Title Update Discussion

Give it time man. 343 is here to save halo reach for us. 343 wants this TU to have a classic feel for all the veteran halo players

OP. The TU is not catering to the classic feel. There are things that are helping reach like bloom tweaking and armor lock (which both needed to be fixed). Then there is 343 giving back the classic feel that most of us missed alot. TU is very equal.

They’re keeping loldefaultReach’s settings in its normal playlists, and adding a Classic playlist, if I’m not mistaken.

Disagree.

You’ll have your deault Reach don’t worry, and we’ll have out AAless 120% speed and no bloom playlist, good strafes, pin point accuracy, medium paced gameplay = much more skillful than something slow paced.

okay first and foremost armor lock let me just say that i completely agree that it should be nerfed perhaps that should merely include shortening the time one is able to use it but changing it so that the person in armor lock can still take damage is completly rediculous i mean they’re already immobile so everybody and their mother is able to line up a headshort or merely wait right next to them in a vehicle just outside the emp range and splatter them as soon as they exit the ability to throw off plasma grenades should be dropped though if you get stuck you should be screwed just like in all the other halo games even though it is often hilarious to watch someone get stuck by their own plasma

second shield bleed this always did annoy my in halo 2 and 3 but i suppose that since reach has an actual health bar it will be much easier to tell how close you are to death so i say what the hell

third removal of the ability to deflect a sword strike what the hell? even if someone deflects a sword strike or lunge by meleeing they still have their shield drained while the enemy player doesn’t alloying for the player with the sword to melee once and kill the player i think that should be reversed to where if you successfully block a sword melee or lunge the player with the sword should be stunned allowing the first player to escape or if they’re good get in a couple shots

finally optinal reticle bloom to be honest i don’t understand why it’s optional because everybody is going to use it myself included

thanks for taking the time to read this let me know what you think and thank you 343 Industries for continuing to look after reach

If your gonna remove sword block, then also nerf sprint with it because if you cant block sword and the wielder has sprint on, then it will be pretty cheap and imbalanced.

thus…reduce the running speed or just don’t remove sword block at all because sword block really isn’t an issue and balances the game at a certain point.

Melee Bleed tHrough FTW!!!

Although I hate to agree that the removal of sword block could even only remotely be a bad thing, I have to agree with Cupcake. Sword block has saved my butt more often than I care to admit. And while I’m happy to some degree that it’s gone, this will make sprint + sword more powerful than it already is.

> Melee Bleed tHrough FTW!!!

What does that have to do with anything?

That’s why we have “Anniversary”, so there is no Sprint. Just good ol’ Halo. :smiley:

Sword Block was removed so the sword has a chance in the new playlists it is meant to be a power weapon and in the new playlist the Pistol is a standard weapon which kills in 3 shots and has no bloom.

Shotgun is much more effective than the sword and so the sword needs a buff. I’m happy that they removed sword block.

I’m pretty sure the classic playlist will have NO AA’s NO swordblock and NO bloom. Halo the way it was meant to be played.

> I’m pretty sure the classic playlist will have NO AA’s NO swordblock and NO bloom. Halo the way it was meant to be played.

Amen. I was once a Casual player in Halo 3 (but I loved to win, and hated losing, which I guess didn’t make me a pure Casual). But Reach… opened my eyes. If you swing the pendulum too far to the Casual side, you get bull–Yoink-.

> If you swing the pendulum too far to the Casual side, you get bull-Yoink!.

The perfect FPS would have the default settings focused on having the best, most skillful and balanced competitive gameplay possible, then having enough custom game options to turn the game into a total confusing -Yoink- if that’s what the more casual players want.

Reach had it the other way around: the default gameplay was tailored for the casuals, while the competitive crowd had to sate their needs using limited custom game options that didn’t offer enough competitive gameplay.

OT: Sprint + Sword isn’t too big of a problem for me at least. I generally tend to avoid CQC areas if I know a sword user is nearby. The combo isn’t too effective past mid-close range anyway, and there’s still 3 more enemies for you to kill.

The sword is supposed to be a power weapon, and the sword-block completely negates that. I’m glad it’s getting fixed.

> > If you swing the pendulum too far to the Casual side, you get bull-Yoink!.
>
> The perfect FPS would have the default settings focused on having the best, most skillful and balanced competitive gameplay possible, then having enough custom game options to turn the game into a total confusing -Yoink- if that’s what the more casual players want.
>
> Reach had it the other way around: the default gameplay was tailored for the casuals, while the competitive crowd had to sate their needs using limited custom game options that didn’t offer enough competitive gameplay.
>
> OT: Sprint + Sword isn’t too big of a problem for me at least. I generally tend to avoid CQC areas if I know a sword user is nearby. The combo isn’t too effective past mid-close range anyway, and there’s still 3 more enemies for you to kill.
>
> The sword is supposed to be a power weapon, and the sword-block completely negates that. I’m glad it’s getting fixed.

I agree. And there’s also a reason why I almost always safe one plasma grenade. You might kill me with the sword, but a few short moments later you’re turning into a ball of blue fire. >:)

Reduce running speed? Really? Complaining about sprint?

How bout just reduce the sword lunge… I can’t believe you want to nerf sprint.

> > If you swing the pendulum too far to the Casual side, you get bull-Yoink!.
>
> The perfect FPS would have the default settings focused on having the best, most skillful and balanced competitive gameplay possible, then having enough custom game options to turn the game into a total confusing -Yoink- if that’s what the more casual players want.
>
> Reach had it the other way around: the default gameplay was tailored for the casuals, while the competitive crowd had to sate their needs using limited custom game options that didn’t offer enough competitive gameplay.
>
> OT: Sprint + Sword isn’t too big of a problem for me at least. I generally tend to avoid CQC areas if I know a sword user is nearby. The combo isn’t too effective past mid-close range anyway, and there’s still 3 more enemies for you to kill.
>
> The sword is supposed to be a power weapon, and the sword-block completely negates that. I’m glad it’s getting fixed.

I couldn’t have said it better myself. I mean, Bungie got it right in the Halo trilogy. Why did they mess it up now? What changed?

> > > If you swing the pendulum too far to the Casual side, you get bull-Yoink!.
> >
> > The perfect FPS would have the default settings focused on having the best, most skillful and balanced competitive gameplay possible, then having enough custom game options to turn the game into a total confusing -Yoink- if that’s what the more casual players want.
> >
> > Reach had it the other way around: the default gameplay was tailored for the casuals, while the competitive crowd had to sate their needs using limited custom game options that didn’t offer enough competitive gameplay.
> >
> > OT: Sprint + Sword isn’t too big of a problem for me at least. I generally tend to avoid CQC areas if I know a sword user is nearby. The combo isn’t too effective past mid-close range anyway, and there’s still 3 more enemies for you to kill.
> >
> > The sword is supposed to be a power weapon, and the sword-block completely negates that. I’m glad it’s getting fixed.
>
> I couldn’t have said it better myself. I mean, Bungie got it right in the Halo trilogy. Why did they mess it up now? What changed?

They stopped caring.

> I couldn’t have said it better myself. I mean, Bungie got it right in the Halo trilogy. Why did they mess it up now? What changed?

They said it themselves: They made the game into what they themselves liked to play, instead of fully allowing everyone to custom-tailor the game to their own tastes.

And then leaves for CoD and Gears and whatever. You don’t understand most Casuals, do you? They may be the majority, but they don’t give a damn how a game plays, as long as it’s fun. Besides, many of hem leave for the next game anyway. 800,000 people played this game at a time. Where did the other 650,000 others go? They were Casuals that moved on, or were long-time Halo fans that got sick of Reach. Bungie should have catered to both sides, because it worked in the past. Not just cater to the casuals. Because we all see how it back-fired.