For those of us who are not competitive or in a clan, a practice begun weeks ago has started to make matches gradually fairer and more fun: going through the carnage report after a match and systematically blocking every opposing team’s player with a high kill count, regardless of whether their reputation “needs work” (level 148 raining down impossible headshots everywhere: blocked; 3 players in the same clan all in the top half of the scoreboard: all blocked). No difference was noted at first and wipeout matches would continue occurring often, but over time, I’ve noticed fewer instances of one-sided wipeouts and the majority of matches are now back-and-forth struggles.
I highly recommend integrating this into the post-match routine: it’s helped to make the game much more fun by being less frustrating, and fun is the whole point of video games (it was your purchase money spent after all). Hopefully we can regain a player population large enough that initial matchmaking will put skill groups closer together, but until then, hope this helps some fellow casuals!
Just a question as to your practice of blocking people better than you. If you have a great game (say 18 and 10) would you want everyone on the other team blocking you because you had a good game? Also, if you don’t continue to play against players who are better than you (even if only by a little) your skill will gradually go down due to not being challenged
> 2533274811192667;2:
> Just a question as to your practice of blocking people better than you. If you have a great game (say 18 and 10) would you want everyone on the other team blocking you because you had a good game? Also, if you don’t continue to play against players who are better than you (even if only by a little) your skill will gradually go down due to not being challenged
Just let them do it. Eventually they will be on here either saying “Halo 5 sucks. I cant find a game!” or “Halo 5 sucks. Im better than everyone i play against!”.
> 2533274873390670;1:
> For those of us who are not competitive or in a clan, a practice begun weeks ago has started to make matches gradually fairer and more fun: going through the carnage report after a match and systematically blocking every opposing team’s player with a high kill count, regardless of whether their reputation “needs work” (level 148 raining down impossible headshots everywhere: blocked; 3 players in the same clan all in the top half of the scoreboard: all blocked). No difference was noted at first and wipeout matches would continue occurring often, but over time, I’ve noticed fewer instances of one-sided wipeouts and the majority of matches are now back-and-forth struggles.
>
> I highly recommend integrating this into the post-match routine: it’s helped to make the game much more fun by being less frustrating, and fun is the whole point of video games (it was your purchase money spent after all). Hopefully we can regain a player population large enough that initial matchmaking will put skill groups closer together, but until then, hope this helps some fellow casuals!
Oh no! I’m going to get blocked by some “casual” player because I have a high SR Level, even though I don’t play this game competitively anymore! My life’s over guys, the world’s coming to an end ;’(
Obviously i’m being sarcastic. But blocking doesn’t solve anything. Unless you’re playing this game in halo 5, I don’t see a reason to block (and even then, the game’s population is so low that even if you do block, you’ll still run into problems like long search times. So really, blocking only makes it harder on both you and other players to enjoy the game.)
> 2533274873390670;1:
> For those of us who are not competitive or in a clan, a practice begun weeks ago has started to make matches gradually fairer and more fun: going through the carnage report after a match and systematically blocking every opposing team’s player with a high kill count, regardless of whether their reputation “needs work” (level 148 raining down impossible headshots everywhere: blocked; 3 players in the same clan all in the top half of the scoreboard: all blocked). No difference was noted at first and wipeout matches would continue occurring often, but over time, I’ve noticed fewer instances of one-sided wipeouts and the majority of matches are now back-and-forth struggles.
>
> I highly recommend integrating this into the post-match routine: it’s helped to make the game much more fun by being less frustrating, and fun is the whole point of video games (it was your purchase money spent after all). Hopefully we can regain a player population large enough that initial matchmaking will put skill groups closer together, but until then, hope this helps some fellow casuals!
Yeah…no,
> 2533274839818445;14:
> Blocking We made a recent change so that blocking a player in Xbox Live no longer affects any of Halo 5’s competitive matchmaking. We did this for several reasons, but, at a high level, it has not had its intended effect in matchmaking. Instead, it was making matchmaking worse overall.
Either you have no idea what you are talking about, or you are trolling. Either way this does not work, and no respect will come to you for trying to advocate this whether or not you were serious.