Timers for Power Weapons Should be Removed

So far I have very little complaints for what they have shown us with Halo Infinite, pretty much everything about it I really enjoyed. Even “iissues” I have with some things more so boils down to personal preference and are very minor. Like as an example, the drop wall could deploy just a tad faster but if not I just have to be more careful on how I deploy it which is fine.

The only thing that I think should be changed though is the timer for the power weapon/over shield pads shouldn’t be a thing. Timers for the weapon pads I really had an issue with in Halo 5 just because all it does is promote camping at the power weapon spawns, and just makes it a spam fest if you want to go for the weapon. It was a spam fest even without them in other games at times but it was a lot less prevalent. When pvp went live for a little bit I think I only managed to get grav hammer once out of the 7ish games I played, but I immediately died because the whole team was around the corner waiting by the pad. If a timer needs to be a thing for those items at least lower the timer from 30 seconds to like 10-15 seconds at least as that gives less reaction time for the campers who just want to wait for it. I’d be fine if the timer was gone but the game still announces it spawns, it would still be a bit of a mess but I think it would help quite a bit at least.

I can see this being a function more so for esports kind of play, but for social I don’t think it should be there in my opinion.

I agree with this
I don’t think they should have returned
I don’t like how H5 holds your hand heres where the PW spawns and also it spawns in 10 seocnds
Think we should go back to the days where you had to time and set up for PW’s

But isn’t this the point of the game… you should have to compete for the power ups / weapons? The tactics involved are part of the fun, right?

In the days before announcements every Spartan and their dog had clocks, egg timers, digital watches, etc… counting down the seconds until the next drop. We now have mobile phones, google assistance, and even monitors with in-build timers. Everyone knows when it’s coming.

Cut out the middle man and just call it.

Besides… if the team you are playing doesn’t know when the active camo is spawning… they probably aren’t going to put up much of a fight for it anyway.

> 2585548714655118;3:
> But isn’t this the point of the game… you should have to compete for the power ups / weapons? The tactics involved are part of the fun, right?
>
> In the days before announcements every Spartan and their dog had clocks, egg timers, digital watches, etc… counting down the seconds until the next drop. We now have mobile phones, google assistance, and even monitors with in-build timers. Everyone knows when it’s coming.
>
> Cut out the middle man and just call it.
>
> Besides… if the team you are playing doesn’t know when the active camo is spawning… they probably aren’t going to put up much of a fight for it anyway.

For a video game if people have clocks or not is irrelevant, it’s multiplayer. Ever since Halo CE you’d have to compete for the power weapons and power ups almost just as much in Halo 5 and now Infinite anyways. The big difference as Mornigstar said above, it’s very hand holdy with the timer and it makes social just a campfest when it comes to grabbing them as everyone always knows when what is coming where. As with the older games everyone had to learn where they spawned and then they would routinely have to go check if they spawned again if they wanted it, which usually ended up in a fight for the weapon (not always but usually) as lot’s of people would tend to do this, instead of just being told so everyone knows when an where it’s spawning.

In regards to the technology and everyone would know where and when it would spawn anyway, Halo 4 had a good middle ground where the game didn’t tell you when the weapon was spawning but it showed as an icon on your hud when it did (not talking about ordnance drops as they did as well just to be clear, just normal spawning). They could take it a step further and have your ai say “Spnkr inbound” or something when it’s spawning, but it wouldn’t show up on your hud until it fully spawns. That way you would still have the people rushing for it, but the amount of camping would be reduced (in theory). This I think would be the best option as it does help new players find where weapons are but it still doesn’t make it an unnecessary sweatfest to try and grab the weapon/power up.

People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.

People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.

No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.

So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?

I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm

> 2614366390849210;5:
> People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
>
> People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
>
> No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
>
> So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
>
> I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm

I genuinely do not understand this argument

Its not a matter of “bookmarking” or “setting an egg timer”
I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge

I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example

Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
As a compromise remove it in ranked keep it in social

I’d be happy with that

> 2614366390849210;5:
> People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
>
> People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
>
> No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
>
> So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
>
> I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm

This is why I said above as an idea that would imo be the best option for new players and current players is have a variant of what Halo 4 did and don’t have a timer but the weapon will show up on your hud when it spawns. They could take it a step further and have you ai say “spnkr incoming” or something to indicate it’s dropping. It doesn’t have the timer for people to camp knowing the weapon is spawning in x amount of time but it does show for new players when it does. In theory winning the firefight for the weapon in a competitive sense makes sense but 9/10 that’s not what happens as there are usually at least 1-2 people camping the weapon spawn area or you just get spammed if you grab the weapon.

As people play the game some learning is going to have to be involved new and old players but a timer just caters to campers casual or not.

> 2533274832130936;6:
> > 2614366390849210;5:
> > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> >
> > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> >
> > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> >
> > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> >
> > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
>
> I genuinely do not understand this argument
>
> Its not a matter of “bookmarking” or “setting an egg timer”
> I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
>
> I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
>
> Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> As a compromise remove it in ranked keep it in social
>
> I’d be happy with that

Ok, so I should just use a Google page with the weapon timers to increase my skill level!

I shouldn’t practice positioning leading up to power weapons.

I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.

I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.

I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.

Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?

The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.

I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.

> 2614366390849210;8:
> > 2533274832130936;6:
> > > 2614366390849210;5:
> > >
>
> Ok, so I should just use a Google page with the weapon timers to increase my skill level!
>
> I shouldn’t practice positioning leading up to power weapons.
>
> I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
>
> I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
>
> I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
>
> Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
>
> The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
>
> I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.

no where in my post said that a players houldn’t do any of those things, knowing when and where power weapons spawn doesn’t mean a -Yoink!- thing if you havent done any of the things you’ve listed, so again I genuinely do not understand youar agument

The player with the phone open isn’t going to get the power weapon over the players with better aim and combat abilities

Also, whats the difference between the player “with the phone open” and the game telling you where and when it spawns? they are objectively the same thing are they not? the game just does it for you
So again, I don’t understand youar argument

If anything, the player who who has the better aim, who has the better abilities and has taken then time to play the game to LEARN the maps, and LEARN the spawns should have the advantage

You are presenting some straw-man argument here that isn’t what I’m actualy arguing

No if anything the timers help organise the team better to give them a focus on an area they should be helping to push.

> 2614366390849210;8:
> > 2533274832130936;6:
> > > 2614366390849210;5:
> > > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> > >
> > > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> > >
> > > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> > >
> > > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> > >
> > > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
> >
> > I genuinely do not understand this argument
> >
> > Its not a matter of “bookmarking” or “setting an egg timer”
> > I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> > For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> > I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
> >
> > I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
> >
> > Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> > As a compromise remove it in ranked keep it in social
> >
> > I’d be happy with that
>
> Ok, so I should just use a Google page with the weapon timers to increase my skill level!
>
> I shouldn’t practice positioning leading up to power weapons.
>
> I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
>
> I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
>
> I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
>
> Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
>
> The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
>
> I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.

You sound really pretencious and arrogant the way you are “arguing”.

you still have not adressed the campfest argument that the ingame timer creates. It affects the gameplay too much, making the gameplay less organic. If you are a brainless player you shouldn’t be handed crucial information such as “the strongest weapon in the match is going to spawn in 10 seconds go run there and spam nades you freaking noob”.

Unless you are suggesting that the weapon spawns be randomized, then they should absolutely keep the visible timers in the game. Hiding the timers just means that more hardcore players who have memorized the respawn times will have a huge advantage. Having visible timers will help all players understand the weapon control portion of the meta game.

> 2533274810068375;11:
> > 2614366390849210;8:
> > > 2533274832130936;6:
> > > > 2614366390849210;5:
> > > > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> > > >
> > > > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> > > >
> > > > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> > > >
> > > > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> > > >
> > > > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
> > >
> > > I genuinely do not understand this argument
> > >
> > > Its not a matter of “bookmarking” or “setting an egg timer”
> > > I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> > > For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> > > I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
> > >
> > > I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
> > >
> > > Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> > > As a compromise remove it in ranked keep it in social
> > >
> > > I’d be happy with that
> >
> > Ok, so I should just use a Google page with the weapon timers to increase my skill level!
> >
> > I shouldn’t practice positioning leading up to power weapons.
> >
> > I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
> >
> > I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
> >
> > I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
> >
> > Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
> >
> > The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
> >
> > I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.
>
> You sound really pretencious and arrogant the way you are “arguing”.
>
> you still have not adressed the campfest argument that the ingame timer creates. It affects the gameplay too much, making the gameplay less organic. If you are a brainless player you shouldn’t be handed crucial information such as “the strongest weapon in the match is going to spawn in 10 seconds go run there and spam nades you freaking noob”.

Poor thing…are you upset that you can no longer pick up power weapons uncontested?

Really, it makes the game more competitive by making weapon spawn information available to everyone, so more players fight for power weapons and people don’t have to sit there with stopwatches trying to get the edge they need to beat noobs because they can’t do it with raw skill alone

> 2535470395434446;13:
> > 2533274810068375;11:
> > > 2614366390849210;8:
> > > > 2533274832130936;6:
> > > > > 2614366390849210;5:
> > > > > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> > > > >
> > > > > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> > > > >
> > > > > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> > > > >
> > > > > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> > > > >
> > > > > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
> > > >
> > > > I genuinely do not understand this argument
> > > >
> > > > Its not a matter of “bookmarking” or “setting an egg timer”
> > > > I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> > > > For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> > > > I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
> > > >
> > > > I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
> > > >
> > > > Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> > > > As a compromise remove it in ranked keep it in social
> > > >
> > > > I’d be happy with that
> > >
> > > Ok, so I should just use a Google page with the weapon timers to increase my skill level!
> > >
> > > I shouldn’t practice positioning leading up to power weapons.
> > >
> > > I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
> > >
> > > I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
> > >
> > > I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
> > >
> > > Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
> > >
> > > The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
> > >
> > > I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.
> >
> > You sound really pretencious and arrogant the way you are “arguing”.
> >
> > you still have not adressed the campfest argument that the ingame timer creates. It affects the gameplay too much, making the gameplay less organic. If you are a brainless player you shouldn’t be handed crucial information such as “the strongest weapon in the match is going to spawn in 10 seconds go run there and spam nades you freaking noob”.
>
> Poor thing…are you upset that you can no longer pick up power weapons uncontested?
>
> Really, it makes the game more competitive by making weapon spawn information available to everyone, so more players fight for power weapons and people don’t have to sit there with stopwatches trying to get the edge they need to beat noobs because they can’t do it with raw skill alone

You never had to use stopwatches and I seriously doubt the majority of people used any external timers… You never saw it in the top competitive play, are you being disingenuous when you bring that up?
What you are doing is lowering the skill ceiling. Noobs should learn the hard way, that way they can feel good about learning something. There are so little things to keep track of in an arena game, so why make it even easier?

> 2533274810068375;14:
> > 2535470395434446;13:
> > > 2533274810068375;11:
> > > > 2614366390849210;8:
> > > > > 2533274832130936;6:
> > > > > > 2614366390849210;5:
> > > > > > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> > > > > >
> > > > > > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> > > > > >
> > > > > > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> > > > > >
> > > > > > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> > > > > >
> > > > > > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
> > > > >
> > > > > I genuinely do not understand this argument
> > > > >
> > > > > Its not a matter of “bookmarking” or “setting an egg timer”
> > > > > I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> > > > > For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> > > > > I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
> > > > >
> > > > > I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
> > > > >
> > > > > Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> > > > > As a compromise remove it in ranked keep it in social
> > > > >
> > > > > I’d be happy with that
> > > >
> > > > Ok, so I should just use a Google page with the weapon timers to increase my skill level!
> > > >
> > > > I shouldn’t practice positioning leading up to power weapons.
> > > >
> > > > I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
> > > >
> > > > I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
> > > >
> > > > I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
> > > >
> > > > Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
> > > >
> > > > The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
> > > >
> > > > I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.
> > >
> > > You sound really pretencious and arrogant the way you are “arguing”.
> > >
> > > you still have not adressed the campfest argument that the ingame timer creates. It affects the gameplay too much, making the gameplay less organic. If you are a brainless player you shouldn’t be handed crucial information such as “the strongest weapon in the match is going to spawn in 10 seconds go run there and spam nades you freaking noob”.
> >
> > Poor thing…are you upset that you can no longer pick up power weapons uncontested?
> >
> > Really, it makes the game more competitive by making weapon spawn information available to everyone, so more players fight for power weapons and people don’t have to sit there with stopwatches trying to get the edge they need to beat noobs because they can’t do it with raw skill alone
>
> You never had to use stopwatches and I seriously doubt the majority of people used any external timers… You never saw it in the top competitive play, are you being disingenuous when you bring that up?
> What you are doing is lowering the skill ceiling. Noobs should learn the hard way, that way they can feel good about learning something. There are so little things to keep track of in an arena game, so why make it even easier?

I just find it amusing how much people whine about the timers. If you’re so good you should be able to still pick up the power weapons over everyone else by outplaying them, right? It doesn’t matter of the so called noobs camp the power weapon spawns, because they’ll still be out fought for them by better players.

And having timers is good presentation in a 2021 FPS. It speeds up the game and has players focus on improving their raw skill (which is how matches should be decided anyway)

> 2535470395434446;15:
> > 2533274810068375;14:
> > > 2535470395434446;13:
> > > > 2533274810068375;11:
> > > > > 2614366390849210;8:
> > > > > > 2533274832130936;6:
> > > > > > > 2614366390849210;5:
> > > > > > > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> > > > > > >
> > > > > > > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> > > > > > >
> > > > > > > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> > > > > > >
> > > > > > > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> > > > > > >
> > > > > > > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
> > > > > >
> > > > > > I genuinely do not understand this argument
> > > > > >
> > > > > > Its not a matter of “bookmarking” or “setting an egg timer”
> > > > > > I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> > > > > > For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> > > > > > I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
> > > > > >
> > > > > > I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
> > > > > >
> > > > > > Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> > > > > > As a compromise remove it in ranked keep it in social
> > > > > >
> > > > > > I’d be happy with that
> > > > >
> > > > > Ok, so I should just use a Google page with the weapon timers to increase my skill level!
> > > > >
> > > > > I shouldn’t practice positioning leading up to power weapons.
> > > > >
> > > > > I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
> > > > >
> > > > > I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
> > > > >
> > > > > I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
> > > > >
> > > > > Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
> > > > >
> > > > > The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
> > > > >
> > > > > I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.
> > > >
> > > > You sound really pretencious and arrogant the way you are “arguing”.
> > > >
> > > > you still have not adressed the campfest argument that the ingame timer creates. It affects the gameplay too much, making the gameplay less organic. If you are a brainless player you shouldn’t be handed crucial information such as “the strongest weapon in the match is going to spawn in 10 seconds go run there and spam nades you freaking noob”.
>
> I just find it amusing how much people whine about the timers. If you’re so good you should be able to still pick up the power weapons over everyone else by outplaying them, right? It doesn’t matter of the so called noobs camp the power weapon spawns, because they’ll still be out fought for them by better players.
>
> And having timers is good presentation in a 2021 FPS. It speeds up the game and has players focus on improving their raw skill (which is how matches should be decided anyway)

I’m not whining about timers
I personally would just like to go back to a time when you had to put work into learning the maps and learning spawns instead of having the game hold your hand and spoon feed you information
Everyone talks about “game depth” and personally I believe that having players have to learn things about the game adds depth to a game, but in a less superfical way

Will the day come when a suggestion to improve Halo’s competitive multiplayer doesn’t mean taking something new away or going back 10 years?

> 2533274842428280;17:
> Will the day come when a suggestion to improve Halo’s competitive multiplayer doesn’t mean taking something new away or going back 10 years?

Its come and gone, I was skeptical about things like grapplein H:I but after playing the tech preview I can see where it has its place and I can see how it will enrich the sandbox, I’m noty a fan of having multples in pocket but I can deal
So there ya go, competative play has been improved and we aren’t going backwards…why?, becuase its an idea thats implemented well that adds depth, not subracts from it

Having the game spoon feed you important information does absolutely nothing to enrich the game play, if anything it dumbs it down again at least imo

I seem to remember when descope was removed from H4 and replaced by flinch and when people complained about it people, much like yourself, said the same argument you’re saying now, and how did that end up?..lasted three months and was removed because it preformed so poorly
While the addition of the game telling you where and when power weapons spawn has lasted longer then three months I lump it into the same category

> 2533274832130936;18:
> > 2533274842428280;17:
> > Will the day come when a suggestion to improve Halo’s competitive multiplayer doesn’t mean taking something new away or going back 10 years?
>
> Its come and gone, I was skeptical about things like grapplein H:I but after playing the tech preview I can see where it has its place and I can see how it will enrich the sandbox, I’m noty a fan of having multples in pocket but I can deal
> So there ya go, competative play has been improved and we aren’t going backwards…why?, becuase its an idea thats implemented well that adds depth, not subracts from it
>
> Having the game spoon feed you important information does absolutely nothing to enrich the game play, if anything it dumbs it down again at least imo
>
> I seem to remember when descope was removed from H4 and replaced by flinch and when people complained about it people, much like yourself, said the same argument you’re saying now, and how did that end up?..lasted three months and was removed because it preformed so poorly
> While the addition of the game telling you where and when power weapons spawn has lasted longer then three months I lump it into the same category

What was the use of complaining so much to remove it? In the end it did not mean anything for the good health of the multiplayer of Halo 4. I would prefer a thousand times that it is discussed how to improve something, than to eliminate it directly because people do not like it, as is the case now.

> 2614366390849210;8:
> > 2533274832130936;6:
> > > 2614366390849210;5:
> > > People who don’t want power weapon spawn timers just want to stomp on new players who aren’t aware of the frequency of the respawn timers.
> > >
> > > People who want power weapon timers understand that this means you have to actually win a firefight and position yourself well to get a power weapon.
> > >
> > > No power weapon spawn timer means you can literally increase your skill ceiling by googling “hope often do rockets respawn on bazaar?”. You don’t have to practice your gunplay to defeat an opponent for a power weapon. You don’t have to position yourself for a power weapon without enemies attacking you sometimes. You doubt have to di anything Halo related.
> > >
> > > So the question becomes, do you want power weapon timers to enable an actual firefight over power weapons where the better spartans win? Or do you want to see who had the better bookmarked list of power weapon timers?
> > >
> > > I guess I do always enjoy watching the team with the best bookmarks win a match. /sarcasm
> >
> > I genuinely do not understand this argument
> >
> > Its not a matter of “bookmarking” or “setting an egg timer”
> > I personally find it to be a genuine skill to be able to learn the map, learn the weapon spawn locations and learn/memorise when they spawn
> > For example rockets on powerhouse (H:R) spawn at the start of the match and then (depending on when you pick them up) 8:45, 6:45, 4:45
> > I didn’t need to look that up. I played the game, learned it, memorised it to give me a competative edge
> >
> > I don’t want to pub stomp the competition, but I find that doing these things gives depth to the game adding another layer that if you are a causal player don’t need to worry about, but if you are a competative player allows for a deeper meta without adding nonsense to the game play liek in H3 for example
> >
> > Having the game tell you where the power weapons spawn and when they spawn IMO is insulting to the player, but thats just me
> > As a compromise remove it in ranked keep it in social
> >
> > I’d be happy with that
>
> Ok, so I should just use a Google page with the weapon timers to increase my skill level!
>
> I shouldn’t practice positioning leading up to power weapons.
>
> I shouldn’t practice on my aim to make sure I can outplay opponents to get the power weapon.
>
> I shouldn’t practice my movement around the map to cut off reinforcements to the power weapon.
>
> I should just Google “power weapon spawns on bazaar” and instantly be better than players of the same skill who haven’t googled “power weapon spawns on bazaar”.
>
> Because all that other stuff doesn’t really matter if I know the power weapon is coming up and the other team doesn’t. So why should I really try and figure that stuff out?
>
> The simple fact of ther matter is that having a power weapon spawn timer means that the spawn is contested between the two teams most of the time. And when the timer isn’t there the weapons are contested less often.
>
> I think the better player should get the power weapon. I don’t think there player who watches the clock the most is better. I think the player who out guns ther opponent(s) is better, and should get the power weapon. And I fundamentally disagree with almost any circumstance where the player with the phone open and on the timers page should be rewarded over the player with better aim and combat abilities.

That’s silly. If a player is the same skill level but doesn’t have an understanding of the nuances of each map then they’re worse off. Knowing weapon times is just as much of a nuance as knowing angles, powerful places to stand on the map, optimal map rotation and optimal movement. Much like most of my arguments, do whatever for social I have no stake, but not for ranked play, players should know and also know how to position, aim and move. The amount of times i’ve played high level games where the pressure of competition, lack of safety or thinking about other aspects of the game has caused a player to miss the timing or place themselves at a disadvantageous position was common. Still can happen even with the announcement but it really curbs this, it’s a feature that is only there to curb it.

My biggest criticism of tournament level play in Halo is that ‘active coach’ crap that became more common near the end of Reach. Having essentially an on the bench 5th player was more lopsided and disadvantageous than expecting high level players to know times, it forced any team that wanted to get the edge to find a 5th or lose out. Timing is a skill, it can be handheld in social like grenade hitmarkers, radar or spartan chatter, but in ranked it has to go.

EDIT: Also just to add i played high level and not once did i have to use a stopwatch or an app or any other form of assistance. It was necessary for CE because there was no in-game timer, this was not the case in future games. At least in MLG / HCS settings the way that weapon drops work is it will always spawn at that time each time (sniper spawned at 15:00 next was 13:00, 11:00…), rather than the timing start when the weapon is picked up, timing was consistent therefore it is a learnable skill.