Title Update Discussion

Sword Block needs to be removed not just because it’s a problem in Living Dead. It’s a problem across all gametypes.

> It’ll be utterly hilarious if 343 puts out the bloom less playlists and they only pull in a few thousand.

You’re going to need Halo Anniversary in order to play them, so that will probably shut out a lot of people.

> “Good luck”, you say? No problem–i’ll be able to go back and forth no problem, unlike these people who seem like they’re dousing themselves in acid if they so much as play default Reach.
>
> And a good Halo game, you say? I have been playing one–it’s called Halo: Reach. :stuck_out_tongue:

yeh reach was good, but it wasnt great like H3 or AMAZING like CE & H2

in reality this is the first REAL halo game since H2… its been awhile, hopefully its not too late

> I’m Not dissatisfied. Im just worried. With the DMR buff, what will happen to the other weapons, Will they not need a buff also.
>
> 1 - DMR needs a nerf to counteract the buff… It Needs RECOIL.
>
> But i don’t have the Update so i can’t say anything yet.

This. The beta DMR had recoil and bloom. Maybe just the recoil would be fine.

A reason forums seem to fill up with gripes so quickly is because 343i doesn’t react so quickly as do what you fear. They understand the giant-wave and ripple effects.

Infection is also a way too extreme of a comparison. It’s a vary narrow way of playing as opposed to a broad way like TS or BTB. Such as with Snipers. They’re setups so popular they get their own list.

And do remember, if you are in the minority, you will get your own playlist to have your settings you prefer, but it won’t be across the board like you’d want.

Double-edged swords mate, much like sea turtles.

> post title update, i guarantee the population will steadily change from everyone playing the abysmal current reach to the, then-new, IMPROVED reach.
>
> 343 i love you. you took bungies ugly baby and polished it to perfection. words cannot express how happy i am now that you guys are in charge. we called, and you answered, and were all proud of you for it.
>
> sorry default reach peeps. sucks to be you. your playlist populations are going down the tubes because theres more people that can see the obvious strict-upgrades across the board.

amen.

from the aramaic word which stands for “yes, this is true”.

> LOL, that’s what was said about Classic.

Well, at least this improved team classic reach won’t have gray maps, random bloom, no melee bleedthrough or fall damage.

> It’ll be utterly hilarious if 343 puts out the bloom less playlists and they only pull in a few thousand.

well hopefully the release of CEA will bring back the some extra 50,000-100,000 that used to be on halo at pretty much any given time.

Hopefully the damage Reach did can be reversed. Only time will tell though.

Infection is an extreme example for good reason.

It’s where you have this popular Halo playmode where people pick on a mechanic like swordblock because there’s a TON of sword play there, more than any other playlist.

Now lets say you remove swordblock from Living Dead, and the population goes up…

That doesn’t mean removing swordblock is a good idea for Invasion.

Different Frogs, Different Times.

What we’re being told now though is that if these changes are deemed “popular” they could be rolled out to the rest of Reach.

Now it’s: Different Frogs, All the same times.

Well I like mine medium rare tyvm.

> Sword Block needs to be removed not just because it’s a problem in Living Dead. It’s a problem across all gametypes.

QFT

> > Sword Block needs to be removed not just because it’s a problem in Living Dead. It’s a problem across all gametypes.
>
> QFT

So this is what we can expect now through the H4 release date?

343 takes a dump on Halo Reach every time a player whines about something they don’t like until we’re a dozen TU’s down the road and Reach doesn’t have any semblance of Bungie’s Swan Song at all?

C’mon…

Don’t worry, i’m sure that after you see that shooting without random factors is funner than pacing and and praying that the oher guy doesn’t get lucky, you’ll forget your love for the past of reach.

btw, it’s too early for this thread, maybe you should wait 4 months to see if they’re really throwing the updates to default Reach too.

> Don’t worry, i’m sure that after you see that shooting without random factors is funner than pacing and and praying that the oher guy doesn’t get lucky, you’ll forget your love for the past of reach.
>
> btw, it’s too early for this thread, maybe you should wait 4 months to see if they’re really throwing the updates to default Reach too.

This is the way I’m thinking about it. There shouldn’t be this much of a random factor with a precision weapon. For the most part, the bloom makes sense. If you’re reticule is red, you get awarded bullet magnetism and that’s the advantage but the increase in spread after two shots is what makes it rough to deal with making DMR battles, specifically close range, hard to deal with.

> > > Sword Block needs to be removed not just because it’s a problem in Living Dead. It’s a problem across all gametypes.
> >
> > QFT
>
> So this is what we can expect now through the H4 release date?
>
> 343 takes a dump on Halo Reach every time a player whines about something they don’t like until we’re a dozen TU’s down the road and Reach doesn’t have any semblance of Bungie’s Swan Song at all?
>
> C’mon…

Not gunna lie id really like it if squad stayed around. Reach was fun, but you just cant play it for hours like past halo games, but IMO reach gameplay would be fantastic for like a single playlist like squad, which is a hoot and very very different from past halos. Like griffball, action sack, or living dead. :slight_smile:

> Infection is an extreme example for good reason.
>
> It’s where you have this popular Halo playmode where people pick on a mechanic like swordblock because there’s a TON of sword play there, more than any other playlist.
>
> Now lets say you remove swordblock from Living Dead, and the population goes up…
>
> That doesn’t mean removing swordblock is a good idea for Invasion.
>
> Different Frogs, Different Times.
>
> What we’re being told now though is that if these changes are deemed “popular” they could be rolled out to the rest of Reach.
>
> Now it’s: Different Frogs, All the same times.
>
> Well I like mine medium rare tyvm.

343i will weigh the balance of what is popular and what is best for gameplay reasons. Being competitive and being entertaining are also not the same thing. Much like quality does not equal popularity. If anything, most of us consider “pop” music distasteful (not all gamers, just a lot), and yet it is just that, popular and crappy :wink: And of course, opinion. The popular music is catered to those that buy popular music.

Remember, they’re not about removing choice if they don’t have to. But if popularity dictates that some choices be narrowed while others be broadened, that is how she goes.

I would hate to sword-blocked removed as it fits into both real-fiction (oxymoron for the win baby!!) and is a very good competitive option. It allows the wielder to be an extended-range melee’r while maintaining an option of both defense and even counter to the non-wielder.

> DMR with no bloom? none at all, why use any other weapon? hell the sniper will be redundant. This cant be the case, they must have nerfed the dmr somehow.

Good news. They aren’t removing old Halo Reach. You still get bloom.

They don’t need to touch the DMR other than removing bloom. The power weapons in Reach are so powerful compared to prior Halo games, the bloomless DMR with fit perfectly into this sandbox.

As a contemplation of what can be done with sword-block in Halo4 would be, I thought to have a weapon that can be instantly drawn but requires time to activate.

If the player lunges before it activates, then it is just a normal extended melee. (to which of course, specific activation assassinations could be made… oh yes indeed). If a player has it out and activated, they are still vulnerable to short-range attacks and beyond but they have a very high advantage in the close quarters department.

It would elevate the weapon back up to power-melee. Which honestly, that is what the Hammer is in Reach. It is slower to “fire,” shorter on range and has high priority, but it packs a mightier wallop than the sword or shotgun for it. And against the shotgun, rushing, then stopping or backing up can allow you to take a no-kill shot. To which you can then swing and kill the shotgunner yourself, that is unless they call your bluff. To which the sword can do as well, as a means of countering the power of the shotgun. Which requires the wielder to play chicken to beat a skilled sword or hammer user. So yes, I like this system too.

I would hate to see it leave, but what is competitive and what players want to be are two different things. Though players may not understand this, most programmers/developers do. So as things move along, we can only hope the options we like remain.

People need to pay attention. The play lists will be seperated so they have both classic feel and Reach feel … Doesn’t matter …

> It looked fine. Who cares. This will speed up gameplay and make Halo fun again. Slowing down the rof will just take steps back again.

Yeah it looks fine but if you are being shot first there is no way to out dmr and win cause there is no random factor at all.Session data

You can still play classic Reach.