Title Update Discussion

“Don’t change what isn’t broken”
Right, so they’re fixing Reach by giving us a more Classic experience because default is broken.

Threesixxero or whatever your name is read the article and what people have posted. 343 isn’t fixing anything their just adding on a classic gametype or two for the people who want a classic experience

> I like the fact that noobs can’t spam a dmr

It’s funny because a fair amount of the game’s best players spam the DMR to the max and have huge success with it.

> they actually have to pace there shots to get that “4shot kill”

Imagine if the DMR actually was a 4 shot kill.

> I understand what your saying about armor lock because i don’t like it either. But in the case of the bloom i am a fan of it. I like the fact that noobs can’t spam a dmr, they actually have to pace there shots to get that “4shot kill”

DMR is a spam weapon, the old BR wasn’t as abused as the DMR

People play Reach more than Halo 3 because it’s newer. Nothing else. Bungie did a terrible job with Reach, not caring what they broke to get their crappy game out. Hopefully 343i can fix some of it.

Well for starters 343 said it will be a updated playlist that will allow for classic gameplay in the specific playlist. Also If it isnt broken dont fix it, the previous halos were amazing the way they were but they changed that. It wasnt broken so they fixed it anyway. Also what this talk about bloom being more skillful on a dmr than a 4 shot Br.

The bloom is to easy to use you can spam any range and kill someone so no spamming is not for only noobs but people who are good at spamming. Which I am one of those people, I would rather spam then pace if it means they pace, I spam and I win because of broken bloom. Also all of the other Halos were more difficult than reach why because of a skill system. Reach doesnt have and badly needs.

> Reach is broken. Individual shooting skill hardly exists anymore thanks to Bloom and magnetism. The beatdown system is moronic, even more so than Halo 3’s pre-patch. Grenades are ridiculously powerful and idiot proof. And you can’t change any of these using the “amazing customization” of custom games.
>
> Reach

Stop saying the Bloom is broken: the random factor of the bloom is clearly a huge mechanic default since, as some guys said before me, a lucky guy can spam his trigger and kill you easily when you try to pace your shots; the second point would be really an interesting and “skilled” thing to compensate the fact that, contrary to Halo 3, you don’t need to evaluate the distance between you and your target. What is really an issue is this random element that broke this smart concept.
But, beside that, i can’t disagree but things are possible without changing the mechanics of the game:

  • even if the melee system can be customizable (and 3 melees to kill is a really cool balance, since it’s faster to beat once and shoot twice instead of beating twice or three times) , it is clearly a mechanic issue.
  • the grenades are -from my point of view- too powerful to be used the way they are used, meaning as if they were Halo3 grenades: they should be used like the power weapons (“power equipment”) and placed on the maps as strategical things to take and keep.
  • the Armor Abilities are unbalanced, but what makes me sad about those things to me is that they’re individual equipment whereas in the previous game we had intelligent collective equipment ; I’m a BTB lover, so things like Armor Abilities seems to me clearly idiot since it breaks all the asymmetrical gametypes and almost every objective game, and I’m not even talking about the power against vehicles which usually incent teamplay whereas the Armor lock clearly incent an individual behaviour. But against that, once again, there are solution, such as limit the Armor Abilities to “pick-up equipment” , which would give them a strategical and collective interest … Well, just as the bubble-shield and the regenerator did in Halo 3. I’m not saying this because any kind of nostalgia, I’m truly convinced that collective equipment incent a better teamplay, so basically a better behaviour and smarter/funnier games.

I think Reach can be a good game thanks to the customization opportunities it offers to us, but if you play only in matchmaking, I can understand the frustration it creates.

> Threesixxero or whatever your name is read the article and what people have posted. 343 isn’t fixing anything their just adding on a classic gametype or two for the people who want a classic experience

Right. They’re giving us a more classic gametype. Default Reach is broken, so the new classic settings will surely fix the game for people like me. I will hardly play anything else in Reach if they make the settings right.

I am sick of this game. I was a 50 in H3. Why can’t I run and gun like the past Halos? I adapted to H2 and H3.

This game is broken on so many levels, it’s insane.

So with that said, what will 343 fix in the TU?

My guess is that they will fix what the community wants changed most. I’m sick of reach too. Bungie won’t admit that Reach was their biggest failure. They just keep talking about how amazing armour lock is and that Reach was their best game ever! Here is what I think are the most likely think will be in the TU since the community wants it to happen.

1.Removal of bloom.
2.Removal or tweaking to armour abilities.
3.Return of bleedthrough damage.
4.Addition of a trueskill system.
5.Mobility increased.
6.Faster kill times.
7.Making Reach multiplayer not suck.

"Another example of a possible change that might come to Combat Evolved Anniversary is the fan-favorite pistol. While the overpowered little beauty will still be the same beast it always was in campaign mode, the multiplayer version might – emphasis on might – be changed a little bit.

“People really want it in multiplayer,” O’Connor said. “The multiplayer component [in Anniversary] all runs in the Reach engine. We didn’t want to cannibalize the existing player base for Reach in the middle of its lifespan, so what we did was we picked a group of multiplayer maps that would work well with that Reach stuff.”

“More importantly,” he added, “we’re working on a title update for Reach and obviously for this that’ll allow us to add some of the classic functionality and gameplay from the original multiplayer component [in Combat Evolved]. In some ways taken backwards, taken back to the sort of simpler… more elegant Halo experience.”

“We haven’t revealed what all of those pieces are that we’re putting in the title update because, frankly, we’re testing a lot of them right now. I don’t want to say we’ll have the original pistol back in multiplayer if some unperceived circumstance could come up during testing and it doesn’t work. But right now we’re pretty confident that everything we’re shooting for is going to make it into the title update. We’ll give that list out and sort of talk through it at Halo Fest on August 26.”

Read more: http://www.g4tv.com/…/#ixzz1UHeULxzN

PLEASE increase the fuse timer and/or decrease the blast radius of grenades. I ventured into TS after playing Arena, I realized how much grenades are a crutch to weaker players.

Discuss.

> To TC Spartan (I am posting from a mobile browser and can’t quote) we can do LOTS of things, but we won’t be discussing specifics until they are tested, bug fixed and we are sure we can implement them. Nothing would make fans madder than us announcing or teasing a feature that then had to be removed, so please be patient with us. I can say that I have tried a few elements of the TU and that I had a blast.

Looks like you guys really learned from Halo 2, lol. I can be patient for now if it helps to avoid that same disappointment (referring to campaign).

Edit:
Btw, I think Tom put it best:

> Fundamental gameplay issues can be addressed without radically altering the casual experience (e.g. quickening bloom reset to reduce randomness: see current NR bloom/crouched DMR and toning down grenades). A title update which doesn’t target these problems seems a bit of a waste. Gaming motivations (competitive, or casual) can and should exist side by side imo, in order to maximise appeal and reaffirm Halo’s advantage over competitors. I cannot help but feel a population split has been adopted in preference of seizing such opportunity.
>
> I don’t mean to say that additional custom options are not also appreciated; it has been necessary from Halo 2 onwards for MLG to alter the game to produce more competitive gameplay. However to claim the core game does not need attention, under the guise of near-perfection, might also be accused of arrogance.
>
> Reach has a great deal of potential which has, in the view of myself and others, fallen a little short due to a select few design decisions. Why not primarily focus on aspects holding the default experience back, rather than potentially splitting the community?

I personally like the new ranks however I wish under a players rank it displayed there BPR. However the players BPR would not stop a player from ranking or buying armor in any direct way. Also I think the Credits earned should be a little more dependent on skill then simple completion.

I just want a TrueSkill system that actually works.

I’m not amazing at Halo - I’m probably average to above average. On a scale of 1-10 probably a 6 to 7.5 but nothing higher.

It seems like every game is completely lopsided - either I’m playing against a team that’s ridiculously talented, or just starting out or aren’t very good.

I’ve played a few games with teams within my skill ranking, and those games are memorable because they’ve been the most fun, but they don’t happen very often.

Fixing trueskill outweighs any in-game, visible troll fodder. That’s all it would turn into - “OHHHHHHHHHHH the level 23 tried to talk -Yoink-! DUDE, I’M A LEVEL 50! You SUCKKKKKKKKKKKKKKK” or lamers talking -Yoink- in the pregame lobby about how someone sucks because they’re a low level, without even knowing who’s on the other end.

Where I’m coming from: My then 17 year old brother liked watching me play Halo 3 all the time. I set him up with his own account, XBL Gold and all, so we could play Halo 3 together. We played for like a week in social none the less, and he was a level 8, with a low K/D - but he was having A BLAST. One tryhard level 48 started ripping into him about how much he sucked, and how he should just quit the game because he is terrible and that he’ll just make his team lose every game - All because he was a level 8, playing in a social playlist (not ranked…). My brother hasn’t played matchmaking since then in any game. See - my brother has Downs Syndrome, and some random just lit into him about his stats and whatnot. I know the kid was a random, you know the kid was a random, but my brother - he believed that EVERY random shared the same view as that -Yoink-. THAT is why I don’t care about visible in game rankings. I can’t share my passion for MP Halo with my brother any more. Sure, he’ll still watch, but he wont play, and that makes me angry - all because of his “level.”

It’s not going to happen for Reach. We can hope for it to be in Halo 4 though and voice our opinions, whatever they may be. :slight_smile:

A complete revamp of new playlists with rankings beside them. There could still be our Global rank that we have all ready gaining cR unlocking more Armor. Then each ranking playlist with a number or division beside them. With new TU settings, ranked gameplay will be at it’s greatest.

> Can someone tell me the realistic posibilities of actually changing reaches ranking system back to H2s/H3s. I really wish they woulld. Thanks for the opinions.

I can’t speak personally about Halo 2’s ranking system, but from what I’ve read, it was broken.

Halo 3’s ranking system was even worse, encouraging boosting and even giving birth to its own black market.

Halo Reach’s Arena system is by far the best, as it challenges people to earn their rank with teamwork, and forces you to keep earning that rank. With past systems it was easy to achieve a rank and rest easy on it. Reach challenges you to earn it and keep it.

What Arena really needs is variety.

I’m just going to make this thread short and to the point. Some stuff I’d like to see put into the title update.

-Ability to search for custom game lobbies. For goodness sake please put this in.

-Search filter for DLC. I hate going into BTB with a full party with everyone who has the DLC and to get matched up with people on the other team who doesn’t have it. Bungie implemented an algorithm to increase your chances of getting matched up with DLC people, but it doesn’t work too well with BTB or any other playlist, in my opinion.

-Research for people who quit before game starts. The game should go back to look for people if someone quits before the game starts.

Well, that’s all I can think of really. Feel free to critique my ideas or post what things you’d like to see.

> I’m just going to make this thread short and to the point. Some stuff I’d like to see put into the title update.
>
> -Ability to search for custom game lobbies. For goodness sake please put this in.
>
> -Search filter for DLC. I hate going into BTB with a full party with everyone who has the DLC and to get matched up with people on the other team who doesn’t have it. Bungie implemented an algorithm to increase your chances of getting matched up with DLC people, but it doesn’t work too well with BTB or any other playlist, in my opinion.
>
> -Research for people who quit before game starts. The game should go back to look for people if someone quits before the game starts.
>
> Well, that’s all I can think of really. Feel free to critique my ideas or post what things you’d like to see.

  1. I agree
  2. Premium Slayer & Premium Battle exist for this very reason
  3. Nope, if you lose a team mate, your playing it out, nothing is stopping you from quitting though and vice versa.