Title Update Discussion

Yeah, let’s offer people the chance to preview the TU changes at HaloFest and then release the actual TU hours before HaloFest starts so that all the super duper fans are away from their Xboxes! Then they can postview them instead!

Best idea evar!!!@@!!1111

Am I the only one who remembers Frankie talking about how the TU wouldn’t affect Default Reach?

  1. That is not a matchmaking problem it is a invasion problem but i do agree completely!
  2. Yes the betrayal boot system makes 0 sense, it takes 3 betrayals when it comes to getting betrayed but one accidental betrayal on you part results in a boot. Is it only me who has this happening to them?

I think the biggest problem with matchmaking is the fact that REACH is the absolute WORST game I have ever seen at finding a decent host. Either it will change from host to host through the entire match with little play time still ending up with bad host or it will stay with the worst host possible the entire match with maybe one host switch which still ends up to be a host with the same connection as the previous host.

The Invasion spawning issue has a really easy fix. There’s actually a gametype setting that purposely delays your spawn in order to synchronize it with your teammates. All 343i has to do is select “Disabled” and swap out the gametypes in MM and we can all be happy. Why they haven’t done so remains a mystery.

The betrayal system is a whole different issue. This will probably take eons to perfect. We’ll be lucky to have a decent booting system by Halo 7. TBH

> > Greetings fellow Halo fans. I have come to you concerned about the upcoming Title Update for Halo: Reach. Now, being a frequent player of the game, personally, I don’t see anything with the current build, at least gameplay-wise. The Matchmaking works beautifully, the gameplay is absolutely stellar. To be frank, the only issues I see could be easily fixed WITHOUT the need of an Update. I’ve also heard some rather… scary things that could be implemented to the game. Things like the removal of the reticle bloom, the removal of Arena, the nerfing of Armor Lock, and the addition of a traditional 1-50 Trueskill rank system (complete with ranked playlists).
> >
> > I know I’m probably one of like, 5 people who are worried about this, but I have every right to be. My question to you is, could someone please clear the air about this and tell me this is true or not? And maybe share some knowledge about what is REALLY going in the Update? Thanks.
>
> -armor lock nerf (might be in certain playlists only, but probably across the board crosses fingers)
> -no bloom on the DMR in certain playlists
> -melee bleedthru damage in certain playlists
>
> and honestly bro, all of these changes are strict upgrades. it might not make sense to you, but to the vast majority of people who understand the intricacies of all of the mechanics, all of these changes are infinitely better.
>
> for example: nerfing armor lock is not ‘scary’, its obvious thats what needed to happen because armor lock is BLATANTLY OVERPOWERED for even an average halo player + team, let alone a GOOD halo player + team.
>
> bloom on the DMR currently lets the person mashing his R trigger win a whopping TWENTY FOUR percent of the time over someone who hits every bullet, and paces his shots (playing the game as intended). this is straight up horrible for a FPS. its not logical, nor intuitive, and its contradictory. if i play the game as intended, and someone doesnt, i should win 100% of the time. if i shoot better, i should win 100% of the time as well. any less than that is % of illogical, nonsensical, contradictory, un-intuitive mechanics (currently at 24%). the problem is actually COMPOUNDED when you figure in ONE SINGLE MISS, making the % chance for the spammer to win go up even higher.
>
> then we have no-bleed melees, removing the viability of shooting to have ANY effect on the outcome of a battle -some- of the time. lol what?! in previous halos (1, 2, AND 3), the person who performed better in melee combat would win, every single time (save some host advantage situations). in reach, the person doing the most straight forward // noob-friendly thing can come out ahead, and is semi-protected while doing it.
>
> tbh, not one single one of the things confirmed to be changed in the title update is even remotely close to being debatable from a logic standpoint. they are infinitely better across the board.

While I do agree Armor Lock does need to be fixed, I don’t necessarily agree with overhauling the melee system. On the games I haven’t been host (and seriously, who can tell?), I’ve been able to win most CQC scenarios. Sure, other times I’d die, but I certainly don’t blame it on my connection or if I’m host or not or the game for that matter.

Retilcle bloom is also an issue that I kind of don’t agree with. I don’t think removing it all together in certain playlists will fix it. Instead, I think it should be tweaked a little bit. Maybe make more of a delay between shots or something. Besides, don’t you think that no bloom would ENCOURAGE trigger spamming EVEN FURTHER? I pace my shots just fine and chances are I ALWAYS come out on top.

I’m not trying to get into a debate or anything, I just don’t see anything wrong with the game AS I PLAY IT. I can’t account for other people who have problems with it. And maybe you’re right. If I give it a shot when the update comes around, I might like it as if nothing happened. I just don’t want my opinion of the game (MY 2010 game of the year, by the way) to change so drastically thanks to a mandatory patch after a change of hats (going from Bungie to 343). Like I said, I’m not trying to argue, I’m just expressing some concerns I have with this patch. Though I do thank you for clearing the air a bit.

bloom doesn’t even need to go, i have a better idea.
Increase the accuracy of the pistol
then, make AR/Pistol starts on every single playlist.
DMR needs to be a pickup only weapon. It would make every single map balanced and complaints about bloom would nearly disappear.
People complain about DMR spammers because you are forced to use it in every situation. thats not supposed to be the case, as said by bungie.
If you make the pistol more accurate, then the DMR won’t need to be spammed, as the player wont need it.

If bungie had not nerfed the pistol after the beta, and made it AR starts on each playlist with DMRs on the map for pickup, people wouldn’t be complaining about reach every freakin ten seconds

Then people will spam the magnum, which has a faster fire-rate than the DMR causing even more problems.

> Increase the accuracy of the pistol
> then, make AR/Pistol starts on every single playlist.
> DMR needs to be a pickup only weapon. It would make every single map balanced and complaints about bloom would nearly disappear.

Actually, what would happen is that you wouldn’t be able to sufficiently defend yourself off-spawn from a guy who picked up a DMR. People would complain about constantly being cross-mapped when they are unable, due to the lack of a DMR off-spawn, to do anything about it.

> > Increase the accuracy of the pistol
> > then, make AR/Pistol starts on every single playlist.
> > DMR needs to be a pickup only weapon. It would make every single map balanced and complaints about bloom would nearly disappear.
>
> Actually, what would happen is that you wouldn’t be able to sufficiently defend yourself off-spawn from a guy who picked up a DMR. People would complain about constantly being cross-mapped when they are unable, due to the lack of a DMR off-spawn, to do anything about it.

that’s an issue of map control, but there’s always a DMR near a spawn, so if you were any good you could pick up your own DMR and shoot him back, or move in on the cross-mapper with your AR.

Many of us by now have seen the Damnation gameplay as well as a glimpse of what to expect from the TU. We know bleedthrough is back, AL has been nerfed ( I think lol), and most importantly the DMR’s bloom has been eradicated. If you are like me, you were incredibly happy to see the reticule stay stationary when the DMR was fired. Though there is a concern that it may cause imbalances, at least the weapon will actually be enjoyable to use now. However, now that the bloom has been removed for the DMR, how are they going to fix the pistol. The pistol’s fire rate is much faster than that of the DMR, and simply removing the bloom would be a bad idea. Now we have yet to see the updated pistol and how they decide to balance it with the DMR is still up in the air.

I think in order to get rid of the bloom, they will greatly decrease the ROF. There have been hints at this found in gameplay, though we have never seen it from a first person view. I also think they will once again make it a 3 shot kill for the classic mode. If the weapon is a 3sk then the ROF will need to be decreased extensively. I could be completely wrong, but that is my guess.

What do you guys think they will do.

I don’t think it will be a 3-shot kill. I can’t link it, but I think I remember Frankie saying in an interview how fun the CE pistol is in campaign, but how unbalanced and bad it would be a multiplayer setting.

They didn’t seem to increase the AR damage. I think they are making the DMR into more of a power weapon and that’s why the bloom is gone. Will be good for MLG players like me if we have the MLG playlist with no bloom it will be a lot more competitive. It takes more skill to win a battle when everybodies shots are going where they wanted them to go.

I think that the bloom isnt going to change for the pistol

People upset about DMR bloom just didn’t know how to pace their shots… And now you got what you wanted: an easily spammed and highly effective precision weapon.

I never thought Bleed Through on the DMR/Magnum/Needle Rifle was a good idea. The problem with it is that having the “Shields down THEN headshot” actually made it alot more controlled in terms of figuring out how much damage it would take for a headshot to kill you.

But removing bloom on the Magnum wouldn’t probably be as bad as you think it is. The Magnum doesn’t shoot straight, even when it’s reticle is fully reset. Note Infection, headshots only seem to happen here and there.

I don’t think it will be a big deal, since the Magnum’s shots are still fairly inaccurate. And they could always make the Magnum take more shots to kill than the DMR (Say, 6sK Magnum, 5/4sK DMR?)

As per DMR bloom, they will need to revamp at least some of the weapons to fit the new system. I couldn’t tell in the video, but if they decreased the maximum fire rate of the DMR to compensate, it wouldn’t be that bad. So long as the Needle Rifle can compete with it’s kill time, it shouldn’t overpower too badly.

> I don’t think it will be a 3-shot kill. I can’t link it, but I think I remember Frankie saying in an interview how fun the CE pistol is in campaign, but how unbalanced and bad it would be a multiplayer setting.

Well the ROF was fairly fast in CE. If they slowed it down more I think they could make it work. Or maybe a 4sk?

> People upset about DMR bloom just didn’t know how to pace their shots… And now you got what you wanted: an easily spammed and highly effective precision weapon.

I have never made a complaint about bloom. But i am incredibly happy about its removal. The kill times were way to long in Reach. Now it requires the same amount of shots, but a skilled player can do it very quickly. i have faith 343 will balance it out. but most importantly, i want to have fun. Bloom is not fun IMO.

To be perfectly honest, I advise you all wait for HaloFest, the topic on the Damnation Gameplay when it was released had a reply from Total Sellout saying, “Enjoy, more information at HaloFest. :)”

They may or may not announce a bloomless pistol.

What’s bleedthrough

> I think that the bloom isnt going to change for the pistol

They’ve been dropping hints for a change in both of them ever since they announced the TU. Kinda like that side shot of both the DMR and Pistol on this week’s update.

And if it isn’t, I will raise bloody hell.