I’m a little bored tonight and my last thread was rather popular with many users asking questions, so I thought I’d do another thread about becoming a better player overall - with tips that can be used in any situation. I’ll try my best to label them on a 1-10 scale for difficulty to learn (1 being easy, 10 being difficult), so work with me.
For players like me, Halo is more than a point-and-shoot game. Halo, to me, is a game of spawns, positioning, and coordination in attempts to use those spawns and positioning in your favor. What I mean by this: I base most of my positioning decisions I make in Reach on enemy spawns and positioning I know are happening - whether I see them, predict them, or have them called out to me. Once the overall position and movement is done, intricate team work takes over: baiting and switching, small teamshooting, etc. The following can aid you with understanding high level play:
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Calling out (2/10) - Call outs are honestly the simplest thing you can do to better your game. Youtube any map and there are bound to be call outs for it. I’ve also helped a few dozen players with call outs, and now they do it flawlessly and are instantly better team mates because of that ability. The only learning curve to this skill is being able to memorize call outs (which don’t really differ from map to map too much; though there are certain map specific call outs), and then be able to call out while shooting and playing the game. Just practice talking in games and you’ll have it down in no time.
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Weapon Timing (2/10) - Whenever I help a player, I tell them this: take out a piece of paper that you can sit in front of you while playing. Write the weapon spawn times down (this is all default, not an MLG guide):
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Rockets - will spawn exactly 3 minutes after you picked them up. So if you got them at 11:53 at the start of the game, they’ll be up at 8:53 on the dot. Prepare for them.
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Snipers - this is iffy for me since I’m rarely the sniper in competitive games. The spawn times tend to differ on maps, but the basic rule is that the sniper has to be dropped for it to be spawned again - but if it’s dropped before 2 minutes after it’s been picked up, it won’t spawn until the 2 minute mark. For example: if you picked your sniper up at 11:53, use all the ammo in 1 minute and drop it, it won’t spawn until 9:53. You can also use this to “dirty” an opponents sniper by holding it so theirs will not spawn.
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Grenade Launcher is the same as the sniper
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The Sword - specifically on Zealot will spawn at 10:10 in Arena, TS, etc. It will spawn at 9:10 in doubles.
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Spawn prediction (4/10) - At first, thinking mid game about enemies spawning can be confusing. You’ll find yourself guessing a lot - which is a natural thing to do since you have no spawn prediction experience to base your thoughts on (I’m assuming). After this guessing phase, you’ll start to learn more and more - you’ll recognize scenarios. For example, I’ll use a basic map: Asylum. If you kill the enemy team in ring, then kill them in their snipe hut, I can easily predict they’ll spawn rocks. USING THIS KNOWLEDGE, position yourself appropriately, and then slay them in their rocks spawn. After you slay them rocks, realize they will not spawn there twice, and call out the first person spawning and set up appropriately.
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Coordination (8/10) - This is the skill that separates the good players from the great players. In a nutshell, coordination is using the 2 above skills and then putting them to work in various ways - various being crucial. The best players will out team work you in ways I’m not going to get into, but I’m sure you’ve all had a “WTF HOW’D THEY DO THAT??” moment that I’m talking about. In a more complex definition, it’s being able to:
>Call out everything - what you’re doing, what you see, and at the same time responding to call outs.
>Predict the spawns of the enemy as well as know where they’ll likely be based on call outs.
>Timing weapons and also using tactics to obtain and keep enemy weapons from spawning. A common tactic is to throw off the rocket timer is to not let the enemy know when you picked them up.
>Use basic team work and aim to kill the enemy.
All at the same time.
While you may be wondering, “what about aim? that’s a pretty big skill, right?” - it is, but you want to become a smarter, team oriented player first, while you’ll develop aim over time. I don’t consider my aim to be anything special, but I still compete with very good players easily because I out think them in most cases.
If you have any questions about any of this or anything else Halo related, feel free to post them ITT, message me here or over XBL, or add my gamertag “Confessors” especially if you would like help becoming better. Thanks for reading.