Title Update Discussion

> You must have been watching a different video from 343 than I was.
>
> The faster he shot, the worse his aim was.
>
> The guy actually missed pretty frequently when he was just ripping off shots as his energy shields dropped.
>
>
> Many people are going to be disappointed when the TU drops. I can almost guarantee it.
>
> After reading many, many posts on the subject, most of the people who dislike Reach as it is now are praying fervently that the TU will bring them back to a state of Halo 2 or 3 nirvana. That’s not going to happen.
>
> 1) The TU or any tweaks to Reach are not going to be major. Frankie already said as much. 343 believes that Reach is a great game as it is now, and that it doesn’t need much tweaking.
>
> 2) The people talking about changes need to be made so that it brings back skill for the “competitive players”, remember, 343 has to think about what is best for the entire community. Not just for the MLG try-hards. I can almost guarantee that there will be no 1-50 skill rankings when the TU drops.
>
> 3) Most of the “classic” elements that people say will “fix” Reach, will only be available in the “Classic Experience” playlists. Frankie and the team already said that as well. They said that the basic Reach will stay the same as it is now, just with minor tweaks. Entirely removing bloom (outside of the classic playlist options) would be too major of a change.
>
> 4) The people crying bloody tears to have bloom removed are the vast minority of people that play. They are the most vocal, but they are the minority. I came up with some figures in my other post here, but I say again:
>
> Most people who play Reach, aren’t on the Forums. Of those who are on the Forums, only a third of them post. Of those third, only a small minority of them constantly b**ch about bloom.
>
> I say all of this because 343 can’t/won’t change Halo because of a small minority of people, they have to think about the games populace and player base as a whole.
>
> So I say again, when the TU does drop, there are going to be many disappointed try-hards.
>
> In a month or so, you’ll be calling me a prophet.
>
> :wink:

The vast majority already know the TU is only going to effect Anniversary. We’re not saying to have the TU be in EVERY SINGLE playlist. We just want the gametypes WE want so we can actually have fun instead of trying to worry about random bullet spread from bloom, Armor Abilities, and the really bad beatdown system Reach has right now. I think it’s pretty awesome how 343 is actually listening to the minority as you so call them and I believe after this TU, ALOT of people are going to be happy about it. I know I probably will. I will be in the Classic Playlists from now on. And I can almost guarantee that the MLG Circuit will be using these changes for Reach from now on because you know why? Everyone will be on an even playing field and dont have to worry about a mechanic that basically runs on luck most of the time. Oh yeah and I will probably most likely not be calling you a prophet. Get over yourself.

> The vast majority already know the TU is only going to effect Anniversary. We’re not saying to have the TU be in EVERY SINGLE playlist.

I think that we may have actually found something to agree on…

:wink:

weren’t the spatans supposed to be good and have luck?

> > The vast majority already know the TU is only going to effect Anniversary. We’re not saying to have the TU be in EVERY SINGLE playlist.
>
> I think that we may have actually found something to agree on…
>
> :wink:

I think whats going to happen is that the two games are going to be treated as separate games but just so happen to be using the same multiplayer engine. Reach will have there own core gameplay playlists and Anniversary will have their own Classic playlists. The TU is not going to be effecting the Reach playlists what so ever.

> You must have been watching a different video from 343 than I was.
>
> The faster he shot, the worse his aim was.
>
> The guy actually missed pretty frequently when he was just ripping off shots as his energy shields dropped.

Lolwut? That’s just because he panicked, it had nothing to do with how he shot. Please give me one instance where his bullet’s spread greatly because of how fast he shot? Either you’re looking at a non-TU video or you’re on something.

> > > The vast majority already know the TU is only going to effect Anniversary. We’re not saying to have the TU be in EVERY SINGLE playlist.
> >
> > I think that we may have actually found something to agree on…
> >
> > :wink:
>
> I think whats going to happen is that the two games are going to be treated as separate games but just so happen to be using the same multiplayer engine. Reach will have there own core gameplay playlists and Anniversary will have their own Classic playlists. The TU is not going to be effecting the Reach playlists what so ever.

Yeah. In one of his first comments on Reach, Frankie said pretty much this ^.

He said that 343 thinks that Reach is a great game with great multiplayer. He also said that Reach didn’t need much fixing at all, only minor tweaks.

Later in the same interview, Frankie said that there would be a “Classic Experience”, but that it will be limited to it’s own separate playlists. He said if players don’t like the classic experience, then the core playlists will remain untouched and people can keep playing Reach as they are used to without any interruption.

I think it was the difference in wording that had both of us confused…

We were saying basically (very basically mind you… lol) the same thing, but the different wording is what set us off.

> > > > The vast majority already know the TU is only going to effect Anniversary. We’re not saying to have the TU be in EVERY SINGLE playlist.
> > >
> > > I think that we may have actually found something to agree on…
> > >
> > > :wink:
> >
> > I think whats going to happen is that the two games are going to be treated as separate games but just so happen to be using the same multiplayer engine. Reach will have there own core gameplay playlists and Anniversary will have their own Classic playlists. The TU is not going to be effecting the Reach playlists what so ever.
>
> Yeah. In one of his first comments on Reach, Frankie said pretty much this ^.
>
> He said that 343 thinks that Reach is a great game with great multiplayer. He also said that Reach didn’t need much fixing at all, only minor tweaks.
>
> Later in the same interview, Frankie said that there would be a “Classic Experience”, but that it will be limited to it’s own separate playlists. He said if players don’t like the classic experience, then the core playlists will remain untouched and people can keep playing Reach as they are used to without any interruption.
>
>
> I think it was the difference in wording that had both of us confused…
>
> We were saying basically (very basically mind you… lol) the same thing, but the different wording is what set us off.

Yeah, i wish this was common knowledge :P. I just hope the classic section comes soon so i can go back to Reach :smiley:

> > > > > The vast majority already know the TU is only going to effect Anniversary. We’re not saying to have the TU be in EVERY SINGLE playlist.
> > > >
> > > > I think that we may have actually found something to agree on…
> > > >
> > > > :wink:
> > >
> > > I think whats going to happen is that the two games are going to be treated as separate games but just so happen to be using the same multiplayer engine. Reach will have there own core gameplay playlists and Anniversary will have their own Classic playlists. The TU is not going to be effecting the Reach playlists what so ever.
> >
> > Yeah. In one of his first comments on Reach, Frankie said pretty much this ^.
> >
> > He said that 343 thinks that Reach is a great game with great multiplayer. He also said that Reach didn’t need much fixing at all, only minor tweaks.
> >
> > Later in the same interview, Frankie said that there would be a “Classic Experience”, but that it will be limited to it’s own separate playlists. He said if players don’t like the classic experience, then the core playlists will remain untouched and people can keep playing Reach as they are used to without any interruption.
> >
> >
> > I think it was the difference in wording that had both of us confused…
> >
> > We were saying basically (very basically mind you… lol) the same thing, but the different wording is what set us off.
>
> Yeah, i wish this was common knowledge :P. I just hope the classic section comes soon so i can go back to Reach :smiley:

Have fun wielding the mini sniper rifle DMRs.

^^ thanks man. Played some Halo 2 system link, was really fun, a bloomless DMR would be like this except more skillful as a single shot weapon. And with how easy the sniper is to use in Reach, it’ll all be fine.

> Have fun wielding the mini sniper rifle DMRs.

I like Reach the way it is now.

I already have my copy of HCEA pre-ordered and paid for, and I will be playing Reach just as it is now. I personally don’t see myself ever playing in the “Classic Experience” playlists, I’ll be sticking to the playlists that keep Reach as it is now.

But that’s just me, to each his own, and that’s why they are keeping the playlists separate.

> Have fun wielding the mini sniper rifle DMRs.

Thanks dude! I think I will probably most likely have a lot of fun with those playlists. Especially on Beaver Creek, Timberlands, and Hang Em High. Can’t wait for this game :3

> You must have been watching a different video from 343 than I was.
>
> The faster he shot, the worse his aim was.
>
> The guy actually missed pretty frequently when he was just ripping off shots as his energy shields dropped.
>
>
> Many people are going to be disappointed when the TU drops. I can almost guarantee it.
>
> After reading many, many posts on the subject, most of the people who dislike Reach as it is now are praying fervently that the TU will bring them back to a state of Halo 2 or 3 nirvana. That’s not going to happen.
>
> 1) The TU or any tweaks to Reach are not going to be major. Frankie already said as much. 343 believes that Reach is a great game as it is now, and that it doesn’t need much tweaking.
>
> 2) The people talking about changes need to be made so that it brings back skill for the “competitive players”, remember, 343 has to think about what is best for the entire community. Not just for the MLG try-hards. I can almost guarantee that there will be no 1-50 skill rankings when the TU drops.
>
> 3) Most of the “classic” elements that people say will “fix” Reach, will only be available in the “Classic Experience” playlists. Frankie and the team already said that as well. They said that the basic Reach will stay the same as it is now, just with minor tweaks. Entirely removing bloom (outside of the classic playlist options) would be too major of a change.
>
> 4) The people crying bloody tears to have bloom removed are the vast minority of people that play. They are the most vocal, but they are the minority. I came up with some figures in my other post here, but I say again:
>
> Most people who play Reach, aren’t on the Forums. Of those who are on the Forums, only a third of them post. Of those third, only a small minority of them constantly b**ch about bloom.
>
> I say all of this because 343 can’t/won’t change Halo because of a small minority of people, they have to think about the games populace and player base as a whole.
>
> So I say again, when the TU does drop, there are going to be many disappointed try-hards.
>
> In a month or so, you’ll be calling me a prophet.
>
> :wink:

The simple fact that we can have a playlist, that when you shoot the same way everytime, you’ll get the same results if you can aim. That’s all there is to it and why people want a bloomless gun.

Your numbers in your previous post are funny though.

> Your numbers in your previous post are funny though.

They aren’t exact numbers, but they represent the most accurate estimation I have seen so far.

And I’m so glad you are amused. I think my self-esteem would have fallen right through the cracks in the floor if I hadn’t made you at least chuckle a small bit.

You complete me.

So not sure if this has been posted, most complaints seem to revolve around bloom or AL.

(Kind of a long read)

However I have recently started becoming more and more frustrated with 2 small things that seem they could be easily fixed.

First off, respawn time.

I can not say how many times I have been in an invasion match and I try to spawn on my buddy and the timer says respawn in 0. (What does zero mean to you?) However despite it saying 0, I usually have to wait at least an additional 3 seconds, where more often than not my teammate may get shot putting him in combat and now after wasting my time waiting on respawn I have to revert to a much further spawn point.

Of course I assumed maybe there is some point to waiting additional seconds after 0. Maybe enemies in the area etc… however even when I select a location I have to wait while it says respawn in 0. I remember in the old days you heard that sweet timer tick down 3…2…1…spawn. There was no zero, now it seems like it takes an annoyingly long time to spawn.

Moving on, I know this gets talked about a lot, but betrayal booting. I mean seriously, the other day I’m playing capture the flag on Highlands, I get in a mongoose and start driving, my teammate decides to make a leap of faith off of the base and lands almost in front of me losing all of his shields, my back tire barely swipes him, by pure chance, and boom, he dies, instaboot.

How is it that a teammate can come up to me after I get the sniper and double beat me down in my face and i receive no option to boot, yet when I clearly stick an enemy wraith with the plasma launcher, and my teammate decides to get on for a jack, I get booted? Does the game not make a connection? Like oh that was clearly a mistake?

Hmm while writing this I remembered one more thing that can be aggravating, pick up priority.

Sometimes when trying to pick up the flag/core halo reach decides that I actually wanted to pick p that plasma repeater, or get in the side seat of that warthog. Shouldn’t there be some kind of priority setting that says flag gets picked up before anything? I start running away cause I think that I have the flag, but in actuality I just picked up a sweet needler, then I have to backtrack.

I’m just saying, any thoughts on this?

Greetings fellow Halo fans. I have come to you concerned about the upcoming Title Update for Halo: Reach. Now, being a frequent player of the game, personally, I don’t see anything with the current build, at least gameplay-wise. The Matchmaking works beautifully, the gameplay is absolutely stellar. To be frank, the only issues I see could be easily fixed WITHOUT the need of an Update. I’ve also heard some rather… scary things that could be implemented to the game. Things like the removal of the reticle bloom, the removal of Arena, the nerfing of Armor Lock, and the addition of a traditional 1-50 Trueskill rank system (complete with ranked playlists).

I know I’m probably one of like, 5 people who are worried about this, but I have every right to be. My question to you is, could someone please clear the air about this and tell me this is true or not? And maybe share some knowledge about what is REALLY going in the Update? Thanks.

If the TU is finished which it seems it probably it is…what better day (already WAY OVERDO) to implement the TU as to get as much feedback and BETA testing well BEFORE Haloe CEA comes out…

I mean at the very worst, god FORBID have to do a second TU with what is learned…i

1, your invasion views are true. I hate that spawning system.
2, You will get some idiots who just boot for pure joy and to get under your skin. And why he could boot straight away is because you must of betrayed a good few times to get booted that quickly.
and 3 I dont mind that, Just move around it a little bit to get what you want. I’d rather pick up a sniper or a shotgun near the flag. Then the flag itself if im being attacked.

> Greetings fellow Halo fans. I have come to you concerned about the upcoming Title Update for Halo: Reach. Now, being a frequent player of the game, personally, I don’t see anything with the current build, at least gameplay-wise. The Matchmaking works beautifully, the gameplay is absolutely stellar. To be frank, the only issues I see could be easily fixed WITHOUT the need of an Update. I’ve also heard some rather… scary things that could be implemented to the game. Things like the removal of the reticle bloom, the removal of Arena, the nerfing of Armor Lock, and the addition of a traditional 1-50 Trueskill rank system (complete with ranked playlists).
>
> I know I’m probably one of like, 5 people who are worried about this, but I have every right to be. My question to you is, could someone please clear the air about this and tell me this is true or not? And maybe share some knowledge about what is REALLY going in the Update? Thanks.

-armor lock nerf (might be in certain playlists only, but probably across the board crosses fingers)
-no bloom on the DMR in certain playlists
-melee bleedthru damage in certain playlists

and honestly bro, all of these changes are strict upgrades. it might not make sense to you, but to the vast majority of people who understand the intricacies of all of the mechanics, all of these changes are infinitely better.

for example: nerfing armor lock is not ‘scary’, its obvious thats what needed to happen because armor lock is BLATANTLY OVERPOWERED for even an average halo player + team, let alone a GOOD halo player + team.

bloom on the DMR currently lets the person mashing his R trigger win a whopping TWENTY FOUR percent of the time over someone who hits every bullet, and paces his shots (playing the game as intended). this is straight up horrible for a FPS. its not logical, nor intuitive, and its contradictory. if i play the game as intended, and someone doesnt, i should win 100% of the time. if i shoot better, i should win 100% of the time as well. any less than that is % of illogical, nonsensical, contradictory, un-intuitive mechanics (currently at 24%). the problem is actually COMPOUNDED when you figure in ONE SINGLE MISS, making the % chance for the spammer to win go up even higher.

then we have no-bleed melees, removing the viability of shooting to have ANY effect on the outcome of a battle -some- of the time. lol what?! in previous halos (1, 2, AND 3), the person who performed better in melee combat would win, every single time (save some host advantage situations). in reach, the person doing the most straight forward // noob-friendly thing can come out ahead, and is semi-protected while doing it.

tbh, not one single one of the things confirmed to be changed in the title update is even remotely close to being debatable from a logic standpoint. they are infinitely better across the board.

> So not sure if this has been posted, most complaints seem to revolve around bloom or AL.
>
>
> (Kind of a long read)
>
> However I have recently started becoming more and more frustrated with 2 small things that seem they could be easily fixed.
>
> First off, respawn time.
>
> I can not say how many times I have been in an invasion match and I try to spawn on my buddy and the timer says respawn in 0. (What does zero mean to you?) However despite it saying 0, I usually have to wait at least an additional 3 seconds, where more often than not my teammate may get shot putting him in combat and now after wasting my time waiting on respawn I have to revert to a much further spawn point.
>
> Of course I assumed maybe there is some point to waiting additional seconds after 0. Maybe enemies in the area etc… however even when I select a location I have to wait while it says respawn in 0. I remember in the old days you heard that sweet timer tick down 3…2…1…spawn. There was no zero, now it seems like it takes an annoyingly long time to spawn.
>
>
> Moving on, I know this gets talked about a lot, but betrayal booting. I mean seriously, the other day I’m playing capture the flag on Highlands, I get in a mongoose and start driving, my teammate decides to make a leap of faith off of the base and lands almost in front of me losing all of his shields, my back tire barely swipes him, by pure chance, and boom, he dies, instaboot.
>
> How is it that a teammate can come up to me after I get the sniper and double beat me down in my face and i receive no option to boot, yet when I clearly stick an enemy wraith with the plasma launcher, and my teammate decides to get on for a jack, I get booted? Does the game not make a connection? Like oh that was clearly a mistake?
>
> Hmm while writing this I remembered one more thing that can be aggravating, pick up priority.
>
> Sometimes when trying to pick up the flag/core halo reach decides that I actually wanted to pick p that plasma repeater, or get in the side seat of that warthog. Shouldn’t there be some kind of priority setting that says flag gets picked up before anything? I start running away cause I think that I have the flag, but in actuality I just picked up a sweet needler, then I have to backtrack.
>
> I’m just saying, any thoughts on this?

Agreed that the invasion spawn system is annoying. when the timer reaches 0 just spawn me… if I get shot or go off a cliff it will be my fault because I chose to spawn there.
Betrayal booting uses an algortithm that is designed to punish normal players and reward griefers, but seriously that is so annoying when a guy betrays you for the sniper, keeps bleeding you (damaging but not killing) and generally irritating you, so you kill him and get instabooted after 1 betrayal.
Pick up priority is not too bad, it does prioritise objectives most of the time

> If the TU is finished which it seems it probably it is…what better day (already WAY OVERDO) to implement the TU as to get as much feedback and BETA testing well BEFORE Haloe CEA comes out…
>
>
> I mean at the very worst, god FORBID have to do a second TU with what is learned…i

how about, instead, the update comes out YESTERDAY.