Hi, I’m currently unable to participate in the Halo Infinite Beta due to a graphics card hang, even with updated drivers, file verification and moving game to an SSD. Anyone else getting this error in their TDRBreadcrumSummary?
No running commands were found in the Graphics queue, but there were commands that did not contain breadcrumbs that likely caused the TDR:
Running Command: Command List, Type: Overflown Command List
No submitted commands were found in the Compute queue.
No submitted commands were found in the ComputeLowPriority queue.
No submitted commands were found in the Copy queue.
No submitted commands were found in the VideoProcess queue.
sys crash report:
version:
project=“SHIVA” application=“game” configuration=“release” platform=“PC” build_string=“6.10020.12700.0” build_date=“Sep 6 2021” build_time=“00:01:00”
halt:
GPU Hang: 00007FFD1EF54F99 KERNELBASE!0x00007FFD1EF54F99
halt information:
TDR (HR=0x887a0005, Breadcrumb: Running Command: Command List, Type: Overflown Command List
): The GPU has hung, crashed, or been removed. Please look at TDRBreadcrumbSummary.txt for more info.
thread information:
thread_name: 00 MAIN, thread_id: 15696
stack:
00007FFD1EF54F99 KERNELBASE!0x00007FFD1EF54F99
00007FF62F94292A HaloInfinite!0x00007FF62F94292A
00007FF62F99E8AB HaloInfinite!0x00007FF62F99E8AB
00007FF62F91EA96 HaloInfinite!0x00007FF62F91EA96
00007FF62F91EB13 HaloInfinite!0x00007FF62F91EB13
00007FF63233251F HaloInfinite!0x00007FF63233251F
00007FF6322F151D HaloInfinite!0x00007FF6322F151D
00007FF632374EAD HaloInfinite!0x00007FF632374EAD
00007FF63234292F HaloInfinite!0x00007FF63234292F
00007FF63235E840 HaloInfinite!0x00007FF63235E840
00007FF6323412B5 HaloInfinite!0x00007FF6323412B5
00007FF6322FE16F HaloInfinite!0x00007FF6322FE16F
00007FF6323886A4 HaloInfinite!0x00007FF6323886A4
00007FF63237A332 HaloInfinite!0x00007FF63237A332
00007FF62F76280C HaloInfinite!0x00007FF62F76280C
00007FF62F7643B1 HaloInfinite!0x00007FF62F7643B1
00007FF62F763EDE HaloInfinite!0x00007FF62F763EDE
00007FF62F774DA5 HaloInfinite!0x00007FF62F774DA5
00007FFD21187034 KERNEL32!0x00007FFD21187034
00007FFD21622651 ntdll!0x00007FFD21622651
<== End of stack ==>
fingerprint:
0x9F1838BED7B9BB6B
status:
session_id: Fri_09242021_011431@PC@DCC626629A967C0E@59D913A9AA920F5A
MP life-cycle state: current state: ClientSetup, status: “”, previous state: NONE
MP session:
map: loaded levels\ui\mainmenu\mainmenu
looming_scenario: none
game_instance: 0087DB7533F01F33
game_simulation: local
game_playback: none
zone_set: switched to #0 (’’)
SYSTEM_OS_VERSION: 10.0.19041.1151
crash_runtime: native
system_milliseconds: time 390850177
timezone_seconds_offset_from_UTC: 21600
GameEngineIsMultiThreaded: yes
Threading Model: Threads: 10, affinity disabled
MachineName: SPC
SystemMachineName: 59D913A9AA920F5A
OOM: no
System Memory: 41% physical memory in use, 19148/32655 Mb physical available, 45901/63455 Mb page file available
Process Memory: working set using 4149 Mb, 65050/69199 Mb available
Process Id: 14136
Saved Film GUID:
datamine: Disabled
Telemetry Session ID: e64c3c2b-1814-4e3a-8b87-1930a05792e2
Session Tag:
GameVariant:
MapVariant: <unknown>
SessionID: 00000000-0000-0000-0000-000000000000
LobbyID: 00000000-0000-0000-0000-000000000000
GSI Set ID Override:
GSI Set Name Override:
Location Override:
Hopper:
Memory Counters: Disabled
Memory Allocations: Disabled
Memory Lifetime Counts: Disabled
GPU Description: NVIDIA GeForce GTX TITAN X
GPU Driver: 30.0.14.7212
GPU Memory: in use: 1464 Mb, budget: 11470 Mb, total: 12238 Mb
GPU Shared Memory: in use: 324 Mb, budget: 15559 Mb, total: 16327 Mb
TDR Breadcrumbs: Enabled
GPU Hung: yes
PLM seconds RunningState Not Set ResourceState Not Set: 49.57