I like most people am frustrated by al and spamming beating paced shots , but my main concern is double beatdowns. I think it is something that really needs to be addressed, why should 2 melee’s over power any weapon?
it is frustrating and skill less, and often I will play games where it is the only way people get kills.
I think the previous halo game had a great beatdown system, even though Im not very good at understanding the mechanics of how these things work.
all things considered i can live with just about any other issue but would love for this to be changed.
BTW i think reach is fantastic and plan to play it for years to come regardless of any changes.
I’d like to see two patches/title updates. The first would consist of immediate fixes:
Fixes to glitches, bugs, it would heavily nerf/remove Armor Lock, and it would fix the DMR bloom.
The second would be much more complicated:
-Increase kill times of all default weapons, so that DMR and Magnum are 4 shots (leave power weapon times alone)
-Decrease Banshee Bomb’s radius and power, and also tie Banshee Acrobatics to it’s boost bar
-Change Plasma Weapons back to Beta forms
-Change Magnum back to beta form, and make it so its shots fire in the dead center of the reticule (same for DMR and Needle Rifle)
-Reduce Rockets blast radius and damage
-Beta-Plasma Launcher with a bit less aim assist
-Run speed increased to Halo 2 level
-Jump speed increased to Halo 1 or 2 level
-Sprint and Evade combined into 1 AA, so that when you hold down the button you sprint, but when it is tapped you Evade. Evade also stops when you hit the fire button
-Maybe add a few more balanced AA’s
-Removed Sword Block, make the Sword come out quicker when you switch to it, increase the lunge length, and make slash times quicker. It’s supposed to be a weapon for assassins – sleek, -Yoink!-, and fast. Currently it really doesn’t have a role in the close range sandbox. As is, Shotty is range, Hammer is power, Sword should be precision
-Give Frag Grenades Halo 1 fuses and make them more powerful
-Make Vehicles (especially light vehicles) tougher. Make DMRs and Sniper do less damage except to maybe a few areas
-Add multiple custom options, including: individual weapon customization, toggle bloom, toggle fall damage, toggle regenerating health without health packs, grenade fuse time, damage, and blast radius
-Melee reduced to 75% damage, but with Halo 2 melee system
-Reticule must be on opposing player for melee to hit
-No more bleed through
And that’s about it
:3
removing sword block would also be great
> fix bloom please, kill times are too long causing players to spam to finish kill which result in random kills. i would prefer if the bloom was removed and halo was restored to the was it was in the good old days of CE. fixed reticle and perfectly accurate shots (obviously accounting for online networking conditions)
>
> also no bleed through needs to go. close range combat people to just sprinting and meleeing. the slow kill times mentioned previously mean that 5 shotting someone sprinting towards you for the double beatdown is too difficult.
I would also prefer that bloom be removed, and if it can’t be, just please, please for the love of Halo do not include it in the next Halo. Master Chief would not approve of bloom all of a sudden appearing
and neither would I in the next game :P. I think having perfectly accurate shots does a lot more for the hardcore fans of Halo that play this game day in, day out. It makes the players the difference makers in a fight and not luck. That’s why fans raged about BR spread, so what did they do? Make a more intense spread that players can see and (barely) control. It doesn’t seem logical to me, but whatever. I’m excited for 343i’s direction in the Halo community, they seem extremely dedicated to the prolonged lifespan of Halo, which im definitely in favor of as it’s been basically my favorite series of all-time since I played CE for the first time in 2001 when i was eleven. Bloom slows down gameplay, slow movement speed slows down gameplay, AA’s like armor lock slow down gameplay, slow gameplay is not fun, it’s extremely boring, and the population numbers are definitely showing a decrease in interest between 3 and Reach, that said, I loved Halo 2 and would prefer an upgraded system of H2’s steady aim hitscan mechanics, they definitely were the most fair and the only issue was lag and modders basically.
- Bleed through melee.
- Complete eradicaton of armor lock.
- Complete demolishion of bloom.
All three of these slow down gameplay. And if there is one thing I truly hate in this world is a slow paced game.
“Hey Im gonna kill this guy.” (engage AL)
“Oh man now I have to wait 6 seconds to kill this noob.”
“Im shooting this guy a good distance away.” shoot…shoot…shoot… (engage AL)
“God -Yoink!-!”
It used to be shoot shoot shoot melee.
Now its shoot shoot shoot melee melee.
Faster base player movement speed, higher jump height (no slippery feeligns either)
Tweakage of DMR, make it so that it requires many more body shots to kill someone, aka MORE PLAYER HEALTH, that way the person who slows down and hits the head wins while the spammer shooting at the body will die. I cant emphasize this point enough, if there was more base player health or the DMR just did less damage to the body then the spammers would be hurt. This would at least make them slow down for the head shot.
Gnades: less umph longer fuse time and better bounce. I hate the “stick” feeling they have on surfaces
> "Posted by: Jeremiah
> These are the gametype settings we are currently testing for use in the Team Classic playlist.
>
> Player Speed 120%
> Jump Height 125%
> Player Gravity 200%
> Damage Modifier 110%
> Melee Modifier 50%
> Damage Resistance 90%
> Shield Recharge Rate 110%
> Health Recharge Rate 110%"
From the Classic Playlist Thread from Bnet. I did not find any thread here so I posted it here. And 1 question how can I quote?
> And 1 question how can I quote?
There is a button next to the reply button.
> > And 1 question how can I quote?
>
> There is a button next to the reply button.
Ah ok Thanks 
Hope that Jeremiah makes it this time better with the playlist. The new Arena failed pretty much but I hope the best for the Classic Playlist.
> > I think you suffer from fanboy syndrome and can’t admit when a game needs tweaking.
>
> LOLOLOLOLOLOLOL
>
> Really? Cause I would say fanboy syndrome is when you whine incessantly about a video game you claim is unplayable, yet you continue to play it.
>
> Reach is fine as is and does NOT need a fix 343i.
>
> Lock this thread and move on, before this turns into the next Bungie Forums.
lol, ignorance.
The only reason that the Reach forum is full of trolls and idiots is because Bungie has not and will not make a TU. And you’re not helping, people like you who say the game is perfect are to blame as much as the complainers in those forums.
Good point.
There’s nothing to fix. Reach is the PERFECT Halo game.
It makes me sad knowing that the community is literally ruining the future of Halo games. Bungie listened to the community when making Reach, which is why it’s perfect. Unfortunately now the section of the community that’s not really good is starting to speak up (like they did for Halo 3, which is the worst Halo game), and 343i is taking note. Shame really.
Keep the future of Halo exactly like Reach, and I’ll be happy. Keep hit-scan, single wielding weapons, abilities, and more importantly the amazing netcode.
Change nothing! Or change everything like these people want and completely ruin Halo.
> There’s nothing to fix. Reach is the PERFECT Halo game.
>
> It makes me sad knowing that the community is literally ruining the future of Halo games. Bungie listened to the community when making Reach, which is why it’s perfect.
There r many things to fix! 1st Fact.
Bungie listened to the Community? huh? After the Demo…ääh i mean BETA, 60% of the people complained about this stupid Armor Lock. But nothing changed. Its more horrible since the demo in may 2010.
Or the Grenades! Whats so difficult to reduce the power of them? The change from Demo to Final was not enough. Look at playlists like MultiTeam. One Multiteam Match contains over 20 Grenade kills oO I mean i thought i would play a Ego Shooter. But no. Its a grenade spamming and Melee crap.
All this problems can be fixed. Did u played the Classic Settings without this Crap AAs and less grenades? It feels great. It takes skill. not like this standart crap.
The this randomness from some weapons. Like the DMR. Hitscan works till the opponent is one shot, than i need two or more shots to kill him because its -Yoinking!- random. Its the year 2500 and weapons still spreading? lol
Fix bloom,the reticle and randomness. Then give us some nice 4v4 Maps. I’m tired of this Btb crap -.-*
343i doesn’t need to fundamentally change this game to make it better. Everybody calm down.
What they DO need to do is some common-sense fixes…
Bloom:
We all know that right now the DMR bloom does not work as intended. Spammers win too often, and that IS a fact. Go look up the data. Furthermore, the solution is not to TAKE OUT BLOOM. That is the extreme option. That’s like saying “Oh your finger isn’t working? Well if the finger isn’t working, we should clearly just abandon this whole ‘Hand’ idea and just give you a paw”.
Yeah, it fixes the problem, but now you don’t have a damn hand. You have something more primitive and useless. Taking out bloom would require not only a patch of bloom itself, but a patch on the weapons fire rates. Without bloom, the Pistol would DEMOLISH the other weapons, because of its fast fire rate. A DMR would be its only competition besides power weapons.
Bloom should not be removed, but re-tooled. The concept is a brilliant one: Punish the spammers, reward the pacers. The fact is, though, that on one of the main killing weapons in the game, the bloom is broken. All 343i needs to do is make it so that if a reticle is fully blown out, bullets can never land in the center of the reticle…ever. A fully blown reticle should have shots going all over the place, but never in the reticle itself.
Make the bloom reset a little faster, and blow out faster, and you’ll have a system that rewards a pacer, and HEAVILY punishes a spammer.
Armor Lock:
Hoo boy.
Okay, so I think we can all agree that Armor Lock is one of the more powerful AAs at our disposal. It makes the user invincible, has an EMP effect, can destroy incoming vehicles, and shed sticky grenades. Wicked powerful, right? I have no problem with Armor Lock. In fact, I use it a LOT in Big Team, and sometimes in the last teir of Invasion. It has its uses in Objective games, especially, for locking down those last few seconds to return a flag or capture a territory…
But I can’t justify it in Slayer. I just can’t. The primary objective in Slayer is to kill your enemy, and giving us an ability to turn invincible and delay/stop dying in that kind of game is just plain DUMB. It directly contradicts the primary objective of the gametype and ruins the flow of SLAYER.
The solution is not to nerf it or destroy it…The solution is to take it out of Slayer gametypes.
Double Beatdown:
This solution is actually beyond simple. The only reason the double beatdown is so effective is because of how damn fast you can melee. Yes, bleed-through makes it so that if someone engages you in melee combat, shields are irrelevant, but that isn’t the heart of the problem.
In Reach, you’re SUPPOSED to keep shooting someone if they go for the melee, get his shields down, and then whack their unshielded body before they whack yours. Unfortunately, this doesn’t work because that other person is going to throw that 2nd melee before you can even do any more damage.
If we slowed down melees considerably (3-4 second delay in-between melees), Double Beatdown would no longer be an effective killing method. If someone rushed at you and threw that melee, you’d have PLENTY of time to get their shields down and throw YOUR melee before theirs reset.
Not to mention the extra time between melees could allow for more elaborate animations, making beatdowns look a lot cooler than just throwing the butt of your gun quickly at the enemy =P.
Those are the “Big 3” that 343 has previously mentioned, and I firmly believe that these are excellent common-sense solutions that do not break the game as we know it, but provide the more flowing and balanced experience that we were supposed to see at launch.
Well there are a few things that I do think bungie is ignoring
Can’t really say I would complain that they ruin the experience besides the DMR being able to take out the Banshee in a single clip…
Ah yes OP weapons…
also WTH is with Sword blocks, it makes no sense, you should NOT be able to stop a sword from cutting into your stomach…
That is All
~Om Bomb OAS
I’m more worried about them listening to people like you too much. I’m happy with Reach as it is. I wouldn’t mind, however, seeing it patched up and tweaked.
Armor lock being nerfed is inevitable. I can see that, being an avid user of the armor ability. What worries me is that it’s going to get nerfed so much that it’s practically useless. I like the armor ability, and if it’s nerfed to hell to where it’s almost useless, I will be very upset.
> 343i doesn’t need to fundamentally change this game to make it better. Everybody calm down.
>
> What they DO need to do is some common-sense fixes…
>
> Bloom:
>
> We all know that right now the DMR bloom does not work as intended. Spammers win too often, and that IS a fact. Go look up the data. Furthermore, the solution is not to TAKE OUT BLOOM. That is the extreme option. That’s like saying “Oh your finger isn’t working? Well if the finger isn’t working, we should clearly just abandon this whole ‘Hand’ idea and just give you a paw”.
>
> Yeah, it fixes the problem, but now you don’t have a damn hand. You have something more primitive and useless. Taking out bloom would require not only a patch of bloom itself, but a patch on the weapons fire rates. Without bloom, the Pistol would DEMOLISH the other weapons, because of its fast fire rate. A DMR would be its only competition besides power weapons.
>
> Bloom should not be removed, but re-tooled. The concept is a brilliant one: Punish the spammers, reward the pacers. The fact is, though, that on one of the main killing weapons in the game, the bloom is broken. All 343i needs to do is make it so that if a reticle is fully blown out, bullets can never land in the center of the reticle…ever. A fully blown reticle should have shots going all over the place, but never in the reticle itself.
>
> Make the bloom reset a little faster, and blow out faster, and you’ll have a system that rewards a pacer, and HEAVILY punishes a spammer.
>
> Armor Lock:
>
> Hoo boy.
>
> Okay, so I think we can all agree that Armor Lock is one of the more powerful AAs at our disposal. It makes the user invincible, has an EMP effect, can destroy incoming vehicles, and shed sticky grenades. Wicked powerful, right? I have no problem with Armor Lock. In fact, I use it a LOT in Big Team, and sometimes in the last teir of Invasion. It has its uses in Objective games, especially, for locking down those last few seconds to return a flag or capture a territory…
>
> But I can’t justify it in Slayer. I just can’t. The primary objective in Slayer is to kill your enemy, and giving us an ability to turn invincible and delay/stop dying in that kind of game is just plain DUMB. It directly contradicts the primary objective of the gametype and ruins the flow of SLAYER.
>
> The solution is not to nerf it or destroy it…The solution is to take it out of Slayer gametypes.
>
> Double Beatdown:
>
> This solution is actually beyond simple. The only reason the double beatdown is so effective is because of how damn fast you can melee. Yes, bleed-through makes it so that if someone engages you in melee combat, shields are irrelevant, but that isn’t the heart of the problem.
>
> In Reach, you’re SUPPOSED to keep shooting someone if they go for the melee, get his shields down, and then whack their unshielded body before they whack yours. Unfortunately, this doesn’t work because that other person is going to throw that 2nd melee before you can even do any more damage.
>
> If we slowed down melees considerably (3-4 second delay in-between melees), Double Beatdown would no longer be an effective killing method. If someone rushed at you and threw that melee, you’d have PLENTY of time to get their shields down and throw YOUR melee before theirs reset.
>
> Not to mention the extra time between melees could allow for more elaborate animations, making beatdowns look a lot cooler than just throwing the butt of your gun quickly at the enemy =P.
> _____________________
>
> Those are the “Big 3” that 343 has previously mentioned, and I firmly believe that these are excellent common-sense solutions that do not break the game as we know it, but provide the more flowing and balanced experience that we were supposed to see at launch.
A lot of people agree with everything you have stated. In addition to this I think grenades need to be re-thinked.
> + Make Armour Lock last half as long and remove the EMP burst effects
> + Have the DMR reticle expand twice as fast and contract twice as fast
>
> BAM, 343i are instantly loved and accepted by hundreds of thousands of people.
I’m baffled they didn’t think of this yet…
Defiant map pack is out. Gogo, Title update mode 343!
I just want to say that the voices you hear seem to be more often than not the people who want change. We probably don’t even know how large the amount of voices who are happy with things the way they are, because without complaints, they may not even feel an urge to speak. There may even be more people who want to keep it the same than there are who want to change it.
I’m not saying thats how things are, I’m saying we may not know.
But if there are less who want change and more who don’t, changing anything about the game may be a mistake.
Just keep that in mind. The games industry can’t please everyone.
I’m just trying to give everyone something to think about. =]