[deleted]
> > It’s not that I’m unwilling to adapt to your brand of Halo…
> >
> > It’s that: now, if I try to adapt to your brand of Halo, it could be perceived as me approving this change, and I don’t want that.
>
> Then that’s where you start to voice your opinion. Complain. You’ve always been the guy that never really had a problem with anything, but when the TU rolls around and Reach makes some unexpected turns, we might get to see the darker side of Guywiired. I can’t really picture you whining though. It’d be pretty hypocritical if you ask me. 
OH I CAN BE HYPOCRITICAL…
If anything, I fear enjoying the TU changes more than what we have now. It could very well happen.
My problem is, and the point the haters in this thread keep missing is… that now we’re being told if the TU is accepted by the community, it could be rolled out to the other playlists.
How do we judge acceptance? is it by playlist numbers? Honestly, how do I decide if I’m going to accept something if I don’t play the playlist? And if I do play the playlist, how will they know I still reject the new mechanics?
When will people realise that the BR was the weapon of choice in H2&3 not because it OP but because it allows support at range and power up close providing you have the accuracy to make it effective!
The DMR will suffer more then the BR up close if you miss your target as there isn’t a 3 shot burst any more and who cares anyway? Most people who play this game to the bitter end only play BR / DMR starts anyway because there both competitive and speed up gameplay.
I don’t see them calling the rockets or snipe OP? Fact is there all just weapons and whats funny is that if everyone starts with a DMR don’t cry if you opt to pull out your AR! Step up your game and quit moaning because this right here is the best thing to ever happen to Reach.
“The H2 Pistol was OP before the patch, if anyone can remember that far back!” But the DMR will not be OP due to bleed through shields.
The DMR will be a semi-power weapon only beaten by a sniper, rockets or grenade launcher. Sounds just like Halo CE’s pistol and Halo 2’s BR to me, a true classic experience.
The only reason the DMR might be OP would be because the banshee takes 30 shots to get destroyed. In previous halo games it would have probably took ALOT of time, even if you were teamshooting the banshee with a BR. But since the banshee has so many damn flips in Reach, it should be fine.
The DMR is less OP because now, when I miss, I actually MISS. My bullets will not suddenly change location of fire and manage to hit the other guy straight in the face if I aim on top of his shoulder and spam.
Plus, you cannot ‘Spam’ with the DMR when the weapon has a high rof which is reached by repeatedly pressing the right trigger at high speed. Spamming is when you are meant to shoot at a slow rate to get good shots, but instead you shoot faster and can easily get lucky. That was bloomed DMR in broken Reach. You can go pew…pew…pew… to pace and not spam while noobs who aim at the air beside your head can spam, and the moment the edge of the inner circle of the reticule touches the farthest pixel of your helmet, its a 80% chance of getting a headshot, and that chance is only lowered if there is another head behind/infront of your head on the same reticule. That is called spamming: When you are meant to be going slower than what you are doing. Now that the DMR is bloomless, you cannot ‘spam’ with a weapon that won’t spread outwards at its highest RoF.
The BR and Halo 1 was not OP because unlike the broken DMR, if you miss, you MISS. for the DMR, if you miss while spamming (which is basically the definition of noob) you still get a headshot (which is why noobs in Halo 3 get better stats.)
> > > It’s not that I’m unwilling to adapt to your brand of Halo…
> > >
> > > It’s that: now, if I try to adapt to your brand of Halo, it could be perceived as me approving this change, and I don’t want that.
> >
> > Then that’s where you start to voice your opinion. Complain. You’ve always been the guy that never really had a problem with anything, but when the TU rolls around and Reach makes some unexpected turns, we might get to see the darker side of Guywiired. I can’t really picture you whining though. It’d be pretty hypocritical if you ask me. 
>
> OH I CAN BE HYPOCRITICAL…
>
> If anything, I fear enjoying the TU changes more than what we have now. It could very well happen.
>
> My problem is, and the point the haters in this thread keep missing is… that now we’re being told if the TU is accepted by the community, it could be rolled out to the other playlists.
>
> How do we judge acceptance? is it by playlist numbers? Honestly, how do I decide if I’m going to accept something if I don’t play the playlist? And if I do play the playlist, how will they know I still reject the new mechanics?
I see your point. They can’t just look at the playlist numbers, because those currently tell that there is nothing wrong with Reach. Which is obviously not true. Forum feedback can’t be trusted either, it’s just a small bunch of individuals. in statistics everyone must have similar chances. The last option (for now) is general game data, Bungie strongly believed to it. But in my opinion, it doesn’t show the accurate information either, nor does it actually tell everything important.
What will probably weight in the decision of making these additions to default playlists is a combination of these three. That, or an in-game poll. In-game poll would be the most accurate information of do people like the changes or not, but I really don’t see this happening.
This leads me to believe that we are, once again, left in the inaccurate world of game data. Statistics work fine when you are measuring something measurable, but once you start trying to apply statistics to something non-measurable, it just won’t work.
They can’t know do you reject the mechanics or not, or maybe they can if you make a complaint thread and it gets noticed, but that generally doesn’t weight much. They look the full picture of forums. If you’re the onlyone complaining, your opinion probably won’t weight much.
> > BR wasn’t OP. The DMR has an all-new definition for that. It shouldn’t be able to kill Banshees.
> >
> > I miss CE where everything was balanced.
>
> Sorry, but the worst is fake nostalgia. Sorry to call you out, but if you ever played Halo CE multiplayer even remotely seriously, you’d know that it was nothing but pistols all game every game. The pistol could scope AND was a 3-shot kill. You think it’s balanced that someone could use a pistol and get a kill faster than with the rocket launcher? You call that “balanced”? Come on now.
I’ve never played a game of CE where someone didn’t pick up another weapon and dominate. It’s not hard to beat the pistol with the rest of the weapons excluding the needler.
> Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
>
> The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
>
> Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn
This is like saying I want that classic vanilla ice cream, but throw some chocolate in it…mmmm, classsic! The “Classic” part of Halo for most people were the maps and the God pistol/H2 BR. All the Halo “fans” that liked to spray auto weapons all over the place left as soon as duty called to go fight a modern war (so to speak).
PS. Do NOT lump the Halo 2 BR in with the Halo 3 BR. The Halo 2 BR was Superman, the Halo 3 BR was Christopher Reeve.
> How do we judge acceptance? is it by playlist numbers? Honestly, how do I decide if I’m going to accept something if I don’t play the playlist? And if I do play the playlist, how will they know I still reject the new mechanics?
Interest over time.
Making sweeping changes based on small amounts of data is the proverbial knee jerk reaction.
Thankyou so much for bring back the classic feel that we all know and love. No bloom, bleedthrough melees, and I’m sure a lot more we don’t know about yet. I’m thankful you guys are actually doing something to make it a better experience of gameplay. Thank you 343i! And I’m looking forward to the years ahead!
> actually doing something
Implying that Bungie wouldn’t have done anything if they could: Hilarious.
Just to say, this is only for certain Playlists & Custom Games, it’s not changing the core Reach gameplay.
> > actually doing something
>
> Implying that Bungie wouldn’t have done anything if they could: Hilarious.
Bungie had a LOT of time to do something. They chose instead to content themselves with fiddling around with playlists.
> > actually doing something
>
> Implying that Bungie wouldn’t have done anything if they could: Hilarious.
I actually find it to be an act of incompetence to have not included options such as the coming ones from the get-go. I don’t blame Bungie for not patching Reach, I blame them for the need of Reach to be patched.
We have infinite Firefight options–like a ridiculous amount. Surely that’s more important than adding abilities to go back to the classic Halo experience which was, for the first time, extremely altered. The reason so many people despise Reach is because it’s "Play it our way (the gimmicky, dumbed down, random -Yoink- child of Halo), or don’t play at all.
I don;t have proof But i am very sure that Bungie would of been under explicit order from MS to not do anything, because 343 were preparing the TU for it, Because if Bungie released an Update to Reach and then 343i/MS found out that the new updated Reach doesn’t work with the TU then it would cause alot of problems.
Do I think Bungie would of done something? Yes i do, but nothing that would be as drastic as what the TU is doing, just tweaking minor things.
> I don;t have proof But i am very sure that Bungie would of been under explicit order from MS to not do anything, because 343 were preparing the TU for it, Because if Bungie released an Update to Reach and then 343i/MS found out that the new updated Reach doesn’t work with the TU then it would cause alot of problems.
>
> Do I think Bungie would of done something? Yes i do, but nothing that would be as drastic as what the TU is doing, just tweaking minor things.
QFT
also i think it was just cause bungie and MS split
Hey Guys,
So I read on a bnet forum from a mod that the bloom-less DMR and whatnot is not a change that actually requires a full TU. This is confirmed by the fact that it will not be congruent across all playlists, and will only appear in select ones (So not really a TU because it doesn’t affect the entire game engine).
So, much like the way bungie implemented new game-types with new settings like power slayer and hockey and chess, this could just be a matter of having to script a new game-type. Which seems like is what it’ll be like considering the discussion of how it will be toggleable.
So if that’s how it works, and it really is just a new game-type from bungies powerful scripting engine, and it exists as of now. Why not just give it to the community now? We are all clearly dying to try it out, so why not release it to the community?
I would love you forever
Toxic
wrong. they are including options into the game which will allow us to do these things also
Obviously because it isn’t ready to go live.
And power slayer doesn’t give you new options? Have you even gone into the extra settings that was added with it? hmmmmmmm