Title Update Discussion

> Because bloom being removed is a big deal.

It hasn’t been removed it’s still there, bloomless gameplay is going on 1 playlist. They wont take bloom from the main playlists.

> > Because bloom being removed is a big deal.
>
> It hasn’t been removed it’s been dumped on one playlist.

He didn’t say “Because bloom is removed, it was a big deal.”

Look closely at the “being”, it is “being” that implies in the future.

There seems to be quite a lot of confusion surrounding the upcoming title update for Reach. The general understanding seems to be that the title update is soley to implement the classic gametype/playlist and only that. This is not true.

Reach has a few issues. It hasn’t had a single update since launch date and thats not good. Theres always things that need to be tweaked after a game launches and the general public start playing.

The believe the title update that we’ve been seeing footage of is the general update for all of reach, not the classic update. Every video has been them playing with the default settings with AAs, and the new versions of the map remakes. All the new things we’ve seen are going to be the new “vanilla reach” settings. There wont be a way to toggle back and forth between old and new. DMR bloom is gone, bleedthrough is back, AL has been tweaked, and those are the new settings. Thats that. I do not believe they are “splitting the settings to please both sides”, they are simply fixing the issues, and keeping what worked.

The classic gametype sounds like it wil be map specific since Frankie mentioned in order to make your own variations, you’ll have to download the official map varient. That being said, we havent seen any full on gameplay in the actual remakes, just fly throughs. Any actual gameplay has been on the “reach variants” of the map. The classic gametype will most likely have no bloom on anything, and will be original Halo weapons, no DMR, and the Halo 1 pistol.

This hasn’t been confirmed or announced specifically, but its caused a lot of assumptions since I’ve seen countless “Why are you upset about the changes? You will still have your default reach settings” replies and this most likely isn’t the case. That would mean there would be three gameplay variations; classic, default, and updated default. That would just be too much.

Just thought I’d throw out the notion that the default settings are changing for good.

> > how can you compare a TU and 6 remade maps to a couple forge world remakes?
>
> People thought Classic (the game settings not the maps) would save Reach and it has a population of about 99. And these new maps wont bring everyone back because 2 map packs with new maps didn’t.

And new maps still mean nothing if the gameplay is broken. Most high-level Halo players didn’t like Reach because the core game mechanics, not the maps, catered to poor players.

Nuke-Grenades turned many fights into grenade spam-fests. Anyone with half a brain can score a kill by pressing L twice. I saw less grenade spam in Halo 2 with its 8 nades than I do in Reach. And if you don’t like anecdotal evidence, look at the numbers. Halo 3 grenades were about 8% of my deaths. Reach nearly doubles that at 15%.

Lack of melee bleedthrough made it almost impossible for a good player to beat 2 average players. In Halo 3, you jump out, spray the first guy and beat him down. He melees back but it does nothing since you had the health advantage. You’re now left to kill the second with slightly reduced shields. If you’re good, you win. In Reach, the first persons melee will connect. You have no shields to fight the second guy with. You’re dead.

Bloom adds a large element of luck to gunfights, as has been repeatedly elaborated on.

Guns, Grenades, Melee. Sorry, maps aren’t gonna fix that or bring people back. Anyone who though the classic list would save Reach was a fool.

What WILL save Reach is a title update. And it looks like we might just get it.

Frankie didn’t help by stating “Reach doesn’t need fixing”. Seriously, I like Reach but saying there’s nothing wrong with it is like saying there’s nothing wrong with American government.

very possible thought.

Hey everyone, I made my first commentary on Youtube, topic: Halo Reach title update!

I talked about what I wanted and the main reason I am posting this here is to gather some feedback to help me on future commentaries. Remember this is my first commentary, so I know its not that great. But hopefully I can get better!

Anyways, here’s the commentary: http://youtu.be/NNwVXAXH1PQ

Oh, and also, I reached 100 videos on my Youtube channel, and to celebrate, I am giving away Microsoft Points. Anybody can enter and there is a good chance of winning because I dont have many subs =(

Click here to watch that: http://youtu.be/nQSQrvrI2Oc

Thanks everyone! I will check back soon!

sigh

The only problem I have with your post is the part about bloom.

Bloom is still going to be there as an effect on the spread of your shots. The faster you shoot, the more likely you are to miss as your shots spread out.

What I did notice from the video, is that the visual effect on the reticule for bloom is being taken out.

Even Halo 2 & 3 had bloom, the only reason that people are crying such bitter tears of misery about bloom is that they can’t get used to Reach having a visible reference for it.

It has been there for quite a few years now.

Statistically, even the people complaining about bloom are the vast minority.

Think about it:

Lets say Reach has sold a flat 1 million copies.

Out of that million, only about 250k are members of either Bungie.net or the Waypoint Forums.

Out of that 250k, only about 75k are active posters/commentators on either Forum site.

From that 75k, only about 2k make any kind of argument about how bloom should change/Reach is irrevocably broken.

2% of a populace is hardly a good enough reason to massively tweak a game effect IMHO.

No, bloom is not going away. They may change the visual tied to the aiming reticule, but the bloom effect on shots will still be around.

> sigh
>
> The only problem I have with your post is the part about bloom.
>
> Bloom is still going to be there as an effect on the spread of your shots. The faster you shoot, the more likely you are to miss as your shots spread out.
>
> What I did notice from the video, is that the visual effect on the reticule for bloom is being taken out.
>
> Even Halo 2 & 3 had bloom, the only reason that people are crying such bitter tears of misery about bloom is that they can’t get used to Reach having a visible reference for it.
>
> It has been there for quite a few years now.
>
>
> Statistically, even the people complaining about bloom are the vast minority.
>
> Think about it:
>
> Lets say Reach has sold a flat 1 million copies.
>
> Out of that million, only about 250k are members of either Bungie.net or the Waypoint Forums.
>
> Out of that 250k, only about 75k are active posters/commentators on either Forum site.
>
> From that 75k, only about 2k make any kind of argument about how bloom should change/Reach is irrevocably broken.
>
> 2% of a populace is hardly a good enough reason to massively tweak a game effect IMHO.
>
>
>
> No, bloom is not going away. They may change the visual tied to the aiming reticule, but the bloom effect on shots will still be around.

Did you actually see the video of damnation? When he was shooting the DMR without bloom, none of the bullets were spreading. Every bullet he shot was going exactly where the reticule was. No bullet spread what so ever

> > sigh
> >
> > The only problem I have with your post is the part about bloom.
> >
> > Bloom is still going to be there as an effect on the spread of your shots. The faster you shoot, the more likely you are to miss as your shots spread out.
> >
> > What I did notice from the video, is that the visual effect on the reticule for bloom is being taken out.
> >
> > Even Halo 2 & 3 had bloom, the only reason that people are crying such bitter tears of misery about bloom is that they can’t get used to Reach having a visible reference for it.
> >
> > It has been there for quite a few years now.
> >
> >
> > Statistically, even the people complaining about bloom are the vast minority.
> >
> > Think about it:
> >
> > Lets say Reach has sold a flat 1 million copies.
> >
> > Out of that million, only about 250k are members of either Bungie.net or the Waypoint Forums.
> >
> > Out of that 250k, only about 75k are active posters/commentators on either Forum site.
> >
> > From that 75k, only about 2k make any kind of argument about how bloom should change/Reach is irrevocably broken.
> >
> > 2% of a populace is hardly a good enough reason to massively tweak a game effect IMHO.
> >
> >
> >
> > No, bloom is not going away. They may change the visual tied to the aiming reticule, but the bloom effect on shots will still be around.
>
> Did you actually see the video of damnation? When he was shooting the DMR without bloom, none of the bullets were spreading. Every bullet he shot was going exactly where the reticule was. No bullet spread what so ever

This. Also you say bloom was in halo 3 yet have you gone onto halo 3, had a guest stand still, then spam your BR at him? I think if you did you’d be suprised.

> > > how can you compare a TU and 6 remade maps to a couple forge world remakes?
> >
> > People thought Classic (the game settings not the maps) would save Reach and it has a population of about 99. And these new maps wont bring everyone back because 2 map packs with new maps didn’t.
>
> And new maps still mean nothing if the gameplay is broken. Most high-level Halo players didn’t like Reach because the core game mechanics, not the maps, catered to poor players.
>
> Nuke-Grenades turned many fights into grenade spam-fests. Anyone with half a brain can score a kill by pressing L twice. I saw less grenade spam in Halo 2 with its 8 nades than I do in Reach. And if you don’t like anecdotal evidence, look at the numbers. Halo 3 grenades were about 8% of my deaths. Reach nearly doubles that at 15%.
>
> Lack of melee bleedthrough made it almost impossible for a good player to beat 2 average players. In Halo 3, you jump out, spray the first guy and beat him down. He melees back but it does nothing since you had the health advantage. You’re now left to kill the second with slightly reduced shields. If you’re good, you win. In Reach, the first persons melee will connect. You have no shields to fight the second guy with. You’re dead.
>
> Bloom adds a large element of luck to gunfights, as has been repeatedly elaborated on.
>
> Guns, Grenades, Melee. Sorry, maps aren’t gonna fix that or bring people back. Anyone who though the classic list would save Reach was a fool.
>
> What WILL save Reach is a title update. And it looks like we might just get it.

I really hope I am wrong about this, I really am.

I want this TU to give Reach the life it needs.

> sigh
>
> The only problem I have with your post is the part about bloom.
>
> Bloom is still going to be there as an effect on the spread of your shots. The faster you shoot, the more likely you are to miss as your shots spread out.
>
> What I did notice from the video, is that the visual effect on the reticule for bloom is being taken out.
>
> Even Halo 2 & 3 had bloom, the only reason that people are crying such bitter tears of misery about bloom is that they can’t get used to Reach having a visible reference for it.
>
> It has been there for quite a few years now.
>
>
> Statistically, even the people complaining about bloom are the vast minority.
>
> Think about it:
>
> Lets say Reach has sold a flat 1 million copies.
>
> Out of that million, only about 250k are members of either Bungie.net or the Waypoint Forums.
>
> Out of that 250k, only about 75k are active posters/commentators on either Forum site.
>
> From that 75k, only about 2k make any kind of argument about how bloom should change/Reach is irrevocably broken.
>
> 2% of a populace is hardly a good enough reason to massively tweak a game effect IMHO.
>
>
>
> No, bloom is not going away. They may change the visual tied to the aiming reticule, but the bloom effect on shots will still be around.

No. This is also a MASSIVE misconception. You are talking about bullet spread, which is not what bloom is.

Yes, bullet spread has been around since halo 2, but bloom is not the same. Bloom is where your reticule expands when you shoot, making it so if you shoot again while it is expanded, the bullet spread is dramatically increased.

If bloom is taken off, yes, there is still some bullet spread, but shooting right after a shot will not change how much spread there will be.

The problem with bloom is the bullet spread is completely random. People who sit there and spam against the trigger ignoring the bloom might still get the kill against the player timing his shot because the random spread might actually be hitting his target dead on because he is strafing away from where the opponent is aiming and walking right into his random bullet spread, thus leaving him defeated agains the weaker opponent. That is the luck factor in bloom.

The skill in no bloom is that everyone has the same advantage. The is no luck factor involved. Its just who has the better aim and strafing skills and thats what made halo fun.

Its really good for a first commentary.

You must have been watching a different video from 343 than I was.

The faster he shot, the worse his aim was.

The guy actually missed pretty frequently when he was just ripping off shots as his energy shields dropped.

Many people are going to be disappointed when the TU drops. I can almost guarantee it.

After reading many, many posts on the subject, most of the people who dislike Reach as it is now are praying fervently that the TU will bring them back to a state of Halo 2 or 3 nirvana. That’s not going to happen.

  1. The TU or any tweaks to Reach are not going to be major. Frankie already said as much. 343 believes that Reach is a great game as it is now, and that it doesn’t need much tweaking.

  2. The people talking about changes need to be made so that it brings back skill for the “competitive players”, remember, 343 has to think about what is best for the entire community. Not just for the MLG try-hards. I can almost guarantee that there will be no 1-50 skill rankings when the TU drops.

  3. Most of the “classic” elements that people say will “fix” Reach, will only be available in the “Classic Experience” playlists. Frankie and the team already said that as well. They said that the basic Reach will stay the same as it is now, just with minor tweaks. Entirely removing bloom (outside of the classic playlist options) would be too major of a change.

  4. The people crying bloody tears to have bloom removed are the vast minority of people that play. They are the most vocal, but they are the minority. I came up with some figures in my other post here, but I say again:

Most people who play Reach, aren’t on the Forums. Of those who are on the Forums, only a third of them post. Of those third, only a small minority of them constantly b**ch about bloom.

I say all of this because 343 can’t/won’t change Halo because of a small minority of people, they have to think about the games populace and player base as a whole.

So I say again, when the TU does drop, there are going to be many disappointed try-hards.

In a month or so, you’ll be calling me a prophet.

:wink:

> > sigh
> >
> > The only problem I have with your post is the part about bloom.
> >
> > Bloom is still going to be there as an effect on the spread of your shots. The faster you shoot, the more likely you are to miss as your shots spread out.
> >
> > What I did notice from the video, is that the visual effect on the reticule for bloom is being taken out.
> >
> > Even Halo 2 & 3 had bloom, the only reason that people are crying such bitter tears of misery about bloom is that they can’t get used to Reach having a visible reference for it.
> >
> > It has been there for quite a few years now.
> >
> >
> > Statistically, even the people complaining about bloom are the vast minority.
> >
> > Think about it:
> >
> > Lets say Reach has sold a flat 1 million copies.
> >
> > Out of that million, only about 250k are members of either Bungie.net or the Waypoint Forums.
> >
> > Out of that 250k, only about 75k are active posters/commentators on either Forum site.
> >
> > From that 75k, only about 2k make any kind of argument about how bloom should change/Reach is irrevocably broken.
> >
> > 2% of a populace is hardly a good enough reason to massively tweak a game effect IMHO.
> >
> >
> >
> > No, bloom is not going away. They may change the visual tied to the aiming reticule, but the bloom effect on shots will still be around.
>
> No. This is also a MASSIVE misconception. You are talking about bullet spread, which is not what bloom is.
>
> Yes, bullet spread has been around since halo 2, but bloom is not the same. Bloom is where your reticule expands when you shoot, making it so if you shoot again while it is expanded, the bullet spread is dramatically increased.
>
> If bloom is taken off, yes, there is still some bullet spread, but shooting right after a shot will not change how much spread there will be.
>
> The problem with bloom is the bullet spread is completely random. People who sit the and spam against the trigger ignoring the bloom might still get the kill against the player timing his shot because the random spread might actually be hitting his target dead on, which is the luck factor in bloom.
>
> Th skill in no bloom is that everyone has the same advantage. The is no luck factor involved. Its just who has the better aim and strafing skills and thats what made halo fun.

You have no idea what you are talking about.

Uriel is right.

> Hey everyone, I made my first commentary on Youtube, topic: Halo Reach title update!
>
> I talked about what I wanted and the main reason I am posting this here is to gather some feedback to help me on future commentaries. Remember this is my first commentary, so I know its not that great. But hopefully I can get better!
>
> Anyways, here’s the commentary: http://youtu.be/NNwVXAXH1PQ
>
> Oh, and also, I reached 100 videos on my Youtube channel, and to celebrate, I am giving away Microsoft Points. Anybody can enter and there is a good chance of winning because I dont have many subs =(
>
> Click here to watch that: http://youtu.be/nQSQrvrI2Oc
>
> Thanks everyone! I will check back soon!

No offense, but basically your gameplay highlights everything bad about bloom and sword block.

Notice how you spammed your shots as fast as you could 90% of the time and still was able to get the kill. The part that ticked me off the most was how you spammed your shots at a guy in the corner from across the map and still managed to get a 5 shot. All the more reason why spamming almost always beats pacing in close-mid range engagements. If bloom actully worked you would have died a lot more than you actually did.

Another thing that pissed me off was the last kill you had. The sword is already a relatively useless power weapon when compared to other weapons. Can anyone see the irony of sword block? With that long of an interval anyone can block the sword as long as they have fingers. Shame that a CQC weapon designed to cut through any kind of material can be blocked and countered by someone spamming a mid-ranged weapon.

> > Hey everyone, I made my first commentary on Youtube, topic: Halo Reach title update!
> >
> > I talked about what I wanted and the main reason I am posting this here is to gather some feedback to help me on future commentaries. Remember this is my first commentary, so I know its not that great. But hopefully I can get better!
> >
> > Anyways, here’s the commentary: http://youtu.be/NNwVXAXH1PQ
> >
> > Oh, and also, I reached 100 videos on my Youtube channel, and to celebrate, I am giving away Microsoft Points. Anybody can enter and there is a good chance of winning because I dont have many subs =(
> >
> > Click here to watch that: http://youtu.be/nQSQrvrI2Oc
> >
> > Thanks everyone! I will check back soon!
>
> No offense, but basically your gameplay highlights everything bad about bloom and sword block.
>
> Notice how you spammed your shots as fast as you could 90% of the time and still was able to get the kill. The part that ticked me off the most was how you spammed your shots at a guy in the corner from across the map and still managed to get a 5 shot. All the more reason why spamming almost always beats pacing in close-mid range engagements. If bloom actully worked you would have died a lot more than you actually did.
>
> Another thing that pissed me off was the last kill you had. The sword is already a relatively useless power weapon when compared to other weapons. Can anyone see the irony of sword block? With that long of an interval anyone can block the sword as long as they have fingers. Shame that a CQC weapon designed to cut through any kind of material can be blocked and countered by someone spamming a mid-ranged weapon.

Wait so you mean to tell me you are angry that he can spam and get a kill but you cant? when they remove bloom there WILL BE NO PACING! ONLY SPAMMING. Bringing back the reign of the rapidfire controller.

> You must have been watching a different video from 343 than I was.
>
> The faster he shot, the worse his aim was.
>
> The guy actually missed pretty frequently when he was just ripping off shots as his energy shields dropped.
>
>
> Many people are going to be disappointed when the TU drops. I can almost guarantee it.

Maybe so, but this is the video I watched:

http://youtu.be/38ESy3R3rvE

At 4:16 he rapid fires and lands 5 headshots in a row with absolutely now difference in the bullet spread or aim went. The kill would not work the same with bloom mechanics. I dont think taking the bloom off 2 weapons, or tweaking an armor ability is a big adjustment. however, removing bloom or AL all together would be a big change of course.

I’m not all that concerned about the TU personally, and bloom and AL were actually the only things in Reach that i really wanted some tuning to. So either way I wont really be let down. I’m mostly just looking forward to classic playlist :slight_smile:

> > > Hey everyone, I made my first commentary on Youtube, topic: Halo Reach title update!
> > >
> > > I talked about what I wanted and the main reason I am posting this here is to gather some feedback to help me on future commentaries. Remember this is my first commentary, so I know its not that great. But hopefully I can get better!
> > >
> > > Anyways, here’s the commentary: http://youtu.be/NNwVXAXH1PQ
> > >
> > > Oh, and also, I reached 100 videos on my Youtube channel, and to celebrate, I am giving away Microsoft Points. Anybody can enter and there is a good chance of winning because I dont have many subs =(
> > >
> > > Click here to watch that: http://youtu.be/nQSQrvrI2Oc
> > >
> > > Thanks everyone! I will check back soon!
> >
> > No offense, but basically your gameplay highlights everything bad about bloom and sword block.
> >
> > Notice how you spammed your shots as fast as you could 90% of the time and still was able to get the kill. The part that ticked me off the most was how you spammed your shots at a guy in the corner from across the map and still managed to get a 5 shot. All the more reason why spamming almost always beats pacing in close-mid range engagements. If bloom actully worked you would have died a lot more than you actually did.
> >
> > Another thing that pissed me off was the last kill you had. The sword is already a relatively useless power weapon when compared to other weapons. Can anyone see the irony of sword block? With that long of an interval anyone can block the sword as long as they have fingers. Shame that a CQC weapon designed to cut through any kind of material can be blocked and countered by someone spamming a mid-ranged weapon.
>
> Wait so you mean to tell me you are angry that he can spam and get a kill but you cant? when they remove bloom there WILL BE NO PACING! ONLY SPAMMING. Bringing back the reign of the rapidfire controller.

No, i am angry because it just shows proof of how anyone can simply spam the trigger and get away with it, including me.

Why can’t people understand that there is no such thing as pacing or spamming with a fixed reticle? Pulling the trigger as fast as you can still does not affect the probability of whether or not your shots will land. Do you consider pressing all the way up on the joystick sprinting? No. No one’s going to run in short intervals because they already understand that you do not get tired from running in game. The same goes with a fixed reticle. No one’s going to simply wait 5 seconds between shots because they already know that the rate of fire you are shooting at will not affect accuracy. There is no such thing as spamming or pacing your shots for a weapon with a fixed reticle because it won’t affect the accuracy of your shots.

Maybe you haven’t realized, but if they can mod a controller to have rapid fire cheats they can also mod a controller to not register successive shots as individual shots but only one shot. This means that the player will only have to pull the trigger once to let multiple shots fire, and in return the system only registers this as one shot. It worked in Cod, and it works in any other shooter with recoil/bloom. I don’t see how Reach is an exception.