woops ignore me
October-November I think. A short time before CEA. The TU beta comes out sometime later this month or October.
> October-November I think. A short time before CEA. The TU beta comes out sometime later this month or October.
It’s different how I heard. The TU comes mid/late september and the beta playlist comes in october.
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> > > October-November I think. A short time before CEA. The TU beta comes out sometime later this month or October.
> >
> > It’s different how I heard. The TU comes mid/late september and the beta playlist comes in october.
>
> What? lol.
I thought it was like that lol. If I’m wrong just correct me because I’m not 100% sure.
> > > October-November I think. A short time before CEA. The TU beta comes out sometime later this month or October.
> >
> > It’s different how I heard. The TU comes mid/late september and the beta playlist comes in october.
>
> What? lol.
Yes. We should be getting the TU late this month. 343 will release a few gametypes for use to test out in customes. A couple weeks later we will get beta hoppers. Think of it this way- if 343 could impliment beta hoppers without releasing a TU, why would they need a TU in the first place?
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I have heard the TU will come mid to late september with beta hoppers coming in october. Final update and options will be ready for when H:CEA Drops on the 15th of November.
> > > Wow, I’m really looking forward to 85% Bloom. It looks like it will work, and it will work way better than 100% Bloom. And Armor Lock is getting nerfed, the Sword is becoming powerful again…what a glorious day!
> >
> > Wait, what? I thought bloom was bieng removed? Have I missed something here?
>
> Bloom is still getting removed from Classic, but a new 85% Bloom feature may come into certain parts of vanilla Reach.
Now I am confused. I thought that a minimal amount of bloom was going to be in the CEA playlists, but would really only come into play if you held the trigger full auto, aka the CE pistol.
I thought “Zero Bloom” applied to the DMR and NR was going to be a beta playlist in and of itself.
Im wondering if they will be able to get rid of the actual visual representation of bloom but still have the effects of bullet spread. That would make it be more like Halo 3’s BR spread for people who enjoyed how it was incorporated in that game.
Dear 343
when dose the beta hoopers come out
Sometime in October.
/thread
> Im wondering if they will be able to get rid of the actual visual representation of bloom but still have the effects of bullet spread. That would make it be more like Halo 3’s BR spread for people who enjoyed how it was incorporated in that game.
I don’t see that happening. Here’s why:
One, the DMR is single shot.
Two, the Halo 3 BR was maligned just as much as the DMR. I actually prefer the DMR because it’s at least possible to 5 shot people cross map. Halo 3 gave you absolutely no control over 66% of the bullets that came out of the gun and the further away you were, the more random kills became.
Three, after bloom expands, the DMR bullet is (theoretically) already going anywhere inside the cone of error that bloom visualizes. The biggest difference is that cone of error was static in Halo 3 and dynamic in Halo Reach. With a dynamic function in place, you need a visual reference to help you control that dynamic.
It’s easy to confuse bloom and spread, but they are two different things. “Spread” is the margin of error over distance (SIN is the technical term) that a bullet has compared to its intended vector and “bloom” is the dynamic increase or decrease of that SIN.
When you fired a BR burst from the Halo 3 BR, the first bullet had a margin for error between 0 and .15 degrees off the true aiming vector. The third had a margin between 0 and .38 degrees. The second bullet’s margin was somewhere between the two. These margins were completely out of the user’s control. The only way to make sure all three bullets hit every time was to get closer to people.
Factor in bullet travel time; which while could be considered a nice, skillful mechanic in a perfect (LAN) networking environment, but wasn’t due to the general wonk factor of the interwebs and you have a gun that felt just as random (if not more) to a lot of people than the currently ostracized DMR with it’s hated bloom.
> > Im wondering if they will be able to get rid of the actual visual representation of bloom but still have the effects of bullet spread. That would make it be more like Halo 3’s BR spread for people who enjoyed how it was incorporated in that game.
>
>
>
> I don’t see that happening. Here’s why:
>
> One, the DMR is single shot.
>
> Two, the Halo 3 BR was maligned just as much as the DMR. I actually prefer the DMR because it’s at least possible to 5 shot people cross map. Halo 3 gave you absolutely no control over 66% of the bullets that came out of the gun and the further away you were, the more random kills became.
>
> Three, after bloom expands, the DMR bullet is (theoretically) already going anywhere inside the cone of error that bloom visualizes. The biggest difference is that cone of error was static in Halo 3 and dynamic in Halo Reach. With a dynamic function in place, you need a visual reference to help you control that dynamic.
>
> It’s easy to confuse bloom and spread, but they are two different things. “Spread” is the margin of error over distance (SIN is the technical term) that a bullet has compared to its intended vector and “bloom” is the dynamic increase or decrease of that SIN.
>
> When you fired a BR burst from the Halo 3 BR, the first bullet had a margin for error between 0 and .15 degrees off the true aiming vector. The third had a margin between 0 and .38 degrees. The second bullet’s margin was somewhere between the two. These margins were completely out of the user’s control. The only way to make sure all three bullets hit every time was to get closer to people.
>
> Factor in bullet travel time; which while could be considered a nice, skillful mechanic in a perfect (LAN) networking environment, but wasn’t due to the general wonk factor of the interwebs and you have a gun that felt just as random (if not more) to a lot of people than the currently ostracized DMR with it’s hated bloom.
Ohh alright. Thanks for clearing that up! Still, I think I will like the DMR regardless when it does have the 15% reduction. At least it will make the DMR less random.
dont get me wrong i like what they are doing with the title update but i think it is too late. this fall with big hitters like gears 3, battlefield 3 and cod coming out i dont think many people are interested in reach anymore. had the update been released 2 months ago i believe it would have gained alot of attention.
i doubt i will touch reach once gears and battlefield come out but atleast 343 is trying to make fans happy
Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
I’ll be the first to criticize a TU this late in the game, but doing it just before Halo CEA is their best chance to make a high impact “second impression”.
I agree. With skyrim coming out on the 11th of November (4 days before CEA) and Trials evolutions out in the next few months I probably won’t touch Reach untill late Janurary. And then there’s still BF3 and ACR…I CAN’T DECIDE!!!1
I didn’t much care for Reach, and the TU sounds like a great thing. However, I do not agree with making damage bleed through sheilds. The beatdown system especially (where a beat down will only kill if they have no shields) was great. It encouraged more shooting and the better shooter and strafer won.
I also liked the fact as soon as their shields were down, that told me “Hey! They only need a headshot”. And now I will have to count my shots. It was an indicater that was very useful. I’m sad to see it go.
Hopefully the no bleed through shield system will be in Halo 4. It was probably one of the few great new things about Reach.
> Nah there’ll always be halo fans hanging around, don’t worry about that. CEA will probably even bring some players back e.g. those who love halo but dislike reach, those who play halo 3 and don’t like reach etc etc, especially since you only need the CEA disc to actually play the multiplayer as well.
>
> I’m going to get gears 3 and the new COD (I’ve lost count now, 8 is it?) and i’m still going back to reach when CEA drops. Can’t wait.
A link that says you can play the multiplayer without reach, from all the interviews i have heard, they said they were UNABLE to implement the multiplayer on the anniversary disc, because they did not want to split the fanbase.