No DMR bloom, new grenade bounce mechanics, and melee bleedthrough… I might start playing Reach again.
> > Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
> >
> > The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
> >
> > Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn
>
> 7 shot kill… I’m sorry but did this make any one else laugh? I can respect that that you don’t want the DMR to be OP but a 7 shot kill is absolutely ridicules and just made me laugh.
Well it takes a full mag to kill with the assault rifle, about the same for the pistol, and with 5 shots to kill with the DMR can kill 3 people before needing to reload. I don find that overpowered. The BR was just like that. And soon, the DMR will be just as over-powered and just as over-used.
The DMR looked like a 3 shot kill in the video. I think that might be a bit too fast. I think a 4-shot - 5 shot kill would be ideal and would make the DMR closest to the BR. With 3 shot kills, the game almost looks like SWAT. I don’t think 343 would let that happen after talking about the “pistol being a 3 headshot kill, which is way overpowered” in the Halo CEA ViDoc.
> this is less about mechanics and more about 343 catering.
>
> Apparently you only need to be loud and obnoxious about what you want in Halo to get it.
Not at all. Do not think for one moment it was the loud and obnoxious players getting their way here. This is about getting a Halo for those that love it, to have it their way.
If you want to prove you have faith and/or love for Halo, don’t stumble into “other ways” of proving it. The things faith and love are suppose to stand for deserve much greater.
It’s freakn 5 shot kill. it’s the first kill we saw with it for christ sake.
Overpower noobs?
Yes i will
I agree why is everyone -Yoinking!- about it?
Halo:CE had a bloom-less pistol and was a 3 shot kill. Thus an amazing weapon everyone used it, and no one complained like little babies.
Though I agree that the AR is useless, we do need to take all this balancing one step at a time. No bloom DMR and bleed through damage is an extremely good step in the right direction.
After seeing this thread title I literally face-palmed.
343i should consider creating a childrens’ playlist where children may use their assault rifles and cuncussion rifles, hell they can even throw Elite slayer, race, and golf in that playlist. Then 343 can make a ranked subsection for Arena and MLG. I hesitate to use the term 1-50 ranks because of boosters, so I suggest that 343 just use the Arena season rating system along with MLG.
If you guys are wondering how the people in MLG are taking this, then here: Watch the best in esports live - MLG
> I can play the TU changes and prove that Bloom/AA’s ect ect… was never the issue haters made it out to be, but if I do play there I’ll inadvertently be telling 343 it’s okay to roll this change I actually dislike out to the other playlists.
>
> What to do, what to do…
Firstly, you playing in the playlist isn’t going to make a difference. You’re just one person. Secondly, I’m sure they’re going to be looking at more than just playlist population, e.g. forum feedback, general reception of the TU, etc.
> It’s not that I’m unwilling to adapt to your brand of Halo…
>
> It’s that: now, if I try to adapt to your brand of Halo, it could be perceived as me approving this change, and I don’t want that.
Then that’s where you start to voice your opinion. Complain. You’ve always been the guy that never really had a problem with anything, but when the TU rolls around and Reach makes some unexpected turns, we might get to see the darker side of Guywiired. I can’t really picture you whining though. It’d be pretty hypocritical if you ask me. 
> Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
>
> The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
>
> Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn
7 shot kill is a 2.8 second kill. that would be even more abysmal than it currently is. every battle you would watch people walk away… the DMR would become a tickle rifle, much like the focus rifle, and never be used.
you are looking at this the wrong way. the problem isnt the DMR. the DMR is UNDERPOWERED if anything, even the bloomed version.
its the other guns that suck, not the DMR.
One thing that people complaining about the removal of bloom (not the majority) fail to understand is that with no bloom and the size of that crosshair it will actually be harder to aim up close.
One of the reasons for people complaining about bloom in the first place was that when spammed it almost never actually went central but to the sides which would allow players with a less precise aim to get more hits at least for the most part versus the crosshair being central and bloomed out.
Up close bloom does in fact, make the gun easier to do some damage with however unpredictable the dealing of that damage may be.
With the increased consistency of the DMR players will also have to lift their game or will find themselves missing more shots however this will be at their own fault.
In the end we will just have to wait until we play it OURSELVES before passing judgement and not just one game, because after all we all have good and bad so with just one game or even none how can you really judge.
> BR wasn’t OP. The DMR has an all-new definition for that. It shouldn’t be able to kill Banshees.
>
> I miss CE where everything was balanced.
Sorry, but the worst is fake nostalgia. Sorry to call you out, but if you ever played Halo CE multiplayer even remotely seriously, you’d know that it was nothing but pistols all game every game. The pistol could scope AND was a 3-shot kill. You think it’s balanced that someone could use a pistol and get a kill faster than with the rocket launcher? You call that “balanced”? Come on now.
> Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
>
> The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
>
> Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn
You obviously don’t seem to realise that Halos 1, 2 and 3 all had powerful utility weapons. Now, by making the DMR powerful again, they have successfully emulated that part of the classic experience.
Halo 1 - 3sk utility weapon.
Halo 2 - 4sk utility weapon.
Halo 3 - 4sk utility weapon.
> I’m all for the title update. As long as ALL precision weapons have no bloom and the automatic weapons get a buff so they stand a chance. I want a Halo 1 styled sandbox where every weapon had a niche and an effective range where they would beat all other weapons.
Exactly, I hate the DMR, and am a very proficient needle rifle user, and if it is just the DMR that gets no bloom, and not the NR, I will be very upset, because that means the DMR, which is stronger than the NR, can now shoot FASTER than the NR, without any bloom, and kill faster using the same ROF, when the needle rifle would only be able to shoot at a paced speed. I noticed in the video of damnation the person playing did NOT pick up the needle rifle, which worries me, because e made it a point to showcase the DMR with its no bloom, but refused to pick up the NR.
> Bloom less = I will actually play reach…
> > Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
> >
> > The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
> >
> > Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn
>
> 7 shot kill is a 2.8 second kill. that would be even more abysmal than it currently is. every battle you would watch people walk away… the DMR would become a tickle rifle, much like the focus rifle, and never be used.
>
> you are looking at this the wrong way. the problem isnt the DMR. the DMR is UNDERPOWERED if anything, even the bloomed version.
>
> its the other guns that suck, not the DMR.
So make the DMR stronger, even though the rest of the guns are already weaker, yeah, that makes TOTAL sense.
> > Why is everyone making this their main point to oppose playing in post-TU Classic Playlists? They say it will take us back to the days of H2/H3’s “overpowered” BR. Also everyone is trying to make a point of the sandbox being rendered useless because of a bloom-less utility weapon.
> >
> > The classic playlists will be their own playlists, you still have the broken Reach to go back to. What many proclaim as the “golden age” of Halo is the BR from H2/H3. It wasn’t overpowered in the least, the only way you can even consider it OP is if you personally sucked with it. If you could aim,strafe and out-smart the enemy then you would have no problem. The sandbox in Reach will not be affected by the bloom-less DMR, the only thing it will affect is the luck factor that is so prevalent in Reach. Nothing is going to stop me from using the Needler over the AR, or a Plasma Rifle over AR. I’d rather have any weapon than Reach’s AR, post-TU or otherwise.
> >
> > So I ask you, if you have ever brought the above to point, why do you feel that way?
>
> CE was the golden era of Halo, hell i may even stretch it to 2 but 3 & reach def not
Amen to that. Halo 3 and Halo Reach don’t hold a candle to Halo CE or Halo 2, especially not Halo 3.
> > Why is everyone making this their main point to oppose playing in post-TU Classic Playlists? They say it will take us back to the days of H2/H3’s “overpowered” BR. Also everyone is trying to make a point of the sandbox being rendered useless because of a bloom-less utility weapon.
> >
> > The classic playlists will be their own playlists, you still have the broken Reach to go back to. What many proclaim as the “golden age” of Halo is the BR from H2/H3. It wasn’t overpowered in the least, the only way you can even consider it OP is if you personally sucked with it. If you could aim,strafe and out-smart the enemy then you would have no problem. The sandbox in Reach will not be affected by the bloom-less DMR, the only thing it will affect is the luck factor that is so prevalent in Reach. Nothing is going to stop me from using the Needler over the AR, or a Plasma Rifle over AR. I’d rather have any weapon than Reach’s AR, post-TU or otherwise.
> >
> > So I ask you, if you have ever brought the above to point, why do you feel that way?
>
> CE was the golden era of Halo, hell i may even stretch it to 2 but 3 & reach def not
the only reason people like you think ce was a “golden age” was because you never had exploiters and bks to deal with because there was no online. You will wonder why soon enough why people thought those gameplay mechanics were “flawless”, and you will probably blame 343 for ruining a “classic experience”.