I’m obviously not sure there’s even going to be TU, but I understand that if it does happen it’ll be handled by 343i. I’ve heard all over the place that you guys are keen for the community to make our views heard, and I’m equally keen to do just that. However, I would like to preface this post by saying that I don’t want to go the way of the ‘please fix this game, I hate it, etc. etc.’ posts. I love Halo, I’ve been playing and loving it since CE (skipping out on H2 mostly, something which I very much regret in retrospect), and I still love Reach. Not far off 3500 games spread over 2 gamertags is testament to that. I do find some things frustrating at times, though, call this resistance to change if you will, you may well be right in part (it’s certainly why I neglected H2 in favour of CE), but by this far in to H3’s lifespan I’d kinda settled in to the new aspects in a way which just isn’t true with Reach. All that said, here are my main issues and suggestions, do with them what you will:
-Bloom consistency fixed, either with Fragtality’s suggestion (which can be found here), or the other common suggestion of a max bloom 3 times as large, with a reset rate that’s 3 times as quick. Pacing at the proper rate therefore has the same effect, but spamming is punished 3 times as much. I’d personally prefer Frag’s suggestion because it ensures consistency as opposed to making a lucky spammed 5 shot simply less likely, and it also keeps the visual and feel interaction with the bloom the same as it is currently, only changing the outcome to be more rewarding of range-dependant pacing.
-Bloom on/off added to gametype options.
-Melee Bleed on/off added to gametype options.
-Explosive modifier added to gametype options (same as dmg and melee modifiers which have 90, 75 etc. % options) affecting Nades, Rockets, GL, CR and Plas Launcher.
-New option added to Infinite Ammo setting, ‘No Reload’, which has the same effect as Bottomless Clip but without the Infinite Ammo effect.
-Banshee Nerf which includes tricks in the boost charge limit. 1 Banshee trick should deplete the boost/trick charge by 1/3, and basically work in a similar way to the Armor Lock AA charge, 3 uses and a reasonable recharge time. This makes conservative but timely (skilful) trick use just as effective, but stops spamming and balances boost with tricks (in the sense that boosting even a little would mean you could use one fewer trick in a full charge of the circle) for skilful use. Remove homing effect on bombs, however slight it is it’s stupid and makes a powerful weapon easier to use.
-Here we go, AL nerf. First, remove the 360 melee on exit, it’s stupid, end of. Second would be a proper nerf, though not too significant as otherwise the AA will be redundant (I’d personally love to see it removed, but that’s more me nerd-raging than anything, so I’ll try to put that aside and shoot for balance instead). Either introduce a warmup time on it so the effect doesn’t activate immediately as the button is pressed (or rather, once latency is introduced, even retroactively in some cases, ‘way to just undo that Snipe, dude’). This makes that split second ‘FUUUU’ use much harder and means use must be smart. Or they could reduce the time that it can be held for significantly. It should either be a momentary ‘save yourself’ button, or a ‘hide in your shell’ button, but currently it’s both. If it’s kept long use with a slower activation, remove the shield recharge whilst in AL. Stretching out a battle is bad enough, but coming back in to it with an advantage on the person who just outshot you is moronic.
-Reduce kill trade window significantly. No amount of latency needs the current kill trade window, and if it does then your internet is awful. Most of the time it’s so generous that it even overcompensates for latency, I should never see my OWN GUN fire after I have died and get the kill. Latency windows should allow for differences in what happened on screen on host and client sides of the operation, not just give you 0.25-0.5 seconds of ‘second chance’ after you’ve died. I was playing Dubs the other day, me and one of the other team sniped each other at the same moment twice in the same game (though I have to admit that after the game me and that guy were slightly like ‘f**k yeah’).
-Fix all existing gametype option glitches.
I’m aware that many may disagree with me on some key issues (most notably the options to remove bloom, introduce melee bleed and explosive modifier) but that’s why I’ve focused on adding gametype options where possible as opposed to changing the core game mechanic itself. Much as I personally believe in the need for a bloom consistency fix (mostly with the DMR, I actually think the NR and Pistol work beautifully in terms of bloom), I think removing bloom from the wider MM/customs experience would be a throughly bad move. I’d just like to see the option to have it off for custom game purposes (you guessed it, I’m an MLG fan and would love if the gametype guys could at least test it out vs. a consistent bloom system to see which gives a more preferable game pace and overall experience). The same goes for things like melee bleed. I’m not trying to change the wider game experience to suit my preferences, as I’m more than aware that the majority of Reach players enjoy the game as it is and such a change would ruin it for them. I’m just after a little more customisation to enable all preferences to cater to themselves with the already impressive custom game setup.
However, with things like the Banshee and AL nerfs I think they’re key to balancing the vanilla game regardless of what people may want to do in customs. AL is the go to crutch for players who are sick of losing next to every battle, and is open to exploitation by those who know what they’re doing, and the Banshee just dominates way too much. The Falcon is beautifully balanced if you ask me, powerful and strong but relatively slow and therefore easy to take down if you go about it right. The Banshee should occupy the other end of the scale, fast and nimble but not as powerful and easier to take down, but as it is it’s more powerful in terms of damage dealing and just zips all over the place making it much harder to kill, even a laser/rocket is less than effective considering a semi-decent pilot can just spam tricks to make aiming/homing next to impossible. The ability to infinitely trick needs to go, and the bombs need to be reduced in power somehow.
As I said, do with this what you will, but for my part these are the things which stick out to me in terms of possible changes. I’m keen to hear feedback and discussion on any of these topics, or any others that are brought up, from the community here as well. I’m always open to being converted on such issues, but have engaged in much discussion on these topics already, so be warned that you may have a tough time ;).