Title Update Discussion

Thanks for the following statement on page 198:

> > > … I will always opt to participate in a more Tactical-style Gametype over that of an Arena-style Gametype within Halo’s multiplayer
> >
> > Judging by you not liking The Arena, I can tell that you are a casual player. Their is still vanilla Reach for you to play and the changes from the TU is going to be in seperate playlists and some changes will be spread across all the playlists like the fixes to armor lock and active camo and sword block.
>
> Excuse me for interrupting Spartan 472, but I really have to call ‘bs’ on this one here.
>
> 1. Labeling anyone by the loaded term ‘Casual’ is such a dangerous move in the first place, but to call someone who clearly defines a love of ”Tactical-style” play ‘casual’ is clearly being dishonest. If anything, players who enter into ‘tactical’ style play tend towards the ultra-hardcore stemming into tons of squad-based communication-dependent firefights. Consistent. Controlled. Only the passionate and hardcore would take that kind of approach to gaming.
>
> 2. “their” =/= “there”
>
> 3. Knowing many of Spartan 472’s opinions over the course of Reach’s evolution since pre-launch era, I can say with fair assurance that he desires many things OTHER than vanilla reach gameplay. If anything, vanilla reach is severely deficient and the TU changes are definitely for the better. The problem is that they don’t go far enough, and that is the point he’s trying to emphasize.
>
> >>
>
> Good points all around by the way 472. 99% agreement as usual.

You saved me some time. In regards to your other two responses, I’ll have to get back with you on that. I too, for the most part, agree with what was written. Loved the bullets. I would really hate to see the rest of the sandbox, vehicles included, become more obsolete with the change in bloom on, powerful enough, utility weapons. I shudder at that thought…

-Always Hope

I am concerned about the balance between the DMR and Pistol to all the the other Automatic weapons (not including Needle Rifle) But will they kill like they did in Halo 1, which for the AR was 16 bullets to a kill? as well will all the other automatic weapons be beefed up as well?

DMR will not be in classic playlist…
The pistol will have its special place and will not be in basic slayer classic gametypes.

im just making this thread to make some clear explanation of the reach title update.

First of all: armour lock

there has been alot of hate from some people that AL has been ‘‘nerfed’’
the thing people don’t seem to realize is that you can still block an incomming
rocket, you can still survive a banshee shot and you can still survive a sword
lunge.

The only point of the AL update is to stop people from staying half a minute in
Al because they are one-shot, wich is really annoying for the player who could
finish him off.

second: dmr bloom

Personnaly, i think the dmr bloom removal is a great thing. I din’t understand
that you could get kills spamming shots with a ‘‘precision’’ weapon. The problem
is that at some point, it was more effective to spam shots then actually pace
them, why is that? The problem is a thing called ‘‘bullet magnetism’’, what this
would do was even though your reticle would be huge because of spamming
the bullets would be speaded more towards the player for some reason. Now
that we have a no-bloom dmr with set firing rate you can actually call it a worthy
precision weapon.

third: bleedthrough

Thats the one i don’t understand the hate from. Bleedthrough has been there since
the first halo so why hate it when it comes back? Also, it helps preventing the double-melee
sprint combo. At least now when you see a noob sprinting towards you because hes
losing his battle. When he’s running towards you, you have the time to land a few shots
so that you can kill him in one melee.

fourth: active camo

The main reason active camo was ‘‘nerfed’’ was to prevent people camping for 45 seconds
in the same room with a power weapon. I use AC all the time in matchmaking and i dont think
it will affect it that much, you just ave to rethink your strategy.


And thats pretty much my personnal opinion about the title update, please share yours too

> im just making this thread to make some clear explanation of the reach title update.
>
> First of all: armour lock
>
> there has been alot of hate from some people that AL has been ‘‘nerfed’’
> the thing people don’t seem to realize is that you can still block an incomming
> rocket, you can still survive a banshee shot and you can still survive a sword
> lunge.
>
> The only point of the AL update is to stop people from staying half a minute in
> Al because they are one-shot, wich is really annoying for the player who could
> finish him off.
>
> second: dmr bloom
>
> Personnaly, i think the dmr bloom removal is a great thing. I din’t understand
> that you could get kills spamming shots with a ‘‘precision’’ weapon. The problem
> is that at some point, it was more effective to spam shots then actually pace
> them, why is that? The problem is a thing called ‘‘bullet magnetism’’, what this
> would do was even though your reticle would be huge because of spamming
> the bullets would be speaded more towards the player for some reason. Now
> that we have a no-bloom dmr with set firing rate you can actually call it a worthy
> precision weapon.
>
> third: bleedthrough
>
> Thats the one i don’t understand the hate from. Bleedthrough has been there since
> the first halo so why hate it when it comes back? Also, it helps preventing the double-melee
> sprint combo. At least now when you see a noob sprinting towards you because hes
> losing his battle. When he’s running towards you, you have the time to land a few shots
> so that you can kill him in one melee.
>
> fourth: active camo
>
> The main reason active camo was ‘‘nerfed’’ was to prevent people camping for 45 seconds
> in the same room with a power weapon. I use AC all the time in matchmaking and i dont think
> it will affect it that much, you just ave to rethink your strategy.
>
> ______________________________________
>
> And thats pretty much my personnal opinion about the title update, please share yours too

Agreed, matter of fact the TU is going to be awesome.
Another thing i am looking forward is the CE Pistol Mechanics :slight_smile:

People hating on the TU are mainly BK’s who tell everyone to adapt yet they themselves don’t want to.

I love evrything except the camo nerf. While it effectivly counters camo snipers. It reduces the effectivness of camo for everything else. What I think they should also do is make you remain invisible while running, as a sort of “counter-nerf” to rebalance camo while reducing the effectivness of campo sniping (yes, the p was intentional). Having said that, camo didn’t work as an AA at all and should have remained a pickup. Nevertheless I aprove of everything else done with the TU…I just won’t go into what’s I still think needs changing :slight_smile:

I am VERY excited for this update. Wish it was this weekend.

Needs to be here soon!!!

Not really complainin about that, but about the fact that they should focus on the absolutely garbage MM system, atrocious host selection in this game, if those two things are not fixed, non of the other stuff will matter, people will still be put off the game.

People hating on the TU?

Give me their names and addresses.

> > im just making this thread to make some clear explanation of the reach title update.
> >
> > First of all: armour lock
> >
> > there has been alot of hate from some people that AL has been ‘‘nerfed’’
> > the thing people don’t seem to realize is that you can still block an incomming
> > rocket, you can still survive a banshee shot and you can still survive a sword
> > lunge.
> >
> > The only point of the AL update is to stop people from staying half a minute in
> > Al because they are one-shot, wich is really annoying for the player who could
> > finish him off.
> >
> > second: dmr bloom
> >
> > Personnaly, i think the dmr bloom removal is a great thing. I din’t understand
> > that you could get kills spamming shots with a ‘‘precision’’ weapon. The problem
> > is that at some point, it was more effective to spam shots then actually pace
> > them, why is that? The problem is a thing called ‘‘bullet magnetism’’, what this
> > would do was even though your reticle would be huge because of spamming
> > the bullets would be speaded more towards the player for some reason. Now
> > that we have a no-bloom dmr with set firing rate you can actually call it a worthy
> > precision weapon.
> >
> > third: bleedthrough
> >
> > Thats the one i don’t understand the hate from. Bleedthrough has been there since
> > the first halo so why hate it when it comes back? Also, it helps preventing the double-melee
> > sprint combo. At least now when you see a noob sprinting towards you because hes
> > losing his battle. When he’s running towards you, you have the time to land a few shots
> > so that you can kill him in one melee.
> >
> > fourth: active camo
> >
> > The main reason active camo was ‘‘nerfed’’ was to prevent people camping for 45 seconds
> > in the same room with a power weapon. I use AC all the time in matchmaking and i dont think
> > it will affect it that much, you just ave to rethink your strategy.
> >
> > ______________________________________
> >
> > And thats pretty much my personnal opinion about the title update, please share yours too
>
> Agreed, matter of fact the TU is going to be awesome.
> Another thing i am looking forward is the CE Pistol Mechanics :slight_smile:
>
> People hating on the TU are mainly BK’s who tell everyone to adapt yet they themselves don’t want to.

Biggest contradiction ever. People who play and like reach, adapted, unlike the people who want halo 3.5, who refused to, whined so much that 43 ACTUALLY listened. Not saying the changes are gonna be bad, but we can adapt, its the people that want the old halo backthat are incapable of doing so.

I just don’t like how bleed through is implemented, but I can’t judge that until I play. What they need to do is have combat evolved’s melee system.

Hologram as it is now is just not that useful and not a lot of people use it in matchmaking. Right now, hologram is underpowered compared to the other AA such as armor lock, evade, active camo, and sprint. The list of changes that I want for hologram in the TU are

Show as red dots on radar for one or two seconds and then change to grey.
Slightly shorter recharge time.

That is all…

> Hologram as it is now is just not that useful and not a lot of people use it in matchmaking. Right now, hologram is underpowered compared to the other AA such as armor lock, evade, active camo, and sprint. The list of changes that I want for hologram in the TU are
>
> Show as red dots on radar for one or two seconds and then change to grey.
>
> That is all…

Some playlists do show them as red dots.

i really dont know why some people hate the tu the TU updated playlist are completely different from the halo reach normal playlist. so if u like the normal broken halo reach you can still play it. and if you want to play with the TU you have the option too. i for one will not leave the TU updated playlist

The Hologram needs to be more convincing tbh. If they showed as red dots on the radar consistently, and either the name of the player who sent the holo out appeared when you highlight it OR the hologram doesn’t look discolored and flickering, the Hologram will actually get some love.

The only problem I have with the TU is the fact that it doesn’t include a buff for my favorite weapons, the Plasma Rifle and Plasma Repeater. Now they are just going to be even MORE useless against DMRs and Magnums. And by that I mean that no player at my skill level would ever lose a fight against me when I have a Plasma Rifle or Repeater as is. Buffing the weapons that are already stronger than all the rest just leaves the others in the dust.

I wish the title update was coming right now. I was going to buy Gears of War 3, a completely new game, but with the Reach TU around the same time as that I decide to put my money towards Anniversary or Skyrim. I always go back to Halo, and with bloom gone it will feel great.

Will vehicles be less vulnerable to DMR shots and Sniper rifles in the TU?

I mean… i just got stuck and now i armor lock to see if i could hit him back… Why did 343 change it to if i armor lock i die…
And they reduced the time of active camo… it was super short to begin with… This is not what bungie wanted for their baby… and now they destroy the sword block?

STOP KILLING THE GAME… IM NOT GONNA BUY ANY OF YOUR CRUD 343i IF YOU KEEP DOING THIS

> I mean… i just got stuck and now i armor lock to see if i could hit him back… Why did 343 change it to if i armor lock i die…
> And they reduced the time of active camo… it was super short to begin with… This is not what bungie wanted for their baby
>
> STOP KILLING THE GAME… IM NOT GONNA BUY ANY OF YOUR CRUD 343i IF YOU KEEP DOING THIS

Wait, the TU is out now???