I prefer the ORIGINAL Halo 3 ranking, with the sergeant and stuff like that. But as soon as they implemented the new 1-50 system I hated because good players either de-ranked or owned you if you were a low level and I found it unfair. So stick with Reach’s ranking system.
IT’S NOT A HALO 3 CLONE!!! It’s how Halo HAS ALWAYS BEEN! It’s Halo’s unique gameplay. Stop with the clone and halo 3.1 BS! It’s been like this way before Halo 3 which tells me you never played CE or Halo 2. So stop!
> IT’S NOT A HALO 3 CLONE!!! It’s how Halo HAS ALWAYS BEEN! It’s Halo’s unique gameplay. Stop with the clone and halo 3.1 BS! It’s been like this way before Halo 3 which tells me you never played CE or Halo 2. So stop!
amen (aka yes, this is true).
> You mean B-LT-B wasn’t OPed for the AR’s double beathdown in CE?
>
> We also didn’t have the technology or the time to implement the things that are present in Reach way back in 99’-2005. T
>
> Again, no worries, the option is there for you to tweak.
>
> PS: Claiming dualing made sense as Spartans can do it, by that reason, bloom makes total sense as ROF and barrel heat are weapon management skills even a Spartan must use.
Glitches were just that… glitches. Unintended things in the game people took advantage of. Also AR beatdown if anything balanced out a pistol that could easilys 3sk in CQB.
if arguing realism in halo universe, yes dual weilding does make sense. Bloom however does not. We are firing bullet shooting guns that are 500 years more advanced than todays and many state of the art ARs have alot of recoil dampening mechanisms. 500 years from now if bullets are still used there will eb no bullet recoil. ROF is ww2 M1 grand level, spartans have targetingmechanisms, powered armor, are on steroids, and have been trained since 6 to fire a gun…bloom/ recoil makes 0 sense.
AAs are a cool side game i will admit.
but the problem with reach is that the changes didnt make sense and that they form day one never gave a classic option. 343 understands the importance of providing a classic experience. I mean hell if it were bungie the remakes would have all been more penance than damnation. But once again change is great and needed but the game still has to offer what fans have loved these past 10 years.
I agree, why the hell did Halo3 have recoil? Spartans don’t feel recoil as much, if at all. What’s up with the rising SMGs? Y
But now that you mention recoil, the DMr, BR and AR have recoil dampening systems. They’re needed to increase accuracy but at a cost of rapid-fire precision. A Spartan in lore fires the AR like it is a BR in Halo3 gameplay, I want that. (It’s so close in Reach with bloom).
Ahh but bloom, which as said, is more a function of barrel heat (and crouching butts the weapon harder for the DMR which, unlike the NR or Pistol, has a butt) and ROF. Not recoil.
That is why I want to see what bloomeless and recoilless weapons handle against the tweaked AAs and popping shields. The bloom helps to balance things, I want to see if they luckily balance out without bloom (with the tweaks to AAs and keep the popping shields).
> I agree, why the hell did Halo3 have recoil? Spartans don’t feel recoil as much, if at all. What’s up with the rising SMGs? Y
> But now that you mention recoil, the DMr, BR and AR have recoil dampening systems. They’re needed to increase accuracy but at a cost of rapid-fire precision. A Spartan in lore fires the AR like it is a BR in Halo3 gameplay, I want that. (It’s so close in Reach with bloom).
>
> Ahh but bloom, which as said, is more a function of barrel heat (and crouching butts the weapon harder for the DMR which, unlike the NR or Pistol, has a butt) and ROF. Not recoil.
>
> That is why I want to see what bloomeless and recoilless weapons handle against the tweaked AAs and popping shields. The bloom helps to balance things, I want to see if they luckily balance out without bloom (with the tweaks to AAs and keep the popping shields).
IMO a spartan holding a 500+ year weapon is like firing a gun held by a vice, shots will land the same place everytime.
Id love to see an AR fused with H3 BR, which we have already seen (ODST SMG) but minus the recoil with bloom system in place if just for balnce.
yes i too am interested to see how AAs play with no bloom and bleed through. It will be interesting and i think alot of angst for AAs is derived form the flawed fundamentals movement jump,bleedthrough and bloom
i have no problem with bloom unless im playing a arena game, then i care, but MLG or team slayer…not really, i destroy in swat on first shot anyway so id dont matter to me, but i would still appreciate a playlist wihth no bloom.
No offense, but I won’t worry about you, because I’ll be too busy with the 50,000+ population increase that will happen after word of the Title Update spreads.
> I genuinely worry about whether ill play reach much now they’ve changed it to be halo 3 clone.
>
> the population will divide (Classic/hybird/vanilla) and there isnt a decent ranking system in reach. now the only reason for me to stay on reach is… well, the graphical improvements.
>
> all the changes from 3 to reach justified me playing both 3 and reach because of the two different gameplay mechanics. now its so similar i may just stick to halo 3.
>
> (please note i am only basing this on recent gameplay footage and i HOPE i am wrong in my assumptions here…)
Removing randomness is a good thing and the no bleedthrough system was just stupid. Also unfortunately this will only he in a few playlist most likely and the majority of the playlist will be the same way it is now. So you people who like playing reach now with it’s crappy broken gameplay don’t have to worry. Also even with the bloom removed and the no bleed through this game is still really nothing like halo 3.
> > If it aint broke, don’t fix it.
> >
> > Halo 3 wasn’t broke.
>
> BR spread was bull and as was bullet travel. Hit scan should have remained from H2.
BR spread was pretty bad, true, but good players NEVER needed more than 5 shots to kill with it.
But Bullet Travel Time was actually a REVOLUTIONARY skill gap increase. Hitscan takes literally no more skill than point and click, but Travel Time actually means players have to KNOW HOW TO AIM to kill an enemy player. Which is a GOOD THING.
> > > If it aint broke, don’t fix it.
> > >
> > > Halo 3 wasn’t broke.
> >
> > BR spread was bull and as was bullet travel. Hit scan should have remained from H2.
>
> BR spread was pretty bad, true, but good players NEVER needed more than 5 shots to kill with it.
>
> But Bullet Travel Time was actually a REVOLUTIONARY skill gap increase. Hitscan takes literally no more skill than point and click, but Travel Time actually means players have to KNOW HOW TO AIM to kill an enemy player. Which is a GOOD THING.
True, I actually liked leading my target. But combined with the massive lag/latency on H3, I think that is what turns off many to the concept.
Hate to be off topic, but HOLY SHMOLY COCKTAILS, BATMAN?!
Have you guys seen the amount of posts and views on this thread? I mean I can’t wait for the TU to fix my Halo experience either but dyamn.
is it gonna all come out when halo anniversary is released? or possibly sooner? i’m hoping sooner
> > > If it aint broke, don’t fix it.
> > >
> > > Halo 3 wasn’t broke.
> >
> > BR spread was bull and as was bullet travel. Hit scan should have remained from H2.
>
> BR spread was pretty bad, true, but good players NEVER needed more than 5 shots to kill with it.
>
> But Bullet Travel Time was actually a REVOLUTIONARY skill gap increase. Hitscan takes literally no more skill than point and click, but Travel Time actually means players have to KNOW HOW TO AIM to kill an enemy player. Which is a GOOD THING.
I agree 100% but you have ot realize there comes a point where skill gap is good and then its bad. Look at H2 and COD, both very noob friendly games. Hell CE was very noob friendly as well. H3 was arguably the hardest Halo game to get back into for exactly the reason you speak of, it had a huge skill gap. But look at how H3 has died compared to COD. Now compare that to CE and H2 which button glitches aside were very easy games to play and get fairly decent at. Also look at the love noobs give to reach with bloom. Bloom evens the playing field with people who are good at aiming, and its that they are defending. When people say “oh i dont want an H3 clone” they remember a game that compared to H2 was very hard to get good at.
If anythign Reach is a reactionary game to H3. Arguably one of the harder online games in the series and then reach where bungie knew they had to “dumb it down”.
In all honesty H2 was the zenith of halo appeal, and glitches aside it was a very simple game. that really the direction halo needs to take.
> > > If it aint broke, don’t fix it.
> > >
> > > Halo 3 wasn’t broke.
> >
> > BR spread was bull and as was bullet travel. Hit scan should have remained from H2.
>
> BR spread was pretty bad, true, but good players NEVER needed more than 5 shots to kill with it.
>
> But Bullet Travel Time was actually a REVOLUTIONARY skill gap increase. Hitscan takes literally no more skill than point and click, but Travel Time actually means players have to KNOW HOW TO AIM to kill an enemy player. Which is a GOOD THING.
Bullet travel time added hit regristration problems aswell as randomness at longer distances. Spread was an equally terrible idea on precision weapons.
Seriously why does Bungie like to balance things by randomizing the outcomes?
> > > > If it aint broke, don’t fix it.
> > > >
> > > > Halo 3 wasn’t broke.
> > >
> > > BR spread was bull and as was bullet travel. Hit scan should have remained from H2.
> >
> > BR spread was pretty bad, true, but good players NEVER needed more than 5 shots to kill with it.
> >
> > But Bullet Travel Time was actually a REVOLUTIONARY skill gap increase. Hitscan takes literally no more skill than point and click, but Travel Time actually means players have to KNOW HOW TO AIM to kill an enemy player. Which is a GOOD THING.
>
> I agree 100% but you have ot realize there comes a point where skill gap is good and then its bad. Look at H2 and COD, both very noob friendly games. Hell CE was very noob friendly as well. H3 was arguably the hardest Halo game to get back into for exactly the reason you speak of, it had a huge skill gap. But look at how H3 has died compared to COD. Now compare that to CE and H2 which button glitches aside were very easy games to play and get fairly decent at. Also look at the love noobs give to reach with bloom. Bloom evens the playing field with people who are good at aiming, and its that they are defending. When people say “oh i dont want an H3 clone” they remember a game that compared to H2 was very hard to get good at.
>
> If anythign Reach is a reactionary game to H3. Arguably one of the harder online games in the series and then reach where bungie knew they had to “dumb it down”.
>
> In all honesty H2 was the zenith of halo appeal, and glitches aside it was a very simple game. that really the direction halo needs to take.
You just said Halo 3 had a bigger skill gap than Halo CE… Your argument is completely invalid after that idiotic statement.
Okay, after finally seeing the Damnation gameplay (which appears to have most of the TU features, including bloomless DMR), I can safely say I can rest easy. It appeared to not affect the game in the way I thought it would. So thank you, 343. I can still play the game.
The burning question still is will see the CE pistol as a starting weapon in the classic playlists? Reach’s magnum has the lowest autoaim of all the weapons in the Sandbox it could be close with a couple of tweaks.
I’ve heard alot of talk about it but i havent seen when it will make an appearance. Can someone enlighten me ?