Thrusters/Clamber Return

(If mods think this thread is too redundant feel free to lock it, no hard feelings)

I know there’s been general classic vs modern mobility mechanic threads but I wanted to address two mechanics specifically; thrusters and clamber.

I’m firmly on the side of anti sprint, so keep in mind in this scenario sprint would not exist.

Call me a noob but I actually like thruster and clamber in their own right. Regardless of the fact that they take away skill, I just think they’re plain fun, especially in a social setting. They do add a different skill/strategy factor but I’m not going to be talking about that for now.

I like being able to get places more fluidly by being able to clamber onto ledges, and I like being able to jump around more freely with thrusters and timing it just right in a firefight. However I think having both of these abilities in the same game is a little too much. I think it’d be more interesting if you could have only one or the other. Being able to jump, then thrust, then clamber is a little much in my opinion in terms of being able to reach places with ease. If you only have thrust you can jump a far distance but you better do it right or you’ll either over shoot or run into a ledge and fall down. If you only have clamber you have more leeway in terms of landing a jump vertically and horizontally but you can’t cover bigger gaps by thrusting.

I personally want thrust back, it’s just fun to me but I get why some may not want it back.

TL;DR: Thrust and clamber in the same game is OP, if they want to bring either back, make sure it’s either one and not both.

What do you all think? Do you like thrust/clamber? Do you want them in Infinite? Why or why not?

> (If mods think this thread is too redundant feel free to lock it, no hard feelings)

Yeah, it’s best to direct this discussion into the other thread. This is fundamentally of the same discussion. Besides, I think it deserves more discussion about abilities other than Sprint.