Tips for SWAT?

What controller settings are you guys playing on? I’m having a really hard time adjusting to the aiming. I feel like I zoom in and try to slowly move and my reticule just shoots off. Everything just feels…wonky.

Don’t zoom, it slows your movement, but doesn’t help accuracy. It’s good for long distance, but swat is too cqc and the maps are mid range tops.
Try changing your sensitivity up or down every few matches to get a feel for it. I use 6. Mid range gives a good balance between fast aiming and steady aim in my opinion. Even the pros are split - some like it high, some low. Just do what feels right for your play style.

I went 10 sensitivity and it still feels slow but that probably the pc gamer in me talking. I don’t really zoom in tho in SWAT, just hip fire. much easier.
#ONYXSWAT

Aim for the head.
Shoot first. :slight_smile: sorry had to
Learn how people move around the map, and out move them.

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> Don’t zoom, it slows your movement.

No it doesn’t.

> 2533274794725613;2:
> Don’t zoom, it slows your movement, but doesn’t help accuracy. It’s good for long distance, but swat is too cqc and the maps are mid range tops.
> Try changing your sensitivity up or down every few matches to get a feel for it. I use 6. Mid range gives a good balance between fast aiming and steady aim in my opinion. Even the pros are split - some like it high, some low. Just do what feels right for your play style.

Please explain a bit deeper;
Zooming makes your reticle movement slower relative to unscoped. Your movement speed is unaffected.
The honest truth is, aim for the head, shoot first. Not everyone is going to do the other stuff the same, ie, some feel better being less mobile while others feel the pwn by constantly moving. Because it is SWAT, either strategy is viable to the team with the quickest reflexes and least amount server latency.

… Don’t bunch up. Especially with BR’s, multi-kills are very easy with lined or tightly grouped opponents.

Definitely do not sprint, or use GP like it’s the style. SWAT is not the game to risk sliding under a bullet to get the flashy headshot yourself. Well, unless you need to get across a gap. Sprint is for Spartan Abilities and a few tricky gaps, it’s not for a burst of combat speed. Your SA’s are much less useful without shields, so don’t worry about them. Thruster, YES. GP and Shoulder Charge… So very situational without shields.

The answer is battle rifle, put your look sensitivity to 4 ( or 3) and swerve your shots so it hits the other players head (it might take some practice.

Everyone’s different. I just got an Xbox last Friday and ranked in at the higher platinum league. I was switching between some game modes and when I finally came back to swat I was awful… I dropped all the way down to platinum and I was pissed. And then I thought about sensitivity and how I’d gradually been bumping it up in the other games modes and dropped it back down to five and bam. Kd was back to a 2.0 just like that. So I definitely prefer the lower sensitivity over high. Also the first thing I did upon returning to halo was swap to bumper jumper the way I used to play. The constant jumping and moving makes a harder to hit you in my opinion and just feels natural to me .

wow I just realized I used my email from my 360 years back instead of my current :joy:

> 2535443029172801;7:
> The answer is battle rifle, put your look sensitivity to 4 ( or 3) and swerve your shots so it hits the other players head (it might take some practice.

This is why I hate that freakin gun. You can sweep INTO a headshot, requiring no precision. It’s lame as hell.


Honestly, OP, the best advice I can give you with Halo 5 in general, it goes towards every Arena mode, is to *know where your enemy is going to spawn.*Halo 5 performs a check that previous Halo games (to my knowledge) did not. A “Sightline” check, ensuring you will never spawn in the view of an enemy player, but this is directly on top of the “oh god there’s a player there, here’s a safe place to spawn” system of old. Those two combined allowed you to figure out which distance from you and which corner your enemy is going to spawn at. If your entire team is taking up 3/4 corners of the map, they will spawn in the free corner and the center.

It’s not a very good or balanced system, and I hate it. But its existence ensures it is a key to winning.

This will help you out tremendously in SWAT. You’ll have more chances to react since you’re already aware of where foes may be.

Hope this helps, OP.

> 2533274805075298;9:
> > 2535443029172801;7:
> > The answer is battle rifle, put your look sensitivity to 4 ( or 3) and swerve your shots so it hits the other players head (it might take some practice.
>
>
> This is why I hate that freakin gun. You can sweepINTO a headshot, requiring no precision. It’s lame as hell.
> ________________________________________
>
> Honestly, OP, the best advice I can give you with Halo 5 in general, it goes towards every Arena mode, is to *know where your enemy is going to spawn.*Halo 5 performs a check that previous Halo games (to my knowledge) did not. A “Sightline” check, ensuring you will never spawn in the view of an enemy player, but this is directly on top of the “oh god there’s a player there, here’s a safe place to spawn” system of old. Those two combined allowed you to figure out which distance from you and which corner your enemy is going to spawn at. If your entire team is taking up 3/4 corners of the map, they will spawn in the free corner and the center.
>
> It’s not a very good or balanced system, and I hate it. But its existence ensures it is a key to winning.
>
> This will help you out tremendously in SWAT. You’ll have more chances to react since you’re already aware of where foes may be.
>
> Hope this helps, OP.

Exactly this. The only reason I get to champ in swat is because I started learning the spawns. Even if you arent spawn killing, you can at least have a good idea of where the enemy will come from. I get out shot all the time because I have high latency, so out smart your enemy, and be patient. Dont camp, just be patient. Too many people get 15-20 deaths within the first 4-5 minutes of the game without even realizing it.lol.

Bumper Jumper and default sensitivity.

The best tip I’ve ever received for playing SWAT: Don’t Reload. Fight your reload instincts.

> 2533274838217981;10:
> > 2533274805075298;9:
> > > 2535443029172801;7:
> > > The answer is battle rifle, put your look sensitivity to 4 ( or 3) and swerve your shots so it hits the other players head (it might take some practice.
> >
> >
> > This is why I hate that freakin gun. You can sweepINTO a headshot, requiring no precision. It’s lame as hell.
> > ________________________________________
> >
> > Honestly, OP, the best advice I can give you with Halo 5 in general, it goes towards every Arena mode, is to *know where your enemy is going to spawn.*Halo 5 performs a check that previous Halo games (to my knowledge) did not. A “Sightline” check, ensuring you will never spawn in the view of an enemy player, but this is directly on top of the “oh god there’s a player there, here’s a safe place to spawn” system of old. Those two combined allowed you to figure out which distance from you and which corner your enemy is going to spawn at. If your entire team is taking up 3/4 corners of the map, they will spawn in the free corner and the center.
> >
> > It’s not a very good or balanced system, and I hate it. But its existence ensures it is a key to winning.
> >
> > This will help you out tremendously in SWAT. You’ll have more chances to react since you’re already aware of where foes may be.
> >
> > Hope this helps, OP.
>
>
> Exactly this. The only reason I get to champ in swat is because I started learning the spawns. Even if you arent spawn killing, you can at least have a good idea of where the enemy will come from. I get out shot all the time because I have high latency, so out smart your enemy, and be patient. Dont camp, just be patient. Too many people get 15-20 deaths within the first 4-5 minutes of the game without even realizing it.lol.

Yep. Halo 5’s spawn system is really bad for anything but competitive gametypes/circuits. Then again, so is the useless radar (and I am REALLY not sure they’re doing metric right…!)

Please don’t revive old topics thanks