Title Update Discussion

> > Bad Guy, bad. The only time you can split the Halo community into 2 neatly defined groups is when it is Male or Female. ;)… even then I’m sure there’s a few exceptions. But I liked how honest you responded none the less.
>
> haha, yeah, there’s exceptions to every rule, right?
>
> I’m not saying I’m right, it’s just my perception.

Fair enough. As it is, I am a bigger fan of CE and Reach than 2 or 3, but because of their total packages and not just any one or few things of nitpicking.
I’d prefer not to be thought of liking them strictly for their similarities either. :smiley:

> **In reach there is no individual skill, in team games 1v1 battles don’t exsist you can always escape and run away because how long it takes to kill people as an individual, make bloom faster and solve this.
[/quote]
**I’ll always get confused when someone describes a team-based game as being based on individual skill.

makes sense :wink:

> > **In reach there is no individual skill, in team games 1v1 battles don’t exsist you can always escape and run away because how long it takes to kill people as an individual, make bloom faster and solve this.
[/quote]
**I’ll always get confused when someone describes a team-based game as being based on individual skill.
>
> In a 4v4 scenario, two things happen.
>
> - The team shooting, where more than one player fire upon the enemy.
>
> - 1 v 1 Battles, when people encounter people of the enemy around the map. Just one player vs another. For a 5 second~ game there is two people fighting, usally a DMR battle.
>
> Two men enter the better man leaves, the lesser man is respawing. That is halo - Lukems
>
> This is what halo relies on. Those 1v1 battles in Halo 2 and Halo 3 they lasted seconds, a quick 4 shot strafe/jump move on. In Reach they are dragged out with weaker weapons and randomness. Not to mention AA that slow the fights even more.

this game goes way beyond just one thing, black ops is successful because its easy, its straight forward

reach just has only a small shade of what halo 2 was

just look at the numbers…population…number of melee kills in any non-dmr playlist…the matchmaking system is a joke, i hated the halo 3 ranking system and i wanted this system to work but truskill is just a joke…rarely does anyone get even matches, full parties against 4 randoms with no mic…jetpack and armor lock just ruined the mechanics of the game, why would they reintroduce halo 2 maps with these new editions? it just breaks the game

its so sad I’ve loved halo as long as I can remember but I’m having a harder time playing this game without massive frustration at all the issues…i can play CoD but its so dull, I want halo to work, I want it to play like it always has

anyone who says…‘herp derp if you dont like it dont play!’ is just ignorant because thats what people are doing and thats why there are MORE people on xbl today then when H3 came out and less players playing reach

its sad but I honestly feel like brink may save console shooters… if reach got a MAJOR TITLE UPDATE, then it has so much potential, the HD remake of H1 has enormous potential as well but judging by where the series is heading, im not holding my breathe for that one either

its so sad, i had a group of friends who we used to just never play matchmaking and we would play 4v4 customs all night, and only 2 of us even play reach regularly, even my friends who have no deep understanding of game mechanics know that there is countless stuff wrong with the game

please 343i…if you update reach…you will have restored my faith in my favorite franchise and regained my full respect, admit bungies faults…fix this game

EDIT

in regards to the individual skill talk, h1 and h2 had enormous skill gaps and if you think there was no teamwork involved, you just dont get it, “lesser man in respawn”, i wish

> Two men enter the better man leaves, the lesser man is respawing. That is halo - Lukems

To believe that is the case 100% of the time preposterous. To boast that is marketing.

Yet there is some truth behind it. It just so happens your take on what defines a better player is different than that of Bungie’s. Hence the setup we have now.

You seem to feel the better player is mostly weapon dependent. I don’t.

But also let us not forget that we were told many times by Bungie during the weekly update that Reach wouldn’t play exactly like the previous games.

I’ve played Halo for years. I love Reach, it is an epic example of net code and programming BUT.

It is too chaotic and random. AL does NOT belong in MP matchmaking and grenades are too powerful. The banshee bomb is overpowered and the Hog is too weak and bouncey.

I really could care less about rank but I think it is important to maintain a goal for a lot of players to continue shooting for.

And now we have players farming for cR for what?? NOTHING after ~ Noble and nothing to begin w/except some trinkets of Armor and Rank that mean ABSOLUTELY NOTHING!

The H3 health system was/is the best. Healthpack in MP is BAD and no regen of health/shields is just frankly WRONG.

H3 had the health/melee RIGHT. Reach is WRONG. It just pisses me off that a Bungie did it so right for so long and then punted Reach and shanked it…

> H3 had the health/melee RIGHT. Reach is WRONG. It just pisses me off that a Bungie did it so right for so long and then punted Reach and shanked it…

See… I feel just the opposite.

Halo CE: had it so RIGHT… WTF was Bungie thinking going to what they went to in H2 and H3? SOOOOOOOOOOOOOO Happy Reach went back to the way Halo CE did it, and NOT the “shanked” H3.

We already KNOW that Reach doesn’t play like previous Halo games…
What we would like to know is when Reach will be updated to be a great game.

Halo 2 was fine, nothing wrong with that game (although CE was the better game)
The next Halo:98% CE influence2% other Halo’s2% Brand new innovations

I’m talking STRICLTY MultiPlayer, NOT Campaign.

I wouldn’t change anything in Reach Campaign.

> Halo 2 was fine, nothing wrong with that game (although CE was the better game)
> The next Halo:98% CE influence2% other Halo’s2% Brand new innovations

Have any of you actually played these games?

Halo CE’s melee system had the right idea but was still ridiculous It took 3 beatdowns to kill someone with a very slow refresh rate. The pistol was OP and had a random spread. Plus it could 3 shot across the map. If you people want a game that revolved around one weapon play this. Everything else was useless.

Halo 2 hitscan was implimented, but never forget the host issues and the BR spread. How sometimes it didn’t work, even bungie posted an entire update explaining the issues with host and positioning on a map. Given the game to me was the best out of the 4. The Button combos and HUGE bullet magnatisim were a let down.

Even so the BR was hitscan, 4shot and magic in Halo 2.

The melee system was changed in auto update 2. To the one we know today, or Halo 3’s. 2 Hit beatdown with bleedthrough. Given the BXR abused this but gave a fast paced game with beatdown’s being liable choice at CQB.

With the right refresh rate beatdown can be viable. I believe that with bleedthrough and a 40frame refresh. Melee would be fine.

*This post has been edited by a moderator. Please do not purposely bypass the profanity filter.

> > Two men enter the better man leaves, the lesser man is respawing. That is halo - Lukems
>
> To believe that is the case 100% of the time preposterous. To boast that is marketing.
>
> Yet there is some truth behind it. It just so happens your take on what defines a better player is different than that of Bungie’s. Hence the setup we have now.
>
> You seem to feel the better player is mostly weapon dependent. I don’t.
>
> But also let us not forget that we were told many times by Bungie during the weekly update that Reach wouldn’t play exactly like the previous games.

No, i feel that it’s too easy to kill with Grenades and Melee making weapons a lesser choice. So that statement should be …

I feel that noobs are mostly beatdown and nade dependent. - Kinda true yes?

I don’t mind it not feeling like previous halo’s. But what it has at the moment isn’t good gameplay mechanics.

> > H3 had the health/melee RIGHT. Reach is WRONG. It just pisses me off that a Bungie did it so right for so long and then punted Reach and shanked it…
>
> See… I feel just the opposite.
>
> Halo CE: had it so RIGHT… WTF was Bungie thinking going to what they went to in H2 and H3? SOOOOOOOOOOOOOO Happy Reach went back to the way Halo CE did it, and NOT the “shanked” H3.

It’s a shame that Reach plays the least like Halo Combat Evolved. AAs, slow movement speed, and long kill times are not what Combat Evolved revolved around.

real talk bungie is a bunch of jerks. they could have at least given us one title update before handing the game over to 343. i think 343 isnt currently prepared to just give us a title update. bungie stated themselves its going to be a transition so before all this transition stuff they should have patched the game at least once.

While playing Invasion ive noticed that the short games are a bit well boring. So lets have this say your playing Invasion and your team Skunks the other team, the game should carry on going but the other team only gets one point, so even though your team skunked them they get to carry on playing until the 3rd phase and then that plays as normal. Also on Boneyard if the Elites are being spawn killed or just getting their butts kicked the phantoms should start firing on the spartans.

> > Two men enter the better man leaves, the lesser man is respawing. That is halo - Lukems
>
> To believe that is the case 100% of the time preposterous. To boast that is marketing.
>
> Yet there is some truth behind it. It just so happens your take on what defines a better player is different than that of Bungie’s. Hence the setup we have now.
>
> You seem to feel the better player is mostly weapon dependent. I don’t.
>
> But also let us not forget that we were told many times by Bungie during the weekly update that Reach wouldn’t play exactly like the previous games.

its not that halo doesnt play like other games. its that it plays entirely illogically. never in my life has halo induced so much rage and frustration because of the seriously DUMBFOUNDING CORE GAME MECHANICS.

the game is a mess. damn near every single one of the games core game mechanics is straight up limited.

i think that lukems quote could be edited to say ‘two men enter, one spams his bawls off and gets lucky, then the other throws a death nuke and both people die’

thats halo reach.

> > > Two men enter the better man leaves, the lesser man is respawing. That is halo - Lukems
> >
> > To believe that is the case 100% of the time preposterous. To boast that is marketing.
> >
> > Yet there is some truth behind it. It just so happens your take on what defines a better player is different than that of Bungie’s. Hence the setup we have now.
> >
> > You seem to feel the better player is mostly weapon dependent. I don’t.
> >
> > But also let us not forget that we were told many times by Bungie during the weekly update that Reach wouldn’t play exactly like the previous games.
>
> No, i feel that it’s too easy to kill with Grenades and Melee making weapons a lesser choice. So that statement should be …
>
> I feel that noobs are mostly beatdown and nade dependent. - Kinda true yes?
>
> I don’t mind it not feeling like previous halo’s. But what it has at the moment isn’t good gameplay mechanics.

exactly!

this game is a joke. competitive players have actually invented a new style of play where you dont fire a single bullet. not only is it amazingly funny, its also effective because this game is so trashy.

heck, even 1 well-placed grenade is a kill a portion of the time LOL.

> > > H3 had the health/melee RIGHT. Reach is WRONG. It just pisses me off that a Bungie did it so right for so long and then punted Reach and shanked it…
> >
> > See… I feel just the opposite.
> >
> > Halo CE: had it so RIGHT… WTF was Bungie thinking going to what they went to in H2 and H3? SOOOOOOOOOOOOOO Happy Reach went back to the way Halo CE did it, and NOT the “shanked” H3.
>
> It’s a shame that Reach plays the least like Halo Combat Evolved. AAs, slow movement speed, and long kill times are not what Combat Evolved revolved around.

Reach is NOT the least like CE. H2 and H3 were MUCH more different.

Nothing is wrong with the Kill times in Reach either. You’re just not used to them.

I do think the Classic Playlist has about the most awesome set of settings ever though. I’ve even started using those settings in my custom games WITH AA’s.

This suggest any problems with Reach (for me at least) are with the physics, NOT the sandbox.

Lucky for me, there are a plethora of choices in that department and no TU is needed.

> > > > H3 had the health/melee RIGHT. Reach is WRONG. It just pisses me off that a Bungie did it so right for so long and then punted Reach and shanked it…
> > >
> > > See… I feel just the opposite.
> > >
> > > Halo CE: had it so RIGHT… WTF was Bungie thinking going to what they went to in H2 and H3? SOOOOOOOOOOOOOO Happy Reach went back to the way Halo CE did it, and NOT the “shanked” H3.
> >
> > It’s a shame that Reach plays the least like Halo Combat Evolved. AAs, slow movement speed, and long kill times are not what Combat Evolved revolved around.
>
> Reach is NOT the least like CE. H2 and H3 were MUCH more different.
>
> Nothing is wrong with the Kill times in Reach either. You’re just not used to them.
>
> I do think the Classic Playlist has about the most awesome set of settings ever though. I’ve even started using those settings in my custom games WITH AA’s.
>
> This suggest any problems with Reach (for me at least) are with the physics, NOT the sandbox.
>
> Lucky for me, there are a plethora of choices in that department and no TU is needed.

Firstly, i talk from experience, Level 37legit in Halo 2, General Grade 4 in Halo 3. I’m a mythic in reach with over 50,000 matchmaking kills with a KD of 2.27 believe me i am used to reach and fairly good at it.
Proof

Classic Slayer is the best option at the moment, the kill times are much quicker. Just like MLG. But classic slayer is let down by Bloom that can’t keep up with the pace and stupid grenades.

A title update is needed, to fix the Bloom and Nades then we have a keeper.

> > > > > H3 had the health/melee RIGHT. Reach is WRONG. It just pisses me off that a Bungie did it so right for so long and then punted Reach and shanked it…
> > > >
> > > > See… I feel just the opposite.
> > > >
> > > > Halo CE: had it so RIGHT… WTF was Bungie thinking going to what they went to in H2 and H3? SOOOOOOOOOOOOOO Happy Reach went back to the way Halo CE did it, and NOT the “shanked” H3.
> > >
> > > It’s a shame that Reach plays the least like Halo Combat Evolved. AAs, slow movement speed, and long kill times are not what Combat Evolved revolved around.
> >
> > Reach is NOT the least like CE. H2 and H3 were MUCH more different.
> >
> > Nothing is wrong with the Kill times in Reach either. You’re just not used to them.
> >
> > I do think the Classic Playlist has about the most awesome set of settings ever though. I’ve even started using those settings in my custom games WITH AA’s.
> >
> > This suggest any problems with Reach (for me at least) are with the physics, NOT the sandbox.
> >
> > Lucky for me, there are a plethora of choices in that department and no TU is needed.
>
> Firstly, i talk from experience, Level 37legit in Halo 2, General Grade 4 in Halo 3. I’m a mythic in reach with over 50,000 matchmaking kills with a KD of 2.27 believe me i am used to reach and fairly good at it.
> Proof
>
> Classic Slayer is the best option at the moment, the kill times are much quicker. Just like MLG. But classic slayer is let down by Bloom that can’t keep up with the pace and stupid grenades.
>
> A title update is needed, to fix the Bloom and Nades then we have a keeper.

Damn you just showed to everyone how much easier reach is than halo 3

First, http://www.cad-comic.com/cad/20060823
A Newb is someone new to a game and doesn’t know how to play in general.
A Noob is someone who rarely varies their playstyle and tells others how a game should be played.

I don’t know how skilled a player is by looking at their stats. But what I can see is how a player likes to play. I can tell the difference between a Newb, Noob, stat-yoinker!, Marksman, Ranger (different than Marksman), Sniper (actual style of play, not weapon preference… Snipers can use more than just their long-rifle ya know?), Guerrilla (mine ;)), Support, Heavy-assaulter, Heavy-defender, Pilot, Driver, Vehicular Jockey, Close-Quarters, etc.

As far as spamming 'nades and melees… Sure that’s the Noobs, but not the Newb. But I also apprehensive about agreeing to melees and 'nades being spammed. We spawn with only a couple in almost all gametypes. There are very few 'nade pickup locations on all the maps. There is a long delay between ‘nade tosses. And they’re shootable as soon as they appear in the enemy’s hand.
For melees… I can parry a Sword. There is exactly 1 second between melees but the ability to shoot a precision weapon into the head of the enemy before that time is up… And one can melee bash the enemy for a blowback and backpeddle, thereby preventing the 2-hit melee . Or one can try and do the ol’ Fakie. You know, charge forward than back up, hoping they enemy falls for the shorten distance and melees too soon.

The pause between actions and their limited use makes “spamming” an unlikely description for me.