Title Update Discussion

Since i saw what there updating, im looking forward to whipe of the dust of halo reach, put out halo 3, and play some reach.

  1. no bloom dmr :slight_smile:
    2 better meele system :slight_smile:
  2. nerfed amour lock. goes out when nade is trown. (not 100% sure)
  3. less powerfull rocked. (also not 100% sure)

well any ill make an anyalise video this evening. to point out details.

so does anyone know when this title update is comming out?

i heard agust.

http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-62811/85728

im not talking about halo CEA,

but the title update for Halo Reach.

Early November.

> Early November.

where did you hear that?

link pl0x :stuck_out_tongue:

> > Early November.
>
> where did you hear that?
>
> link pl0x :stuck_out_tongue:

I was just looking it up for you. Here you go. Relase date of TU: LINK

I do find it odd that for the first time in Halo history, they are going to NOT fix anything in certain playlists with a Title Update, which is how more than a few people have interpreted Frank’s forum posts. I still have my doubts about that just based on the patches for H2 and H3 and the videos released. I think people have all sorts of definitions of “core gameplay” and are bending Frank’s words to fit their particular vision of what they want.

With the loss of bloom, will the DMR fire slower to compensate? Or will you be able to spam fire with zero downside?

The proof is that Frankie has said numerous times that there will be default Reach playlists, and I know because I asked Total Sellout during the community game night last Thursday and he gave the same kind of answer I just gave you.

Frank said, "If you guys, or at least the guys who are mad that the TU won’t be meaningful, actually read what I said and what I was responding to, you might have a better context. The poster I responded to was concerned that the TU would universally change Reach’s entire gameplay and feel. It can and will make significant changes, but these will be handled in playlists, not just used across the board. Some people love the way Reach plays now, some people want to see new (and old, classic) features and gameplay changes. They will see these things, in playlists clearly labeled."

Changing bloom and bleedthrough would not “universally change Reach’s entire gameplay” as much as it would tweak a tiny (although important to some) piece of it. For 99% of the population, the changes would go almost completely unnoticed. However, if you can’t jet pack around or suddenly there are overshields and camo on all the maps, then people will notice. This is what I believe Frank was saying. As for playlists, at the time of these posts he confirmed NOTHING because they were still testing. Everything else is conjecture. As for you talking to this guy or that guy without proof, link or it doesn’t hold water.

thank you

Big Team 2

Big Team 1

Changing bloom and bleedthrough for default playlists would be fairly major changes for default playlists.

1.) That’s your opinion and you have a right to it, but it doesn’t automatically make it true.

2.) I didn’t have any doubt you played with someone from 343i, but whatever was or wasn’t said can’t be verified and excuse me if I don’t take your word for it, given how you paraphrased Frank’s comments.

noooo, if it’s early november, i can’t play - stupid exams :confused:

Is there an exact date set yet? What is the biggest change in the update besides bloom?

Shield bleethrough

Early November.

whats shield bleethrough?

> whats shield bleethrough?

Normally when you melee someone, you never inflict damage to their health as long as they have any amount of shields left, no matter how little. That’s no-bleedthrough, i.e. what we currently have.

Shield bleedthrough is basically the opposite. So if you inflict, for example, 100 points of damage with a melee attack and your opponent has only 40 points of shields left, the remaining 60 points of damage are inflicted to his health.

> whats shield bleethrough?

It’s the shield system they used in Halo 3. You don’t have to take the whole shield to kill a opponent, when you melee for example.

so bleedthrough makes it more fair? nothing for people to complain about right?

> so bleedthrough makes it more fair? nothing for people to complain about right?

Just means rushing is back, mainly.