Thruster packs do not feel like Halo.

Thruster packs to me just don’t feel like they belong in halo, yea cannon wise they are used for EVA and thats fine but for game play to me it just doesn’t feel like they should be in there. Its just a quick cheap surprise move to try and move the game along quicker and thats the problem with games today. People want to get the match over and done with, why? You don’t see it too much in halo 4 but its probably the reason why I like the original trilogy the best. Great multiplayer, not too fast paced, and a decent ranking system. Halo 3 used to be hard, you could actually lose rank!.

I know I went a bit off topic into a rant about games in general but hey whats your thought on thruster packs?

I dont know about that but they feel super fun. I really miss that additional maneuverability whenever I play older halo games or other FPS games.

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> I dont know about that but they feel super fun. I really miss that additional maneuverability whenever I play older halo games or other FPS games.

I hear its in call of duty…

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> > 2533274824409174;2:
> > I dont know about that but they feel super fun. I really miss that additional maneuverability whenever I play older halo games or other FPS games.
>
> I hear its in call of duty…

So because Call of Duty has a feature that Halo had first that means Halo can’t have it? By that logic we should remove the Energy Sword because Call of Duty has swords in it now…

I personally think thrust is the best out of the spartan abilities and the most practical. It allows for more strategic movement and if paired with old Halo gameplay, it could allow players to return to the action a bit faster. Obviously other things are affect be something like trust, grenades have larger damage radius’s along with rockets to compensate the ability to quickly redirect yourself. If a halo game was like Halo 3, but with thrust, I think it would be a nice mix of both new and old. Maps wouldn’t have to be enlarged dramatically if at all since thrust doesn’t give you the boost sprint would, nor the ability to really run away. Someone with better skill and easily out maneuver someone with or someone who uses thrust.

As for the halo 3 ranking, I think it would have to be separate from a regular progress system. Having armor and unlocks locked behind a competitive rank that can be lost isn’t fun to people who simply want to play and get armor to customize. You have to sacrifice competitive for fun after a while, its a game. Stagnating in rank and never unlocking anything isn’t fun. I don’t know if you meant Halo 3’s system as a whole or just competitive, but that is my thought on that.

I enjoy thruster packs. I like the style of gameplay that they allow. And yet, I’m not a fan of CoD. How is that possible?!

You could argue that shooting is just “a quick cheap surprise move to try and move the game along quicker”. Why shoot when you can just jump on peoples’ heads? Now that’s classic gameplay. None of this new fangled CoD stuff.

/s

Practice. You’ll get better at shooting people. Is that the root of the dislike?

I love them. Sprint, boost, slide is my preferred methot of getting around the larger maps.

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> > 2533274824409174;2:
> > I dont know about that but they feel super fun. I really miss that additional maneuverability whenever I play older halo games or other FPS games.
>
> I hear its in call of duty…

I didn’t know that since I haven’t played those games for a long time. I don’t know why but I’ve never liked COD that much.

Imo thrusters are more like “not haloish feature” since they speed up gameplay much more.

I’ve been playing since CE and I never had the impression that thrusters felt not “halo-y” enough to me

> 2533274833638123;1:
> Thruster packs to me just don’t feel like they belong in halo, yea cannon wise they are used for EVA and thats fine but for game play to me it just doesn’t feel like they should be in there. Its just a quick cheap surprise move to try and move the game along quicker and thats the problem with games today. People want to get the match over and done with, why? You don’t see it too much in halo 4 but its probably the reason why I like the original trilogy the best. Great multiplayer, not too fast paced, and a decent ranking system. Halo 3 used to be hard, you could actually lose rank!.
>
> I know I went a bit off topic into a rant about games in general but hey whats your thought on thruster packs?

You went so off on a tangent that I don’t think you know what your argument is to begin with.

What makes Thrusters speed a match along? What makes it an observation that people want games to end quicker? What makes oher Halo games not have this?

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> Halo 3 used to be hard, you could actually lose rank!.

Not only does this have nothing to do with the rest of your statement, you can lose rank in Halo 5 as well.

If it doesn’t feel like halo then maybe you are just touching it in the wrong place.

On topic though I remember Halo CE felt like a fairly fast romp through the world. It was like Chief was always in a speed walk or jog. Halo 2 had that same speedy feeling. Halo 3 was the first and only time that I felt the whole thing slow down. Fast gameplay is kind of fun. When things get too slow it gets kind of boring. I totally imagine Spartans having the thruster pack. It makes cannon sense. It varies gameplay. It adds movement options. It feels good to use. I remember players used to bunny hop (jumping in the air and repeatedly crouching mid air to move their head around) during gun fights and that did not fit into spartan cannon well. I think the thruster packs are a good stand in for that silly gameplay mechanic people had used before.

I’ll take thrusters over something like jetpack. What I don’t like about thrust is that it’s almost a necessity to use with strafing in this game and it can also prolong gunfights.

First bayonets didn’t feel like Halo, and now thrusters? Sheesh.

As somebody above me said they’re better than jetpacks.

Thrusters don’t speed the game along. They add a dynamic to gunfights. Every time you add another dynamic you actually slow the game down. Halo5 would play faster without thruster packs.

I like the added element thruster brings, and they are the only new mechanic I really want kept for halo 6.

If anything I think the thruster makes sprint redundant and no longer filling a niche in halo. Thruster is a movement dynamic that comes at the cost of offence, much like sprint.

I say keep the movement fast paced. Drop sprint and keep thruster. I’m not a fan of having to drop my reticle to move around the map. But thrusting in and out of fights and strafing with it I enjoy.

I still enjoy reading these posts on what “feels like halo”

halo 5 feels very much like halo to me. But it’s all relative to personal experince. I value equal starts, arena style maps with weapon and power pick ups mush more than Spartan abilities.

I thought the the same thing OP does about halo 5 thrusters for halo 4 and reach. They just didn’t feel like halo to me. Loadouts and killstreaks killed it for me.

Halo 5 feels like halo fifteen years after CE should have progressed to. But that’s just my opinion out of many.

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> > 2533274824409174;2:
> > I dont know about that but they feel super fun. I really miss that additional maneuverability whenever I play older halo games or other FPS games.
>
> I hear its in call of duty…

I’m pretty sure Call of Duty takes a different approach with thruster packs.

Thrusters are about the only Armor/Spartan Ability that I never really hated. I’ll still take Halo: CE and 2’s (mostly 2’s) strafe over Thrusters, any day of the week. Strafing was a much cleverer, more skillful way of dodging. It was also subtle, but it’s not like subtlety meant anything in these forums because it’s about “feeling” like a super-soldier rather than what actually works for gameplay.

Out of all the advanced mechanics thruster pack is the one I think suits halo best and works well gives an extra dimension to gun fights . Compare it to spartan charge ground pound clamber etc etc and I think it’s the one that has potential.

Well the UNSC spent a bunch of R&D to create the technology, so its integration to the Warzone multiplayer simulator was inevitable - quote from Admiral Bravo year 2558

It’s arguably one of the best Spartan Abilities. It changes up the gameplay a lot, allowing for skilled players to get to a vantage point easier or to make difficult jumps. Also, you can use this to get a reversal on another player that got the jump on you. Before, it would be that whoever shot first and had the better weapon would win, but now it’s completely different and replies a lot more on skill. For example, if someone has a rocket launcher, you were pretty much toast, but now at least you can try to get out of the way. A lot of people say that it’s in CoD, but then again so is Jorge’s armour, so I guess we should scrap that as well