the only problem with this is how its implemented in Wat Games. You have an option to dash in any direction but its not recommended without a speed boost.
Its negatives out weigh the positives in all uses, your ground distance coverage isnt even half of the distance a normal usef gets, let alone there sprinting. from there you must stop fully for a good second then you can continue while your blown to bits among multi player its like being frozen in a spot.
you would think you can melee and thrust out but the hit box is weird and even if you try to slip past the player it connects their hit on you regardless.
thrusting in air has no even height coverage it drops you faster than a stone in water
All I can ask is if there is anything that is planned or up for consideration
I would ask for minor protection wth the hit box during active thrust maybe if it was smaller.
thrust distanse
thrust height balance
thrusting meter should be used like fuel meter
speed
the meter could allow enough distance in air and long strides at a speed fair to all
note- typed via xbox e-explorer