> Once again.
> You guys really dont understand what a title update is do you?
> Its not for adding stuff. Its for fixing glitches and core aspects of gameplay that people hate.
> Halo reach is a small exception, but they wont be messing with new armor or anything most likely.
Not exactly a guarantee. I for one would welcome new armor in any way shape or form with open arms and it does seem completely doable in Reach, you just have to look at Halo chess for proof.
even if they easily could, why would they? There are WAY more important things that need dealing with.
Anyway, armor is not the point of a title update. Its just not.
> Once again.
> You guys really dont understand what a title update is do you?
> Its not for adding stuff. Its for fixing glitches and core aspects of gameplay that people hate.
> Halo reach is a small exception, but they wont be messing with new armor or anything most likely.
But, it is possible as many of the key features to allow full attachment customization already exist in Reach as something that randomly selects attachments in Lone Wolf.
> I think when the update comes out we just need new armor all together. Especially armor that you unlock in the high ranks (field marshall through inheritor). It would definitely be possible too if all the armor comes out in the TU (and not Anniversary) because everyone has to download the update to play, and therefore everyone has the new armor.
Well yes. but as for ranks read. “A very good solution”
> > I think when the update comes out we just need new armor all together. Especially armor that you unlock in the high ranks (field marshall through inheritor). It would definitely be possible too if all the armor comes out in the TU (and not Anniversary) because everyone has to download the update to play, and therefore everyone has the new armor.
>
> Well yes. but as for ranks read. “A very good solution”
I really don’t understand this fixation on armor. It’s meaningless, completely superficial. I just hope they nail the gameplay.
Let me tell you a story…
So there I was in a game of capture the flag on uplink.
I suceeded in getting a sword triple kill plus a few extra kills, and holding off the enemy team.
Then on my way back to base with the flag, in my moment of triumph what happens?
A guy on my team betrays me so his buddy can score and he can have my sword.
I pestered him for a bit when I resspawned so then he betrayed me again.
Then I, for the good of the team decided to leave him alone. I go fight an enemy only to then have my shields taken off by the betrayer so the enemy can kill me.
During this the betrayer gets killed aswell giving the enemy the sword.
Later on I am bringing back the flag again but there are 4 enemies clustered behind me. The betrayer has a rocket. He coulg get an overkill.
Does he? No. He sits waits till I am dead along with the rest of our team, kills the remaining enemy and then scores.
Something needs to be done about betrayls. How about a betrayer can’t pick up the weapons of the person he betrays as this is the most common reason for betrayal.
The best thing to do in that situation is forget about the good of the team, because half your team is made of jerk offs. Betray him the maximum amount of times, then follow him and ping him to one shot. Anytime an enemy shoots him, nade him or shoot him. He will either get nerd rage and betray you to the point you can boot him or quit. Worst case scenario, you get to practice shooting people without the help of auto aim.