Title Update Discussion

> > I’m all for the title update. As long as ALL precision weapons have no bloom and the automatic weapons get a buff so they stand a chance. I want a Halo 1 styled sandbox where every weapon had a niche and an effective range where they would beat all other weapons.
>
> WHAT!!! I love halo 1 the most. still play it on lan, but come on the ar was useless against the pistol. pistol could easily kill anyone with any weapon.

I’m going to have to respectively disagree. In CQB the Assault Rifle generally beat the Magnum. In Medium range the Magnum generally beat the Assault Rifle. The Assault Rifle in Halo CE kills in 16 shots and it fires 15 shots per second. At close range most of those shots land so the Assault Rifle is extremely effective within its niche. Also I take it we’re both talking about the console version? The PC version nerfed the Assault Rifle.

> > > Why is everyone making this their main point to oppose playing in post-TU Classic Playlists? They say it will take us back to the days of H2/H3’s “overpowered” BR. Also everyone is trying to make a point of the sandbox being rendered useless because of a bloom-less utility weapon.
> > >
> > > The classic playlists will be their own playlists, you still have the broken Reach to go back to. What many proclaim as the “golden age” of Halo is the BR from H2/H3. It wasn’t overpowered in the least, the only way you can even consider it OP is if you personally sucked with it. If you could aim,strafe and out-smart the enemy then you would have no problem. The sandbox in Reach will not be affected by the bloom-less DMR, the only thing it will affect is the luck factor that is so prevalent in Reach. Nothing is going to stop me from using the Needler over the AR, or a Plasma Rifle over AR. I’d rather have any weapon than Reach’s AR, post-TU or otherwise.
> > >
> > > So I ask you, if you have ever brought the above to point, why do you feel that way?
> >
> > Well, since you asked so kindly:
> >
> > It’s not that I’m complaining, it’s simply how I feel. Granted, the suck-ie will still suck but now they don’t have to worry about bloom; they don’t have to worry about pacing their shots, they don’t have to worry about crouching, so now they can spam their shots even more. All they gotta do is aim to break the shield, then the head and that’s it. You’re down. Typical H3 technique. In my belief, the skill gap only shrinks even further. The DMR will now over power the rest of the weapons and render them useless. You say there was no skill behind using the DMR when there really was. Pacing, crouching to make the reticule shrink faster, and actually aiming. There was alot involved in actually making an accurate kill. All that is gone now, and it’s easier to kill.
> >
> > I’m not saying removing the bloom is wrong, it’ll only help me kill faster without skill.
>
> Your kd is so low since you dont know how DMR works right now. You crouch and sit in a corner and put shots. In 1v1s you aim at belly and spam, sometimes waiting for the reticule to shrink for head otherwise spam body shots for a fast kill. IN CQB you spam at full auto then go for melee. The DMR was the first and only precision weapon you could “spam” all the other were nothign but solid aiming and only 100% skill. trust a better players view on this like trusting a doctor over the mailman for health advice.

I blame my low k/d on Griffball… seriously, there was a game I went -50+ (ironic? XD) because of horrid teammates and spawn killing.

Still, I won’t judge this change until I tried it for myself. It’s only what I feel MIGHT happen. If anything, it’ll help me kill faster and alot more accurately.

> > > I’m all for the title update. As long as ALL precision weapons have no bloom and the automatic weapons get a buff so they stand a chance. I want a Halo 1 styled sandbox where every weapon had a niche and an effective range where they would beat all other weapons.
> >
> > WHAT!!! I love halo 1 the most. still play it on lan, but come on the ar was useless against the pistol. pistol could easily kill anyone with any weapon.
>
> I’m going to have to respectively disagree. In CQB the Assault Rifle generally beat the Magnum. In Medium range the Magnum generally beat the Assault Rifle. The Assault Rifle in Halo CE kills in 16 shots and it fires 15 shots per second. At close range most of those shots land so the Assault Rifle is extremely effective within its niche. Also I take it we’re both talking about the console version? The PC version nerfed the Assault Rifle.

it may be like that on paper but team shooting, aiming, and grenades all come into a factor. halo 1 didn’t have many cqb battles, even on small maps and yes i’m talking about console v

The most OP weapon in Halo history is the CE pistol, which many Halo vets consider the best Halo game to date (H2 and CE are tied for me). A bloomless DMR is epin’. Bring on the bloomless 3sk pistol now 343.

> > > Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
> > >
> > > The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
> > >
> > > Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn
> >
> > so…much…wrong…with …this
>
> Agreed.

Double agree. 7sk DMR? Reach already had ridiculously slow kill times compared to H2/CE. If you designed Halo, it would be more broken than Reach.

DMR is overpowered even with Bloom.

> The most OP weapon in Halo history is the CE pistol, which many Halo vets consider the best Halo game to date (H2 and CE are tied for me). A bloomless DMR is epin’. Bring on the bloomless 3sk pistol now 343.

Its not OP to anyone who understands the Halo weapon Sandbox and why strong starting weapons are a necessity in a game with insta-kill power weapons and emphasis on map control. Most if not all the weapons were viable in Halo Ce and that is fact.

> CE was the golden era of Halo, hell i may even stretch it to 2 but 3 & reach def not

EXACTLY! People seriously need to stop with including Halo 2 with that… I understand more people came on board with Halo 2 cuz of XBL, but Halo 1 was easily the best multiplayer experience and gameplay in Halo… Halo 2 just had many great maps because of DLC and the such ;\

I prefer a game with vehicles. Preferably vechicles that can’t be torn apart by something you spawn with.

here’s a little food for thought. instead of crying about the dmr which IMO is a totally unnecessary addition to THIS halo game, how about you focus your attention on the pistol. who opposes a four shot, bloomless, magnum with limited range and the needle rifle being the obvious mid to long range weapon say “I”? TU needs a removal of the dmr and return to the days of a powerful yet, “not quite as powerful as a 3sk” magnum. IMO this title update needs to address the issue that has plagued halo since its creators saw the need for a medium to long range weapon from both human and covenant perspectives. halo 2 without a br, but a reasonably powered carbine and 4sk reasonably ranged pistol = win. same for halo 3.

honestly i could give a -Yoink- about whether or not the DMR is overpowered without bloom or not, i honestly just dont want it in the classic playlist, period, i want to play on the classic playlist with the original classic weapon set, no DMR, no needle rifle, no concussion rifle ect. i want just the original weapons from Halo: CE, 343 can stick the DMR in whatever other playlist they want as long as its not in classic

I’d prefer if a bloomless 5-shot-kill magnum was your main weapon in the classic/HCEA playlist, but I’m fine with the DMR.

> Exactly besides bloom sometimes saves everyone even the people that hate it so get over it.

Someone just had a seizure, and it sure as hell wasn’t me.

> > The most OP weapon in Halo history is the CE pistol, which many Halo vets consider the best Halo game to date (H2 and CE are tied for me). A bloomless DMR is epin’. Bring on the bloomless 3sk pistol now 343.
>
> Its not OP to anyone who understands the Halo weapon Sandbox and why strong starting weapons are a necessity in a game with insta-kill power weapons and emphasis on map control. Most if not all the weapons were viable in Halo Ce and that is fact.

I understand the sandbox and the CE pistol is the GOAT of Halo weapons. But you gotta admit it has a reputation for being OP. But I love it that way. And yes strong starting weapons are something Halo has lost through the years and I hope are re-implemented in H4. The main reason why Reach sucks in because the DMR can’t counter AAs, power weapons, grenades, and melee.

> I’d prefer if a bloomless 5-shot-kill magnum was your main weapon in the classic/HCEA playlist, but I’m fine with the DMR.

How do you know the DMR is your main weapons in CEA? I think 343 is saving revealing the 3sk magnum for Halo Fest, which is why they haven’t yet showed a first person view of it being fired yet.

Anyone else notice that the DMR wasn’t blooming?
and that there was a bleed through melee kill with the plasma rifle?

exciting stuff!

seriously so fracking stoked right now

frankie and company are my new -Yoinking!- heroes

> seriously so fracking stoked right now
>
> frankie and company are my new Yoink! heroes

You and me both. As the days come closer to Halo Fest I love Frankie more and more.

> Here is my gripe. I want a proper classic experience, but I do not want a one weapon gametype. Some of us want to play in a classic way, without having everyone resorting to the DMR. If you guys want such an overly versatile weapon anybody can use, go play Halo 3. This needs to have a classic experience that in just as fun as it is balanced.
>
> The DMR can be bloomless, but it needs to be a 7 shot kill. Getting a kill with 7 shots perfectly landed will take far more skill than the 2 seconds it would take to land a mere 5 shots.
>
> Besides, with classic it is inevitable there will be a DMR spawn version. That would be lame with bloomless 5 shots. yawn

7 shot kill… I’m sorry but did this make any one else laugh? I can respect that that you don’t want the DMR to be OP but a 7 shot kill is absolutely ridicules and just made me laugh.

Yeah the no bloom DMR is scary if it is exactly like we saw it in that gameplay on damnation, I figure they will cap the RoF or something.