and said ‘wow i could care less because were swimming in dollars’.
>
> lets take a look at these core game mechanics that are god-awful, and in DIRE need of patching, shall we?
>
> grenades are mini-nukes, custom game options cant change this. playlists like ‘classic’ get slaughtered by this mishap in development because, with the increase in damage, the grenades are (SOMEHOW, didnt think this was possible) MORE effective. you can literally throw a grenade, then shoot them with 1 bullet from your pistol before it explodes, for a kill. thats just sad. halo reach is literally more of a FIRST PERSON GRENADIER than a first person SHOOTER because of this blunder.
>
> no bleed melees FACTUALLY remove the viability of shooting from SOME close quarters combat situations. really bungie? how could someone possibly look at the melee system, then think, “it would be so much better if SOME of the time shooting simply didnt do anything to change the outcome of the battle”. this is literally one of the most unintuitive game mechanics that i have ever seen in a FPS game in my entire life. shooting for an advantage 100% of the time? nawww that makes too much sense.
>
> the DMR is just flat out broken. the algorithm is so god-awful it has everyone and their mother spamming the holy hell out of this PRECISION weapon in the VAST MAJORITY of encounters up until MID RANGE where it STILL WINS ~15% of the time against pacing. the algorithm itself might be ok, but the bullet magnetism is so insanely large, it completely counteracts the DMR’s algorithm to make it not matter. DMR battles are literally a Yoink! COIN FLIP almost every single time. clearly broken mechanic.
>
> then theres the armor abilities that are all broken to hell. every single one of them is either:
>
> 1.) imbalanced, with no semblance that bungie even tried testing these at a even remotely competitive level (armor lock, evade, jet pack, and bubble shield for objective)
> 2.) useless, as in… why would i ever use this armor ability when the others are clearly better in every way, shape, and form at higher levels of play (hologram is terrible, invisibility is obvious)
> 3.) annoying, as in… “yes! this guy is gunna die soon!, oh wait hes got sprint so i have to either chase him and probably die to his mini nuke that he leaves behind him, or just let him get away and hopefully i’ll have a power weapon or mini nuke to kill him with next time”.
>
> i’d be really cool if we had CORE game mechanics that didnt look like they were made up by a team of children with absolutely no idea what they were doing, but we dont. we have a terrible game made up of terrible mechanics. halo, for the first time in ~9 years, simply isnt fun anymore.

What he said

> Please bring back the classic Halo game mechanics.
>
> For the love of god, get rid of bloom, armor abilities, no bleed through, etc. It’s not fun.

QFT

> But I will add, you honestly feel the tweaking of playlists and the additions of certain playlists ,coughs Classic coughs, is both Bungie and 343i’s way of saying “we don’t care!”?
>
> The low population playlists says that the community doesn’t feel the game needs a return to older game settings.

False.

Tweak the Reach Matchmaking system so randoms can’t get matched against parties and make trueskill more strict and the population of classic is going to grow.

It’s annoying to get matched against parties and your team is just full of randoms, that’s what kills the playlists with a notable skill gap and makes the playlist with a small skill gap and not so much parties searching together populated.

It’s not because people like default Reach, but it’s bacause it’s easier and they don’t get to play against paries so often.

The next Halo won’t have stupid bloom, no melee bleedtrough or armor abilities, so we’ll have to adapt to the roots of halo again for good.

> Tweak the Reach Matchmaking system so randoms can’t get matched against parties and make trueskill more strict and the population of classic is going to grow.
>
> It’s annoying to get matched against parties and your team is just full of randoms, that’s what kills the playlists with a notable skill gap and makes the playlist with a small skill gap and not so much parties searching together populated.
>
> It’s not because people like default Reach, but it’s bacause it’s easier and they don’t get to play against paries so often.

While I do think more big party restrictions need to be in place, you do know that you can set your OWN match making filter up to find more competitive games, right?

Bungie/343 doesn’t need to tighten the TrueSkill/Match Making parameters. YOU DO.

> The next Halo won’t have stupid bloom, no melee bleedtrough or armor abilities, so we’ll have to adapt to the roots of halo again for good.

You know this how?

> It’s annoying to get matched against parties and your team is just full of randoms, that’s what kills the playlists with a notable skill gap and makes the playlist with a small skill gap and not so much parties searching together populated.
> It’s not because people like default Reach, but it’s bacause it’s easier and they don’t get to play against paries so often.

A bit contradictory ain’t we? Reach’s population is low because there isn’t enough skilled matchups. On the other hand, Reach’s popular playlists are popular due to players not wanting or caring about skilled matchups.
The only logical conclusion I can draw is that Halo has a large core following but a low casual crowd. It’s the only way to support such a quoted claim.

> > It’s annoying to get matched against parties and your team is just full of randoms, that’s what kills the playlists with a notable skill gap and makes the playlist with a small skill gap and not so much parties searching together populated.
> > It’s not because people like default Reach, but it’s bacause it’s easier and they don’t get to play against paries so often.
>
> A bit contradictory ain’t we? Reach’s population is low because there isn’t enough skilled matchups. On the other hand, Reach’s popular playlists are popular due to players not wanting or caring about skilled matchups.
> The only logical conclusion I can draw is that Halo has a large core following but a low casual crowd. It’s the only way to support such a quoted claim.

i really dont think you will see an accurate representation of the ‘competitive’ crowd in halo reach. why? because competitive players see halo reach as a joke, so they dont tend to play it.

i mean… i keep trying to play it, but every time i do i always switch back to MW2 within ~3 games because the game simply isnt fun anymore.

its pretty sad that i’d rather risk getting noob tubed with danger close (which still happens sigh), than play halo reach where literally almost every single person just full auto spams 100% of the time. and if they arent doing that they are throwing mini nukes.

i really hope the next halo game takes some semblance of skill. reach fails hard in this area, im afraid.

> i mean… i keep trying to play it, but every time i do i always switch back to MW2 within ~3 games because the game simply isnt fun anymore.

Those are the people I feel are making fun of competitive players, not supporting them. There is no way one can claim they are all for balanced and fair FPS gaming that takes skill, claim Halo fits that category, and then fall back on a CoD game because the newest Halo doesn’t deliver in their opinion.
The facts don’t support the claim.

I feel competition is a clashing of skills. Asymmetrical combat (not maps, combat) tests the skills of both parties. Symmetrical combat doesn’t test much of anything beyond speed of execution. Speed of execution isn’t the only skill necessary in an FPS and I want a test of skills, not a test of skill, if it’s about competitive play.
If skills aren’t being tested, it’s not a competition. If the competitors are not first being challenged, then there is no point at challenging one another, IMO.

Tests of attributes are not the same as tests of skill, though similar in appearance they may be.

> i really hope the next halo game takes some semblance of skill. reach fails hard in this area, im afraid.

If you had fallen back onto BF:BC2 or Crysis2 for you Halo replacement, I would believe you understand what skilled gameplay is. But falling back onto a CoD game to replace your skilled-gaming woes… does not compute.

Note: My opinion has nothing to with people enjoying games. That is the point of games. I enjoy some BO with my friends every other weekend or so. My problem is the misappropriation of the word “skill.” That stems from the misuse of “nerf.” That comes from an exaggeration that was coined and is now misused as an exaggeration of events that are only minutely similar to the original.

90% of good maps in the history of gaming are symmetrical or very close to symmetrical. I hate maps where you can’t keep track of everything that is going on at all times. Reach maps are set up for camping and long range firing into peoples backs. Reach could be a good game but right now it isn’t. The core of the game is fine but instead of improving the game bungie has actually made it worse. Also, the arena failed because of bungie not because people don’t like competition. Ranked gameplay is what made halo IMO.

I’ll give ya 90% of the good maps are symmetrical. However, 90% of the best maps are asymmetrical.

But remember, I spoke of combat strategies, not maps. Asymmetrical combat has to do with using differing tactics than your opponent to win. It’s about changing doctrine, not adhering to hit.

Maps that aren’t symmetrical are way harder to balance. You find maps that aren’t symmetrical more challenging because you have to overcome the problems of the map to do well. It is possible to achieve a good asymmetrical map but it is very very difficult. What asymmetrical map do you believe is good? I don’t consider maps like guardian or blackout asymmetrical maps. Reach only has two maps that I consider good maps and that is reflection and zealot. Overall the games maps are a joke. Asymmetrical maps are good for big team battle and not for team slayer, doubles, or anything else like that.

The reach maps in comparison to past halo maps are HORRIBLE.

>

see, thats the thing. i dont feel MW2 is balanced at all. that much is clear. this being said, when you are skilled in that game, it doesnt really matter what overpowered guns people are using. if you are better at shooting in that game, most of the time the 1v1 battles will end in your favor simply because you are shooting better than they are, even if you are using ‘joke’ weapons that arent even remotely viable in a ‘competitive’ scene. if people are ‘tryharding’ with the overpowered weapons, simply use your own and embarrass them with ease.

this being said, i’d much rather play MW2 than halo reach, simply because reach is a TERRIBLE halo game.

lets go pros and cons for playing MW2 over Halo Reach

Pros
-if you shoot better (and have about the same connection speed) you win encounters
-grenades arent nukes unless they are using danger close, which is rare for people to use both grenades AND danger close.
-decent maps, and if you dont like a map, just back out and find another map.
-skill will benefit you GREATLY, there is a TON of skill gap in this game, compared to almost none in halo reach.
-melee system works pretty good for the game provided that you and the person you are fighting both have about the same connection speed.

Cons
-Terrible weapon balance.
-Noob tubes are almost always being used by ~2/12 people in the game.
-Gimmicky perks (danger close), and perks that dont work for xbox live (commando) add frustration to the game.
-Host advantage is pretty large because of non-hitscan and fast kill times.

pros and cons for playing Halo Reach over MW2

Pros
-hitscan makes for more reliable shooting over range and xbox live
-its shiny, and looks nice and clean.
-some decent maps.

Cons
-Shooting skill doesnt matter at all, DMR battles are completely random almost entirely at damn near every single range except for long range. spam your bawls off like everyone else, its optimal at damn near every range till you get their shields down, then headshot them.
-Grenades are mini nukes, any good player can throw a mini nuke to kill you because they are impossible to dodge almost all of the time. Also, death grenades let people trade kills by popping out a mini nuke out of their dead corpse.
-Almost no skill gap whatsoever. good players are hard to see because they are constantly bogged down by terrible game mechanics like DMR spam, and mini nukes which anyone can use.
-Melee battles are horribly unintuitive, shooting to help you come out ahead? naww that makes too much sense.
-Armor abilities are horribly implemented. every single armor ability is either imbalanced, worthless, or slows down gameplay. i’ll break them down:

=sprint lets people just… run away from battles. this, combined with mini nukes lets them easily kill people who try to chase their kill with ease.
=armor lock is blatantly overpowered by anyone without down syndrome’s standpoint
=evade is overpowered when compared with all of the other armor abilities
=jet pack COMPLETELY removes map control from the game (first time for halo here, map control has always been a super important part to this game)
=bubble shield is overpowered in most objective games, and slows down gameplay across the board
=hologram is useless, to say the very least. you wont trick anyone you wouldnt massacre anyways, and the ones that arent fooled will have a HUGE advantage over you because they actually have an armor ability
=invisibility is predictable, and basically tells the other team exactly where you are.

and wow, looks to me like the cons for playing halo vastly outweigh the cons for playing MW2, also there are more pros for playing MW2 too.

see, even tho MW2 is a joke when it comes to balance, at least it has CORE game mechanics that arent TERRIBLE (shooting, melee, grenades).

@“If skills aren’t being tested, it’s not a competition. If the competitors are not first being challenged, then there is no point at challenging one another, IMO.”

i found this statement to be absolutely hilarious. its not that halo isnt challenging, after all, its pretty challenging to out DMR someone when they are full auto spamming. the thing is, even if you have better aim and cadence in halo reach, if they are full auto spamming, they will get lucky and land the shots even tho the center of their reticule isnt on you, because a tiny bit of the side of their reticule is, and they get lucky and land a shot there. also, its basically impossible for even AVERAGE players to miss with the watermelon sized reticule, especially since they will likely be full auto spamming like everyone does.

So…

> when you are skilled in that game, it doesnt really matter what overpowered guns people are using. if you are better at shooting in that game, most of the time the 1v1 battles will end in your favor simply because you are shooting better than they are, even if you are using ‘joke’ weapons that arent even remotely viable in a ‘competitive’ scene. if people are ‘tryharding’ with the overpowered weapons, simply use your own and embarrass them with ease.

A statement applicable to MW2, a game quickly removed from the MLG circuit because of its notorious glitches, bugs and broken mechanics, but is not applicable to Halo: Reach. Wow. Not going to argue, just going to point out you can’t argue with logic like that, only make yourself the fool for thinking you can. You see that? I used MLG and competitive gaming as support.

And to answer a question I can’t find. Yes, you should have to be doing trick-jumps and crazy–Yoink- yoink! to be displaying your prowess of skill. It’s Halo. It’s why you want the jump height to be increased in the first place isn’t it?
Don’t you dare try to claim to me that you, as a better shot, should be the automatic winner in a game that requires more than just the use of said shooting skills. Especially when you claim Halo should be all about the trifecta. If grenades and melees weren’t on par with power-weapons, they wouldn’t be part of the trifecta now would they? (Now a quad-fecta though).

All I seem to read is “It’s tough competition in the Welterweight class, so I want to drop down to the Lightweight where I dominate.”

Now this I will correct with bold text as to show your omissions:

=sprint lets people just… run away from battles. this, combined with mini nukes lets them easily kill people who try to chase their kill with ease. Mostly allows the user to make quick dashes. At the start of matches, they’re usually the first ones to a powerweapon. Allows a player to quickly shorten or lengthen distances between targets and avoid grenades. Great for engaging or disengaging quickly from fights (best used for flanking).
=armor lock is blatantly overpowered by anyone without a battle awareness standpoint (if they had DS as you claim, they wouldn’t know what overpowered means). Can make the player invulnerable against anything for 5seconds or 3 shortly sustained pulses. Sheds stickies, destroys colliding vehicles and can even give a moment of small-arms invulnerable movement after a full use (frosted). However, can still be splattered, exploded, melee-ed, shotgunned or sniped while in said frosted mode. Great to use against anyone who spams overpowered/cheap tactics. Very useful against vehicles, both in combat and right off the spawn. Can save your life in 1vs1 situations but nearly useless against a well coordinated team or a player with pre-battle knowledge of your ability (it’s the red module on a player’s back).
=evade is overpowered when compared with all of the other armor abilities. Subjective: the best AA, should be default, not sprint. A mobility combination of what Sprint and AL offer. Allows a player to quickly dodge most attacks and vehicles as well as shorten distances quicker than Sprint. Can get out of the splash zones of explosions with relative consistency. Can use on ramp-like surfaces to get extra jump height similar to a grenade-jump.
=jet pack COMPLETELY removes map control from the game (first time for halo here, map control has always been a super important part to this game.). Allows for semi-quick vertical movement. Slow moving compared to Sprint or Evade and loud. Soft kill barriers seem to be added to locations not intended to be camped, severely limiting overall effectiveness as a map controller. Great for flanking in levels with multiple levels. Not so great at in most 1vs1 battles.
=bubble shield is overpowered in most objective games, and slows down gameplay across the board. Regens health only and without any increased rate. Can be destroyed by a few tank-shots, about 6 grenades, or 4 Rockets. Vehicles and infantry can easily move through the barrier. Best used to return/cover an objective or give a break in between cover locations. Can be used as a covered-bridge of sorts by well trained teams to carry an objective, but splattering with a vehicle easily negates its intention.
=hologram is useless, to say the very least. you wont trick anyone you wouldn’t massacre anyways, and the ones that aren’t fooled will have a HUGE advantage over you because they actually have an armor ability. Can be used to distract an enemy, but as a name doesn’t appear above the reticle that doesn’t turn red when targeting one, requires a skilled “slight of hand” user. Learning how the Skirmmishers use them is best but as said, it’s a magician’s ability and requires imagination to use, not so much circumstance. Can block 2 melee hits or non-powerweapon shotsif activated properly during a CQb-skirmish. Beware of snipers shooting from within their hologram.
=invisibility is predictable, and basically tells the other team exactly where you are. Clouded sound and self radar-jamming attempts to restrict CQB awareness. Fast moving or shooting users become momentarily visible. In radar range, it becomes an awareness tool for the enemy due to the radar-jamming of the enemy. Yet allows a player to “walk” into the open and scope the field with relative safety from marksmen. Could call it another magician’s ability as like Hologram, there isn’t much of a defensive boost for using this ability and without extra mobility, grenades are “more deadly.” Not used for assaulting so much as either a distracting tool (think Fire tactics) or a reconnaissance tool.

Reach is not good because of overpowered grenades, slow default movement, AA’s made spam by the loadout system, and bloom.

That was easy.

Y’know, I like the changes they made from Halo: 3 to Reach. I have fun when I play, so things seem fine.

Besides adding new maps and gametypes, I can’t think of anything that needs to change.

> Don’t you dare try to claim to me that you, as a better shot, should be the automatic winner in a game that requires more than just the use of said shooting skills.

no, you should not be the ‘automatic winner’, but it should help, even the SLIGHTEST BIT, which it DOESNT, in Halo Reach.

in Halo Reach, all of a sudden everyone and their mother is ‘rul gud’ at shooting because its SIMPLE to just spam and get lucky with your HUGE reticule. it doesnt matter how godly you are with the DMR because you will still get killed by full auto spam, or full auto spam till you have no shields, followed up by a headshot at damn near every single range. there is no ‘cadence’ in halo reach up until mid range. every range up until that point it is optimal to just spam your bawls off and hope your spamming pops their shields before theirs pops yours. sure you can use things like trick jumps, and grenades, and the like, but when you have a game that has a core game mechanic so laughable as the DMR in Halo Reach, it simply isnt fun to play.

its not that i cant out DMR people, that still happens, its that even tho im much better at aiming, and shooting, it really doesnt matter in the least because using ‘cadence’ and actually trying to get 100% accuracy is vastly trumped by full auto herp a derp spamming (till you pop their shields) at damn near every range.

halo used to be about
-aiming skill
-grenade skill
-close combat skill
-jumping / movement skill

and now its
-SPAM SPAM SPAM SPAM HEADSHOT
-chuck a MINI NUKE
-god awful no-bleed melees
-and movement / jumping
-get RUL GUD at sticking with your team where armor lock turns into a +80% survival rate button!

> Especially when you claim Halo should be all about the trifecta. If grenades and melees weren’t on par with power-weapons, they wouldn’t be part of the trifecta now would they? (Now a quad-fecta though).

um… what?! if grenades and melees are all you need, what incentive is there to even go for power weapons? this is exactly the reason why ‘herp a derping’ was invented by the MLG kids where you just run around using nothing but MELEES and MINI NUKES. grenades and melees were both fine in every single OTHER halo game besides reach. now they are broken in half. no bleed melees havent improved anything. there isnt a SINGLE GOOD REASON for no bleed melees to exist, at all. ZERO. ZILCH. NADDA. why the f would you remove the viability of shooting to get ahead in a first person shooter game, EVER?! it simply doesnt make sense.

instead of melee battles being
shoot -> melee

they have become
wait for this sprinting moron to get closer -> melee them back -> jump backwards -> headshot

because a lot of the time you simply cannot shoot their shields off before it would be relevant, try all you want, but sometimes it simply wont work because it wasnt viable in that situation.

instead of grenades being a tool to aid in getting kills, they are ALL YOU NEED to get kills. you dont even have to fire a single bullet in halo reach because grenades are so effing powerful. heck, a lot of the time they straight up KILL PEOPLE WITH ONE GRENADE. and is it possible to miss a grenade? i certainly have to work at missing them, its pretty damn hard considering they are MINI NUKES.

> All I seem to read is “It’s tough competition in the Welterweight class, so I want to drop down to the Lightweight where I dominate.”

no idea where you got that tidbit from lol.

and as for your nice additions to my armor abilities, they are cute and all, but that doesnt change the initial text that i wrote.

-sprint still lets people simply run away if they are getting outplayed.
-armor lock is still blatantly overpowered, not even being remotely close to being balanced, regardless of your team situation.
-evade is the best armor ability in the game, hands down, bar none. its not even debatable.
-jet pack still completely devastates the idea of ‘map control’ entirely.
-bubble shield is still overpowered in objective games (oh, and its 1 tank shot, 1 rocket, or 4 grenades to pop it).
-even the most skilled hologram users will only really ‘trick’ someone who is even a little bit good ONE, MAYBE TWO times in a game. its a useless armor ability that only works on baddies.
-and invis is still useless against good players.

and… wow, yep, they are all still broken. bungie tried really hard, but none of these implementations impress me when they are compared with the rest, or individually (cept for evade individually, that ones fine).

Yes, please 343, fix the mess Bungie left for you. As much as I love that game studio, they just didn’t care about reach’s balance in MP.