Title Update Discussion

at least they like call of duty. I have no games to play right now

> I think it best for the thread to try and avoid flame posters. Just state your opinion like an adult.
> Some people agree an Update is needed. Some don’t or disagree slightly. No need to start a slanging match.
> So from now on, don’t feed the fire. :slight_smile:

Well if we’re going to use “disagree slightly” then I’m going to add agree slightly. I see where you guys are coming from. I just don’t see the need for the game as a whole to change into something it was never trying to be. Also before it’s said yes it’s very much halo.

> People can love reach as it is! But having a TU will only make you more happy with reach if you love it and they fix stuff that people want fixed you will still love it!

Assuming this stuff that is to be fixed is actually stuff that needs fixed. Not stuff that merely changes gameplay into something different rather than improving whats already there. Let reach be reach. I’m not against custom options to better replicate the previous games. Which could then be put to use in matchmaking for those who want such a thing.

> Some people do like this game. Which is incomprehensible to me, but thats the way it goes. I’ve been a die hard fan since CE and I cannot stand this game. I guess that means that Halo no longer caters to my style of gameplay and I need to find something else.

Not to insult but why confine yourself to one thing? I mean yeah being human and all but games such as this have little risk involved in trying something else. Eh, I just never really agreed with that sort of mentality.

Anyway I’m assuming those I quoted want to change things back to what previous games have done. If not I’m sure you’ll correct me and I do hope that you do.

Also I don’t find the population much of an argument. There’s multiple reasons, plenty I’m sure you’ve all heard before. So I’ll just leave it at that.

Does our feedback go unnoticed?
It seems like it does. So far, the only thing we have heard from 343i was that they were going to “support” Reach. What does this mean? Why can’t you be more specific? Why can’t you guys acknowledge our ideas?

I feel like I’ve been left in the dark when it comes to Reach. Is 343i even in control yet? It saddens me to see a game with so much potential just sit there and not reach it. One Title Update could make this game the best Halo to-date, currently it’s the worst.

It would nice if somebody from 343i could shine a light on this issue.

And before somebody comes in here and says “Reach doesn’t need a TU”, think about Halo 3’s population compared to Reach’s. Both are Halo games, and both had to deal with a lot of competition when it came to sales. Why is Reach’s population so low when Halo 3’s was so high? It’s obvious not as many people like Reach compared to Halo 3, couldn’t a TU fix this?

Yes, one would only make this game better.
/rant

EDIT: This was from a thread I created, it seems that my thread was combined with this one…

> at least they like call of duty. I have no games to play right now

I just play games less. Only play halo 1-2 times a week. It is boring to play by yourself and overall the game gets stale after 3 matches. It is strange after 8 years of only playing Halo to pick up a Halo game I don’t really care for. Well at least I am not alone.

> It seems like it does. So far, the only thing we have heard from 343i was that they were going to “support” Reach. What does this mean? Why can’t you be more specific? Why can’t you guys acknowledge our ideas?
>
> I feel like I’ve been left in the dark when it comes to Reach. Is 343i even in control yet? It saddens me to see a game with so much potential just sit there and not reach it. One Title Update could make this game the best Halo to-date, currently it’s the worst.
>
> It would nice if somebody from 343i could shine a light on this issue.
>
> And before somebody comes in here and says “Reach doesn’t need a TU”, think about Halo 3’s population compared to Reach’s. Both are Halo games, and both had to deal with a lot of competition when it came to sales. Why is Reach’s population so low when Halo 3’s was so high? It’s obvious not as many people like Reach compared to Halo 3, couldn’t a TU fix this?
>
> Yes, one would only make this game better.
> /rant

No matter how you feel on the issue I do feel that an answer is warranted to both sides of the argument. I think we all can agree on that

> > at least they like call of duty. I have no games to play right now
>
> I just play games less. Only play halo 1-2 times a week. It is boring to play by yourself and overall the game gets stale after 3 matches. It is strange after 8 years of only playing Halo to pick up a Halo game I don’t really care for. Well at least I am not alone.

yea, im with you. i rarely ever feel like playing halo nowadays. it used to be i’d play halo every single day for at least 4 hours because it was just that fun, and i never got bored (cept with halo 3, which was pretty boring, i could only play that for like 2 hours without getting bored). with reach, i play maybe 3 games, seeing every one of the games horrible flaws come to fruition in these games

-no bleed melees are horrible
-grenades are nukes
-DMR is a joke

then i just stop playing because it isnt even remotely fun anymore.

> > I think it best for the thread to try and avoid flame posters. Just state your opinion like an adult.
> > Some people agree an Update is needed. Some don’t or disagree slightly. No need to start a slanging match.
> > So from now on, don’t feed the fire. :slight_smile:
>
> Well if we’re going to use “disagree slightly” then I’m going to add agree slightly. I see where you guys are coming from. I just don’t see the need for the game as a whole to change into something it was never trying to be. Also before it’s said yes it’s very much halo.
>
>
>
> > People can love reach as it is! But having a TU will only make you more happy with reach if you love it and they fix stuff that people want fixed you will still love it!
>
> Assuming this stuff that is to be fixed is actually stuff that needs fixed. Not stuff that merely changes gameplay into something different rather than improving whats already there. Let reach be reach. I’m not against custom options to better replicate the previous games. Which could then be put to use in matchmaking for those who want such a thing.
>
>
>
> > Some people do like this game. Which is incomprehensible to me, but thats the way it goes. I’ve been a die hard fan since CE and I cannot stand this game. I guess that means that Halo no longer caters to my style of gameplay and I need to find something else.
>
> Not to insult but why confine yourself to one thing? I mean yeah being human and all but games such as this have little risk involved in trying something else. Eh, I just never really agreed with that sort of mentality.
>
> Anyway I’m assuming those I quoted want to change things back to what previous games have done. If not I’m sure you’ll correct me and I do hope that you do.
>
> Also I don’t find the population much of an argument. There’s multiple reasons, plenty I’m sure you’ve all heard before. So I’ll just leave it at that.

I’m not sure how to take the above statement, whether I don’t play other games or whether I’m not open to change.
I play Black Ops right now. Or other games, so yeah. As far as change in Halo, look at it like this. They diluted other aspects of the game to make room for new features. Is that positive? I don’t think so. The better method would be to keep old aspects of the game and add new features on top of it. That might be hard, but if your a big developer in charge of a major franchise you should be able to manage.

It is sort of strange. The 343 guys are obviously watching this forum and give us no insight. I just want to be informed on what is going on. Jeremiah isn’t the answer…he is the problem.

Actually, it wouldn’t. All they’d have to do is give us the option to adjust the values of these things. I’m sure they can do that if they can add a gametype that wasn’t there before. And even if we had to download the update, who cares?

We couldn’t do anything with “super shields” beforehand, and now we can because they implemented it. Same concept.

When 343 takes the wheel I want to see some sort of information update thing like Bungie has for every week. I’m excited to see what 343 has planned, but I kind of want to stay in the know of their plans ahead of time by about a month or so.

> I’m not sure how to take the above statement, whether I don’t play other games or whether I’m not open to change.
> I play Black Ops right now. Or other games, so yeah. As far as change in Halo, look at it like this. They diluted other aspects of the game to make room for new features. Is that positive? I don’t think so. The better method would be to keep old aspects of the game and add new features on top of it. That might be hard, but if your a big developer in charge of a major franchise you should be able to manage.

Yeah I was speaking of your play style, if that’s what I didn’t convey well enough. I assume you are talking about AA’s. Anyway it’s already obvious it depends on how you look at it, if you don’t mind me being redundant. Not much I can say because at the end of the day you either like AA or hate them.

It wouldn’t matter what it was, everything else is just going to naturally feel “diluted”. You can’t really avoid that with a completely new and separate gameplay mechanic Unless you mean that they aren’t balanced. I can agree to that idea. Eh, I’d just say give them a chance, though you may have already tried. If not then well, hope for more custom options and stuff like that.

Also just to throw out the idea it would be great to have a custom option to set how many times you can use them.

Halo Reach, severs needs some fine tuning espically when the host leaves the game. Either 2 of these happen, there rare, but they shouldn’t happen at all. One the host leaves, and while black screen the Xbox 360 will froze and I have to unplugged it, to get it fired up again. Second, the host leaves and some members of the team are in balck screen, while the others are still in the game. After a certain amount of time, whoever in black screen get kicks out of the game. These issue need to be address and fix, can someone at 343 investigate and see what can be done.

Halo reach is teh phail

I am not sure if I posted the following information within the Waypoint forums or not, but I’m going to do it anyways. Prepare for a long spiel. I apologize for those lacking an attention span or drive to read through all of this.

Bungie created Halo: Reach for many reasons. They wanted a game that felt similar to Halo: CE, yet was unique in it’s own way. They wished to keep evolving the Halo franchise. Thus, we were given Reach.

> Issue #1 - Wicked Quadrilateral

In Halo Reach, players no longer spawn with the same predefined weapon and abilities. Instead, Reach’s design allows players to choose a loadout/armor ability (think H3 equipment) they would like to spawn with throughout the match. This, in turn, becomes an intergral factor in how gamers participate in matches. It’s so important, it is considered a new pillar of Reach. Move over Golden Triangle, here comes the Wicked Quadrilateral.

First off, what is the Golden Triangle? Weapons, Grenades, and Melees. These three things are the main pillars Halo’s multiplayer battlefield has always been based around. Supporting and fine tuning the perfect balance between the three is the main key for a Halo FPS to feel like Halo FPS. Whether it be with the addition of vehicles, power ups, or equipment, all are fit the roll as weapons and helped support the Golden Triangle of Halo in some way. Unfortunately, Reach adds a fourth layer throwing 10+ years of gameplay tuning right out the window. Enter the Armor Abilities and Loadouts.

No longer do we all start a match on the same footing. People decide what route they would like to specialize in before/during a match and reap the rewards/pitfalls associated with it. Technically, the only time gamers are on a level playing field anymore is during the pregame lobby or prior to the first spawns. By allowing players to take hold of how the started a match, the Golden Triangle of Halo was destroyed.

Is this a good or bad thing? To be honest, that is all entirely based on your opinion. In this person’s opinion, vanilla Halo of old is what Halo is all about. Not being able to participate in that kind of competition during the launch of Reach, I found it similar to a slap in the face. I could go into much greater detail, but I’d like to stop there. Let’s move into item number two.

> Issue #2 - Armor Ability Functionality

With the additions of this new pillar, balance issues become a top priority for armor abilities in multiplayer games. Although most everyone takes issue with something in Reach, I felt like focusing part two on some specific testing I did pertaining to Evade and Armor Lock. Feel free to replicate the tests as you see fit or add your on to this wonderful thread.

> Subheading 1: Evade

First up, Evade. There is one key reason why I believe we see less Evade in matchmaking. It was removed due to the armor ability being improperly scaled. Here are some findings of mine I posted a while back.

> > Test #1 - Sprint (Spartan vs Elite)
> > Spartan Armor Ability: Sprint
> >
> > Elite Armor Ability: Sprint
> >
> > Surface Tested: Flat, Uphill Incline, Downhill Incline
> >
> > Settings: Default
> >
> > Results: Elites sprint slightly farther than Spartans on any surface with or without jumping.
> >
> > Explanation: The Sprint AA was designed for to give players a boost in speed without the use of their weapon. Although the Sprint AA does not scale with the increase/decrease of the player’s movement speed setting, it does take into account the base speed of the Elite model. This allows the Elite character model to Sprint slightly farther ahead than the Spartan model. The distance is minimal.
>
>
>
> > Test #2 - Evade (Spartan vs Elite)
> > Spartan Armor Ability: Evade
> >
> > Elite Armor Ability: Evade
> >
> > Surface Tested: Flat, Uphill Incline, Downhill Incline
> >
> > Settings: Default
> >
> > Results: Spartans evade remarkably farther than Elites on any surface with or without jumping.
> >
> > Explanation: The results of this test confused me. The Evade armor ability was designed to move players, almost instantaneously, in a short distance with the direction decided by the gamer. According to the base statistics of the Spartan and Elite character model, the Elite model should move farther than the Spartan every time. This was not the case.
> >
> > No matter what surface used or style of Evade (jumping, sharp turns, etc…), the Spartan model out moves the Elite model every time. This leads me to believe that the Evade AA was mainly designed for usage by the Elites. When a Spartan uses Evade, the model travels extremely farther than it should. Thus, the Evade AA appears only properly scaled for the Elite model and not the Spartan.
>
>
>
> > Test #3 - Sprint & Evade (Spartan vs Spartan)
> > 1st Spartan Armor Ability: Sprint
> >
> > 2nd Spartan Armor Ability: Evade
> >
> > Surface Tested: Flat, Uphill Incline, Downhill Incline
> >
> > Settings: Default
> >
> > Results: The Spartan using Sprint will travel farther than the Spartan using Evade, UNLESS the Spartan with Evade jumps during the rolls.
> >
> > Explanation: When a Spartan with Sprint goes head to head against a Spartan using Evade, the Spartan with Sprint will travel farther, faster, and in a straight line if his opponent does not jump. Should the opponent choose to jump between the Evade rolls, he/she will arrive at the same destination the Spartan with Sprint does at the exact same time. This is assuming you are on a flat surface.
> >
> > Should you be on an incline, the Spartan with Evade will travel farther with jumps going downhill but shorter with jumps heading uphill.

As you can see, something is definitely wonky concerning Evade. My solution would be either to minimize the roll to a single one which uses the entire timer yet retains the distance of one roll. Otherwise, scale the Evade function to properly fit the Spartan model. In the manual, it actually states that Evade is Covenant technology only. Just some food for thought before I dive into Armor Lock.

> Subheading 2: Armor Lock

Being one of the several things many people disagree with in this game, Armor Lock needs no introduction. I guarantee that there is at least one person whom hates any single feature, if not more, that Armor Lock brings to the table. In my eyes, the scale and time are the main key factors for AL.

> Test #4 - Armor Lock (Spartan vs Elite)
> Spartan Armor Ability: Armor Lock
>
> Elite Armor Ability: Armor Lock
>
> Look Sensitivity: 3 (Default)
>
> Settings: Default
>
> Results: Both models are able to Armor Lock for 5.143 seconds with a full charge. It takes an additional 5.143 seconds after a full depletion for the ability to recharge to usable status. A total 14.081 seconds are required to completely recharge the AA.
>
> The Elite model’s enter/exit animation is marginally reduced, camera angle rotates slightly slower, and health/shields regenerate a good bit faster than Spartans during Armor Lock.
>
> Explanation: I tested the timing on this AA multiple times. The times are accurate based on my tests. Yours may prove a bit different in milliseconds due to human error. Keep in mind, I’m not claiming mine are the perfect or exact times.
>
> Being that the Elite is larger, quicker, and is supposed to have a stronger health/shield system than the Spartan, we can rule out any issue with the regeneration result. I’ve got no explanation concerning the minor camera and animation delay. Perhaps, the results were an un/intentional side-effect for the Elite models. Whatever the case, they aren’t too much to worry over.

I realize that the above test doesn’t really explain what everyone believes is wrong with AL. Tests like these really can’t. Unfortunately, it works just as Bungie designed it to. Armor Lock provides invincibility from EVERYTHING for about 5 seconds.

Since most everyone seems to have a death date for Armor Lock, I offer the following solution as a compromise for everyone. Shorten the duration of Armor Lock from 5~ seconds to 2.25 seconds, the full recharge from 14~ seconds to 9 seconds, and remove the minimum usage charge in favor of one similar to the Drop Shield AA. In other words, shorten the duration and cooldown while making it a single use until fully recharged.

This would let all the Armor Lock supporters keep the functionality they love, yet also force it to become a more tactical usage Armor Ability. It would retain its get-out-of-jail-free ability at the cost of becoming a one time use. Hopefully, all of that helps others understand AL much better.

> Issue #3 - The Touchy Bloom Mechanic

We have finally made it to part three concerning a topic I am certain of which I am no expert on. In Halo Reach, a new gameplay mechanic known as Bloom was added into the mix. It allows people whom take their time, burst/pace their rounds, and perhaps even crouch hit their targets more accurately. Although highly controversial, it appears to work fairly well on most weapons.

That said, their is a set of weapons that experiences inconsistencies with the bloom mechanic far too often than they should. The DMR is the prime suspect on that weapon list. Before I continue, I would like you all to realize that this information is coming from an AR/Mag proponent that chooses to use all other weapons before the DMR. Perhaps realizing that I am supporting a change with this weapon, it will help display the gravity of the bloom mechanic.

As I said, I am no expert on how the bloom should function or what is wrong with it. I simply know that something is not right. Feel free to add to this part of the discussion. I’ll end part #3 with this: After participating in a gametype known as 4SK within Team Classic, I can say without a shadow of a doubt that my pacing was beaten by spamming. It wasn’t pretty.

> Conclusion

I am glad there is a topic like this out here. It is a great hub of ideas and constructive criticism for the game. Before I say farwell for now, let’s take a look over at Bungie.

Bungie very well could patch the scaling issue of Evade, or simply limit it to a single roll per charge. They could also patch all the other minor flaws many people have been speaking about since Halo: Reach launched. The fact remains that Bungie probably won’t make these updates since they would probably take some coding work.

> Excerpt from BWU 03/04/2011
>
> Stuff Bungie is Not Doing
>
> We are not building map packs for Halo: Reach and we’re not working on any engine modifications, with code pressed tightly to metal.
>
> Stuff Bungie is Doing
>
> We’re still here supporting Halo: Reach until Microsoft takes the reins…
>
> You can also expect us to continue infusing Halo: Reach’s online game with plentiful playlist additions and upgrades…
>
> TL;DR Version
>
> --We love you
> --We’re still supporting Halo: Reach
> --We’re working with 343 Industries to make the eventual support transition as seamless as possible
> --There are good times ahead for our community

That said, there is still hope for an update that addresses these issues. Should Bungie indeed not do such a thing, Frankie and 343 Industries have the time, tools, and talent to make an update for Reach. Will someone indeed make an update, or will they simply work on something else? Currently, we do not know. All we can do is wait on the other side of closed doors. Patience is a virtue.

-Always Hope

P.S. - Sorry for any sloppy work. I’ve got a ton of stuff to do and simply copied/pasted some items. Let me know if you have a question.

The rest of the community has already spoken about their disappointment in features like the bloom, armour lock, and grenades etc. so for the record I agree that changes need to be made in these areas but I’m going to use this post to express my feelings regarding the vehicles in this game.

I really think that the vehicles in Halo 1 were very well balanced, they offered an extra challenge to gameplay but the focus still remained on the foot soldier. A single great player had the possibility to take out any vehicle on his own in Halo 1 by just shooting them. In Halo Reach I really think that vehicles have become so overpowered to the point where there isn’t much chance for a single player to survive. The major difference between Halo 1 and Reach is that vehicles were indestructible in Halo 1. Having destructible vehicles in Reach is possible but at the moment there is a major flaw. In Halo Reach when someone picks up a vehicle they have a tactical advantage over other players, and rightfully so. They’ll usually go on a large killing spree and more often than not the only way they’ll die is when their vehicle explodes. In Halo 1 when a player in a vehicle died their vehicle was left behind and it gave the other team a chance to come back from the deficit created by the previous owner. In Halo Reach a majority of the time players only die when their vehicle explodes, leaving the opposing team with nothing to give them an opportunity to close the gap. If the other team is much better then they’ll most likely pick up the same vehicle again once it respawns and the cycle will continue. In Halo 1 people took almost as much damage inside vehicles as they did outside. In Halo Reach players are shielded so much by the vehicles that the explosion of the vehicle is what usually takes them out.

I’d like to see the player in control of the vehicle take more damage when the vehicle is struck to allow them to die but preserve the vehicle for another player to get into. In Halo 1 there was an element of not overextending your boundaries in a vehicle because it might gift the other team with your vehicle which they could use against you. In Reach someone can charge as much as they would like knowing that when they die there isn’t any risk involved with the other team having the upper hand. I like the idea of using your vehicles carefully allowing for the momentum of the game to shift in this way. Having destructible vehicles is still possible in Reach with the changes I’ve suggested.

Also, I prefer that the secondary fire of the banshee only drop the shields of players and not instantly kill them.

A small word about custom game settings:

Custom game settings should include weapon modifiers for every weapon, vehicle, and grenade in the game. Changing just a single damage modifier easily makes many weapons over and underpowered. It’d also be nice to see the modifier have 5% increments for better customization.

I was one of the many who quit Reach when BO came out, but now I’ve quit BO, after having a 2.44 K/D on that game and getting killed by the same BS game after game I decided I would come back to Halo. Don’t get me wrong, I love Reach now, and I’ve ranked from warrant officer G3 to Major Grade 1 in about a week now. But one of the reasons I was driven away from Reach, and my biggest pet peeve still, is with the DMR. I know it’s been said, but I hope I can say it a bit better. I don’t mind the one shot aspect, nor the 5 shot aspect, but I cannot stand the reticule bloom, and after talking everyone in about 10 lobbies straight (three were above mythic) I think it’s fair to say I have the majority vote. The reticule bloom decreases skill level, and increases randomness. Some might say shoot slower, but that doesn’t work when someone spams me and hits the lucky five shot. If reticule bloom were eliminated, randomness would be less frustrating, and the game would be more fun. At the very least, please give us an option in custom game settings to turn the reticule bloom down or to completely eliminate it. I’m not trying to rant, but it’s what I and many players think, and it would keep a lot of people playing Halo.

One more suggestion. Create a map pack, not composed of big maps, because we have enough of those, but of middle sized Halo 3/2 type maps. Those maps are what everyone loved, and still continue to love. Put five in one pack, and put a lot of effort into them. If you need to raise the price to 1200, then so be it. Another question I asked all of my friends, and about 150 people I met on Reach was, “Would you play Reach more often if they had a Map Pack of five Halo 3/2 type small/medium maps, kind of like Guardian or The pit” And they all said they would both purchase it and enjoy reach. I would then ask them about the reticule bloom, and they all agreed they would like it gone.

Bungie, people wont laugh at you for having a bad idea like reticule bloom, infact they will love you for removing it. If anyone has any constructive criticism or more Idea on how to improve Reach for the better, leave them here.

Also, MLG dislikes reticule bloom, and MLG means a lot to Halo. Keep that in mind.

bungie has already given up on reach, but I still have a little bit of hope that 343i can help make Reach a fun game for everyone.

> One more suggestion. Create a map pack, not composed of big maps, because we have enough of those, but of middle sized Halo 3/2 type maps. Those maps are what everyone loved, and still continue to love. Put five in one pack, and put a lot of effort into them. If you need to raise the price to 1200, then so be it. Another question I asked all of my friends, and about 150 people I met on Reach was, “Would you play Reach more often if they had a Map Pack of five Halo 3/2 type small/medium maps, kind of like Guardian or The pit” And they all said they would both purchase it and enjoy reach.

I like this idea but I would prefer 3 Competive maps, 1 Forge World, and 1 Firefight experience. I would gladly pay 1200 points.

I just have an incredibly simple question: Has an upcoming Title Update for Halo: Reach by 343i been confirmed or denied yet? And if not, are there any rumours that would suggest either?
Hopefully we will get a Title Update, because Reach has many glitches and simple game-breaking issues like DMR Bloom that need to be fixed and I think a lot of community members will be disappointed if there is not one.
So 343i/Waypoint community, are we getting one or not?