> > ugh no edit is annoying.
> > *onyx and halo 3 50
> > *medium to close range RoF is optimal for spam (2/3 of combat scenarios)
>
> You do have the ability to edit any of your posts. Look in the upper right corner for the little “pencil” icon. Click that and WHA-BAM! Edit away!
> Random number generators are supposed to stay in casinos and out of FPS’s! ( bloom )
Sorry to be so blunt, but you clearly know nothing about how to actually program a game.
Bloom is not random by the way, it is an indicator of a non-random expansion of the angle at which a bullet might leave the gun. Nearly every shooter uses this concept of a random exit vector from the gun to simulate less than perfect accuracy. And this is a fundamental part of balance, if every AR bullet went straight out of the gun why would you ever use a DMR? The expansion of this bullet spread as the weapon is fired adds a layer of tactical depth, one must consider the optimal rate/tempo of fire for a given situation.
It is also a fact that every Halo game has had increasing bullet spread, even for precision weapons. Granted in Halo: CE a problem with the algorithm meant that the spread only occurred as you held down the trigger and it was removed from the BR in Halo 2 via a patch (making both of these weapons terribly overpowered). The BR in Halo 3 also had a fixed bullet spread.
Now finally with Halo: Reach thanks to well implemented increasing bullet spread and reticle bloom we have a primary mid-to-long range weapon which is not also better at close-to-mid range than every close-to-mid range weapon, and you’re saying that this is a bad thing? From my perspective this is the best thing to happen to competitive Halo since Halo: CE was released. Bravo to Sage Merrill, he finally balanced Halo.
I can tell quite a few of you guys are from B.net, so I’m just going to say this once:
Please have some respect for the developer. This includes Bungie. Think about how you’re wording your posts. Try not to come of as demanding. We as the community request changes from the developer, not demand them. Please refrain from using words like “want”, and use more “please” and “thank you”.
> What people view as “problems” are purely based on perception. Things like armor lock, bloom, running speed and height, they aren’t truly problems. Sure, they impact the gameplay, but they don’t break it.
These are the genuine problems. Bugs, glitches, they are the real issues. These are what needs to be fixed.
> I can tell quite a few of you guys are from B.net, so I’m just going to say this once:
>
> Please have some respect for the developer. This includes Bungie. Think about how you’re wording your posts. Try not to come of as demanding. We as the community request changes from the developer, not demand them. Please refrain from using words like “want”, and use more “please” and “thank you”.
>
> > What people view as “problems” are purely based on perception. Things like armor lock, bloom, running speed and height, they aren’t truly problems. Sure, they impact the gameplay, but they don’t break it.
>
> These are the genuine problems. Bugs, glitches, they are the real issues. These are what needs to be fixed.
Good post.
You’ll still here me beg and moan for bloom to be addressed though. Not because I’m ungrateful, but because it is not working as intended. I want to love this game, and sometimes I do, but the fact that there is no way to determine intense close to mid gunfights (basically what I played halo for) by luck is sad, frustrating, and disappointing. Bloom could really add a new dimension to the game forever change halo for the better.
I also agree with what the majority has been saying,
and if 343 cannot fix these due to any reason then at least let Reach’s failures in the gameplay aspect be a positive learning experience when designing the next Halo FPS.
Like i’ve said in my many other posts I really have a lot of faith in 343 to bring back the Halo feel, because it looks like they care about Halo alot more than Bungie has as of late (you know, with their new IP being at the forefront in their mind the last few months/years)
I’m really pumped to see what 343i can do with Halo, and im just hoping they bring back the Halo that was a monster of a game for a decade.
> > What needs fixed, exactly?
> >
> > Bloom and Armour Lock aren’t “broken” to start with. It’s just your perception of them.
>
> Speaking as a high level player ( Onyx and multiple 50s in halo 3, not elitism just credentials for my next point), the DMR bloom is not optimal. Just increasing the size of expansion and faster contraction could help. As it stands the most effective RoF for every fight in the close to medium range 1v1 is “spam” dispite what you may believe. You will miss shots, sure, but those misses are made up for by the RoF. So when 2 skilled players engage in a 1v1 combat 2/3 of the encounters will be decided by whose spammed shots hit first (ie luck). This makes the DMR unreliable and frustrating.
exactly. bloom itself isnt bad, but its implementation in reach inarguably, and irrefutably adds a LUCK factor to halo that previously was not there. this added luck factor doesnt add a SINGLE THING to the game. they could have EASILY implemented bloom (which is a brilliant idea) so that spamming damn near never wins (less than 1% of the time spamming should win vs pacing at mid range).
I can deal with what’s wrong with Bloom, No Bleed-Through, nades too powerful and everything else in this thread. However, Arena is just terrible. Teamwork doesn’t exist, people betray for power weapons. I and many others would like to see 1-50 Rank system put back into a “Halo” game.
> > The game is perfect.
> >
> > 343, when you get the game, don’t buy into the whiners. Don’t ruin the game for us.
>
> Game is not Perfect. Fanboy
Agreed, game is furthest from perfect, have you actually played Halo 2 online or Halo 3 online?
You’ll see that the population numbers have dropped so drastically for Reach that in competitive Matchmaking Halo 3’s numbers sometimes MATCH Reach’s… that says something.
Yes, please patch Reach. Bloom is brokenly implemented, and AA are completely over powered. Its just not fair gameplay. Kill times need to be sped up. Pretty soon its going to be two full clips of DMR, and a sticky nade before someone dies.