Title Update Discussion

> Here is my issue with fixing Reach:
>
> Let’s say everything in Reach is patched. Everything broken is 100% fixed to balanced perfection.
>
> At the end of the day, it is still not a fun game to play.

But it’s still better to have a boring game rather than a game that’s frustrating. I could still have fun if I played with my friends even if Reach wasn’t as fun as the other Halo games, but I could never say the same if the game made me feel like breaking my xbox open.

I just want them to do something that will make Reach’s population blossom again. If it requires tweaks to DMR bloom, the removal of armour lock, faster movement speeds, nerfed grenades, new classic playlists, a better competitive playlist (as opposed to The Arena) etc. then I say do it.

The only thing I personally see wrong with Reach is the cheapness of a few AA’s (armour lock, dropshield, evade, sprint). Other than that, I can’t understand why people would stop playing the game. Bloom never really bugged me (in all honesty though, I don’t see why they even got rid of the BR. They introduced the Plasma Repeater and kept the Plasma Rifle, why couldn’t they have done that with the DMR and the BR?)

I know that population doesn’t really matter as long as you can find games, but it still really gets to me for some reason. I miss the days where Halo was no. 1 and CoD was no. 2.

Well, after looking at the BWU. We all know its down to 343i to pick up the pieces. Let’s hope they do good!

facepalm

Now, look what happened to this forum with the folks from B.net.

If they make a Title Update that actually changes some of the gameplay, I’ll actually start playing again.

This game just needs CUSTOM GAMES OPTION. Individual weapon damage, grenade fuse time, maybe melee beatdown speed/cooldown? etc.

What’s the worst that could happen if they gave the hardcore players/competitive community the most wanted options? The most reasonable and logical options?

Casual players crying because we got logical, reasonable options? We’re not asking for matchmaking overhauls…at least not me, all I want is some reasonable gameplay options.
If you don’t like the options don’t turn them on. Go on and enjoy your matchmaking and don’t bother us, you now? You get matchmaking updates every month.

> If they make a Title Update that actually changes some of the gameplay, I’ll actually start playing again.

I think alot of people feel the same as you. I’m sure 343i have made note of this. TU=Population

I reckon it would have to be advertised though.

I don’t know if anyone would come back. How would they even know it has been fixed? I would love to see what happens though this game needs help.

Like i said advertising.

> I can tell quite a few of you guys are from B.net, so I’m just going to say this once:
>
> Please have some respect for the developer. This includes Bungie. Think about how you’re wording your posts. Try not to come of as demanding. We as the community request changes from the developer, not demand them. Please refrain from using words like “want”, and use more “please” and “thank you”.
>
> > What people view as “problems” are purely based on perception. Things like armor lock, bloom, running speed and height, they aren’t truly problems. Sure, they impact the gameplay, but they don’t break it.
>
> These are the genuine problems. Bugs, glitches, they are the real issues. These are what needs to be fixed.

Finally! A person that actually makes sense on the internet!

The thing is, what ever “changes” 343i make, it would be a fundamental change. Which changes the gameplay completely. Those fine with the current game would complain and want a return to the original state, while some may not even like the changes at all. Some of the core mechanics such as Bloom, would have to be changed in campaign as well, some of the weapons aren’t even designed for no-bloom.

Imagine with all these changes, going back to theatre mode. It would really reflect how different the game’s mechanic is.

It would be a completely different game. I’'m all for this new “fix” but keep in mind of the consequences that follow.

> > I can tell quite a few of you guys are from B.net, so I’m just going to say this once:
> >
> > Please have some respect for the developer. This includes Bungie. Think about how you’re wording your posts. Try not to come of as demanding. We as the community request changes from the developer, not demand them. Please refrain from using words like “want”, and use more “please” and “thank you”.
> >
> > > What people view as “problems” are purely based on perception. Things like armor lock, bloom, running speed and height, they aren’t truly problems. Sure, they impact the gameplay, but they don’t break it.
> >
> > These are the genuine problems. Bugs, glitches, they are the real issues. These are what needs to be fixed.
>
> Finally! A person that actually makes sense on the internet!

Actually, it doesn’t make sense at all. His view of what is truly a problem is also just based on his “perception”. For a lot of people those gameplay issues do break the game to the point where they’ve stopped playing altogether. And for the record, even with bugs and glitches you’ll get varying opinions on whether or not they should be fixed (see backpack reloading in CE, or quadshotting in Halo 2).

> Quake thrived off skill. That wasn’t a tactical shooter. Granted it was PC based and arguably one of the most fast paced and skill driven games.

And do you know what I find most funny about this type of thinking? Quake had the Lightning Gun (Focus Rifle), the Proximity Launcher (Grenade Launcher), the Rail Gun (Sniper Rifle), the Super Shotgun (Shotgun), the Machine Gun (Assault Rifle, both spawning weapons, both are equally effective), the Rocket Launcher (Rocket Launcher), the Blaster (Pistol, both spawning weapons, Quake’s is less effectual), the BFG (Fuel Rod Cannon), Chain-Gun (removable turret), the Plasma Gun (Concussion Rifle), the Nail Gun (Needle Rifle) and the Super Nail Gun (DMR). (that’s about 90% of the weapons from Quake).

And from what I do remember and can link to, is that the default spawning weapons, the Machine Gun and/or Blaster, are weak but effectual (like Reach’s spawning weapons). And the kill times are not quick unless using a heavy or powerweapon.

Which in Reach’s case, is the case. If you use a power or heavyweapon (or teamwork) you have quick kill times. If you go solo with an AR, PRi, Pistol, DMR or Needle Rifle, expect long kill times (just like Quake, the later 2 weapons can kill more quickly up close than when used against far targets. The DMR shoots 5 bullets in the same time it takes a BR to shoot 12).

And FYI, what helps to make a tactical shooter is near instant kill times from ANY weapon. That is why it must be played so tactically, any slip up can equal death. In tactical shooters, teamwork plays a much larger role than individual prowess. Halo’s shields system is suppose to elongate the battle. And in the long run (battle) the more individually skilled player wins. CoD may have quick kill times, but only a few game modes within the game can actually be considered tactical (not the whole game, it’s all twitch).

http://tvtropes.org/pmwiki/pmwiki.php/Main/GodModders Do you suffer from God Modders Syndrome or are you more like the Stop Having Fun Guy? Or do you Scrub your games clean? It’d be great if you were none ;).

I think you suffer from fanboy syndrome and can’t admit when a game needs tweaking.

> A) There’s nothing to fix
>
> and
>
> B) If you ever actually took the time to read Bungie’s messages (BWU), then you would know that they’ve been working on a major multiplayer update for quite some time now.
>
> And don’t make up rumors. It doesn’t make you look cool.

This is wrong Bungie said in the weekly update this friday that they have no plans for engine modification, aka. title updates.

Myth 1: The DMR’s bloom from the Beta tightened quicker than the release version of Halo: Reach.
Fact 1: The DMR’s bloom was unchanged from the Beta.

Here in this link, you can see how the DMR was changed by having recoil removed, the Pistol was tweaked to be less potent at close range with a lower ROF but quicker reload. The Pistol also had its recoil removed and jump height was slightly reduced:

Myth 2: The DMR shoots slower than the Halo3 BR.
Fact 2: The DMR spams 5 shots as quickly as a Halo3 BR expels 12 shots.
The DMR can shoot 1 very accurate shot followed by 4 inaccurate shots in the same time as a Halo3 BR can fire off 4 very accurate bullets with 8 inaccurate bullets.

Here in this video, at :16, you can see that DMR spams 5 shots as quickly as the Halo3 BR emptied 12 bullets. Meaning, a DMR can kill in the same amount of time as a BR if all the bullets connect, the final being the head.
http://www.blip.tv/file/3561180/

Myth 3: The Halo3 BR shoots very accurately.
Fact 3: The Halo3 BR’s spread is very random.
The Halo3 BR can shoot its first bullet with relative accuracy but its last 2 bullets per burst 3-shot burst, are highly inaccurate.

Here in this video, you will see that scoping has no effect on the BR’s spread. You will also see that the spread is very unreliable at range.

Myth 4: The DMR’s 5-shot (5 bullets) kill time, when pacing at medium range is greater than the Halo3 BR’s 4-shot kill time (12 bullets).
Fact 4: The DMR can fire 5 shots for a kill quicker than a BR can at medium ranges.
The Halo3 BR’s spread made 4 shotting inconsistent. Even if perfect aim was achieved, you could still miss some of your 12 bullets, requiring 5 or 6 shots (13-18 bullets) to kill the enemy. Within the time it takes to fire 5 to 6 bursts from a Halo3 BR, 2 very accurate and 3 spammed shots could have been fired from the DMR. When crouching with a DMR, that time is decreased.

In this video, you will see that the Halo3 BR isn’t accurate enough to get a perfect 4-shot on the enemy’s head. “Punishing accuracy rather than rewarding it”:

> > A) There’s nothing to fix
> >
> > and
> >
> > B) If you ever actually took the time to read Bungie’s messages (BWU), then you would know that they’ve been working on a major multiplayer update for quite some time now.
> >
> > And don’t make up rumors. It doesn’t make you look cool.
>
> This is wrong Bungie said in the weekly update this friday that they have no plans for engine modification, aka. title updates.

So what? They said matchmaking update which means multiplayer. It might not be a full blown TU, but it is going to be designed to fix the OP’s gameplay issues.

> http://tvtropes.org/pmwiki/pmwiki.php/Main/GodModders Do you suffer from God Modders Syndrome or are you more like the Stop Having Fun Guy? Or do you Scrub you games clean? It’d be great if you were none ;).

One of the best pages ever :wink:

> > > A) There’s nothing to fix
> > >
> > > and
> > >
> > > B) If you ever actually took the time to read Bungie’s messages (BWU), then you would know that they’ve been working on a major multiplayer update for quite some time now.
> > >
> > > And don’t make up rumors. It doesn’t make you look cool.
> >
> > This is wrong Bungie said in the weekly update this friday that they have no plans for engine modification, aka. title updates.
>
> So what? They said matchmaking update which means multiplayer. It might not be a full blown TU, but it is going to be designed to fix the OP’s gameplay issues.

Bungie will not be fixing anything, they have said in the BWU. It’s all upto 343i now.

I’m obviously not sure there’s even going to be TU, but I understand that if it does happen it’ll be handled by 343i. I’ve heard all over the place that you guys are keen for the community to make our views heard, and I’m equally keen to do just that. However, I would like to preface this post by saying that I don’t want to go the way of the ‘please fix this game, I hate it, etc. etc.’ posts. I love Halo, I’ve been playing and loving it since CE (skipping out on H2 mostly, something which I very much regret in retrospect), and I still love Reach. Not far off 3500 games spread over 2 gamertags is testament to that. I do find some things frustrating at times, though, call this resistance to change if you will, you may well be right in part (it’s certainly why I neglected H2 in favour of CE), but by this far in to H3’s lifespan I’d kinda settled in to the new aspects in a way which just isn’t true with Reach. All that said, here are my main issues and suggestions, do with them what you will:

-Bloom consistency fixed, either with Fragtality’s suggestion (which can be found here), or the other common suggestion of a max bloom 3 times as large, with a reset rate that’s 3 times as quick. Pacing at the proper rate therefore has the same effect, but spamming is punished 3 times as much. I’d personally prefer Frag’s suggestion because it ensures consistency as opposed to making a lucky spammed 5 shot simply less likely, and it also keeps the visual and feel interaction with the bloom the same as it is currently, only changing the outcome to be more rewarding of range-dependant pacing.

-Bloom on/off added to gametype options.

-Melee Bleed on/off added to gametype options.

-Explosive modifier added to gametype options (same as dmg and melee modifiers which have 90, 75 etc. % options) affecting Nades, Rockets, GL, CR and Plas Launcher.

-New option added to Infinite Ammo setting, ‘No Reload’, which has the same effect as Bottomless Clip but without the Infinite Ammo effect.

-Banshee Nerf which includes tricks in the boost charge limit. 1 Banshee trick should deplete the boost/trick charge by 1/3, and basically work in a similar way to the Armor Lock AA charge, 3 uses and a reasonable recharge time. This makes conservative but timely (skilful) trick use just as effective, but stops spamming and balances boost with tricks (in the sense that boosting even a little would mean you could use one fewer trick in a full charge of the circle) for skilful use. Remove homing effect on bombs, however slight it is it’s stupid and makes a powerful weapon easier to use.

-Here we go, AL nerf. First, remove the 360 melee on exit, it’s stupid, end of. Second would be a proper nerf, though not too significant as otherwise the AA will be redundant (I’d personally love to see it removed, but that’s more me nerd-raging than anything, so I’ll try to put that aside and shoot for balance instead). Either introduce a warmup time on it so the effect doesn’t activate immediately as the button is pressed (or rather, once latency is introduced, even retroactively in some cases, ‘way to just undo that Snipe, dude’). This makes that split second ‘FUUUU’ use much harder and means use must be smart. Or they could reduce the time that it can be held for significantly. It should either be a momentary ‘save yourself’ button, or a ‘hide in your shell’ button, but currently it’s both. If it’s kept long use with a slower activation, remove the shield recharge whilst in AL. Stretching out a battle is bad enough, but coming back in to it with an advantage on the person who just outshot you is moronic.

-Reduce kill trade window significantly. No amount of latency needs the current kill trade window, and if it does then your internet is awful. Most of the time it’s so generous that it even overcompensates for latency, I should never see my OWN GUN fire after I have died and get the kill. Latency windows should allow for differences in what happened on screen on host and client sides of the operation, not just give you 0.25-0.5 seconds of ‘second chance’ after you’ve died. I was playing Dubs the other day, me and one of the other team sniped each other at the same moment twice in the same game (though I have to admit that after the game me and that guy were slightly like ‘f**k yeah’).

-Fix all existing gametype option glitches.

I’m aware that many may disagree with me on some key issues (most notably the options to remove bloom, introduce melee bleed and explosive modifier) but that’s why I’ve focused on adding gametype options where possible as opposed to changing the core game mechanic itself. Much as I personally believe in the need for a bloom consistency fix (mostly with the DMR, I actually think the NR and Pistol work beautifully in terms of bloom), I think removing bloom from the wider MM/customs experience would be a throughly bad move. I’d just like to see the option to have it off for custom game purposes (you guessed it, I’m an MLG fan and would love if the gametype guys could at least test it out vs. a consistent bloom system to see which gives a more preferable game pace and overall experience). The same goes for things like melee bleed. I’m not trying to change the wider game experience to suit my preferences, as I’m more than aware that the majority of Reach players enjoy the game as it is and such a change would ruin it for them. I’m just after a little more customisation to enable all preferences to cater to themselves with the already impressive custom game setup.

However, with things like the Banshee and AL nerfs I think they’re key to balancing the vanilla game regardless of what people may want to do in customs. AL is the go to crutch for players who are sick of losing next to every battle, and is open to exploitation by those who know what they’re doing, and the Banshee just dominates way too much. The Falcon is beautifully balanced if you ask me, powerful and strong but relatively slow and therefore easy to take down if you go about it right. The Banshee should occupy the other end of the scale, fast and nimble but not as powerful and easier to take down, but as it is it’s more powerful in terms of damage dealing and just zips all over the place making it much harder to kill, even a laser/rocket is less than effective considering a semi-decent pilot can just spam tricks to make aiming/homing next to impossible. The ability to infinitely trick needs to go, and the bombs need to be reduced in power somehow.

As I said, do with this what you will, but for my part these are the things which stick out to me in terms of possible changes. I’m keen to hear feedback and discussion on any of these topics, or any others that are brought up, from the community here as well. I’m always open to being converted on such issues, but have engaged in much discussion on these topics already, so be warned that you may have a tough time ;).