Title Update Discussion

> I’ll be the first to criticize a TU this late in the game, but doing it just before Halo CEA is their best chance to make a high impact “second impression”.

i will honestly be surprised if halo cea sells well in the first few months because i dont think many people will buy it at launch because they have already experienced the masterpiece but throughout its life it will sell millions. i am going to wait for a price drop but i am disappointed the title update couldnt be released in early 2011.

This has always been the advantage Halo has over the rest of the gaming population. While Reach may take a bit of a drop for a few months, no other game has the lifespan Halo does. Anything we lose will be gained back in early 2012. Besides, the TU is gonna make Reach play like a completely new game. With CEA coming soon, I doubt we’ll be hurt at all really. Anyone who owns an xbox, or even a modern FPS, owes everything to CE- and most of the population knows it.

> > Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
> >
> > I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
>
> A link that says you can play the multiplayer without reach, from all the interviews i have heard, they said they were UNABLE to implement the multiplayer on the anniversary disc, because they did not want to split the fanbase.

I can’t remember where i’ve seen it, could be in one of BS angel’s updates but I can’t remember, sorry man.

> > > Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
> > >
> > > I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
> >
> > A link that says you can play the multiplayer without reach, from all the interviews i have heard, they said they were UNABLE to implement the multiplayer on the anniversary disc, because they did not want to split the fanbase.
>
> I can’t remember where i’ve seen it, could be in one of BS angel’s updates but I can’t remember, sorry man.

It cool, i dont care as long as it doesnt split the fanbase and everyone can play with everyone, people tht have reach with anniversary people and vice versa. But i swear i heard it in the halo fest interviews that they could not replicate the multiplayer on the anniversary disc.

> This has always been the advantage Halo has over the rest of the gaming population. While Reach may take a bit of a drop for a few months, no other game has the lifespan Halo does. Anything we lose will be gained back in early 2012. Besides, the TU is gonna make Reach play like a completely new game. With CEA coming soon, I doubt we’ll be hurt at all really. Anyone who owns an xbox, or even a modern FPS, owes everything to CE- and most of the population knows it.

It will play depending on how people respond in the beta hoppers playlist. Here is hoping people come on here and actually reply with their ACTUAL gamertags, cuz i dont think 343 will listen to people that havent even played the game.

> > > > Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
> > > >
> > > > I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
> > >
> > > A link that says you can play the multiplayer without reach, from all the interviews i have heard, they said they were UNABLE to implement the multiplayer on the anniversary disc, because they did not want to split the fanbase.
> >
> > I can’t remember where i’ve seen it, could be in one of BS angel’s updates but I can’t remember, sorry man.
>
> It cool, i dont care as long as it doesnt split the fanbase and everyone can play with everyone, people tht have reach with anniversary people and vice versa. But i swear i heard it in the halo fest interviews that they could not replicate the multiplayer on the anniversary disc.

your right, i think if you install halo reach on the harddisk you might be able to but im not sure

Bleedthrough > Double melee.

I’d rather have the first than the second, and can’t see a problem with the first anyway.

> Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
>
> I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.

I doubt it would bring back alot of people only because Reach’s Sandbox guns suck. The Focus Rifle? Stupid. Cuncussion Rifle? Overpowered Brute Shot. DMR? Sad attempt at making people fall in love with another gun, did not happen to me.

Yeah, the maps will be great with Anniversary, but the TU coming a year after Reach’s release is too late. Bloom shouldnt need to be fixed because it never should have happened, bloom was Bungie’s way to make Halo: Call Of Duty. Armor Lock and Sword block? Some really stupid additions to Halo that screwed up Reach’s Matchmaking over.

The Title Update is much needed, and im happy its finally happening, but too little, too late. Sorry, but I doubt that Halo Reach/ Anniversary will live up to the new heavy hitters coming out this year. Hopefully, Halo 4 will not be a screw up like Reach, or Halo is as good as dead.

IMO

> This has always been the advantage Halo has over the rest of the gaming population. While Reach may take a bit of a drop for a few months, no other game has the lifespan Halo does. Anything we lose will be gained back in early 2012. Besides, the TU is gonna make Reach play like a completely new game. With CEA coming soon, I doubt we’ll be hurt at all really. Anyone who owns an xbox, or even a modern FPS, owes everything to CE- and most of the population knows it.

Really? All the newer CoD games have more of a Pop. then Reach. (MW2 and Black Ops) Longer life span isnt the word for it.

> > Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
> >
> > I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
>
> I doubt it would bring back alot of people only because Reach’s Sandbox guns suck. The Focus Rifle? Stupid. Cuncussion Rifle? Overpowered Brute Shot. DMR? Sad attempt at making people fall in love with another gun, did not happen to me.
>
> Yeah, the maps will be great with Anniversary, but the TU coming a year after Reach’s release is too late. Bloom shouldnt need to be fixed because it never should have happened, bloom was Bungie’s way to make Halo: Call Of Duty. Armor Lock and Sword block? Some really stupid additions to Halo that screwed up Reach’s Matchmaking over.
>
> The Title Update is much needed, and im happy its finally happening, but too little, too late. Sorry, but I doubt that Halo Reach/ Anniversary will live up to the new heavy hitters coming out this year. Hopefully, Halo 4 will not be a screw up like Reach, or Halo is as good as dead.
>
> IMO

Not to mention the absolutely borken MM system, search good connection, get a bunch of guests from Australia, search similar skill, nothing but recruits, the only option that works is search language, and that only works for german. Search language with english ,and god knows what country you will get on the other team.

You are terribly misinformed about the Title Update. Read up on this stuff before you go complaining that 343 is fixing Reach.

> > > Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
> > >
> > > I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
> >
> > I doubt it would bring back alot of people only because Reach’s Sandbox guns suck. The Focus Rifle? Stupid. Cuncussion Rifle? Overpowered Brute Shot. DMR? Sad attempt at making people fall in love with another gun, did not happen to me.
> >
> > Yeah, the maps will be great with Anniversary, but the TU coming a year after Reach’s release is too late. Bloom shouldnt need to be fixed because it never should have happened, bloom was Bungie’s way to make Halo: Call Of Duty. Armor Lock and Sword block? Some really stupid additions to Halo that screwed up Reach’s Matchmaking over.
> >
> > The Title Update is much needed, and im happy its finally happening, but too little, too late. Sorry, but I doubt that Halo Reach/ Anniversary will live up to the new heavy hitters coming out this year. Hopefully, Halo 4 will not be a screw up like Reach, or Halo is as good as dead.
> >
> > IMO
>
> Not to mention the absolutely borken MM system, search good connection, get a bunch of guests from Australia, search similar skill, nothing but recruits, the only option that works is search language, and that only works for german. Search language with english ,and god knows what country you will get on the other team.

True, I dont use the ‘special’ options since they never work. The ranking in Reach sucks too.

> > I’ll be the first to criticize a TU this late in the game, but doing it just before Halo CEA is their best chance to make a high impact “second impression”.
>
> i will honestly be surprised if halo cea sells well in the first few months because i dont think many people will buy it at launch because they have already experienced the masterpiece but throughout its life it will sell millions. i am going to wait for a price drop but i am disappointed the title update couldnt be released in early 2011.

I don’t think anyone expects it to sell 8mil+

But even if a couple million sell I think the TU will be timed right.

And you’ll get a couple million sold based on the extreme value of the title alone if it sticks to it’s $40 price point.

Yes and no. I’m personally excited for the TU but many of my friends that used to play Reach sold it. Hopefully this TU will bring players (like my friends) back.

This TU should have happened about 6 months ago but there was no way Bungie was going to do it. With the transition to 343i approaching they didnt feel the need to fix their broken game and left it to 343i to pick up the pieces.

I think 343i is doing a great job with the update. Not only are the changes they are making good but they are making it a point to let people know that they are making an update for it.

> > This has always been the advantage Halo has over the rest of the gaming population. While Reach may take a bit of a drop for a few months, no other game has the lifespan Halo does. Anything we lose will be gained back in early 2012. Besides, the TU is gonna make Reach play like a completely new game. With CEA coming soon, I doubt we’ll be hurt at all really. Anyone who owns an xbox, or even a modern FPS, owes everything to CE- and most of the population knows it.
>
> Really? All the newer CoD games have more of a Pop. then Reach. (MW2 and Black Ops) Longer life span isnt the word for it.

Yes, but I’m talking SPAN- not how it lives. H3 still has quite a thriving community, and its nearly 4 years old. CoD games that got similar popularity and were released around the same time such as 4 and WaW are lucky to hold a few hundred players.

The most important thing about the TU and CEA is for 343i to build confidence and trust in the core Halo community in that they will make Halo 4 an actual ‘Halo’ instead of something like Reach.

> The most important thing about the TU and CEA is for 343i to build confidence and trust in the core Halo community in that they will make Halo 4 an actual ‘Halo’ instead of something like Reach.

I can only hope that they do the right thing in the long run

It has been brought to my attention, by a laconically conversant bs angel, that I should place all my concerns, ideals, and/or feedback, regarding the Title Update, within the appropriate forum threads. Since I have already done so yet am still a bit concerned, I plan on being more aggressively vocal than I normally am. Please, forgive me if I repeat myself in various threads throughout these boards. I wish to reach a much broader range of members. Now, to reiterate what I already stated…

> I realize that this thread will become more relevant as we receive more information, but I felt the need to be a bit preemptive was in order…
>
>
>
> > DesktopBarrel2:
> > 3. If you are not doing this already, try to emulate the rest of CE’s Sandbox as best as you can, that means buffing the AR to 16SK and PR(maybe even a stun effect)?, a faster shooting sniper and if possible less aim assist, more powerful shotgun,ect…
>
> This quote is spot on. Let us not forget about the other weapons in Halo’s sandbox for the Classic version of Halo Reach. I would absolutely love to use the deadly 60 Round AR and my blinding/stunning Plasma Rifle during online multiplayer. Couple that with the ridiculous TSK Pistol, and we’ve almost got Halo: CE’s multiplayer back. Once done, we’ll need to work on a Halo 2 gametype variant. :stuck_out_tongue:

I do not wish to participate in a match where one weapon is king against an entire game sandbox. It does not matter to me how “skillful” the weapon may indeed be considered. I will always opt to participate in a more Tactical-style Gametype over that of an Arena-style Gametype within Halo’s multiplayer (browse pages 8 & 9 of the discussion between tsassi and myself for terminology assistance).

After asking around for some information regarding total sandbox balance and feel during HaloFest, I ran into Time Glitch and his thread. We conversed briefly within the thread and via PM. Here is what he had to say in regards to this topic:

> Good question.
>
> The few times I used other weapons, or saw others being used, it seemed pretty balanced. I used the Needler a number of times, and it seems like they’ve upped the damage on that, as well as a slight boost on the AR. The Pistol’s RoF cap kept it from being the end-all weapon, especially at AR ranges. I could kill someone at AR range, but I had to get that perfect 3sk, no mistakes. I’ll be honest, a lot of people were using the Pistol and AR. That might have been because people were having so much fun with it though =)

This may be a small glimmer of light in regards to sandbox balance, but we cannot be too certain. Normally, I would nod my head and let all of these details slid on by. This time, however, I cannot participate in such a sheepish action. The Halo series means far too much to me. Personally, I miss participating in multiplayer experience I came to love. You better believe that I’m going to make absolutely certain I do everything I can to make the TU fun for all. Let’s continue to move forward.

> While I’m here, perhaps the controversy pertaining to vehicle health/damage and the DMR/Sniper should be addressed. Just a thought. If you, the Halo Community, haven’t done so already (I’m sure 343 has), take a look at the Title Update ideas in the two threads below. There is a lot of thoughtful information within.
>
> Your “Top 5” for the Title Update
> Title Update Discussion

When it comes to Halo, I am, and will always be, a BTB Objective gamer at heart (Team Objective is a close second). I also enjoy participating in Team Slayer, Action Sack, Firefight, Multi-Team, and most ranked playlists (not the Arena) quite a bit. Halo Reach, unfortunately, took away almost everything I enjoyed within my favorite scene, BTB, of the Halo universe.

With the inclusion of additional damage on the DMR and Sniper, all vehicles (in some aspect) have become a ghost of the threat they once were. Gametypes with DMR spawns, ergo Arena-style Gametypes, are not helping to promote vehicle gameplay as one can surmise. Since vehicles are currently not addressed in the TU, what do you believe will happen with the addition of a TSK Pistol and/or DMR in Halo Reach? I see, reluctantly, vehicular gameplay becoming sidelined even more. I’ll explain my logic behind that conclusion at a later date, should it be required.

When it boils right down to it, I still have faith that 343 will address the entirety of the sandbox in order to make sure a healthy balance of our beloved Golden Triangle is upheld. They’ve been doing a great job so far. Contrary to what your minds may be piecing together at this point, that statement does not invalidate the need for this post. I created this just in case 343 has forgotten to take into account a couple other critical items in Reach.

I can imagine seeing the BTB and Objective experiences I had, up until the end of of Halo 3, finally enhanced and replicated in Halo Reach with the help of this Title Update. How well will that feeling return? That remains to be seen…so I ask you, the reader, what do you think? Will our sandbox become more dominated by DMR and TSK Pistol gametypes? Will we see any change in regards to the way vehicles are effected by weapons such as the DMR and Sniper Rifle, or will the TSK Pistol and altered bloom on the precision weapons make vehicles that much more undesirable?

-Always Hope

I agree with you 100 percent. Active Camo and Hologram are both way too underpowered.

> The most important thing about the TU and CEA is for 343i to build confidence and trust in the core Halo community in that they will make Halo 4 an actual ‘Halo’ instead of something like Reach.

If enough people play the beta hopper playlist and give positive feedback on the classic playlist / no bloom playlist, who knows, maybe they will change the whole of reach. Who knows, the whole reason reach is so sloppy is cuz Bungie was massively money hungry and gave two shites less about the game.