Tips for Learning/predicting the spawns

Hi guys,

I’d like to write a guide about how to become a better player by Learning/predicting the spawn system in Halo 5.
But have no where to start. LMAO.
Any feedback would be much appreciated, thanks!

for starters, you re-spawn when you die.

1st

> 2533274847768760;2:
> for starters, you re-spawn when you die.
>
> 1st

lol I’ll work that in…

I would suggest keeping it simple and just say watch a Pro tourney from the player’s stream, especially 1v1s. They are constantly making predictions, and even throw random grenades.

Anyway, predicting spawns is just about knowing where you are located or your teammates and knowing that they will spawn at a spot far away from you. There’s no complicated method; just logic smarts.

The game will attempt to find a spawn location that is out of the line of sight of an enemy. In objective gametypes there are typically three areas where the enemy can spawn. The areas they spawn are either in the base or near vicinity, to the left of the base or the right of the base. Blocking either left or right causes them to spawn at the opposite as the main base spawns are no longer viable due to the line of sight.

Slayer games will spawn players in groups and away from the line of sight. On a map like Regret this leads to spawns alternating between red and blue base. The spawns are based on where you and your teammates are standing and can be manipulated by standing in certain areas or looking in certain directions.

> 2533274813469393;5:
> The game will attempt to find a spawn location that is out of the line of sight of an enemy. In objective gametypes there are typically three areas where the enemy can spawn. The areas they spawn are either in the base or near vicinity, to the left of the base or the right of the base. Blocking either left or right causes them to spawn at the opposite as the main base spawns are no longer viable due to the line of sight.

This is a good starting point. Also, It’s all depends on where your team has set up for map control. If your teammates are in certain locations, you will force the team to spawn in a specific spot. For example, Pegasus. If your team is holding down Redbase and sniper spawn, the other team will always spawn back carbine, OS, or Blue base.

> 2760465307323250;4:
> I would suggest keeping it simple and just say watch a Pro tourney from the player’s stream, especially 1v1s. They are constantly making predictions, and even throw random grenades.
>
> Anyway, predicting spawns is just about knowing where you are located or your teammates and knowing that they will spawn at a spot far away from you. There’s no complicated method; just logic smarts.

Will do, actually watching a walshy video on spawning atm XD

> 2533274813469393;5:
> The game will attempt to find a spawn location that is out of the line of sight of an enemy. In objective gametypes there are typically three areas where the enemy can spawn. The areas they spawn are either in the base or near vicinity, to the left of the base or the right of the base. Blocking either left or right causes them to spawn at the opposite as the main base spawns are no longer viable due to the line of sight.
>
> Slayer games will spawn players in groups and away from the line of sight. On a map like Regret this leads to spawns alternating between red and blue base. The spawns are based on where you and your teammates are standing and can be manipulated by standing in certain areas or looking in certain directions.

are you sure they spawn depending on LoS? Because sometimes when I spawn in SWAT, I’m IMMEDIATELY in the other team’s LoS…

It’s a though thing to do as there are quite a few factors which will influence the spawn point. If my memory serves, the sight lines of enemies, teammate proximity, enemy proximity, and recent grenade explosions have all been factors which have affected the spawning in past Halos. The actual algorithm that decides where a player should spawn is likely some function of these variables with different weights, which the game then tries to optimize. Even if the variables are the same, different weights might alter spawn behavior.

Due to the complexity of the spawn system, creating a guide for it is quite a difficult task. First, it requires lots of research (and by research I mean going to the game and systematically examining the behavior of the spawn system in different scenarios) to understand the spawn system yourself, so you can tell other people about it. You don’t understand enough until you have a rough idea how you could potentially try forcing a certain spawn location in an ideal scenario (i.e. you have control over every player) just by examining a map, even if you’ve never played on it before.

Then you need to be able to relay the information in such a way that anyone who reads it should, at least in theory, be able to not only apply it to familiar cases, but to apply it like you can: just by examining the map. This means not only finding an optimal structure for the theory, but also lots of examples and visualizations. Understanding spawns is a very visual problem, and no amount of text, regardless how well written, will convey the information like a well drawn schematic. Mind you, you still need detailed explanations to walk through the examples (as well as the theory) step by step.

> 2533274913126156;7:
> are you sure they spawn depending on LoS? Because sometimes when I spawn in SWAT, I’m IMMEDIATELY in the other team’s LoS…

Might be an (accidentally) forced spawn. After all, as I said, the game is not just looking at the line of sight. There’s something it’s trying to optimize, and for some reason that optimization may sometimes lead to a situation that isn’t actually very optimal.

Control the map = Control the spawns

> 2533274825830455;8:
> It’s a though thing to do as there are quite a few factors which will influence the spawn point. If my memory serves, the sight lines of enemies, teammate proximity, enemy proximity, and recent grenade explosions have all been factors which have affected the spawning in past Halos. The actual algorithm that decides where a player should spawn is likely some function of these variables with different weights, which the game then tries to optimize. Even if the variables are the same, different weights might alter spawn behavior.
>
> Due to the complexity of the spawn system, creating a guide for it is quite a difficult task. First, it requires lots of research (and by research I mean going to the game and systematically examining the behavior of the spawn system in different scenarios) to understand the spawn system yourself, so you can tell other people about it. You don’t understand enough until you have a rough idea how you could potentially try forcing a certain spawn location in an ideal scenario (i.e. you have control over every player) just by examining a map, even if you’ve never played on it before.
>
> Then you need to be able to relay the information in such a way that anyone who reads it should, at least in theory, be able to not only apply it to familiar cases, but to apply it like you can: just by examining the map. This means not only finding an optimal structure for the theory, but also lots of examples and visualizations. Understanding spawns is a very visual problem, and no amount of text, regardless how well written, will convey the information like a well drawn schematic. Mind you, you still need detailed explanations to walk through the examples (as well as the theory) step by step.
>
>
> > 2533274913126156;7:
> > are you sure they spawn depending on LoS? Because sometimes when I spawn in SWAT, I’m IMMEDIATELY in the other team’s LoS…
>
>
> Might be an (accidentally) forced spawn. After all, as I said, the game is not just looking at the line of sight. There’s something it’s trying to optimize, and for some reason that optimization may sometimes lead to a situation that isn’t actually very optimal.

Pretty sure Line of sight is not a priority. I don’t know the formula, but I do remember in Halo 3, something was posted on that system. If Line of Sight was a priority then you wouldn’t spawn consistently where the enemy is positioned at a base or other end of hallway looking right at you (like the killionaire on Recurve), and you would consistently spawn inside a base on maps like Midship.

While that may or may not be true, I think you are making it out to be some utlra complicated system though, when in its simplest form it’s based on player proximity. That part you can predict and very easily. You can pretty much go to a spot on Empire or Midship after getting a kill and force your opponent to spawn in the same 1 or 2 spots. So to make it easy, just look at your teammates; if they are controlling 3 out of 4 locations, the enemy team will spawn in the 4th location. That part you can predict, as for the other variables, they are irrelevant in your prediction since the majority of the time you can go by player proximity.

Easy. Look everywhere that a teammate is not sitting.

Thank everyone for the input! Very helpful indeed.
I also found this: halospawns.com
…although not sure how relate-able it is to Halo 5