> “Their only true incentive would be money”
> You mean 343?
> Bungie listened to their community. They had a formula, they stuck to it, and crazy enough it worked. When you try to take over a companies legacy, you should pay respect not only to the original creators by keeping the style of play in tact, but also to the gamers who have spent hours and days of their lives playing it. You should probably beta test it, and change it accordingly with what the majority of the fans want.
> If 343 would have advertised their matchmaking formula, I never would have bought the game they attempted to pass off as halo. I am not alone when I say this.
> Over 400,000 players is now down to what again? There is a reason this game is consistently losing its audience, and why it automatically lost its core demographic. Casual gamers play a new game for what, a few weeks when it comes out? Halo fans play a game for years afterward. They tell their friends. They get people involved. They create a following. By handicapping this game, they really only screwed themselves. I don’t care how many copies were sold initially, there are millions of them sitting on pawn shop shelves at the moment.
You don’t get my point. I’m not talking about 343 here, I’m talking about Bungie. I’m not saying Bungie’s only incentive was money and they didn’t care about their community because that would be absurd. I am saying that no matter what developer you are if you are put in Bungie’s position after Halo 3, have Bungie’s high desire to be independent, and have lost some interest in your IP, and rhetorically went on to produce a second Halo trilogy that second trilogy is not going to be your best work. This is not a bash on Bungie it’s simply a explanation of human extinct. However, the Halo 4 turned out by the 343 team is most likely a better piece of work than a Halo 4 made by Bungie. Bungie is one of the finest developers in the entire world and are fully capable of creating elite games but because of their heavy deep down desire for independence rhetorically their dedication would not match that of a company like 343, which was created by Microsoft and filled with people that would be fully committed and dedicated to the idea of a new Halo.
Going so far as to say 343 Industries only incentive is money, however, is extreme and just ignorant. There is of course a business side of the gaming world and there is a financial reason behind every action every day but to say 343 hasn’t respected the legacy of Bungie’s Halo and are only in this for the money are statements with no merit behind them. “Handicapping multiplayer” is a result of the evolving of multiplayer games as a whole. This is the most profitable way fit for multiplayer games today to make money, but this doesn’t mean that 343 has killed Halo and are only in this for money. This means that 343 is evolving Halo as a game and are doing the best for the series in general.
And you may not have realized this but since Halo 4 was released it has consistently ranked among the top 5 Xbox 360 games by activity weekly. If you’re use to CoD population numbers all the time when you get to Halo 4 and see its numbers of course you are going to flip -Yoink- and think something is wrong with the game, but it’s just the opposite. You cannot expect any game, even call of duty for that matter, to keep a 400,000 population for more than a month after release anyways.
In the end video games as a whole are evolving and this will include Halo. Halo is one of the most cared for games in the hearts of most Xbox 360 users and Microsoft and 343 alike understand this, and have since anticipated public backlash such as the public backlash forum goers overestimate today. The same stuff occurred with Halo 2, Halo 3, Halo: Reach, and now Halo 4. It’s just that because there is a new dev, 343, as well as more Xbox 360s in the consumer’s hands resulting in more Xbox Live members in general there are more people scrutinizing the game and using 343 as a scapegoat than when Bungie was made scapegoat in the past Halo titles. Halo 3 had more “haters” than Halo 2. Halo: Reach had more “haters” than Halo 3. Halo 4 has more “haters” than Halo: Reach. What do you expect with 360’s continuing to sell in large quantities and the Xbox live community increasing so fast?