Thrusters as equipment pick up only

It seems like this may be the case in halo infinite. Pretend you are playing the new halo infinite game. You come across a player who has acquired the thruster pick up.

A 1v1 plays out. Describe how this would feel as the player without thrusters. Describe how it would feel as the player with thrusters. How big of a deal would this be for 2 players who have useful thumbs?

  • question -

What makes more sense. Thrusters as a default spawn trait that everyone has, like halo 5? Or a map pick up for 1 player to hold for either their entire life spawn until killed, or X number or uses?

Thrusters were a really enjoyable mechanic for me in halo 5. I can say that as the player without them, It wouldn’t feel good. It feels very satisfying to use during your strafe in 1v1s and even just traversing the map. Some argue it makes getting a kill too hard but…idk…I really liked it.

Sure…the whole point of equipment is to have some kind of advantage…it has it’s usefulness to the player…but to go from a game where it’s a default trait to a pick up only? I may be judging this too early since I obviously haven’t played the game or even seen multiplayer yet but…it would just feel wrong to me. I imagine this ultimately is the route it goes though right? A button to use equipment is replacing the standard use thruster ability button right?

Is sprint pick up only as well? Man I wish we had more info on multiplayer…maybe I’m in the minority but I’d choose default traits over map pick ups any day when it comes to abilities. I didn’t care much at all for equipment in halo 3. They kinda were just there most of the time.

If i had a choice between keeping sprint or keeping thruster I’d pick thruster. That’s where I stand with gameplay. It feels fun to move around in h5, do advanced jumps utilizing the spartan abilities, but if I were to have to pick any of the new features to stay…I’d say I dont care if slide or even sprint were removed, I’d vote for thrusters over all.

If it comes to being a map pick up for both sprint and thruster…then I’d vote for just removing them from multiplayer completely. It would feel bad not having them while someone else does…especially after playing a game where you had them at spawn for how many years now?..

I guess if you loved halo 3 though, then naturally you’d like the route they’re going. It’s probably the unpopular opinion to be on the side of the fence I’m on when I say halo 5s multiplayer gameplay wise was the most exciting and enjoyable gameplay I’ve ever experienced. Match making and playlists sucked most of the time, but the general gameplay…it’s addicting.

My preferred scenario:
Everyone starts with thruster pack, and there is different equipment on the map to trade it out for.

This also gives you a risk- reward decision to make with equipment, whereas in H3 it was always beneficial to pick up the equipment unless you’d already found one.

> 2614366390849210;2:
> My preferred scenario:
> Everyone starts with thruster pack, and there is different equipment on the map to trade it out for.
>
> This also gives you a risk- reward decision to najee with equipment, whereas in H3 it was always beneficial to pick up the equipment unless you’d already found one.

Or what if it’s like your scenario, but your new equipment temporarily occupies the use thruster button until you’ve exhausted the equipment you just picked up?

> 2533274842046585;3:
> > 2614366390849210;2:
> > My preferred scenario:
> > Everyone starts with thruster pack, and there is different equipment on the map to trade it out for.
> >
> > This also gives you a risk- reward decision to najee with equipment, whereas in H3 it was always beneficial to pick up the equipment unless you’d already found one.
>
> Or what if it’s like your scenario, but your new equipment temporarily occupies the use thruster button until you’ve exhausted the equipment you just picked up?

And then it defaults back to thruster? I like that, it would keep everyone on the same level, but still reward people who try to pick stuff up around the map. And you wouldn’t end up disadvantaged if you stay alive long enough to use up the whole equipment you picked up.

> 2614366390849210;4:
> > 2533274842046585;3:
> > > 2614366390849210;2:
> > > My preferred scenario:
> > > Everyone starts with thruster pack, and there is different equipment on the map to trade it out for.
> > >
> > > This also gives you a risk- reward decision to najee with equipment, whereas in H3 it was always beneficial to pick up the equipment unless you’d already found one.
> >
> > Or what if it’s like your scenario, but your new equipment temporarily occupies the use thruster button until you’ve exhausted the equipment you just picked up?
>
> And then it defaults back to thruster? I like that, it would keep everyone on the same level, but still reward people who try to pick stuff up around the map. And you wouldn’t end up disadvantaged if you stay alive long enough to use up the whole equipment you picked up.

I wish an idea like this would be considered…but most likely we’re too late.

Where was it said there would be thrusters

I get people like thrust, but honestly that mechanic was a huge game breaker for me. People are just scooting around like crazy. I get into a 1v1 and its not fun, I have to use the randomness scoot button to remain on even playing field. I am still decent at the game, but I literally just give up and let myself die because I’m tired of thrust. The 2 things that have made me quit Halo 5 for months are the req system and thrust. I cannot tell you how happy I am to see it not present as a default ability. I would think it would be an equipable ability. For your sake, I hope there is a throwback playlist that comes and goes where you spawn with it. But for me, I hope it’s not in the game at all. I would way rather fight against spider man swinging around than the scooting people that I encounter when my sister makes me play Halo 5.

> 2533274852514132;7:
> I get people like thrust, but honestly that mechanic was a huge game breaker for me. People are just scooting around like crazy. I get into a 1v1 and its not fun, I have to use the randomness scoot button to remain on even playing field. I am still decent at the game, but I literally just give up and let myself die because I’m tired of thrust. The 2 things that have made me quit Halo 5 for months are the req system and thrust. I cannot tell you how happy I am to see it not present as a default ability. I would think it would be an equipable ability. For your sake, I hope there is a throwback playlist that comes and goes where you spawn with it. But for me, I hope it’s not in the game at all. I would way rather fight against spider man swinging around than the scooting people that I encounter when my sister makes me play Halo 5.

Well, imo I think the game will be much easier without the thrusters. If you see it as a random scoot button you’ve surely been using it wrong this entire time though man lol

Whatever happens I guess I gotta just see how it works in the game. What makes me quit h5 is mainly the matchmaking. The grappling hook looks like it doesn’t belong in halo at all though. I just hope it doesn’t break the maps real bad…

I got game pass. So…what have I got to lose? Lol

> 2533274842046585;8:
> > 2533274852514132;7:
> > I get people like thrust, but honestly that mechanic was a huge game breaker for me. People are just scooting around like crazy. I get into a 1v1 and its not fun, I have to use the randomness scoot button to remain on even playing field. I am still decent at the game, but I literally just give up and let myself die because I’m tired of thrust. The 2 things that have made me quit Halo 5 for months are the req system and thrust. I cannot tell you how happy I am to see it not present as a default ability. I would think it would be an equipable ability. For your sake, I hope there is a throwback playlist that comes and goes where you spawn with it. But for me, I hope it’s not in the game at all. I would way rather fight against spider man swinging around than the scooting people that I encounter when my sister makes me play Halo 5.
>
> Well, imo I think the game will be much easier without the thrusters. If you see it as a random scoot button you’ve surely been using it wrong this entire time though man lol
>
> Whatever happens I guess I gotta just see how it works in the game. What makes me quit h5 is mainly the matchmaking. The grappling hook looks like it doesn’t belong in halo at all though. I just hope it doesn’t break the maps real bad…
>
> I got game pass. So…what have I got to lose? Lol

I didn’t say I am bad at thrusting :b I just am annoyed by the fact that I am required to use it in a Halo game in order to have a decent chance in multiplayer.

> 2533274852514132;7:
> I get people like thrust, but honestly that mechanic was a huge game breaker for me. People are just scooting around like crazy. I get into a 1v1 and its not fun, I have to use the randomness scoot button to remain on even playing field. I am still decent at the game, but I literally just give up and let myself die because I’m tired of thrust. The 2 things that have made me quit Halo 5 for months are the req system and thrust. I cannot tell you how happy I am to see it not present as a default ability. I would think it would be an equipable ability. For your sake, I hope there is a throwback playlist that comes and goes where you spawn with it. But for me, I hope it’s not in the game at all. I would way rather fight against spider man swinging around than the scooting people that I encounter when my sister makes me play Halo 5.

To me, it feels like there’s a tension in the community between two immensely different ideals for Halo.

The first ideal is much like Halo CE-3. The game is based around an incredibly simple set of base abilities then weapon pick ups, and equipment pick ups augment that and allow you to increase the number of options you have. In this way, increased options are tied to winning gunfights, which make it easier to win gunfights, etc. Skill is understanding where weapons spawn on a map, how often they spawn, and how to use them effectively.

Then there’s the movement Halo has been making since Reach, that it’s now turning back on, towards a complex, and diverse set of base abilities, with weapon pick ups to make you more powerful. In this ideal, skill is learning how to combine different base abilities to achieve more complex actions. For example, the well known Sprint -> Slide -> Jump -> Thrust -> Stabilize -> Clamber combo to clear large gaps. In this version of Halo, every player is more individually powerful and has a more versatile moveset than in the other, and the lack of pick up abilities in Halo 5 perfects this, by ensuring everyone has access to the same set of abilities at all times.

Infinite looks like it will fall much more in the first camp of Halo games. And we’ll probably never see anything in the second set again. While I’m happy for all of the fans of Halo CE-3 who spent the last 13 years without a game to satisfy them, I still think it’s an immense shame we’re going to lose that second class of Halo games, as at least in my opinion, they’re the best games the series has seen by a long shot.

> 2533274956613084;10:
> > 2533274852514132;7:
> > I get people like thrust, but honestly that mechanic was a huge game breaker for me. People are just scooting around like crazy. I get into a 1v1 and its not fun, I have to use the randomness scoot button to remain on even playing field. I am still decent at the game, but I literally just give up and let myself die because I’m tired of thrust. The 2 things that have made me quit Halo 5 for months are the req system and thrust. I cannot tell you how happy I am to see it not present as a default ability. I would think it would be an equipable ability. For your sake, I hope there is a throwback playlist that comes and goes where you spawn with it. But for me, I hope it’s not in the game at all. I would way rather fight against spider man swinging around than the scooting people that I encounter when my sister makes me play Halo 5.
>
> To me, it feels like there’s a tension in the community between two immensely different ideals for Halo.
>
> The first ideal is much like Halo CE-3. The game is based around an incredibly simple set of base abilities then weapon pick ups, and equipment pick ups augment that and allow you to increase the number of options you have. In this way, increased options are tied to winning gunfights, which make it easier to win gunfights, etc. Skill is understanding where weapons spawn on a map, how often they spawn, and how to use them effectively.
>
> Then there’s the movement Halo has been making since Reach, that it’s now turning back on, towards a complex, and diverse set of base abilities, with weapon pick ups to make you more powerful. In this ideal, skill is learning how to combine different base abilities to achieve more complex actions. For example, the well known Spring -> Slide -> Jump -> Thrust -> Stabilize -> Clamber combo to clear large gaps. In this version of Halo, every player is more individually powerful and has a more versatile moveset than in the other, and the lack of pick up abilities in Halo 5 perfects this, by ensuring everyone has access to the same set of abilities at all times.
>
> Infinite looks like it will fall much more in the first camp of Halo games. And we’ll probably never see anything in the second set again. While I’m happy for all of the fans of Halo CE-3 who spent the last 13 years without a game to satisfy them, I still think it’s an immense shame we’re going to lose that second class of Halo games, as at least in my opinion, they’re the best games the series has seen by a long shot.

You hit the nail on the head bro that’s exactly how it is. There are fans like myself who will still play halo for halo. It fundamentally never changes in aspects that have to do with gun fire freedom unencumbered by annoying bloom from merely moving without snail mode ADS or jumping. So in those regards it’s always been halo. The shot for shot fight in halo is where all the fun is.

But here’s where we will really see if this was the right decision…because yes…there long time fans…who loved the trilogy move set…some are my age…I’m 35 now. Life is vastly different…there’s a lot of us who hardly even touch our console anymore…and many more of us who although actively partake in discussions…dont actually play hardly at all anymore…neither halo 5 or mcc…and then there’s younger players now, whom play more than just halo. Will this slower paced halo satisfy them? Will those who basically stopped playing halo pick the new one up and rejoice that 343i actually pulled it off? Or rush to the forums to say it sucks, bungie did it better, and hang up their halo career’s for good?

So it’s a toss up when it comes to longevity. I hope it does great. Maybe the changes will surprise us. I’m ready for a new game. I’m glad I wont have to actually spend any money on trying it or upgrade consoles as well. So it’s a win win. Even if I hate it, it wouldn’t have costed anything since they’re saying it will be on game pass which I have.

> 2533274852514132;9:
> > 2533274842046585;8:
> > > 2533274852514132;7:
> > > I get people like thrust, but honestly that mechanic was a huge game breaker for me. People are just scooting around like crazy. I get into a 1v1 and its not fun, I have to use the randomness scoot button to remain on even playing field. I am still decent at the game, but I literally just give up and let myself die because I’m tired of thrust. The 2 things that have made me quit Halo 5 for months are the req system and thrust. I cannot tell you how happy I am to see it not present as a default ability. I would think it would be an equipable ability. For your sake, I hope there is a throwback playlist that comes and goes where you spawn with it. But for me, I hope it’s not in the game at all. I would way rather fight against spider man swinging around than the scooting people that I encounter when my sister makes me play Halo 5.
> >
> > Well, imo I think the game will be much easier without the thrusters. If you see it as a random scoot button you’ve surely been using it wrong this entire time though man lol
> >
> > Whatever happens I guess I gotta just see how it works in the game. What makes me quit h5 is mainly the matchmaking. The grappling hook looks like it doesn’t belong in halo at all though. I just hope it doesn’t break the maps real bad…
> >
> > I got game pass. So…what have I got to lose? Lol
>
> I didn’t say I am bad at thrusting :b I just am annoyed by the fact that I am required to use it in a Halo game in order to have a decent chance in multiplayer.

That’s the thing though. There’s always something new we have to use. Up until they make special playlists that exclude most if not all of the newer stuff. This time its grappling. Maybe it will be really satisfying to snag that guy trying to run away with the grapple shot. Or using it to climb some ridiculous height to avoid someone about to corner you with a shotty as you look down laughing in their face that they can’t reach you because you grabbed the grapple equipment and they didn’t. Or guaranteeing yourself the power weapon or power up like overshields or camo because they placed it up high where the player who was able to get grapple has an absurd advantage to getting the power up while everyone’s stuck with basic movement on the map.

I don’t want thrusters at all, save for perhaps one kind of scenario:

Fall damage returns, so falling from a certain height will kill you, however you could do that thing the Spartans did in the opening of Halo 4, where they used their thrusters to slow their descent from orbital drop to land safely. So if say, you’re falling from a great height, press the thruster button to cushion your fall for a safe landing. Other than that, I don’t want it. I don’t want any sideways thrusts or hover-aim or Spartan charge or Ground Pound. Ground pound never made sense anyway, since such an impact would be harmful to the person doing it, even if they had ceramic ossified bones and enhanced muscles. You can’t enhance the brain, it’ll turn to jelly under enough force.

> 2533275004372869;13:
> I don’t want thrusters at all, save for perhaps one kind of scenario:
>
> Fall damage returns, so falling from a certain height will kill you, however you could do that thing the Spartans did in the opening of Halo 4, where they used their thrusters to slow their descent from orbital drop to land safely. So if say, you’re falling from a great height, press the thruster button to cushion your fall for a safe landing. Other than that, I don’t want it. I don’t want any sideways thrusts or hover-aim or Spartan charge or Ground Pound. Ground pound never made sense anyway, since such an impact would be harmful to the person doing it, even if they had ceramic ossified bones and enhanced muscles. You can’t enhance the brain, it’ll turn to jelly under enough force.

There’s no need for that. Haven’t you seen batman when he’s falling down? He uses a grapple hook. Now we have one too.

> 2533274956613084;10:
> Infinite looks like it will fall much more in the first camp of Halo games. And we’ll probably never see anything in the second set again. While I’m happy for all of the fans of Halo CE-3 who spent the last 13 years without a game to satisfy them, I still think it’s an immense shame we’re going to lose that second class of Halo games, as at least in my opinion, they’re the best games the series has seen by a long shot.

I can tell you for a fact that the people that have’t been satisfied by the games of the last 13 years are not satisfied with Infinite.
It leans way more toward H5G-style of gameplay than classic. Basically all mechanics save for stabilizers are still present and accounted for: Sprint, clamber, thrust has been combined with slide, spartan charge still exists in spirit as the grapple-melee and I honestly wouldn’t be surprised if even ground pound came back by grappling the ground from a high position.
I am actually sorry for you that it isn’t enough enhanced mobility, I really am. But don’t mistake that for the game being appealing or even aimed at the classic crowd.

> 2533274801176260;15:
> > 2533274956613084;10:
> > Infinite looks like it will fall much more in the first camp of Halo games. And we’ll probably never see anything in the second set again. While I’m happy for all of the fans of Halo CE-3 who spent the last 13 years without a game to satisfy them, I still think it’s an immense shame we’re going to lose that second class of Halo games, as at least in my opinion, they’re the best games the series has seen by a long shot.
>
> I can tell you for a fact that the people that have’t been satisfied by the games of the last 13 years are not satisfied with Infinite.
> It leans way more toward H5G-style of gameplay than classic. Basically all mechanics save for stabilizers are still present and accounted for: Sprint, clamber, thrust has been combined with slide, spartan charge still exists in spirit as the grapple-melee and I honestly wouldn’t be surprised if even ground pound came back by grappling the ground from a high position.
> I am actually sorry for you that it isn’t enough enhanced mobility, I really am. But don’t mistake that for the game being appealing or even aimed at the classic crowd.

I dunno I guess it kind of seems like it leans towards H5, but since people won’t always have access to the grappling hook I don’t really feel like it counts as shoulder charge still existing (otherwise the energy sword would also basically satisfy this, and a gravity hammer would be ground pound). And since slide isn’t omnidirectional, it’s not a replacement / combination with thrust at all IMO (thrust being the most important ability in Halo 5). I definitely feel like it falls pretty much exactly in the middle of Halo 5 and Halo 3.

It’s either Halo 3 + Sprint + Slide + Clamber; or Halo 5 + Equipment - Thrust - Ground Pound - Charge - Stabilize - ADS.

Either way though, even if we call it advanced mobility, I think it flies in the face of everything I liked about the Advanced Mobility games, as this advanced mobility isn’t constant, and won’t be accessible to everyone at all times, and clearly for you it’s not enough like classic Halo either. I think my perception that it’s all aimed at the classic crowd comes from the return of brutes, art style changes, and the return of single-use equipment; as well as seeing people like The Act Man, LateNightGaming and HiddenXperia talking about how much of an improvement it all seems to be.

If it’s really had no sway on the classic crowd beyond the typically obnoxious Halo youtubers, then yeah I’m sorry it really sucks that nobody is getting what they want, and I seriously wonder who the game is aimed at.

> 2533274956613084;16:
> And since slide isn’t omnidirectional, it’s not a replacement / combination with thrust at all IMO

How is it not omnidirectional? We’ve seen it performed forwards (well, at a slight angle to be completely fair) and sideways in the demo, the latter of which being the more important of the two as it throws off the enemy’s aim. The only way we didn’t see it performed was backwards, which wasn’t ever really viable in the first place.

> 2533274801176260;17:
> > 2533274956613084;16:
> > And since slide isn’t omnidirectional, it’s not a replacement / combination with thrust at all IMO
>
> How is it not omnidirectional? We’ve seen it performed forwards (well, at a slight angle to be completely fair) and sideways in the demo, the latter of which being the more important of the two as it throws off the enemy’s aim. The only way we didn’t see it performed was backwards, which wasn’t ever really viable in the first place.

I thought we’d only seen it basically forward (± 45 degrees), from sprint (where it doesn’t provide much of a boost over just sprinting), while on the ground, just like slide in Halo 5. The value of it in Halo 5 is that you can use it from standstill / in the air, and it provides a big instantaneous boost in any direction (which slide in Infinite doesn’t seem like it does). But I would honestly be ecstatic to be proven wrong if it’s used from standstill, dead right / left, and provides a speed boost comparable to a Halo 5 Thrust at any point in the demo / trailer.

> 2533274956613084;18:
> I thought we’d only seen it basically forward (± 45 degrees), from sprint (where it doesn’t provide much of a boost over just sprinting), while on the ground, just like slide in Halo 5. The value of it in Halo 5 is that you can use it from standstill / in the air, and it provides a big instantaneous boost in any direction (which slide in Infinite doesn’t seem like it does). But I would honestly be ecstatic to be proven wrong if it’s used from standstill, dead right / left, and provides a speed boost comparable to a Halo 5 Thrust at any point in the demo / trailer.

We definitely saw a straight-up 90 degrees slide during the fight with the Brute where Chief uses the drop wall, but it was done while moving, though outside of sprint.

> 2533274801176260;19:
> > 2533274956613084;18:
> > I thought we’d only seen it basically forward (± 45 degrees), from sprint (where it doesn’t provide much of a boost over just sprinting), while on the ground, just like slide in Halo 5. The value of it in Halo 5 is that you can use it from standstill / in the air, and it provides a big instantaneous boost in any direction (which slide in Infinite doesn’t seem like it does). But I would honestly be ecstatic to be proven wrong if it’s used from standstill, dead right / left, and provides a speed boost comparable to a Halo 5 Thrust at any point in the demo / trailer.
>
> We definitely saw a straight-up 90 degrees slide during the fight with the Brute where Chief uses the drop wall, but it was done while moving, though outside of sprint.

If you mean like 4:14 or so into the gameplay, then yea true that’s probably more than 45 degrees, although the animations on the weapon make it seem like the sprint animation starts, sort of 30 degrees or something to the right, then the slide starts, and as that happens the camera turns to the left, making it look like 90 degrees. Although I guess I don’t know that for sure. It certainly looks like that though, also because the reticule for the weapon disappears well before the slide (which would happen during sprint).