I do find it odd that for the first time in Halo history, they are going to NOT fix anything in certain playlists with a Title Update, which is how more than a few people have interpreted Frank’s forum posts. I still have my doubts about that just based on the patches for H2 and H3 and the videos released. I think people have all sorts of definitions of “core gameplay” and are bending Frank’s words to fit their particular vision of what they want.
The proof is that Frankie has said numerous times that there will be default Reach playlists, and I know because I asked Total Sellout during the community game night last Thursday and he gave the same kind of answer I just gave you.
Changing bloom and bleedthrough would not “universally change Reach’s entire gameplay” as much as it would tweak a tiny (although important to some) piece of it. For 99% of the population, the changes would go almost completely unnoticed. However, if you can’t jet pack around or suddenly there are overshields and camo on all the maps, then people will notice. This is what I believe Frank was saying. As for playlists, at the time of these posts he confirmed NOTHING because they were still testing. Everything else is conjecture. As for you talking to this guy or that guy without proof, link or it doesn’t hold water.
1.) That’s your opinion and you have a right to it, but it doesn’t automatically make it true.
2.) I didn’t have any doubt you played with someone from 343i, but whatever was or wasn’t said can’t be verified and excuse me if I don’t take your word for it, given how you paraphrased Frank’s comments.
Normally when you melee someone, you never inflict damage to their health as long as they have any amount of shields left, no matter how little. That’s no-bleedthrough, i.e. what we currently have.
Shield bleedthrough is basically the opposite. So if you inflict, for example, 100 points of damage with a melee attack and your opponent has only 40 points of shields left, the remaining 60 points of damage are inflicted to his health.