Tip for MnK players

If you’re using a mouse, make sure you turn mouse acceleration off in-game and in windows settings. It will screw up your aim and muscle memory.

When using a mouse, you want a 1:1 input. Meaning, your mouse sensitivity should always be the same in all directions. Moving a certain distance to the left should be the same as moving the same distance to the right.

With acceleration on, your sensitivity is scaled by how fast, or slow, you move your mouse. This makes it hard to accurately aim. For instance, say your sens is 3 and you swipe really fast. Depending on how fast you swiped, you sensitivity increases so you’ll turn around much quicker.

We don’t need it to do that because we have a much larger range of control for it to be necessary. It will feel weird with it off for a while, and you might need to tweak your sens a couple of times. But the pay off is worth it.

Thank you for coming to my ted talk.

My suggestion would be to turn down sensitivity, a lot if you can’t hit your shots. Keep seeing people post about mnk not being able to compete with controllers but I’m convinced people are just playing on too high a sensitivity.

On Halo I play very low sensitivity on controller and I am very dominant at the game. Have picked up kbm and my movement is terrible but my aim is absolutely fine and I have zero experience playing with a mouse yet am still hitting most of my shots already, I’m playing on low sensitivity as I always have done. Don’t need to 180 snap, I move like a turtle on Xbox and I will be a turtle on PC.

> 2533274801036271;2:
> My suggestion would be to turn down sensitivity, a lot if you can’t hit your shots. Keep seeing people post about mnk not being able to compete with controllers but I’m convinced people are just playing on too high a sensitivity.
>
> On Halo I play very low sensitivity on controller and I am very dominant at the game. Have picked up kbm and my movement is terrible but my aim is absolutely fine and I have zero experience playing with a mouse yet am still hitting most of my shots already, I’m playing on low sensitivity as I always have done. Don’t need to 180 snap, I move like a turtle on Xbox and I will be a turtle on PC.

I have over a thousand hours between CS Source and GO, and the biggest help for me was lowering my sensitivity - alot. It doesn’t matter how fast you can scan a room or 180 if you can’t place your shots. There are some comp players that said it should take you two full slides with your mouse in one direction to cover one screen length. I wouldn’t say I lowered my sensitivity that far but pretty close, and I was consistently between MGE and DMG without a premade.

Your accuracy should be at least 50% in Halo, if not more. If you’re seeing anything below 50% you should lower your sensitivity gradually until that number starts increasing.

> 2533274801036271;2:
> My suggestion would be to turn down sensitivity, a lot if you can’t hit your shots. Keep seeing people post about mnk not being able to compete with controllers but I’m convinced people are just playing on too high a sensitivity.
>
> On Halo I play very low sensitivity on controller and I am very dominant at the game. Have picked up kbm and my movement is terrible but my aim is absolutely fine and I have zero experience playing with a mouse yet am still hitting most of my shots already, I’m playing on low sensitivity as I always have done. Don’t need to 180 snap, I move like a turtle on Xbox and I will be a turtle on PC.

Also true. A lot of pros for CS use really low sensitivities and dpi. Gotta make sure you’re not going to fast. Or skipping pixels. There’s an entire article on the science of mice. I’ll link it in the post. The main take away is accuracy over speed.

> 2533274892422354;1:
> If you’re using a mouse, make sure you turn mouse acceleration off in-game and in windows settings. It will screw up your aim and muscle memory.
>
> When using a mouse, you want a 1:1 input. Meaning, your mouse sensitivity should always be the same in all directions. Moving a certain distance to the left should be the same as moving the same distance to the right.
>
> With acceleration on, your sensitivity is scaled by how fast, or slow, you move your mouse. This makes it hard to accurately aim. For instance, say your sens is 3 and you swipe really fast. Depending on how fast you swiped, you sensitivity increases so you’ll turn around much quicker.
>
> We don’t need it to do that because we have a much larger range of control for it to be necessary. It will feel weird with it off for a while, and you might need to tweak your sens a couple of times. But the pay off is worth it.
>
> Thank you for coming to my ted talk.

Most games use raw input and that usually doesn’t matter anymore. If Halo isn’t using raw input, yikes!

Default in game sensitivity is actually a good place to start if you’re using 800 dpi on your mouse. In Apex I use 1.4 in game with 800 dpi. In Halo it’s 1.5 with 800 dpi, different game with a different engine so those numbers are only relevant to the individual game. My mouse pad is roughly 18" wide and from edge to edge I can do a full 360. That’s my starting point for games. If you go too low, you’ll have trouble tracking targets in games that have higher TTK.

> 2653236744765912;3:
> > 2533274801036271;2:
> > My suggestion would be to turn down sensitivity, a lot if you can’t hit your shots. Keep seeing people post about mnk not being able to compete with controllers but I’m convinced people are just playing on too high a sensitivity.
> >
> > On Halo I play very low sensitivity on controller and I am very dominant at the game. Have picked up kbm and my movement is terrible but my aim is absolutely fine and I have zero experience playing with a mouse yet am still hitting most of my shots already, I’m playing on low sensitivity as I always have done. Don’t need to 180 snap, I move like a turtle on Xbox and I will be a turtle on PC.
>
> I have over a thousand hours between CS Source and GO, and the biggest help for me was lowering my sensitivity - alot. It doesn’t matter how fast you can scan a room or 180 if you can’t place your shots. There are some comp players that said it should take you two full slides with your mouse in one direction to cover one screen length. I wouldn’t say I lowered my sensitivity that far but pretty close, and I was consistently between MGE and DMG without a premade.
>
> Your accuracy should be at least 50% in Halo, if not more. If you’re seeing anything below 50% you should lower your sensitivity gradually until that number starts increasing.

I call BS on 50% accuracy in every game. That’s quite the claim, unless you’re only shooting when someone else has initiated a fight, super conservative with your ammo for whatever reason, and never pre-firing anyone.

The debate about Aim Assist in games, especially in this one, is the base movement is so slow that you can’t out strafe the Aim Assist. It tracks every nuanced movement. In CSGO or BF games you can crouch and strafe back and forth to make your opponent miss a couple of shots. Which is the slight difference between winning and losing your 1v1’s. You can’t out strafe Aim Assist in a lot of modern games is the problem.

I have over 10k hours in shooters and have been playing on PC for last decade. I’m no pro or anything, but I do have some experience.

> 2533274849093370;5:
> > 2533274892422354;1:
> > If you’re using a mouse, make sure you turn mouse acceleration off in-game and in windows settings. It will screw up your aim and muscle memory.
> >
> > When using a mouse, you want a 1:1 input. Meaning, your mouse sensitivity should always be the same in all directions. Moving a certain distance to the left should be the same as moving the same distance to the right.
> >
> > With acceleration on, your sensitivity is scaled by how fast, or slow, you move your mouse. This makes it hard to accurately aim. For instance, say your sens is 3 and you swipe really fast. Depending on how fast you swiped, you sensitivity increases so you’ll turn around much quicker.
> >
> > We don’t need it to do that because we have a much larger range of control for it to be necessary. It will feel weird with it off for a while, and you might need to tweak your sens a couple of times. But the pay off is worth it.
> >
> > Thank you for coming to my ted talk.
>
> Most games use raw input and that usually doesn’t matter anymore. If Halo isn’t using raw input, yikes!
>
> Default in game sensitivity is actually a good place to start if you’re using 800 dpi on your mouse. In Apex I use 1.4 in game with 800 dpi. In Halo it’s 1.5 with 800 dpi, different game with a different engine so those numbers are only relevant to the individual game. My mouse pad is roughly 18" wide and from edge to edge I can do a full 360. That’s my starting point for games. If you go too low, you’ll have trouble tracking targets in games that have higher TTK.
>
>
> > 2653236744765912;3:
> > > 2533274801036271;2:
> > > My suggestion would be to turn down sensitivity, a lot if you can’t hit your shots. Keep seeing people post about mnk not being able to compete with controllers but I’m convinced people are just playing on too high a sensitivity.
> > >
> > > On Halo I play very low sensitivity on controller and I am very dominant at the game. Have picked up kbm and my movement is terrible but my aim is absolutely fine and I have zero experience playing with a mouse yet am still hitting most of my shots already, I’m playing on low sensitivity as I always have done. Don’t need to 180 snap, I move like a turtle on Xbox and I will be a turtle on PC.
> >
> > I have over a thousand hours between CS Source and GO, and the biggest help for me was lowering my sensitivity - alot. It doesn’t matter how fast you can scan a room or 180 if you can’t place your shots. There are some comp players that said it should take you two full slides with your mouse in one direction to cover one screen length. I wouldn’t say I lowered my sensitivity that far but pretty close, and I was consistently between MGE and DMG without a premade.
> >
> > Your accuracy should be at least 50% in Halo, if not more. If you’re seeing anything below 50% you should lower your sensitivity gradually until that number starts increasing.
>
> I call BS on 50% accuracy in every game. That’s quite the claim, unless you’re only shooting when someone else has initiated a fight, super conservative with your ammo for whatever reason, and never pre-firing anyone.
>
> The debate about Aim Assist in games, especially in this one, is the base movement is so slow that you can’t out strafe the Aim Assist. It tracks every nuanced movement. In CSGO or BF games you can crouch and strafe back and forth to make your opponent miss a couple of shots. Which is the slight difference between winning and losing your 1v1’s. You can’t out strafe Aim Assist in a lot of modern games is the problem.
>
> I have over 10k hours in shooters and have been playing on PC for last decade. I’m no pro or anything, but I do have some experience.

I disagree on the aim assist strafe part. Strafing is supposed to give you time to land your shots before your opponent kills you. Halo 5 and infinite have the lowest aim assist out of all the previous games and you can fairly easily out strafe your opponent. Infinite most definitely lowered the Bullet mag on most of the precision weapons. Notably the BR and the sidekick. BR has high stick factor while low in the bullet mag factor. Notice how you can’t 4 burst your opponents unless you’re very accurate and aware of your opponent’s strafe.

Mk 50 just lacks any kind of aim assist all together so then there’s that. Plus, sprint is only about .05 faster than walking so that’s also something to keep in mind.